Fire Emblem: Fortune's WeaveAnna's Notebook
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Battalion

Infantry carry battalions for stat bonuses and limited-use gambits; they cannot be carried while mounted or flying.

Physical 18 entries

NameRankBonusTacticsUsesWho can equip itObtain
Novice HuntersNovice Hunters / Novice Hunters
EStr⁠+1 Dex⁠+1 Cha⁠+3Disrupting Shot: Counters flying units. On hit, prevents the foe from moving.1InfantryArmoredStory recruit in Theodora's story, Part 1, Chapter 4; recruit from Theodora's story, Part 1, Chapter 6: Ribeira, Megaira
Regia Breeze Co.Regia Breeze Co.
EStr⁠+1 Dex⁠+1 Cha⁠+3Disturbing Deadeye: Effective against flying enemies; hitting a flying enemy immobilizes it.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Rookie SoldiersRookie Soldiers / Rookie Soldiers
EStr⁠+2 Cha⁠+3Line of Lances: a physical attack focused on might1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Hunter-DriftersHunter-Drifters / Hunter-Drifters
DStr⁠+1 Spd⁠+1 Dex⁠+1 Cha⁠+4Disrupting Shot: Counters flying units. On hit, prevents the foe from moving.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Lyoshan BanditsLyoshan Bandits
DStr⁠+1 Spd⁠+1 Dex⁠+1 Cha⁠+4Forward Disruption: Immobilizes enemies on hit.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Model SoldiersModel Soldiers / Model Soldiers
DStr⁠+1 Def⁠+2 Cha⁠+4Line of Lances: a physical attack focused on might1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Adept ArchersAdept Archers / Adept Archers
CStr⁠+1 Spd⁠+1 Dex⁠+2 Def⁠+1 Cha⁠+5Disrupting Shot: Counters flying units. On hit, prevents the foe from moving.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Advanced WarriorsAdvanced Warriors / Advanced Warriors
CStr⁠+2 Dex⁠+1 Def⁠+2 Cha⁠+5Line of Lances: a physical attack focused on mightInfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Alecto MorningstarsAlecto Morningstars / Alecto Morningstars
CStr⁠+3 Def⁠+2 Cha⁠+5All-Out Offensive: a physical attack focused on might.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Twin Jewel FansTwin Jewel Fans / Twin Jewel Fans
CStr⁠+2 Spd⁠+1 Dex⁠+2 Cha⁠+5Blaze: sets terrain within the attack area on fire.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Yaaman AllianceYaaman Alliance / Yaaman Alliance
CStr⁠+2 Spd⁠+1 Dex⁠+2 Cha⁠+5Poison Tactics: poisons enemies on hit.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Breza's Bau SquadBreza's Bau Squad / Breza's Bau Squad
BStr⁠+3 Dex⁠+3 Cha⁠+7Disturb-Flier Tactics: effective against flying enemies; immobilizes flying enemies on hit.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Elite HuntersElite Hunters / Elite Hunters
BStr⁠+3 Spd⁠+2 Dex⁠+1 Cha⁠+7Disrupting Shot: Counters flying units. On hit, prevents the foe from moving.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Mahon TwilightersMahon Twilighters / Mahon Twilighters
BStr⁠+3 Spd⁠+3 Cha⁠+7Disturb-Rider TacticsOn hitting cavalry, prevents movement.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Special CavalrySpecial Cavalry / Special Cavalry
BStr⁠+3 Spd⁠+1 Def⁠+2 Cha⁠+7Line of Lances: a physical attack focused on might1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Fenghuang SquadFenghuang Squad
AStr⁠+3 Spd⁠+2 Def⁠+3 Cha⁠+9InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Fists of Black SmokeFists of Black Smoke
AStr⁠+3 Spd⁠+2 Def⁠+3 Cha⁠+9Stampede: A physical attack focused on raw power.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Qilin SquadDagda Qilin Battalion
AStr⁠+3 Spd⁠+2 Dex⁠+3 Cha⁠+9InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route

Magic 16 entries

NameRankBonusTacticsUsesWho can equip itObtain
Lesser MagesLesser Mages / Lesser Mages
EMag⁠+2Encircling Flames: attacks an area within range with magic.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Mage PupilsMage Pupils / Mage Pupils
EMag⁠+2Scattered Flames: attacks an area within range with magic.InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira
Blackfire MagesBlackfire Mages / Blackfire Mages
DMag⁠+2 Res⁠+1 Cha⁠+4Scattered Flames: attacks an area within range with magic.1InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Mage CantorsMage Cantors / Mage Cantors
DMag⁠+1 Def⁠+1 Res⁠+1 Cha⁠+4Encircling Flames: attacks an area within range with magic.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Twalinn Sun SquadTwalinn Sun Squad
DMag⁠+1 Res⁠+2 Cha⁠+4Fireguard: attacks an area within range with magic; each hit grants the user protection+2 until their next action phase.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Aragonian MagesAragonian Mages / Aragonian Mages
CMag⁠+2 Res⁠+2 Lck⁠+1 Cha⁠+5Iceguard: Deals magic damage to the area within range; each hit grants you +2 protection until your next action phase.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Elevated MagesElevated Mages / Elevated Mages
CMag⁠+2 Res⁠+1 Lck⁠+2 Cha⁠+5Ring ice magic: Magically attacks an area within range.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Mage InstructorsMage Instructors / Mage Instructors
CMag⁠+2 Res⁠+2 Lck⁠+1 Cha⁠+5Scattering Ice: Deals magic damage to the area within range.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Aegina MonksAegina Monks / Aegina Monks
BMag⁠+3 Res⁠+1 Lck⁠+2 Cha⁠+7Spellseal Tactic: Inflicts spellseal on hit.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Kalla's DivasKalla's Divas / Kalla's Divas
BMag⁠+3 Res⁠+2 Lck⁠+1 Cha⁠+7Ice Realm Magic: Deals magic damage across an area.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Shadow MagesShadow Mages / Shadow Mages
BMag⁠+3 Res⁠+3 Cha⁠+7Scattering Ice: Deals magic damage to the area within range.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Uplifted HexersUplifted Hexers / Uplifted Hexers
BMag⁠+3 Res⁠+2 Lck⁠+1 Cha⁠+7Ring ice magic: Magically attacks an area within range.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Brigid Spirit SquadBrigid Spirit Squad
AMag⁠+3 Spd⁠+1 Res⁠+3 Lck⁠+1 Cha⁠+8Lightning Domain: Deals magic damage to the area in range; each hit grants the user +2 protection until their next action phase.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Hundun SquadHundun Squad
AMag⁠+3 Def⁠+1 Res⁠+1 Lck⁠+3 Cha⁠+8InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Smyrnos's MagesSmyrnos’s Mages
AMag⁠+3 Res⁠+3 Lck⁠+2 Cha⁠+8Spellseal Tactic: Inflicts spellseal on hit.InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Yin SquadYin Squad
AMag⁠+3 Def⁠+3 Res⁠+2 Cha⁠+8Deals magic damage in the designated area.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route

Defense 18 entries

NameRankBonusTacticsUsesWho can equip itObtain
Bronze-Shield GuardBronze-Shield Guard / Bronze-Shield Guard
EDef⁠+2 Cha⁠+3Tri-Front Formation: makes tiles in range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Rookie VanguardRookie Vanguard / Rookie Vanguard
EDef⁠+2 Cha⁠+3Vertical Formation: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira
Salt Lake ProtectorsSalt Lake Protectors
EDef⁠+2 Cha⁠+3Dual-Wing Formation: makes tiles in range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Armored SentinelsArmored Sentinels / Armored Sentinels
DDef⁠+2 Cha⁠+4Bulwark Formation: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira
Iron-Shield FightersIron-Shield Fighters / Iron-Shield Fighters
DStr⁠+1 Def⁠+2 Cha⁠+4Tri-Front Formation: makes tiles in range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Vandahl SecurityVandahl Security
DDex⁠+1 Def⁠+2 Cha⁠+4Flank-Guard Formation: Makes tiles within range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Mons Iron SquadMons Iron Squad
CDef⁠+3 Res⁠+2 Cha⁠+5Two-Wall Formation: Makes tiles within range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Pandora Port GuardPandora Port Guard / Pandora Port Guard
CDex⁠+2 Def⁠+3 Cha⁠+5Palisade Formation: makes tiles in range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Steel-Shield GuardSteel-Shield Guard / Steel-Shield Guard
CStr⁠+1 Dex⁠+1 Def⁠+2 Res⁠+1 Cha⁠+5Tri-Front Formation: makes tiles in range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Veteran SentinelsVeteran Sentinels / Veteran Sentinels
CDex⁠+2 Def⁠+2 Res⁠+1Vertical Formation: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira, Ribeira
Lions of MegairaLions of Megaira / Lions of Megaira
BDex⁠+3 Def⁠+3 Cha⁠+7Flank Formation+: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Noble BodyguardsNoble Bodyguards / Noble Bodyguards
BDex⁠+2 Def⁠+2 Res⁠+2 Cha⁠+7Bulwark Formation+: makes tiles within range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Orchard GuardsOrchard Guards / Orchard Guards
BDex⁠+3 Def⁠+2 Res⁠+1 Cha⁠+7Wing Formation: makes tiles in range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Silver-Shield GuardSilver-Shield Guard
BDef⁠+3 Res⁠+3 Cha⁠+7Tri-Front Formation+: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira
Asherah WarriorsAsherah Warriors
ADex⁠+3 Def⁠+2 Res⁠+3 Cha⁠+8Makes tiles in the area impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Divine-Shield GuardDivine-Shield Guard
ADex⁠+3 Def⁠+3 Res⁠+2 Cha⁠+8Tri-Front Formation+: Makes tiles within range impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
HeadsmenHeadsmen
ASpd⁠+3 Dex⁠+3 Res⁠+2 Cha⁠+8Makes tiles in the area impassable.1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Linggui SquadLinggui Squad
ADex⁠+3 Def⁠+2 Res⁠+3 Cha⁠+8Vertical Formation+: Makes tiles within range impassable.1InfantryArmoredRecruit on Theodora's route from Part 1, Chapter 6: Megaira

Restore 17 entries

NameRankBonusTacticsUsesWho can equip itObtain
Holy ApprenticesHoly Apprentices / Holy Apprentices
ERes⁠+1 Lck⁠+1 Cha⁠+3Mass Antidote: Removes poison from allies in the area.2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Priest TraineesPriest Trainees / Priest Trainees
ERes⁠+1 Lck⁠+1 Cha⁠+3Area healing: restores part of allies'HP。2InfantryArmoredJoins through the story in Theodora route Part 1, Chapter 5; recruitable from Theodora route Part 1, Chapter 6: Ribeira
Fighting ClergyFighting Clergy / Fighting Clergy
DRes⁠+2 Lck⁠+1 Cha⁠+4Formation Heal: partially restores allies' within rangeHP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Jurah's LibrariansJurah's Librarians / Jurah's Librarians
DMag⁠+1 Res⁠+1 Lck⁠+1 Cha⁠+4Joint Recovery: For allies within range, slightly restores HP, and, based on the number of allies in range, restores a small amount of the user'sHP。2InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Pure PriestsPure Priests / Pure Priests
DMag⁠+1 Res⁠+1 Lck⁠+1 Cha⁠+4Area healing: restores part of allies'HP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Elevated PriestsElevated Priests / Elevated Priests
CMag⁠+2 Res⁠+2 Lck⁠+1 Cha⁠+5Area healing: restores part of allies'HP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Fina Fishing GuildFina Fishing Guild / Fina Fishing Guild
CMag⁠+1 Res⁠+2 Lck⁠+2 Cha⁠+5Mixed Poison Recovery: Allies in range regain a large amount of HP, also poisoning those allies.2InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Holy DisciplesHoly Disciples / Holy Disciples
CMag⁠+1 Res⁠+2 Lck⁠+2 Cha⁠+5Mass Antidote: Removes poison from allies in the area.2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Holy ClericsHoly Clerics / Holy Clerics
BMag⁠+2 Res⁠+3 Lck⁠+1 Cha⁠+7Formation Heal: partially restores allies' within rangeHP。InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Radiant MessengersRadiant Messengers / Radiant Messengers
BMag⁠+2 Res⁠+2 Lck⁠+2 Cha⁠+7Area healing: restores part of allies'HP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Secret-Art WieldersSecret-Art Wielders
BMag⁠+2 Res⁠+3 Lck⁠+1 Cha⁠+7Full Recovery: Fully restores allies in range'sHP。1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Troupe of AesobosTroupe of Aesobos / Troupe of Aesobos
BMag⁠+2 Res⁠+1 Lck⁠+3 Cha⁠+7Wide-area healing: Slightly restores allies in range'sHP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Antiquity SeekersAntiquity Seekers
AMag⁠+3 Def⁠+1 Res⁠+3 Lck⁠+1 Cha⁠+8Wave Recovery: greatly restores nearby allies’ HP。1InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Bai Ze SquadBai Ze Squad
AMag⁠+3 Res⁠+3 Lck⁠+2 Cha⁠+8InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Children of TristanChildren of Tristan
AMag⁠+2 Res⁠+4 Lck⁠+2 Cha⁠+8InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route
Shen Yang SquadShen Yang Squad
AMag⁠+3 Res⁠+2 Lck⁠+3 Cha⁠+8Greatly restores allies in range’sHP。2InfantryArmoredRecruit from Theodora's story, Part 1, Chapter 6: Ribeira
Aurora's StargazersAurora's Stargazers / Aurora's Stargazers
Mag⁠+1 Res⁠+2 Cha⁠+4Distant Recovery: For allies within range, partially restores HP。2InfantryArmoredRecruitable from Part 1, Chapter 6 of Theodora's route