Battalion
Infantry carry battalions for stat bonuses and limited-use gambits; they cannot be carried while mounted or flying.
No results found.
Physical 18 entries
| Name | Rank | Bonus | Tactics | Uses | Who can equip it | Obtain |
|---|---|---|---|---|---|---|
Novice HuntersNovice Hunters / Novice Hunters | E | Str+1 Dex+1 Cha+3 | Disrupting Shot: Counters flying units. On hit, prevents the foe from moving. | 1 | Story recruit in Theodora's story, Part 1, Chapter 4; recruit from Theodora's story, Part 1, Chapter 6: Ribeira, Megaira | |
Regia Breeze Co.Regia Breeze Co. | E | Str+1 Dex+1 Cha+3 | Disturbing Deadeye: Effective against flying enemies; hitting a flying enemy immobilizes it. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Rookie SoldiersRookie Soldiers / Rookie Soldiers | E | Str+2 Cha+3 | Line of Lances: a physical attack focused on might | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Hunter-DriftersHunter-Drifters / Hunter-Drifters | D | Str+1 Spd+1 Dex+1 Cha+4 | Disrupting Shot: Counters flying units. On hit, prevents the foe from moving. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Lyoshan BanditsLyoshan Bandits | D | Str+1 Spd+1 Dex+1 Cha+4 | Forward Disruption: Immobilizes enemies on hit. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Model SoldiersModel Soldiers / Model Soldiers | D | Str+1 Def+2 Cha+4 | Line of Lances: a physical attack focused on might | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Adept ArchersAdept Archers / Adept Archers | C | Str+1 Spd+1 Dex+2 Def+1 Cha+5 | Disrupting Shot: Counters flying units. On hit, prevents the foe from moving. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Advanced WarriorsAdvanced Warriors / Advanced Warriors | C | Str+2 Dex+1 Def+2 Cha+5 | Line of Lances: a physical attack focused on might | Recruitable from Part 1, Chapter 6 of Theodora's route | ||
Alecto MorningstarsAlecto Morningstars / Alecto Morningstars | C | Str+3 Def+2 Cha+5 | All-Out Offensive: a physical attack focused on might. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Twin Jewel FansTwin Jewel Fans / Twin Jewel Fans | C | Str+2 Spd+1 Dex+2 Cha+5 | Blaze: sets terrain within the attack area on fire. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Yaaman AllianceYaaman Alliance / Yaaman Alliance | C | Str+2 Spd+1 Dex+2 Cha+5 | Poison Tactics: poisons enemies on hit. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Breza's Bau SquadBreza's Bau Squad / Breza's Bau Squad | B | Str+3 Dex+3 Cha+7 | Disturb-Flier Tactics: effective against flying enemies; immobilizes flying enemies on hit. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Elite HuntersElite Hunters / Elite Hunters | B | Str+3 Spd+2 Dex+1 Cha+7 | Disrupting Shot: Counters flying units. On hit, prevents the foe from moving. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Mahon TwilightersMahon Twilighters / Mahon Twilighters | B | Str+3 Spd+3 Cha+7 | Disturb-Rider Tactics | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Special CavalrySpecial Cavalry / Special Cavalry | B | Str+3 Spd+1 Def+2 Cha+7 | Line of Lances: a physical attack focused on might | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Fenghuang SquadFenghuang Squad | A | Str+3 Spd+2 Def+3 Cha+9 | Recruitable from Part 1, Chapter 6 of Theodora's route | |||
Fists of Black SmokeFists of Black Smoke | A | Str+3 Spd+2 Def+3 Cha+9 | Stampede: A physical attack focused on raw power. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Qilin SquadDagda Qilin Battalion | A | Str+3 Spd+2 Dex+3 Cha+9 | Recruitable from Part 1, Chapter 6 of Theodora's route |
Magic 16 entries
| Name | Rank | Bonus | Tactics | Uses | Who can equip it | Obtain |
|---|---|---|---|---|---|---|
Lesser MagesLesser Mages / Lesser Mages | E | Mag+2 | Encircling Flames: attacks an area within range with magic. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Mage PupilsMage Pupils / Mage Pupils | E | Mag+2 | Scattered Flames: attacks an area within range with magic. | Recruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira | ||
Blackfire MagesBlackfire Mages / Blackfire Mages | D | Mag+2 Res+1 Cha+4 | Scattered Flames: attacks an area within range with magic. | 1 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Mage CantorsMage Cantors / Mage Cantors | D | Mag+1 Def+1 Res+1 Cha+4 | Encircling Flames: attacks an area within range with magic. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Twalinn Sun SquadTwalinn Sun Squad | D | Mag+1 Res+2 Cha+4 | Fireguard: attacks an area within range with magic; each hit grants the user protection+2 until their next action phase. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Aragonian MagesAragonian Mages / Aragonian Mages | C | Mag+2 Res+2 Lck+1 Cha+5 | Iceguard: Deals magic damage to the area within range; each hit grants you +2 protection until your next action phase. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Elevated MagesElevated Mages / Elevated Mages | C | Mag+2 Res+1 Lck+2 Cha+5 | Ring ice magic: Magically attacks an area within range. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Mage InstructorsMage Instructors / Mage Instructors | C | Mag+2 Res+2 Lck+1 Cha+5 | Scattering Ice: Deals magic damage to the area within range. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Aegina MonksAegina Monks / Aegina Monks | B | Mag+3 Res+1 Lck+2 Cha+7 | Spellseal Tactic: Inflicts spellseal on hit. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Kalla's DivasKalla's Divas / Kalla's Divas | B | Mag+3 Res+2 Lck+1 Cha+7 | Ice Realm Magic: Deals magic damage across an area. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Shadow MagesShadow Mages / Shadow Mages | B | Mag+3 Res+3 Cha+7 | Scattering Ice: Deals magic damage to the area within range. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Uplifted HexersUplifted Hexers / Uplifted Hexers | B | Mag+3 Res+2 Lck+1 Cha+7 | Ring ice magic: Magically attacks an area within range. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Brigid Spirit SquadBrigid Spirit Squad | A | Mag+3 Spd+1 Res+3 Lck+1 Cha+8 | Lightning Domain: Deals magic damage to the area in range; each hit grants the user +2 protection until their next action phase. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Hundun SquadHundun Squad | A | Mag+3 Def+1 Res+1 Lck+3 Cha+8 | Recruitable from Part 1, Chapter 6 of Theodora's route | |||
Smyrnos's MagesSmyrnos’s Mages | A | Mag+3 Res+3 Lck+2 Cha+8 | Spellseal Tactic: Inflicts spellseal on hit. | Recruitable from Part 1, Chapter 6 of Theodora's route | ||
Yin SquadYin Squad | A | Mag+3 Def+3 Res+2 Cha+8 | Deals magic damage in the designated area. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route |
Defense 18 entries
| Name | Rank | Bonus | Tactics | Uses | Who can equip it | Obtain |
|---|---|---|---|---|---|---|
Bronze-Shield GuardBronze-Shield Guard / Bronze-Shield Guard | E | Def+2 Cha+3 | Tri-Front Formation: makes tiles in range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Rookie VanguardRookie Vanguard / Rookie Vanguard | E | Def+2 Cha+3 | Vertical Formation: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira | |
Salt Lake ProtectorsSalt Lake Protectors | E | Def+2 Cha+3 | Dual-Wing Formation: makes tiles in range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Armored SentinelsArmored Sentinels / Armored Sentinels | D | Def+2 Cha+4 | Bulwark Formation: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Ribeira, Megaira | |
Iron-Shield FightersIron-Shield Fighters / Iron-Shield Fighters | D | Str+1 Def+2 Cha+4 | Tri-Front Formation: makes tiles in range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Vandahl SecurityVandahl Security | D | Dex+1 Def+2 Cha+4 | Flank-Guard Formation: Makes tiles within range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Mons Iron SquadMons Iron Squad | C | Def+3 Res+2 Cha+5 | Two-Wall Formation: Makes tiles within range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Pandora Port GuardPandora Port Guard / Pandora Port Guard | C | Dex+2 Def+3 Cha+5 | Palisade Formation: makes tiles in range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Steel-Shield GuardSteel-Shield Guard / Steel-Shield Guard | C | Str+1 Dex+1 Def+2 Res+1 Cha+5 | Tri-Front Formation: makes tiles in range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Veteran SentinelsVeteran Sentinels / Veteran Sentinels | C | Dex+2 Def+2 Res+1 | Vertical Formation: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira, Ribeira | |
Lions of MegairaLions of Megaira / Lions of Megaira | B | Dex+3 Def+3 Cha+7 | Flank Formation+: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Noble BodyguardsNoble Bodyguards / Noble Bodyguards | B | Dex+2 Def+2 Res+2 Cha+7 | Bulwark Formation+: makes tiles within range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Orchard GuardsOrchard Guards / Orchard Guards | B | Dex+3 Def+2 Res+1 Cha+7 | Wing Formation: makes tiles in range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Silver-Shield GuardSilver-Shield Guard | B | Def+3 Res+3 Cha+7 | Tri-Front Formation+: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira | |
Asherah WarriorsAsherah Warriors | A | Dex+3 Def+2 Res+3 Cha+8 | Makes tiles in the area impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Divine-Shield GuardDivine-Shield Guard | A | Dex+3 Def+3 Res+2 Cha+8 | Tri-Front Formation+: Makes tiles within range impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
HeadsmenHeadsmen | A | Spd+3 Dex+3 Res+2 Cha+8 | Makes tiles in the area impassable. | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Linggui SquadLinggui Squad | A | Dex+3 Def+2 Res+3 Cha+8 | Vertical Formation+: Makes tiles within range impassable. | 1 | Recruit on Theodora's route from Part 1, Chapter 6: Megaira |
Restore 17 entries
| Name | Rank | Bonus | Tactics | Uses | Who can equip it | Obtain |
|---|---|---|---|---|---|---|
Holy ApprenticesHoly Apprentices / Holy Apprentices | E | Res+1 Lck+1 Cha+3 | Mass Antidote: Removes poison from allies in the area. | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Priest TraineesPriest Trainees / Priest Trainees | E | Res+1 Lck+1 Cha+3 | Area healing: restores part of allies'HP。 | 2 | Joins through the story in Theodora route Part 1, Chapter 5; recruitable from Theodora route Part 1, Chapter 6: Ribeira | |
Fighting ClergyFighting Clergy / Fighting Clergy | D | Res+2 Lck+1 Cha+4 | Formation Heal: partially restores allies' within rangeHP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Jurah's LibrariansJurah's Librarians / Jurah's Librarians | D | Mag+1 Res+1 Lck+1 Cha+4 | Joint Recovery: For allies within range, slightly restores HP, and, based on the number of allies in range, restores a small amount of the user'sHP。 | 2 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Pure PriestsPure Priests / Pure Priests | D | Mag+1 Res+1 Lck+1 Cha+4 | Area healing: restores part of allies'HP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Elevated PriestsElevated Priests / Elevated Priests | C | Mag+2 Res+2 Lck+1 Cha+5 | Area healing: restores part of allies'HP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Fina Fishing GuildFina Fishing Guild / Fina Fishing Guild | C | Mag+1 Res+2 Lck+2 Cha+5 | Mixed Poison Recovery: Allies in range regain a large amount of HP, also poisoning those allies. | 2 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Holy DisciplesHoly Disciples / Holy Disciples | C | Mag+1 Res+2 Lck+2 Cha+5 | Mass Antidote: Removes poison from allies in the area. | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Holy ClericsHoly Clerics / Holy Clerics | B | Mag+2 Res+3 Lck+1 Cha+7 | Formation Heal: partially restores allies' within rangeHP。 | Recruitable from Part 1, Chapter 6 of Theodora's route | ||
Radiant MessengersRadiant Messengers / Radiant Messengers | B | Mag+2 Res+2 Lck+2 Cha+7 | Area healing: restores part of allies'HP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Secret-Art WieldersSecret-Art Wielders | B | Mag+2 Res+3 Lck+1 Cha+7 | Full Recovery: Fully restores allies in range'sHP。 | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Troupe of AesobosTroupe of Aesobos / Troupe of Aesobos | B | Mag+2 Res+1 Lck+3 Cha+7 | Wide-area healing: Slightly restores allies in range'sHP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Antiquity SeekersAntiquity Seekers | A | Mag+3 Def+1 Res+3 Lck+1 Cha+8 | Wave Recovery: greatly restores nearby allies’ HP。 | 1 | Recruitable from Part 1, Chapter 6 of Theodora's route | |
Bai Ze SquadBai Ze Squad | A | Mag+3 Res+3 Lck+2 Cha+8 | Recruitable from Part 1, Chapter 6 of Theodora's route | |||
Children of TristanChildren of Tristan | A | Mag+2 Res+4 Lck+2 Cha+8 | Recruitable from Part 1, Chapter 6 of Theodora's route | |||
Shen Yang SquadShen Yang Squad | A | Mag+3 Res+2 Lck+3 Cha+8 | Greatly restores allies in range’sHP。 | 2 | Recruit from Theodora's story, Part 1, Chapter 6: Ribeira | |
Aurora's StargazersAurora's Stargazers / Aurora's Stargazers | Mag+1 Res+2 Cha+4 | Distant Recovery: For allies within range, partially restores HP。 | 2 | Recruitable from Part 1, Chapter 6 of Theodora's route |





