Guides
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18 things you might miss: Turn lengths and chapter snapshotsIGN
13 tips for getting started: weapon traits, weekly training, and explorationGameSpot
31 practical opening tips: Claim Notable Deeds, check Foresight, and return weekly for trainingPhillyBeatzU
Ten things to know early: Weekly routines, class planning, and Blaze OverblazeJay Dunna
Developing
Dietrich: Three paths for a low-cost sword build, extra Strength, or repeated trainingQiongyuan Destiny
Training
Eshmel: straightforward Sentinel, armored cavalry, or flying supportQiongyuan Destiny
Class guide: Take mastery abilities, then choose advanced paths for Hit, tanking, and mobilityJay Dunna
Every class explained: Where growth goes and what mounts add matter more than totalsJay DunnaRecruitment bonds
Recruitment requirements, gifts, support, and bonds
More recruitment and relationship videos →
Recruitment guide: Fill team gaps first and prepare level-three Support earlyIGN
Build support for free: eat, restart the chapter, and keep the gains while money resetsKoudaimi ag
Recruit everyone quickly: gifts and Sunday meals put support ahead of RenownJay Dunna
Confession scenes: Clothing, flowers, and a long-awaited reunionShirakawa Shuu ACE
Choosing Blessings: Start with safety, then add mobility and damage for faster clearsKen Cuozhao Zhong
When four routes converge, exploration and army management come togetherIGN
13 tips for getting started: weapon traits, weekly training, and explorationGameSpot
Trailer analysis: What tactical maps need beyond development activitiesKoudaimi ag
What carries over after Part 1: maps, support, and classes for your next routeJay Dunna
Merge Causality: combine strengths trained on different routesJay Dunna
Retrying rare mount captures: Change one action, then resume from the cave savePser_hanser
Fast class mastery farming: Pair Haze Badge with weak swords or bows against high DefensePser_hanser
Defeating the emperor on a single-route run: hold the healing platform, clear reinforcements, then break shieldsKoudaimi ag
No protagonist recruits: How three units defeated enhanced level-99 BalorSashibu [Game Guides]
Cai team build: Blaze terrain,
Peter’s chariot cleanup, and healing lastJay Dunna
Dietrich’s three-unit opening: favor promoted allies without slowing progress to hold levels downPser_hanser
Full character ranking: why
Dietrich alone reaches SS, and why healing Range and reliable Hit matterQiongyuan Destiny
Developing
Fianna: Secure healing first, then add Speed and durability for magical swordsQiongyuan Destiny
Part 1 character tiers: How range, sustain, and recruitment timing change team valueJay Dunna
Full character tier list:
Dietrich's critical hits,
Sirocco's evasion, and
Sofia's long-range healingJay DunnaSite guides
Beginner questions, top skills, four protagonist walkthroughs and mechanics
Chapter walkthroughs →
30 beginner questionsMinor spoilersFinish one route first, group training and meals on weekends, and build six core units plus two reserves. Understand Blessing costs, class requirements, recruitment bonds, and Part 2 carry-in rules.
Getting started: your first 10 hoursMinor spoilersCheck deadlines each chapter, group training, temple service, and meals on weekends, and build six core units plus two reserves around their next certification. Unlock waystations and complete quests along the way.
Choosing key abilities: accuracy at level 20, your playstyle at 35, and upgrades in Part 3Minor spoilersTake Crescendo for accuracy or Great Counter for an enemy-phase frontliner. Add Practiced Art or Ever Vigilant at 35, then pursue Lightning Reflexes, Intercept, and divine class mastery in Part 3 as your Attack Speed and survival needs dictate.
Cai Part 1 walkthrough: Chapters 1–12 and four paraloguesMinor spoilersGet Levin Sword in Chapter 7 for magic damage and complete four timed paralogues in Chapters 10–11. In the finale, remove the central barrier, then use Underworld flames and Aurora’s Blessing against Bertrand.
Dietrich Part 1 walkthrough: Chapters 1–12 and eight paraloguesMinor spoilersWatch Fabio’s Chapter 5 event, return on 9/17 for Bertrand’s paralogue, and finish Orchel before advancing Cai in October. Find Fabio during the final chapter’s free time to unlock Answerer Arisen.
Theodora Part 1 walkthrough: develop battalions early and protect October paraloguesMinor spoilersUse ranged Earthen Throw and healing early, solve devices in the middle chapters, and spend the last 32 turns on outdoor paralogues before advancing Cai’s quest.
Leda Part 1 walkthrough: fund your team through performances and win with songs and extra actionsMinor spoilersBuild around your starting allies, finish performances, and unlock Dancer first. Train a second frontliner for Chapter 9, save the devices in Chapter 10, and push down one side in Chapter 11.
Mechanics
Renown: level 1–12 unlocks and rewards on all four routesHow many bond activities do you need? Gifts, three-person meals, and the Pale RavenWhat can one character equip? A complete slot guideWhat the nine stats doCombat formulas: follow-ups, Hit, Crit, and damageFree time: weekly activities, Motivation, and opening hoursDifficulty and modesChoosing combat arts: learning, Secret Teachings, and Magic Echo Shard upgradesBlaze Arts: HP costs, Overblaze, and gauge controlGambits: formations, range, and battlefield controlCertification Exams: calculating and improving your pass rateTraining skill ranks: arena partners and the 15-round Clash capWeapon durability, repair, forging, and spell usesMoney and shops: earning priorities and costs you can cutWorld map: turns, main quests, and weekly activitiesDungeons and Clashes: leveling, supplies, and treasure chestsMounts and dismounting: capture, feeding, bonuses, and CantoWhat are the Heroic Games? Matches, preparation, and spectatingFortuna’s Blessing: rewindAttack order: Murderous Intent, Sen No Sen, Go No Sen, and follow-ups before countersPale Raven perches: feeding, rewards, and answer tablesCarryover between routesAll mechanics →
More site guides (13)
Starting on Hard/Classic: survive early and fill your team’s rolesMinor spoilersKeep your starting mage and healer, solve mechanisms before engaging, and check Attack Speed, range, and retreat paths each turn. Do not copy roster cuts and level suppression from challenge runs into ordinary progression.
Efficient farming: experience, gold, proficiencies, mastery, and bondsMajor spoilersIdentify the progress you need: proficiencies come from training and valid actions, fast mastery needs a specific accessory, and chapter restarts retain bonds while resetting experience and items.
Free-action and calendar planning: make each month countMinor spoilersMark deadlines and return dates first. Train before restoring Motivation in town, and combine quests in the same direction into one trip. Use Saturday and Sunday for two rounds when time allows; protect paralogues when time is tight.
Resource planning: money, Renown, materials, and forging prioritiesReserve money for training, meals, and target recruits before upgrading regular weapons. Insect pearls also serve quests; check ore and rare-ingredient needs before selling.
Checklists before Parts 2 and 3Major spoilersProtect paralogue and hidden-event windows chapter by chapter, then prepare proficiencies and equipment. Carry your weapons into War, and separately check mounts, battalions, and saved character records before completing it.
Nine paralogue walkthroughs: acceptance, tactics, and recruitmentMajor spoilersFind all 9 paralogues by availability: defeat 4 giants first in the friendly match, block the exits before recovering cargo, and protect residents during escorts.
Capturing and raising mounts: what to catch in Cai’s route, who should ride, and what carries into Part 3Minor spoilersChoose mounts for your classes and skills, then feed them daily with their intended riders. Ferghanan Horses add Strength and Defense, Black Magonius adds Magic and Speed, Charioteer doubles mount growth, and carryover needs sorting before completion.
Part 2 War Arc walkthrough: six shared chapters and transition preparationMajor spoilersBring upgraded weapons, ranged healing, and anti-underworld tools from Part 1. Advance through trigger zones in stages, finish final preparations in Chapter 4, and aim to evacuate the protagonist in Chapter 6.
Practical tactics: team roles and class matchupsMajor spoilersCover essential roles across Parts 1–3: use magic against armor and bows against fliers, then reduce enemy actions with terrain, immobilization, and refreshes.
Fast certification and proficiency training: what to train and when to change classMinor spoilersUse a high-proficiency partner each week, or retreat after 15 rounds when you need ranks quickly. Check level gaps and route unlocks before exams, and plan certification, mastery, and Stargazing separately.
Part 3 Promised One’s story walkthrough: six sections, squad reconstruction, and the final battleMajor spoilersRecall old allies and restore transport first. Defeat subjugation targets before the deadline: visiting does not complete them. Regroup attackers at gates while another squad guards the capital; clear miasma and underworld protection, then break gates and attack the final boss in the same round.
Boss strategies: the war arc through the final battleMajor spoilersRemove terrain effects, barriers, and Underworld damage reduction, then fit finishers and heavy damage into the same turn. Battles follow Parts 2 and 3, separating standard strategies, Hard advice, and a three-unit challenge.
Replay and ending planning: which route to revisit, when to fuse, and how to see a chosen endingMajor spoilersSeparate story, training, and ending goals. Start a new route from Chapter 1 for carryover, finish Part 2 to record retraining, and check support conversations before replaying for an ending.