Fire Emblem: Fortune's WeaveAnna's Notebook
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Developing Dietrich: Three paths for a low-cost sword build, extra Strength, or repeated trainingMajor spoilers

A straight sword path can fight around critical-hit healing. With more investment, build Strength and mastery first, then make use of higher-tier growth.

Draft · Updated 2026-10-17

Original video: “That backstep scares me! Fortune's Weave character guide — Dietrich”; Bilibili creator Qiongyuan Destiny; Watch the original video.

For a low-resource route, stay with swords and combine criticals with Sacred Gem for sustain. With more investment, build Strength, collect class masteries, then catch up with higher-tier growth. Repeated training requires replaying Dietrich’s own route several times.

Choose a development path around critical-hit healing

Dietrich gains Critical from Murderous Intent when initiating, while Bestial Impulse adds 2 Critical after combat until a critical hit resets it. Early base Critical is low, requiring more combats; later Dexterity makes critical hits frequent. Triple damage gives him strong burst damage. Add Sacred Gem to restore one-third of damage dealt on a critical hit, connecting offense with healing.

There are three investment levels. For one playthrough with few resources, follow swords. For more training and certificates, build Strength and mastery first. To raise every stat, replay Dietrich's route with different development priorities. He is a protagonist and cannot be recruited on other routes, so the last approach requires replaying his own.

1. A low-cost sword path

Begin as Commoner, then advance through sword classes with training focused on Sword. If no other sword favorite needs it in Part 3, give him the The Blade slot. If you prefer saving it for Nezha, Dietrich can remain a core unit as Swordmaster.

Sword growth suits his Dexterity and Speed, helping follow-ups and critical hits. This avoids spreading training across many proficiencies, but Strength can remain low, leaving high-Defense enemies alive after one combat.

Use carried items and equipped abilities for sustain

Cleansing Blade handles Part 3 netherfiends, while Levin Sword extends counters to two tiles. The latter does more than break armor: if he cannot counter a ranged attack, he cannot land a critical hit and heal. Counterattack range matters for sustain too.

Answerer has weaker normal stats than Silver Sword, but its built-in Bloodletting provides an emergency high-Critical attack and saves limited silver weapons for allies. Sacred Gem is central. Add Hexlock Shield for magical protection: +1 Defense and +5 Resistance, mainly to stop enemy mages dealing excessive damage in one hit.

Prioritize follow-up attacks early

Do not copy a full late-game loadout immediately. Shields add Weight, so check whether he can still follow up in this battle. Remove the shield if it prevents that. Use Silver Sword in the final slot for normal damage, or a cursed weapon to reach Overblaze faster. If carrying a cursed weapon produces unexpectedly abnormal damage against Underworld troops, remove it first.

The five equipped abilities are Bestial Impulse, Swordfaire, Divine Insight, Ever Vigilant, and DexRavaging Arts. Without Divine mastery for Divine Insight, substitute Timely Guard. Ever Vigilant heals after a critical kill, while DexRavaging Arts adds critical damage. Choose an infantry-usable battalion that improves Strength, Dexterity, and Speed, using a lower tier if Authority is insufficient.

2. A heavily invested single-route path

Give Dietrich as much training as possible, aiming for Sword S early in Part 3 so he can change as soon as Divine eligibility unlocks. Do not stay in sword classes throughout Part 1. Rotate in this order:

Reclass order for an intensive single-route build
  1. 1
    Start by mastering Hunter while keeping levels low, then switch to Gladiator for Strength growth.
  2. 2
    At level 20, become Myrmidon. Once mastered, immediately switch to Brigand for more Strength and HP, aiming to build Strength before level 30.
  3. 3
    When Strength is sufficient, become Rogue, obtain In Shadow, and train to level 35.
  4. 4
    At level 35, pause current quests to become Shido for mastery, then continue training as Ranger.
  5. 5
    In Part 3, become Swordmaster at level 45, then switch to The Blade promptly once Divine classes unlock.

Try not to exceed level 45 in Parts 1 and 2, saving later level-ups for higher-tier classes. Dietrich's route easily overshoots, though, so do not repeatedly restart just to hold that level.

Once Strength is high, Sacred Gem supplies substantial healing, freeing Ever Vigilant's slot for In Shadow. It grants +10 Avoid after a kill until after the next combat. Continuous kills keep renewing that protection.

3. Repeated development runs

Clearing or skipping the war story leaves an inheritance record. Repeated updates retain the higher value for each stat. For intensive development, separate four training runs rather than demanding every stat improve each time.

RunDevelopment pathMain focus
FirstGladiator→Brigand→WarriorHP and Strength; focus level-up rerolls only on these
SecondHunter→Rogue→SniperDexterity for Hit and Critical, with bow training alongside it
ThirdHealing classesResistance and Luck, plus Magic for Levin Sword
FourthHunter→Rogue→RangerSpeed, Avoid, and Sword proficiency

After every run, advance to the war story to update the record. Bring these records into Part 3 while ideally staying at or below level 45. Master Swordmaster and Shadow Seeker first, then obtain +10 Strength from The Eternal, and finally return to The Blade for +10 Speed.

This requires several replays of Parts 1 and 2, concentrating the investment early. After all four directions, late-game Dietrich combines high Critical, high Speed, and critical-hit healing for sustained advances.

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