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No protagonist recruits: How three units defeated enhanced level-99 BalorMajor spoilers

Even three level-99 units lost the first attempt. Giving Eshmel the magic weapon and critical-hit healing, then breaking gates and attacking in the same turn, secured the clear.

Draft · Updated 2026-10-17

Original video: No protagonist recruits: Can maxed-out levels beat the scripted defeat? | Gaming channel Sashibuu [Game Guides] | Watch the original video

Loadouts for the no-protagonist challenge

Recruit none of the four heroes and enter the Promised One’s story directly. Leave the Underworld gates around the world intact to challenge enhanced level-99 Balor. The three deployed units are Eshmel, Troy, and Hong Hua, all trained to level 99 with S+ proficiencies. Stat boosters are held in reserve unless the fight proves impossible without them.

Eshmel uses Great Knight, with both mounted and armored types, allowing armored movement and Healing Armor. At 54 Magic, Healing Armor has a 54% chance to restore half the damage dealt as HP, letting him heal while fighting. Troy uses The Godhand and Hong Hua uses The Avatar. Both originally rely on Sacred Gem for healing on critical hits.

Hong Hua’s Resistance also works with damage-reduction abilities, and magic weapons use her Magic. All three visit Castle Knight for damage reduction. With so few units, everyone needs as much self-sufficiency as possible.

Level-99 Eshmel: Great Knight, 8 Movement, and a base stat total of 477.
Level-99 Eshmel: Great Knight, 8 Movement, and a base stat total of 477.
The convoy holds 4 Spirit Dust items before the challenge.
The convoy holds 4 Spirit Dust items before the challenge.

The first attempt failed from poor healing and blocked paths

The attack window after breaking a gate

Breaking a gate temporarily weakens the main body’s barrier, but it soon recovers. Ideally, Troy and Hong Hua break gates while Eshmel immediately attacks the boss. If the main attacker is still traveling, breaking the gate achieves nothing.

Troy’s Critical is the first problem exposed. The plan was to heal through critical hits, but against the actual enemies her chance is only a few percent, or even 0. Without a critical, she gets no healing, forcing Hong Hua to spend actions healing her. With only three characters, that means fewer actions both to clear enemies and break gates.

Healing Armor helps Eshmel stay alive, and multi-hit sword Combat Arts deal damage, but flying enemies constantly block his path. With a Range-1 sword equipped, he cannot counter enemies attacking from two tiles away. Without clearing them, he cannot reach the gate. The weapons were also left unrepaired. Levin Sword and the swords used for Combat Arts run out of durability in succession, and the attempt ends in defeat.

Troy’s attack forecast against a caster: 0% Critical and 100% Hit.
Troy’s attack forecast against a caster: 0% Critical and 100% Hit.
Above, multiple fliers surround Eshmel. Below, a multi-hit Combat Art reduces weapon durability from 30 to 20.
Above, multiple fliers surround Eshmel. Below, a multi-hit Combat Art reduces weapon durability from 30 to 20.

Reassign healing equipment and Warp the main attacker first

Using the reserved stat boosters raises Eshmel’s total stats to 523.

Eshmel’s two attemptsTotal stats
First attempt477
After stat boosters523

Both Levin Sword and Sacred Gem go to him, while Troy switches to Victory Gem for healing on kills. Since her actual Critical is low, let her recover through kills she can achieve.

Open by warping Eshmel near the body, then break a gate so the barrier-breaking turn can lead directly into attacks. The blocking armored enemy has high Defense but low Resistance; a Levin Sword clears the previously difficult path in one hit. Dismount before fighting enemies with effective weapons rather than taking the weakness for free.

Use a five-hit sword Combat Art against the main body. More hits per action also mean more chances to crit. Still, Hong Hua and Troy need healing available. Do not trade survival next round for one more broken gate by relying on an uncertain critical hit.

Level-99 Troy: Base stat total 464, with five abilities equipped.
Level-99 Troy: Base stat total 464, with five abilities equipped.
Level-99 Hong Hua’s weapons, inventory, and equipped abilities.
Level-99 Hong Hua’s weapons, inventory, and equipped abilities.

Attack the main body in the same turn a gate breaks

Blocked paths remain the biggest problem later. If fliers stay alive, the main attacker cannot move and the gate breakers cannot approach. Pause gate breaking for a round and focus on clearing obstacles. That is better than opening the barrier when nobody can attack.

The boss powers up after losing HP bars. Its final section has more HP and takes less damage, so do not estimate from the first phase. Hong Hua and Troy must stay alive first, taking turns clearing paths and healing, then looking for where gates appear.

The final sequence uses Rewind to adjust the order. Break a gate with long-range magic first, then move the healer into a position that covers teammates, and have Eshmel attack that same turn. Next round, kill the enemy blocking the way first. Hong Hua advances until Bolting just reaches the gate. Once it breaks, Eshmel uses another multi-hit sword Combat Art, with a critical among its hits finishing the remaining HP.

Above, Troy attacks a 90-HP Underworld gate for 94 predicted damage. Below, Eshmel attacks the boss while its purple barrier remains, for 0 predicted damage.
Above, Troy attacks a 90-HP Underworld gate for 94 predicted damage. Below, Eshmel attacks the boss while its purple barrier remains, for 0 predicted damage.
Above, Hong Hua targets an Underworld gate with Bolting for 96 predicted damage. Below, Eshmel’s multi-hit Combat Art forecasts 6×5 damage and 33% Critical, reducing weapon durability from 10 to 0.
Above, Hong Hua targets an Underworld gate with Bolting for 96 predicted damage. Below, Eshmel’s multi-hit Combat Art forecasts 6×5 damage and 33% Critical, reducing weapon durability from 10 to 0.

Divide leveling and money tasks before the finale

I used Normal/Classic, keeping experience after failure and retrying to max levels and skills. Train White Magic in the arena first so all three learn healing. Heal gave 10 experience per cast here, faster than the 1 experience per fight at high levels. Proficiency still needs repeated combat. Even so, the save already showed over eighty hours, with resets adding more.

This route starts with an unexplored world map. Troy and Hong Hua must split up to explore, so both need training. You cannot develop only the Promised One. Money also starts at zero. With combat strength stretched too thin, even earning money along the way becomes difficult, making later equipment harder to obtain.

For another attempt, plan where to level, where to earn money, and who will open the map. Fully repair weapons before the final battle, and confirm that all three can handle their own healing and gate-breaking duties. Level 99 solves the stat problem; winning still depends on dividing actions well.

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