Troy
Aトロイア · TroyStay in War Monk in Part 3, using her personal gauntlets against flying reinforcements and healing between fights. Modified Weapon at levels 50 and 60 provides key upgrades.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 45% | 45% | 50% | 40% | 30% | 30% | 30% | 30% | 340% |
| Overall rank63 characters total | Rank 36 | Rank 18 | Rank 5 | Rank 11 | Rank 39 | Rank 39 | Rank 26 | Rank 36 | Rank 40 | Rank 24 |
| Base statsWar Monk Lv45 | 52 | 31 | 32 | 33 | 28 | 23 | 28 | 24 | 21 | 272 |
| Base stat ranking63 characters total | Rank 4 | Rank 5 | Rank 2 | Rank 1 | Rank 6 | Rank 6 | Rank 2 | Rank 2 | Rank 9 | Rank 2 |
| Lv60 expected statsWar Monk hybrid into The Avatar | 65 | 41 | 39 | 48 | 36 | 30 | 39 | 29 | 26 | 353 |
| Expected rank62 characters total | Rank 25 | Rank 26 | Rank 15 | Rank 14 | Rank 40 | Rank 28 | Rank 13 | Rank 29 | Rank 40 | Rank 7 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Yun Shou | Hit +10 with gauntlets equipped |
| Level skillsLv50 | Modified Weapon | Equip “ |
| Level skillsLv60 | Modified Weapon+ | Equip “ |
War Monk uses both gauntlets and White Magic, with Yun Shou boosting gauntlet Hit; continue White Magic to S to switch to The Avatar, obtain Divine Law, and strengthen healing.
Keep gauntlets, white magic, and gauntlet avoid without using a divine class slot. Switch between physical and magical gauntlets according to the enemy’s defense and resistance.
Use Wiseman in most battles before the fourth section; detour into Battlemaster, Shido, and two divine classes for masteries, then finish with
Zerberus in The Godhand for actual combat.
Troy combines gauntlet attacks and healing as a War Monk
Troy has the smoothest basic route in
War Monk: gauntlets handle melee damage, White Magic handles healing, and
Yun Shou adds 10 Hit with gauntlets equipped. Both Strength and Magic can grow, and her Speed is good, but HP and both defenses are too low for prolonged tanking in an enemy crowd.
War Monk preserves offense and healing
For a Master class, choose War Monk, recommended at level 45, with Gauntlet B and White Magic D for the exam. She joins as a War Monk, so continue from her current class without filling in Beginner or Specialty classes. War Monk allows both gauntlets and white magic. Its class skills grant Brawl Avo +7 and double white magic uses, letting one deployment slot cover damage and healing.
Personal skill Yun Shou fits this weapon choice directly: equip gauntlets for Hit +10 without needing a specific enemy or position. War Monk mastery art
Strike and Heal allows support magic after combat, further connecting attacks and healing within one turn. Train Gauntlet and White Magic together instead of focusing only on gauntlet damage and neglecting healing.
For a Divine class, choose
The Avatar with either Black Magic S or White Magic S. It provides All-Magic Zenith, Magic Hit +10, and Magic Heal +20; mastering
Divine Law adds another 10 Magic. War Monk’s combined offense and healing also builds a foundation for later spell use. Consider your other mages’ qualifications before investing in a Divine class.

Check both Strength and Magic
Prioritize above-average Strength, Magic, Speed, and HP for this plan. Strength growth is 45% and determines physical gauntlet damage. Magic is also 45%, governing White Magic healing and magical attack damage. Speed growth is 50%, using light gauntlets to pursue follow-ups and Avoid. Do not omit HP from these four checks: with HP growth 40%, Defense 30%, and Resistance 30%, even one hit can hurt.
Below-average Luck and Charm are acceptable. Luck affects Critical and Dodge, while Charm affects gambit Hit; neither is the main priority for this gauntlet and white magic build. Average Dexterity growth is enough, since Yun Shou already improves gauntlet Hit. Manage low Defense and Resistance mainly through action planning, avoiding consecutive enemy attacks. Class Avoid bonuses do not prevent every hit.
Fast hybrid combat is limited by availability
She is strong in Gauntlet, White Magic, and Black Magic, with no weak proficiencies. Strength 45%, Magic 45%, and Speed 50% let her follow up with gauntlets and also heal. Yun Shou makes gauntlet Hit more reliable. Her durability is thinner, with HP 40% and both defenses at 30%; do not assign her to absorb attacks like an armored unit.
She is available only in the prologue and Part 3, not Parts 1 or 2, giving her far fewer training and deployment opportunities than early companions. Her overall B rating reflects short availability, fewer battles, and low bulk, not merely her endgame gauntlet damage.
She joins at the bridge without recruitment negotiations
She joins during an event in Prologue Chapter 2, when you reach Alcyoneus Bridge on the way to the imperial capital. She has no separate Bond and Renown negotiation table for the four protagonists’ routes, and Parts 1 and 2 are not available training periods for her.
She likes her fellow companions and rich natural scenery.

Switch between Heal and basic fist arts as needed
Her white magic includes
Heal, with 10 base uses, Might 10, and Range 1, restoring HP to an adjacent ally. War Monk’s white magic use bonus increases the available casts. The basic gauntlet art
Mighty Fist costs 2 durability, with Might +4 and Hit +10, making it useful for reliable close-range attacks. Yun Shou’s 10 Hit and the art’s Hit modifier come separately from her personal skill and combat art.
Her growth in both Strength and Magic supports switching between physical and magical gauntlets. Target the enemy’s weaker defense, then use white magic for healing. She has no offensive white magic; a White Magic strength does not grant other characters’ spells.
Use Wiseman first for a direct endgame plan
Another endgame progression switches from War Monk to
Wiseman, keeping Wiseman for most main maps before Part 3 Section 4. During Section 2 preparation, upgrade
Zerberus to +3, prepare fully upgraded Pilums or Wooden Spears for the team, and arrange service at Aurora’s temple. Use Wiseman in battle first, then visit other classes for mastery later; you do not need to change class for every map.
Later, use
Battlemaster,
Shido,
The Blade, and The Avatar to obtain masteries, then handle main battles as
The Godhand. Prioritize Divine Law,
Ever Vigilant, and
Divine Insight in the five endgame slots. Choose two more from
Divine Adornment,
Fistfaire, and Movement +2 options. Use Zerberus as the main weapon, with
Victory Gem and
Silver Shield.
This route uses two types of Divine eligibility for mastery, costing more training, eligibility refunds, and team resources than staying in War Monk. Remaining in War Monk saves the detour. For the direct endgame plan, prepare mastery acquisition and actual battle classes separately.
Nine growth rates
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm | Total |
|---|---|---|---|---|---|---|---|---|---|
| 40% | 45% | 45% | 50% | 40% | 30% | 30% | 30% | 30% | 340% |
Supports and voice actor
Support conversation partners:
Theodora,
Bonaventure.
Japanese voice actor: Kaori Nakamura.
More guides
- Troy’s direct-to-endgame buildussgordoncaptain2
- Leda route and three-unit Balor battle recordsステラ=ヴァーリ
- Builds and battle-by-battle guides through Part IIIussgordoncaptain2
- First-phase setup for the Promised One's army aloneIchinosanrai
- Strongest Part III team and character setupsmarque
- Post-clear character tiers and final classesながとも
- Cai route clear retrospective and endgame character statsA Slacker’s Research Journal
- Troy: gauntlet frontline trainingGameWith
- Troy's class paths and recruitment conditions (Game8 Japanese)ゲームエイト
- Troy's class and growth recommendations (English Game8)Game8
Site guides

In Part 3, keep Troy in War Monk initially. Guard flying reinforcements with Zerberus and heal between fights; there is no need to return to lower classes.
Modified Weapon at level 50 is effective against flying; Modified Weapon+ at level 60 upgrades this to super-effective. Both require Zerberus equipped. Her long-term training window starts in Part 3; continue from her existing progress when she rejoins.
Class progression by stage
Part 1: No normal recruitment or training entry
You can only control her briefly in the prologue. She cannot be recruited normally in Part 1 or trained through lower classes such as Diviner and Shaman.
Part 2: Still unavailable for training
She still cannot be recruited or trained normally in Part 2. Check her existing Gauntlet, White Magic, equipment, and mastery when she rejoins in Part 3.
Part 3: Fill white-magic gaps in War Monk first
- 1Stay in
War Monk initially.The character table records control beginning as a level 45 War Monk, but this starting record is not independently verified; use the current save's state. If already a War Monk, use it without retaking the exam for the army-wide unlock. Her personal firearm is classified as gauntlets and receives Yun Shou's gauntlet Hit +10. Train Gauntlet, not Spear based on its appearance. - 2Plan White Magic training around healing gaps.A+ learns Physic and Restore; S learns Recover and Barrier. Check learned spells first rather than confusing “can learn” with “knows on joining.” War Monk supports both gauntlets and white magic for alternating combat and healing.
- 3Check Modified Weapon at levels 50 and 60.
At 50, Modified Weapon makes attacks with Zerberus effective against flying; at 60, Modified Weapon+ makes them super-effective against flying. Plan for the stages separately. Forge the main weapon as resources allow and carry other gauntlets for other targets. Dodge Gauntlets are another option for an Avoid focus. ::: Check whether criticals and kills can trigger gem healing. One challenge setup initially used a Sacred Gem but only had about 0–6% Critical against key enemies. Healing was unreliable and used allied healing actions; it later switched to a Victory Gem for healing on kills. Check the forecast during normal progression too, and reserve healing if she cannot secure a kill.

An original frame of Troy's Lv. 99 The Godhand setup: current class at the top left, gauntlets and a gem in the center, and equipped skills listed separately on the right. Prepare this optional divine-class setup separately from the default War Monk route. Switch to The Godhand if resources allow. Obtain the Emperor's Sash in the fourth segment and train Gauntlet S and White Magic C to pursue
The Godhand. It retains gauntlets and white magic, continuing the Zerberus-and-healing role; Divine Adornment needs further mastery training. Staying in War Monk throughout saves qualification and training resources. Dancer can give the main attacker more actions. One three-unit final battle changes her to Dancer to pass actions to the main attacker, Hong Hua, increasing that key teammate's actions. Dancer needs level 35, Sword or Bow B, and its qualification item, with only one at a time. Choosing it means giving up gauntlets and white magic; do not keep calculating her old War Monk damage and healing. Develop gauntlets and magic divine classes separately. The Avatar's black-and-white-magic role differs from anti-flying gauntlets. After losing gauntlets, Yun Shou and personal-weapon modifications cannot continue as spell bonuses. The gauntlet route needs no mount.Guard flying reinforcements and heal the main force between attacks

Troy casts Heal on Hong Hua as The Godhand: the bottom shows uses 15 → 14 and healing +40, with Hong Hua at 44/71 HP. Use the green tiles to check the target's distance. The gauntlet route can also heal between attacks. Place her on the side where flying reinforcements arrive. Zerberus handles counters and selected kills; use ranged healing on the main force when no targets are available. In Hard Part 3, she can focus on guarding flying reinforcements. Check Range, damage, and enemy Hit, and avoid overlapping fire from other enemies.
Recruitment details
She briefly joins in the prologue and returns through the Part 3 story. Neither Part 1 nor Part 2 offers normal recruitment. See the Troy recruitment page.
Zerberus counts as gauntlets; upgrades have different levels
- 4Train Zerberus as gauntlets.Yun Shou adds gauntlet Hit, not spell Hit.
- 5Effective at level 50; super-effective at level 60.Modified Weapon and Modified Weapon+ apply at separate stages.
- 6A level 99 setup takes substantial grinding.In normal progression, use current abilities for anti-air combat and healing.
- 7Do not rely on gem healing with low Critical.
Challenge attempts have failed and changed equipment for this reason; check actual Critical against the current enemy.
Comments
Zerberus +1Mt 12 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Smyrnos's Channels+2
Victory GemWt 3
Concoction
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
InterceptReduces damage taken by 5 when attacked
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Victory GemEquippedWt 3
ZerberusMt 9 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Victory GemWt 3
Healing StaffWt 3
Concoction
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
InterceptReduces damage taken by 5 when attacked
Yun ShouHit +10 with gauntlets equipped
ThoronMt 20 Hit 55 Wt 25
Ice BladeMt 12 Hit 75 Wt 10
HealMt 10
PhysicMt 8
Restore
RecoverMt 30
Barrier
Elevated PriestsGambit: “Area Heal”Attack with black magic and heal with white magic,
Zerberusand
Silver Gauntletsas a backup; Gauntlet Lv.5 adds Hit and Avoid when switching to gauntlets. Train Black Magic and White Magic first, then use The Avatar's triple spell uses and magic healing bonus. Steady Shot's Hit bonus applies to magic.
ZerberusMt 9 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Victory GemWt 3
Healing StaffWt 3
Concoction
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
InterceptReduces damage taken by 5 when attacked
Yun ShouHit +10 with gauntlets equipped
ThoronMt 20 Hit 55 Wt 25
Ice BladeMt 12 Hit 75 Wt 10
HealMt 10
PhysicMt 8
Restore
RecoverMt 30
Barrier
Holy ClericsGambit: Column RecoveryAttack with black magic and heal with white magic,
Zerberusand
Silver Gauntletsas a backup; Gauntlet Lv.5 adds Hit and Avoid when switching to gauntlets. Train Black Magic and White Magic first, then use The Avatar's triple spell uses and magic healing bonus. Steady Shot's Hit bonus applies to magic.
Zerberus +1Mt 12 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Smyrnos's Channels+2
Victory GemWt 3
Concoction
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
InterceptReduces damage taken by 5 when attacked
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Victory GemEquippedWt 3
Zerberus +1Mt 12 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Smyrnos's Channels+2
Victory GemWt 3
Concoction
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
InterceptReduces damage taken by 5 when attacked
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Victory GemEquippedWt 3
Elite HuntersGambit: Disrupting Shot
Zerberus +1Mt 12 Hit 80 Wt 5
Silver GauntletsMt 18 Hit 90 Wt 5
Windfire RingsMt 17 Hit 65 Wt 6
Smyrnos's Channels+2
Victory GemWt 3
Concoction
Fists Lv. 5Hit and Avo +10 with gauntlets equipped
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
InterceptReduces damage taken by 5 when attacked
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Victory GemEquippedWt 3
Windfire Rings +3
Smyrnos's Channels+3
Zerberus +3Mt 20 Hit 80 Wt 5
Silver ShieldWt 4
Charm MaskWt 5
Victory GemWt 3
Divine MightStr+10
Divine WallDef+10
Divine AdornmentRes+10
InterceptReduces damage taken by 5 when attacked
FistfaireHit and Avoid +10, Attack +3 when wielding gauntlets
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Elevated PriestsGambit: “Area Heal”
Windfire Rings +3
Smyrnos's Channels+3
Zerberus +3Mt 20 Hit 80 Wt 5
Silver ShieldWt 4
Charm MaskWt 5
Victory GemWt 3
Divine MightStr+10
Divine WallDef+10
Divine AdornmentRes+10
InterceptReduces damage taken by 5 when attacked
FistfaireHit and Avoid +10, Attack +3 when wielding gauntlets
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Adept ArchersGambit: Disrupting Shot
Iron SwordMt 9 Hit 90 Wt 4
Divine MightStr+10
Divine WallDef+10
Divine AdornmentRes+10
InterceptReduces damage taken by 5 when attacked
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Yun ShouHit +10 with gauntlets equipped
Haze SliceCost 2 Mt 3 Hit 0
Shadow GambitCost 2 Mt 3 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Adept ArchersGambit: Disrupting Shot
Iron SwordMt 9 Hit 90 Wt 4
Divine MightStr+10
Divine WallDef+10
Divine AdornmentRes+10
InterceptReduces damage taken by 5 when attacked
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Yun ShouHit +10 with gauntlets equipped
Haze SliceCost 2 Mt 3 Hit 0
Shadow GambitCost 2 Mt 3 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Elite HuntersGambit: Disrupting Shot
Windfire Rings +3
Smyrnos's Channels+3
Zerberus +3Mt 20 Hit 80 Wt 5
Silver ShieldWt 4
Charm MaskWt 5
Victory GemWt 3
Divine MightStr+10
Divine WallDef+10
Divine AdornmentRes+10
InterceptReduces damage taken by 5 when attacked
FistfaireHit and Avoid +10, Attack +3 when wielding gauntlets
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Holy ClericsGambit: Column Recovery
Zerberus +1Mt 12 Hit 80 Wt 5
Divine LawMag+10
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine InsightSpd+10
Divine AdornmentRes+10
FistfaireHit and Avoid +10, Attack +3 when wielding gauntlets
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Elite HuntersGambit: Disrupting Shot
Zerberus +1Mt 12 Hit 80 Wt 5
Divine LawMag+10
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine InsightSpd+10
Divine AdornmentRes+10
FistfaireHit and Avoid +10, Attack +3 when wielding gauntlets
Yun ShouHit +10 with gauntlets equipped
Compressed LaserCost 2 Mt 10 Hit 20
Flame WheelCost 5 Mt 5 Hit 0
Thoron GauntletCost 5 Mt 10 Hit 0
Elite HuntersGambit: Disrupting ShotBuild approach and suitable stages
Stay in War Monk for offense and healing: War Monk Lv45, Lv60; Wiseman mastery detour into The Godhand: War Monk Lv45
Use
ZerberusEngage foes; when facing Resagainst foes with high values, switch to
Silver Gauntlets; first train White Magic to A+ to obtain
Physic, then master War Monk for Strike and Heal to combine offense and healing. Infantry Move helps positioning, while Surprise Attack only adds accuracy on advantageous terrain. Before level 50, Modified Weapon lacks its flying effectiveness; Intercept requires Castle Knight mastery first.
Wiseman mastery detour into The Godhand: Battlemaster; Wiseman mastery detour into The Godhand: Shido; Wiseman mastery detour into The Godhand: The Blade; Wiseman mastery detour into The Godhand: The Avatar; Wiseman mastery detour into The Godhand: The Godhand Lv60
Windfire RingsHandles physical attacks; against highDefIf foes switch to
Zerberus; Divine Might, Divine Wall and Divine Adornment respectively addStr、DefandRes,
Victory Gemto heal after kills. Master Castle Knight and the three Divine classes first, then return to The Godhand; merely qualifying for the class will not provide all five skills.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Troy: Cannot be recruited on any of the four Part I routes; joins only in Part III.
Cai's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Dietrich's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Theodora's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Leda's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Troy mainly favors coffee and sweets. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 9 favorite gifts→

Favorite9 items
LikesKin, natural sceneryInterestsWeapon maintenance
Bond partners2 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A dependable veteran who joins the Promised One's army after receiving word from the person preparing the Promised One's body. She knows generations of Saramis kings; young Theodora once addressed her affectionately.
Details
| Title | Veteran warrior |
|---|---|
| Affiliation | Promised One’s army |
| Birthday | 11/6 |
| Likes | Kin, natural scenery |
| Interests | Weapon maintenance |
| Japanese voice | Kaori NakamuraOfficial materials |
| English voice actor | Monique Burias ShiVoice actor database |
Relationships
In the story
Helps the queen restrain her right armSpoilers
As Theodora begins her journey, Troy gives her a protective chain to resist her right arm's curse. The chain absorbsStris limited; later, when she can no longer provide replacements, she directs the queen to Kunlun to find a solution.
The secret behind the exclusive firearmSpoilers
Her personal firearm is heavily modified, with great weight and might; only her Mediator-enhanced body can handle it.
Joining the Promised One’s armyLight spoilers
After receiving word from the person preparing a body for Eshmel, Troy joins the Promised One. She enters the group as an experienced warrior, facing the world's crisis alongside everyone.
Individual epilogue: Continues watching over KunlunSpoilers
In her individual epilogue, she quietly leaves her companions once humanity's future is secure. She continues guarding Kunlun, watching over her people and the Grand Megaliths around the world.

Modified Weapon
Modified Weapon+


Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Assassination Fist
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 5
White Magic Lv. 4
White-Magic Mastery
Swords Lv. 1
Swords Lv. 2
Gale Blow
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Tempest Spear
Spears Lv. 1
Guardian Thrust
Spears Lv. 2
Sword Break
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Spike
Axes Lv. 1
Double Attack
Axes Lv. 2
Battleblade Strike
Axes Lv. 3
Double Swing
Axes Lv. 4
Axes Lv. 5
Axefaire
Curved Shot
Bows Lv. 1
Snipe
Bows Lv. 2
Shadow Arrow
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Dodge+
Crit
Armored Leap
Armored Combat
Bld
Distraction
Distraction+
Anti-flier tactics








C
C
