Fire Emblem: Fortune's WeaveAnna's Notebook
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The Godhand

Divine classesザ・ゴッドハンド · The Godhand
WeaponsGauntlets, white magic
Movement6
TypeInfantry

Class requirements

ProficiencyGauntlet S, White Magic C
Certification itemEmperor’s Sash
UnlockUnlocked at the start of segment 4 (obtain at Heaven’s Crown Temple ★Emperor’s Sashto change class)
ChapterFrom segment 4 of the Promised One’s story; requires a Divine class item from Heaven’s Crown Temple; must have a 100% pass rate to take the exam; only 1 unit per Divine class in the army
DescriptionCannot take the exam unless the pass rate is 100%; there is only one certification item, which can go to another unit after it is returned
RestrictionsOnly one unit can hold this role at a time

Growth rate modifiersTotal +95%

HP+15%
Str+10%
Mag+10%
Spd+15%
Dex+5%
Def+10%
Res+15%
Lck+5%
Cha+10%

Stats

HPStrMagSpdDexDefResLckCha
Bonus744524502

Class and mastery skills

CategorySkillsEffect
Class skillsCombat Arts +3Equippable combat arts +3
Class skillsWhite-Magic ZenithWhite magic uses ×3
Class skillsBrawl Avo +10Avo +10 when wielding gauntlets
Mastery skillDivine AdornmentRes+10

Mastery skill: Learned by maxing out this class's experience. Retained after changing class.

Recommended characters for this class

Playing this class

The Godhand combines gauntlet damage and White Magic support: triple White Magic uses and Avoid +10 with gauntlets equipped. First obtain Strike and Heal from War Monk to attack with that art and then cast support magic.

Troy's Godhand status screen lists Combat Arts +3, White-Magic Zenith, and Brawl Avo +10 under class abilities on the right, with equipped Divine Adornment below.
Troy's Godhand status screen lists Combat Arts +3, White-Magic Zenith, and Brawl Avo +10 under class abilities on the right, with equipped Divine Adornment below.

Suitable characters

  • Troy transitions naturally from War Monk, already using Gauntlet and White Magic. His exclusive gauntlets deal magical damage and are effective against fliers.
  • Mu develops physical stats through Gladiator, Pugilist, and Warrior, then trains White Magic A for Warp and moves through War Monk into The Godhand. Use Strike and Heal to attack then Warp; triple White Magic provides 3 Warp uses.

Training requirements

After Segment 4 of the Promised One's story begins, bring the Key of the Diadem to Heaven's Crown Temple for Emperor's Sash. Gauntlet S, White Magic C, and a 100% pass rate are required for the exam. Only one unit can hold The Godhand; return the qualification to change holders.

Uses gauntlets and White Magic, not swords or Black Magic. Movement 6 and Combat Arts +3. Growth modifiers are Strength/Magic +10 and Speed/Resistance +15 each. The Avoid bonus requires equipped gauntlets, and triple uses apply only to White Magic the character has learned.

Mastery Divine Adornment grants Resistance +10, specifically helping magical damage rather than Defense.

When to stay in The Godhand

Stay when you need brawling plus healing or Warp. Divine Adornment is worth learning along the way, with direct value from Resistance +10. The class already has high Resistance; this does not fix every survival weakness. Mu can no longer use Cleansing Blade here, so assign Underworld enemies to teammates or Boons.

If Mu focuses purely on physical damage without White Magic training, stay Battlemaster. It gives HP and Strength growth +25 each and access to swords, axes, and gauntlets. This prioritizes physical offense; divine tier alone does not justify changing to brawling/White Magic.