Pugilist
Intermediate classesセスタス · PugilistClass requirements
Growth rate modifiersTotal +50%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 2 | 1 | 0 | 1 | 0 | 2 | -1 | 0 | 0 |
| Base stats | — | 10 | — | 10 | — | — | — | — | — |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Combat Arts +1 | Equippable combat arts +1 |
| Class skills | Brawl Avo +3 | Avo +3 when wielding gauntlets |
| Mastery skill | Attack, Get Back | Avoid +10 during combat using a combat art |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Pugilist balances gauntlet damage and Avoid. Growth bonuses are Strength, Speed, and Defense +10 each, with Magic −5. It suits continued fist combat; magic routes should avoid spending many level-ups here.

Who suits the class
Mu: Gladiator → Pugilist for gauntlet damage. Carry range 1–2 Qiankun Circles for targets close-range gauntlets cannot reach.
Noctula: Gladiator → Pugilist trades some Brigand Strength growth for Speed, Dexterity, and Defense. Personal Avoid also fits fist combat.
Nezha: use player-phase gauntlets to add Strength and Speed, then move to Ranger.
How to train
Recommended exam level 20, Renown 4, and Gauntlet C. Pugilist uses only gauntlets, has Movement 5, and provides Combat Arts +1 and Brawl Avo +3. Gauntlet use benefits from both class abilities and weapon experience bonuses.
Mastery Attack, Get Back gives Avoid +10 during the combat in which you use an art, helping avoid counters when initiating. It grants no post-combat movement and does not last through the enemy phase. Do not stay surrounded just because this one fight has better Avoid.
Regular initiating Combat Art users can pick up mastery along the way. If only borrowing growths without using arts, move straight to the next class.
When to move on
Once Mu has enough Speed and Dexterity for regular follow-ups, switch to
Warrior for Strength, then
Battlemaster. Stay in Pugilist if Speed is still short; reaching level 35 alone does not demand a switch.
A fist-and-healing alternative is Pugilist → Shido for Speed →
War Monk. Mu needs separate White Magic training for this. White Magic is Noctula's weakness, making War Monk more costly. For physical damage alone, follow Warrior.
Combat Arts +1
Brawl Avo +3
Attack, Get Back
Majide