The Avatar
Divine classesジ・アヴァタール · The AvatarClass requirements
Growth rate modifiersTotal +105%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 5 | 0 | 9 | 2 | 2 | 0 | 9 | 5 | 2 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | All-Magic Zenith | Black and white magic uses ×3 |
| Class skills | Magic Hit +10 | Hit +10 when magic is equipped |
| Class skills | Magic Heal +20 | Healing allies with magic restores +20 HP |
| Mastery skill | Divine Law | Mag+10 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
The Avatar triples both black and white magic uses, combining offense and support. Magic Hit +10 and Magic Heal +20 restore access and benefits from the magic type lost in Druid or Wiseman. Only one character can hold the qualification at a time, so decide who stays and who uses it for mastery.

Who suits this class
Orchel: Continue from
Bishop →
Wiseman. Long-range healing, group healing, and white magic effective against undead all benefit from triple uses.
Talimun: Switch after Ovate → Druid to regain white magic and take over late-game healing.
Sofia: Compete for this slot after Priest → Bishop → Wiseman, letting a healer also use black magic.
Fabio,
Olympia, and
Hong Hua also have this Divine branch.
Sirocco suits staying for dual-magic offense.
Troy can take the mastery to improve Magic, then return to gauntlets and white magic.
Training plan
After Section 4 of the Promised One’s story begins, take the Key of the Diadem into Heaven’s Crown Temple to obtain the Lotus of Reincarnation. Either Black Magic S or White Magic S qualifies, and the pass rate must be 100% to attempt the exam. It uses swords, axes, gauntlets, and both types of magic, with base Movement 6. Growth modifiers are Magic and Resistance +30 each, Speed +10, and Defense −5.
When to use it
Keep a support mage here when you need more Warp, Resquia, or high-tier spell uses. A black-magic attacker can master Divine Law for Magic +10, then return to
Druid, relinquishing the qualification for a teammate and regaining Speed and Dexterity modifiers. Hong Hua can likewise take Divine Law, then return to Druid or
Valkyrium. Each character must qualify and fully master the class, so rotating it costs training time.
All-Magic Zenith
Magic Hit +10
Magic Heal +20
Divine Law
Tialla
Dante
Bonaventure
Fianna
Anatolia
Sha Lan
Yang Jie