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Dante
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Dante

Cダンテ · Dante
CaiCai route· RecruitableDietrichDietrich route· RecruitableTheodoraTheodora route· RecruitableLedaLeda route· Recruitable

Develop ranged Black Magic damage first, retaining both schools if you need healing and Freeze. Her two-tile aura depends on allies’ Charm and a chance check; find a safe position before chasing buffs.

InitialDiviner Lv7
StrengthsWhite MagicBlack MagicAuthority
Personal skillStage DirectionWhen an ally within 2 spaces enters combat, a chance based on that ally's (Cha/2)% chance to grant that ally critical avoid +10
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Growth rates30HP30Str45Mag40Spd40Dex20Def40Res45Lck30Cha

Nine stats

HPStrMagSpdDexDefResLckChaTotal
Growth rates30%30%45%40%40%20%40%45%30%320%
Overall rank63 characters totalRank 58Rank 56Rank 5Rank 29Rank 39Rank 60Rank 8Rank 10Rank 40Rank 47
Base statsDiviner Lv7266121185109693
Base stat ranking63 characters totalRank 44Rank 56Rank 10Rank 24Rank 38Rank 55Rank 16Rank 23Rank 40Rank 29
Lv60 expected statsDedicated white magic healing route501949363311504428320
Expected rank62 characters totalRank 57Rank 59Rank 9Rank 34Rank 47Rank 62Rank 5Rank 3Rank 33Rank 28

Proficiency

StrengthsWhite MagicBlack MagicAuthorityWeaknessGauntletBudding talent—

Starting skills

CategorySkillsEffect
Personal skillStage DirectionWhen an ally within 2 spaces enters combat, a chance based on that ally's (Cha/2)% chance to grant that ally critical avoid +10
Level skillsLv20Dramatic Effect「Stage Direction” activates, granting affected allies Hit +10.
Level skillsLv35Dramatic Effect+「Stage Direction” activates, that ally gains Hit and Crit +10
Dedicated white magic healing route
Diviner→Lv20Priest→Lv35Bishop→Lv45Wiseman

Use the strength in White Magic for sustained healing, avoiding physical combat.

View complete builds for each stage →
Mounted support with both magic types

Support allies with black and white magic, Hexsong, and mobility.

View complete builds for each stage →
White magic training into a divine class
Diviner→Lv20Priest→Lv35Bishop→Lv45Wiseman→Lv55The Avatar

Once unlocked and the required S-rank proficiency is reached, gain more black and white magic uses and stronger healing.

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Dante’s training, class routes, and recruitment

Original: Dante’s training, recommended classes, and recruitment requirements; Game8

White Magic healing is Dante’s first choice: Diviner, Priest, and Bishop into Wiseman, sustaining the team through spell uses and healing output. For mobile casting with both magic types, take Shaman, Troubadour, and Valkyrium instead. The Avatar is a Divine option.

Reliable healing does not guarantee physical survival

Dante’s base growths are HP 30%, Strength 30%, Magic 45%, Speed 40%, Dexterity 40%, Defense 20%, Resistance 40%, Luck 45%, and Charm 30%, totaling 320. Magic, Resistance, and Luck give her a backline caster’s foundation, while Speed is also respectable for a mage. HP and Defense are the real concerns. Higher Resistance does not offset physical risks, and healing access does not make her fit to take frontline pressure.

She excels in White Magic, Black Magic, and Authority, but struggles with Gauntlet. Her healing route follows her White Magic strength, keeping training focused. She can attack with Black Magic in Part 1; after becoming a Wiseman, her role shifts toward healing. Her growths and abilities suit healing, but her personal ability cannot reliably add damage. She is physically fragile, and cross-route negotiation has demanding requirements.

For a mobile dual-magic backliner, choose Valkyrium as the endpoint. A dedicated healer needs enough healing output and spell uses each turn; mobile support needs to reach allies who need magic and help those nearby. Decide between dedicated healing and mobile support before choosing her class.

The Wiseman route saves healing uses for later turns

Start from her joining class Diviner, take the Priest exam once White Magic is sufficient, then continue into Bishop and Wiseman. Priest requires White Magic C, Bishop B, and Wiseman A. Once Renown, exam seals, and unlocks are ready, you can attempt the exam even below the recommended level.

Priest, Bishop, and Wiseman focus on more White Magic uses and healing. Priest grants healing +5, Bishop +10, and Wiseman +15. Doubled White Magic uses let her keep supporting allies. Watchfulness Wiseman’s Defense growth modifier worsens her existing weakness, so avoid advancing too far. Entering physical enemy range to heal nearby turns a reliable healer into another injured unit the team must protect.

Diviner mastery improves Magic and Resistance. Priest mastery grants Piety for Luck. Bishop mastery grants Barrier to support adjacent allies’ Resistance, while Wiseman mastery offers a conditional effect against magic enemies. You must complete mastery to earn these rewards; meet their learning requirements before equipping them.

Follow Troubadour into Valkyrium

The mobile support route is Diviner, Shaman, Troubadour, and Valkyrium. Specialty Shaman develops Magic, while Advanced Troubadour uses both magic types and earns Hexsong. Before Troubadour unlocks, train Magic as an Ovate, then switch once it unlocks without repeated detours.

Valkyrium uses Black Magic, White Magic, and Riding. Reclassing requires Riding D and either White Magic A or Black Magic A. High Movement helps her keep up with allies needing healing or support. Combine the mastery Hexsongs from Troubadour and Valkyrium with long-range thunder spell Thoron to extend support coverage. Keep Dante off the physical frontline.

On Cai’s route, you can also choose Advanced Troubadour with Monoceros. At bond level 5, it grants Luck +3 and Resistance growth +10%. Part 1 animal capture opens in the relevant chapter on Cai’s route; other routes cannot copy this stage’s mount setup. The cavalry branch no longer meets infantry-only Steady Shot conditions. Mounts and Battalions must also follow the current class’s rules.

The Avatar requires further investment

The Divine route is Diviner, Priest, Bishop, and Wiseman, then The Avatar after meeting its conditions. It retains the earlier White Magic healing training and extends into a more demanding magic class unavailable in Part 1. Either Black Magic S or White Magic S is required, along with the class unlock and exam preparation.

The class’s All-Magic Zenith triples black and white spell uses, with magic Hit +10 and healing +20. Its mastery reward Divine Law adds Magic. Compared with stopping at Wiseman, it offers more uses, healing, and magical power at the cost of high-rank training and unlock preparation.

Her personal ability uses the ally’s Charm

When an ally within two spaces fights, Stage Direction has a chance equal to half that ally’s Charm to grant them Dodge +10. The activation chance uses the supported ally’s stat, not Dante’s Charm. After learning Dramatic Effect+ at level 35, triggering her personal ability also grants that ally Hit +10 and Crit +10. This support is chance-based and can fail to activate in any battle.

Staying near allies who need assistance is valuable, but her survival still governs positioning. Do not place low-HP, low-Defense Dante in the enemy formation just to cover more allies within two spaces. Her healing route does not need to prioritize her own Charm for the personal ability.

During infantry stages, Steady Shot improves accuracy with bows or magic equipped, helping while she still uses attack spells. Pure healing actions do not use Dexterity for healing accuracy, and accuracy abilities do not improve healing output. She can learn fist arts, but Gauntlet is a weakness and none of the three routes takes her into melee.

Prepare Black and White Magic separately

For Black Magic, she learns D Wind, C Thunder, B Cutting Gale, A Thoron, and S Bolting. Wind is light, accurate, and effective against flying units. Cutting Gale also counters flying units. Thoron reaches enemies three spaces away, helping her provide mobile support. Proficiency rank is only the learning prerequisite; the current class must permit Black Magic. She cannot use Black Magic after becoming a Wiseman.

For White Magic, D Heal handles routine recovery. C Nosferatu is an attack spell restoring half the damage dealt. B Recover offers greater healing, while A Freeze is another support choice. Base healing is 10 for Heal and 30 for Recover, adding one-third of Magic and then the class healing modifier. Nosferatu only drains HP; it cannot heal allies.

She does not know all these spells when recruited. Update her loadout as Black and White Magic improve, and equip mastery and level-based abilities after learning them.

Check Magic and HP near the end of Part 1

Around level 40, near Part 1’s end, focus on Magic, Resistance, Speed, and HP. Magic affects healing, Resistance provides a foundation for surviving magical Counter, Speed reduces follow-up risks, and HP determines whether a fragile backliner can survive one attack. She remains usable with lower-than-expected Strength, Dexterity, Defense, or Charm: Strength does not underpin this spell route, Dexterity does not affect normal healing output, and low Defense is mainly managed by avoiding combat.

If Magic develops poorly, use Dante trained on another route for Merge Causality and take the higher stats in each category. This remedy still serves a magic role and does not require physical reclassing. Growths are random, so stats differ between saves.

Reserve 8000G for recruitment

All four routes recruit her through negotiation. In Part 1, Dietrich needs Support 2 and Renown 8 in Chapter 4; Theodora needs Support 3 and Renown 6 in Chapter 5; Leda needs Support 3 and Renown 10 in Chapter 4; Cai needs Support 3 and Renown 10. The sites differ on her first appearance for Cai: Game8 lists Chapter 5, GameWith Chapter 3. The earliest recruitment chapter and date remain unconfirmed.

You must still negotiate after meeting the Support and Renown requirements. Negotiation costs 8000G, so prepare Support, Renown, and cash.

Good gifts include The Works of Dante, Trader’s Handbook, and coffee gifts. The site gift table lists Common Coffee, Select Coffee, and Southern Coffee among her favorites. Her interests include herself, writing, and theater. The two sites differ on several gift tiers, so keep their gift rewards separate. Gifts help Support but cannot offset the 8000G negotiation cost.

More guides

Site guides
Train black magic first, then keep dual magic if needed

Take Diviner into Shaman and Ovate. Prioritize Thoron for damage from safe positions. Keep both magic types if you need healing and Freeze.

Dante works well dealing black magic damage from the backline while providing healing and Freeze. Black Magic A grants Thoron for safer ranged attacks. Choose Troubadour or Valkyrium to retain both magic types.

Her two-tile aura activates by chance. Dramatic Effect+ at level 35 further improves support. Dante has low HP and Defense; do not enter enemy range just to cover allies with her aura.

Stage Direction gives allies within 2 tiles Dodge +10 during combat, with activation chance equal to half the ally's Charm. The right side also shows Bond Level 2, Renown 8, and negotiation conditions.
Stage Direction gives allies within 2 tiles Dodge +10 during combat, with activation chance equal to half the ally's Charm. The right side also shows Bond Level 2, Renown 8, and negotiation conditions.

Training route by stage

The levels below are recommended exam points. Proficiency, Renown, and unlock conditions still apply. Continue from her joining level and existing qualifications; a late recruit does not need to return to beginner classes.

Part 1: develop black magic damage first

Focus on Black Magic after recruitment; add White Magic if the party needs healing. The usual route is Diviner → Shaman → Ovate. Magic, Speed, and spells provide more reliable damage than waiting for her personal buff to trigger.

PreparationRecommended exam pointWhat to learn and why
DivinerLevel 5, Renown 1; Black or White Magic DEquip Magic Basics after mastery if practical, adding Magic and Resistance; do not backtrack to grind it after a late recruitment
ShamanLevel 20, Renown 4; Black Magic CContinue leveling with Black Magic while retaining emergency White Magic
OvateLevel 35, Renown 8; Black Magic BKeep both schools and continue contributing before mounted magic classes unlock

Track spell goals separately: Black Magic B gives Cutting Gale, A gives Thoron, and S gives Bolting. White Magic D gives Heal, B gives Recover, and A gives Freeze. Thoron deals ranged damage; Freeze provides control. Passing an exam in one magic branch does not train the other branch's spells.

Dante's combat stats with Bolting currently equipped show Range 3–10.
Dante's combat stats with Bolting currently equipped show Range 3–10.
Dante's spell list shows Bolting at 2/2 uses and Thoron at 8/8. Thoron's details list Range 1–3.
Dante's spell list shows Bolting at 2/2 uses and Thoron at 8/8. Thoron's details list Range 1–3.

Carry recovery items for self-healing and attack with learned spells. On foot, an immobilizing Battalion can keep melee enemies from closing on the backline. There is no single recommended Battalion name; do not plan as though immobilization prevents every enemy action for the entire turn.

Part 2: find a safe casting position first

There is no settled reclass chapter or leveling duration for Part 2. Continue with qualifications earned in Part 1. Use magic against armored enemies your physical attackers struggle with and white magic for emergency healing. The aura only reaches two tiles, but that is no reason to expose her to frontline attacks.

At level 35, Dramatic Effect+ adds Hit and Critical +10 for the beneficiary when Stage Direction activates. The original Dodge +10 also requires its chance check. The chance uses that ally's Charm / 2, rather than Dante's Charm. Allies with high late-game Charm make it more reliable. In Part 1, calculate it from their current Charm.

The certification character-selection screen shows Dante as a level 28 Shaman. Continue the black magic route from her existing eligibility.
The certification character-selection screen shows Dante as a level 28 Shaman. Continue the black magic route from her existing eligibility.

Part 3: dual magic or a specialist

ChoiceRecommended exam point and extra trainingRole gained and cost
Stay in OvateContinue with existing eligibilityKeep damage, healing, and Freeze without extra training
Troubadour → ValkyriumFirst: level 35, Renown 8, Riding D, Black or White Magic B; second: level 45, Riding D, Black or White Magic A. Both require unlocksMounted mobility with both schools; needs extra Riding training and her own mount bond
DruidLevel 45, Black Magic A; unlocked after the first segment of the Salvation arcSpecialize in Black Magic, losing White Magic healing and Freeze
WisemanLevel 45, White Magic A; unlocked after the first segment of the Salvation arcSwitch to White Magic; Thoron and Bolting become unavailable

For more black magic damage, choose Druid. To retain healing and Freeze, stay in Ovate or mounted dual-magic classes. A pure healer can take Priest → Bishop → Wiseman, losing Thoron and Bolting. If another healer is already available, decide whether giving up those two spells is worthwhile.

Troubadour mastery grants Song of Courage, and Valkyrium mastery grants Song of Calm. You must finish mastery before using them. There is no reliable standard setup for her specific mount, Blessings, and Battalion. A fully bonded mount's benefits require Dante's own bond to reach the necessary level.

Find a safe casting tile within two tiles of your core units

Choose a safe destination, plan her healing or attack, then have your core units fight within two tiles.

Secure her position before your main units engage
  1. 1
    Mark enemy melee, bow, and flying ranges. Leave Dante a safe casting tile within two tiles of your main units.
  2. 2
    Move Dante there and cast, ending her action on that tile. Do not assume an infantry class can keep moving after casting.
  3. 3
    Let the main unit engage while staying within two tiles. An ally with 40 Charm gives a 20% activation chance. Calculate damage and survival without the aura, including its extra Hit and protection from criticals.
  4. 4
    If the attacker needs to move beyond two tiles, prioritize a safe kill instead of dragging Dante forward for the aura. Choose a safe position before healing too.

Dodge reduces the risk of receiving a critical. It does not increase ordinary Avoid, so Dante must still avoid normal physical attacks. Use ranged damage and Freeze to reduce exposure.

Recruitment

She is recruitable on all four routes. Reserve 8000 gold. Theodora requires Renown 6 and Bond 3; Dietrich requires Renown 8 and Bond 2; Cai and Leda require Renown 10 and Bond 3. Give gifts to open recruitment, then finish before your route's deadline. See Dante's recruitment requirements.

Aura chance uses the benefiting ally's Charm

  • Raise the benefiting ally's Charm to improve aura activation. Stacking Charm on Dante does not help.
  • Being within two tiles still requires a chance check. Hit, Critical, and Dodge bonuses are not permanent.
  • Druid cannot use Freeze, and Wiseman cannot use Bolting. Decide which magic branch you want to retain.
  • Continue from the actual joining level after late recruitment; do not restart from a level 7 template.

Comments

Read first: Equipment slots →

Diviner→Lv20Priest→Lv35Bishop→Lv45Wiseman
Diviner→Lv20Shaman→Lv35Troubadour→Lv45Valkyrium
Diviner→Lv20Priest→Lv35Bishop→Lv45Wiseman→Lv55The Avatar
Build approach and suitable stages

Dedicated white magic healing route: Diviner Lv5; Dedicated white magic healing route: Priest Lv20; Dedicated white magic healing route: Bishop Lv35; Dedicated white magic healing route: Wiseman Lv45, Lv60

Use the strength in White Magic for sustained healing, avoiding physical combat.

Mounted support with both magic types: Diviner Lv5; Mounted support with both magic types: Shaman Lv20; Mounted support with both magic types: Troubadour Lv35; Mounted support with both magic types: Valkyrium Lv45, Lv60

Support allies with black and white magic, Hexsong, and mobility.

White Magic route into a divine class: Diviner Lv5; White Magic route into a divine class: Priest Lv20; White Magic route into a divine class: Bishop Lv35; White Magic route into a divine class: Wiseman Lv45; White Magic route into a divine class: The Avatar Lv55, Lv60

Once unlocked and the required S-rank proficiency is reached, gain more black and white magic uses and stronger healing.

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Dante: Recruitable on Cai's, Dietrich's, Theodora's, and Leda's routes (Renown 6–10).

CaiCai's storyRecruitable
103From Chapter 38000G
Steps

Recruitable. Encounter recorded from Part I, Chapter 3; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv10 and bond Lv3 with Cai. Pay 8000G in negotiation. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:Southern Coffee, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • Negotiate8000G
DietrichDietrich's storyRecruitable
82From Chapter 48000G
Steps

Recruitable. Encounter recorded from Part I, Chapter 4; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv8 and bond Lv2 with Dietrich. Pay 8000G in negotiation. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:Southern Coffee, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • Negotiate8000G
TheodoraTheodora's storyRecruitableEasiest option
63From Chapter 58000G
Steps

Recruitable. Recorded from Part I, Chapter 5; must still meet the joining requirements once available. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv6 and support Lv3 with Theodora. Pay 8000G in negotiations. Complete before departure on 10/24 and before this route's Chapter 12 main battle. Gift options: Southern Coffee, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • Negotiate8000G
LedaLeda's storyRecruitable
103From Chapter 48000G
Steps

Recruitable. Recorded as available from Part I, Chapter 4; joining requirements still apply once the character appears. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv10 and Bond Lv3 with Leda. Pay 8000G in negotiations. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable after entering the War Arc. Gift options includeSouthern Coffee, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • Negotiate8000G
Part IIFrom Chapter 1 of the War Arc, inherit the selected protagonist's recruits from Part I
Part IIIRejoins after speaking in Dagsion from Part III, segment 2

Renown level  Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。

Most effective gifts

All are favorites available in shops. Dante mainly loves books and coffee. Favorite gifts display double arrows in-game and grant the most bond points.

Favorite7 items

Likes10 items

LikesHerself, writing quickly, finding subjects for playsInterestsResearching people for material, observing others' behavior

All gifts →

Bond partners10 characters · 3 can reach A · 1 have confirmed paired endings

Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4); A paired ending is confirmed,For the rules, seeBonds。

A literary master working as a playwright in Dagsion. Her creative drive is immense: she wants to incorporate everything that interests her into her work. She is also an expert in advanced magic.

Details

TitlePlaywright
AffiliationFlame Mane
Height152 cm
Birthday8/22
LikesHerself, writing quickly, finding subjects for plays
InterestsResearching people for material, observing others' behavior
Japanese voiceJiena Tomomi SumiWikipedia (Japanese)
English voice actorAlaina WisVoice actor database

Relationships

In the story

Part I: Gathering material on the battlefield

After arriving in Dagsion, Dante works as a playwright and becomes known for her plays. To gather material, she begins fighting alongside Bertrand, then enters the Heroic Games herself.

After Part III: Individual endingSpoilers

After the war, Dante shuts herself in her mansion and works on several pieces inspired by wartime experiences. These works endure for generations, attracting many young writers as prospective pupils, but only one can keep pace with her output.

Trivia

  • Dante is the pen name she adopted when she began working in Dagsion.