Bertrand
Aベルトラン · BertrandAfter joining in Part 3, improve weapon ranks and use Blaze self-buffs in melee. Axes and fists into Battlemaster are straightforward; light swords for doubles are an alternative.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 55% | 15% | 45% | 50% | 45% | 20% | 30% | 50% | 360% |
| Overall rank63 characters total | Rank 9 | Rank 5 | Rank 52 | Rank 18 | Rank 8 | Rank 5 | Rank 48 | Rank 36 | Rank 4 | Rank 14 |
| Base statsWarrior Lv40 | 47 | 31 | 7 | 21 | 25 | 21 | 8 | 12 | 25 | 197 |
| Base stat ranking63 characters total | Rank 6 | Rank 5 | Rank 24 | Rank 9 | Rank 9 | Rank 9 | Rank 22 | Rank 16 | Rank 2 | Rank 12 |
| Lv60 expected statsOverblaze axe-and-gauntlet path into The Eternal | 75 | 53 | 9 | 33 | 34 | 36 | 11 | 17 | 36 | 304 |
| Expected rank62 characters total | Rank 8 | Rank 7 | Rank 57 | Rank 38 | Rank 46 | Rank 18 | Rank 59 | Rank 61 | Rank 11 | Rank 43 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Requiem Style | 5% chance in combat to make a follow-up regardless of attack speed |
| Level skills | Go No Sen | 25% chance to strike first when acting during the enemy phase |
| Level skills | Sen No Sen | 25% chance to act before the enemy's counterattack when initiating combat |
| Bloodmark | Diadem of Duality | 25% chance of Attack +3 when attacking |
| Bloodmark | Diadem of the Victor | 10% chance of Attack +5 when attacking |
| Blaze Arts | Sovereign Awakening | Awakens latent combat power, granting Hit +50 until the next player phase. Can attack after use. |
| Blaze Arts | Flash Awakening | Awakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use. |
| Blaze Arts | Wisdom Awakening | Awakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use. |
| Blaze Arts | Storm Awakening | Awakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use. |
Keep the advanced class held at recruitment; axes, gauntlets, and Overblaze further amplify Str、DexandSpd, avoiding the need to retrain lower-tier classes.
Reclass after reaching Sword A and completing the Mars quest; the divine class slot can go to another sword user.
Both kanata’s Part 2 Lv46 Warrior build and Gamersky’s gameplay guide continue with his existing Warrior class. This low-investment route keeps his current class; his Lv46 guest appearance is not presented as his Part 3 recruitment level.
Bertrand’s awakening buffs and axe-and-fist progression
Bertrand works well continuing from his starting
Warrior into
Battlemaster, then
The Eternal. Use four Awakening arts to strengthen him before sword, axe, or brawling attacks. Resistance and late recruitment are his weaknesses; treat the 5% follow-up chance as a bonus.
Keep training axes and fists after recruitment
He joins in Part 3 already in an Advanced class, so there is no need to retrace Beginner and Specialty routes. Warrior permits his strengths in swords, axes, and gauntlets, with
Practiced Art as its mastery reward. The recommended Master class is Battlemaster, with a recommended exam level of 45. Prepare for its exam once any one of Sword, Axe, or Gauntlet reaches A. It permits all three weapons, grants axe Hit and gauntlet Hit +7 each, and its mastery art multiplies damage dealt by 1.5, directly amplifying his Strength advantage.
Battlemaster also makes sense for its timing: it unlocks earlier than
Swordmaster, which requires a later temple quest. Continuing his existing strengths avoids extensive catch-up training in the Promised One’s story and leads into The Eternal. Its Divine exam likewise accepts Sword, Axe, or Gauntlet, with any one at S. Axe and gauntlet Hit bonuses rise to +10, and mastery grants
Divine Might. Transition according to class unlocks, proficiency, and certification items. Level 60 is not an unlock requirement.

Check Strength and HP growth first
Focus growth comparisons on Strength, Dexterity, Speed, and HP. Strength 55% supports axe damage and high-multiplier arts; Dexterity 50% supports accuracy and criticals; Speed 45% makes regular follow-ups and evasion more reliable. HP matters too: each Awakening costs 6 HP, and the Underworld type loses maximum HP on Burst. Extra HP gives more room to buff and take damage.
Magic 15% does not support this physical route, and Charm is not its offensive focus. Low Luck does not immediately mean a ruined build. Normal expected growth from Defense 45% is sufficient. Resistance is only 20%, a clear weakness.
Wisdom Awakening increases Resilience under magical pressure, but still keep him out of enemy mage range afterward rather than making him tank magic for long.
Switch among four awakenings for the enemy
Sovereign Awakening adds 50 Hit,
Flash Awakening adds 10 Protection,
Wisdom Awakening adds 10 Resilience, and
Storm Awakening adds 30 Avoid. Each costs 6 HP, lasts until the next player phase, and permits attacking afterward. Add Hit before fighting evasive enemies. If remaining in enemy range, choose physical defense, magical defense, or Avoid as needed. These buffs are activated deliberately rather than relying on a follow-up proc.
The Underworld type builds Blaze Gauge through combat with a Curse Orb equipped and loses maximum HP on Burst. Blaze Control raises the gauge to 6; after entering Overblaze, Burst does not end it. The Origin ability also adds Strength +5. These abilities give him strong immediate combat value in the Promised One's story, but leave enough HP.
Requiem Style has only a 5% chance to follow up regardless of Attack Speed. Keep training Speed and plan kills without the proc.
His balanced offensive and defensive growths, plus awakenings that preserve his attack action, are this build’s strengths. His rating is held back mainly by joining in Part 3, missing the long-term training and battle opportunities of Parts 1 and 2.

Complete his paralogue in Part 1
Recruitment requires completing Bertrand's paralogue in Part 1; he then joins through the story during Segment 1 of Part 3. Missing the paralogue cannot be repaired by Support, gifts, or paid negotiations in Part 3. Complete it in Part 1 if you want him, then continue the Warrior route in the Promised One's story.
Random initiative does not replace reliable arts
Go No Sen has a 25% chance to act first in enemy-phase combat.
Sen No Sen has a 25% chance to follow up before the enemy counter when initiating. Treat both as extra opportunities.
Attack Formation grants adjacent allies Attack +1,
Distraction+ lowers adjacent enemies' Hit by 5, and
Close Quarters lowers adjacent enemies' Movement by 1 only while he is infantry.
| Available Combat Art | Effect and durability cost |
|---|---|
Wrath Strike | 2 durability; Might +4, Hit +10. |
Tiger Slash | 3 durability; Might +3, effective against cavalry. |
Blaze Blow | 5 durability; Might +7, with a Strength /2% chance of another Attack +5. |
Spike | 2 durability; Might +4, Hit +10. |
Enrage | 4 durability; Strength +1 after combat, up to +5 for the battle. |
Riot | 4 durability; Might +5, with another Attack +5 on follow-ups. |
Mighty Fist | 2 durability; Might +4, Hit +10. |
One-on-One | 3 durability, Hit −50; prevents enemy movement on hit. |
Battle Rush | 7 durability, Might −2; follows up before the enemy counter. |
Infantry-only abilities do not count while mounted.

Gifts center on training and food
He likes training, cured meat, garum, and well-made weapons. He loves
Alecto Garum and is neutral toward
Yarc Milk,
Common Coffee, and
Sun Ghosh. His ordinary liked gifts are unknown.
Listed Support partners are
Cai,
Theodora, and
Talimun. His Japanese voice actor is Hiroki Yasumoto, known for Yasutora Sado in Bleach, Hozuki in Hozuki's Coolheadedness, and King in One-Punch Man.
More guides
- Bertrand’s Part 2 frontline and Blaze tacticsZerozaki Bushi
- Bertrand's recommended classes and recruitment requirementsGameWith
- Bertrand's recommended classes, recruitment and skillsGame8 English site
Site guides

After
Bertrand joins permanently in Part 3, train his weapon ranks and take
Warrior into
Battlemaster. His strength is choosing Hit, Avoid, or durability buffs for the enemies ahead.
He has no low-level training window in Part 1. Once he has a suitable weapon and reliable accuracy, he can fight without waiting for a Divine class.

Class progression by stage
Part 1: Complete the recruitment prerequisite
Complete the friendly match with the king of Brigid paralogue in Part 1 to recruit him permanently in Part 3. He cannot be recruited for long-term training at this point, so low-level Gladiator and Brigand routes do not apply. See recruitment for routes and paralogue windows.
Part 2: evaluate the guest version separately
Evaluate his Part 2 guest stats separately. In Part 3, calculate Attack Speed from his equipment and stats on permanent recruitment.
Part 3: Make him functional before changing to a master class
- 1Check his starting state.Look at his actual level, Sword/Axe/Gauntlet ranks, and learned arts. A late-joining version may have enough Strength but lag in Speed and weapon ranks. Do not restart from a low-level database template or assume every mastery is learned.
- 2Stay in Warrior and focus on Axe.Aim for heavy single hits. First qualify for your regular weapon, then push Axe to A. Finish Warrior mastery and equip Practiced Art for Hit +10 with combat arts. Mastery requires class EXP; reaching level 45 alone does not grant it.
- 3From level 45, switch to Battlemaster once eligible.It requires A in Sword, Axe, or Gauntlet and completion of Part 3, segment 1. Follow an existing melee skill to avoid training a new branch. The mastery art War Master's Strike is a later goal, not something obtained immediately on reclassing.
- 4Choose a buff before attacking.Add Hit when accuracy is low, choose physical or magical durability for the relevant enemy, or use Avoid to reduce risk. The strength is adapting to enemies, rather than counting every buff as permanent. Check Blaze Art costs and remaining HP.

Weapons and support. Against Underworld Boon, bring a Cleansing Blade or his anti-dead art instead of relying only on ordinary axes. Warrior classes can use swords, so a Cleansing Blade does not require a sword-only final class. The infantry route needs no mount. Use available Battalions and Blessings.
Another option uses a light sword for follow-ups. Use a light sword for doubles or an axe for a single heavy hit, checking actual equipped Attack Speed first. With Sword A, level 45, and the relevant Mars temple unlock, you can choose
Swordmaster. Check the quest unlock before preparing the exam. A sword endpoint can also continue from his joining state.
Get him fighting reliably as Warrior or Battlemaster first. The Eternal also needs an S-rank weapon and an available slot.
Switch swords and axes according to Attack Speed
Place him alongside the advancing main force and choose buffs and weapons for high-defense enemies, the risen dead, or mages. Add Hit if axes miss too often; switch to a light sword when it grants an extra attack. His Resistance is low, so even after a magic-defense buff, include enemy follow-ups and later concentrated attacks in damage calculations.
Calculate kills and survival without his personal skill's follow-up or first-strike effects triggering. A proc is a bonus; taking on an entire enemy group needs a separate damage calculation.

Recruitment details
Complete the above paralogue in Part 1. He joins through the story in Part 3's first section; the Part 2 guest appearance does not replace that requirement. See Bertrand's recruitment requirements for detailed windows.
Raise weapon proficiency first
- He joins late. Fill gaps from his actual joining state; a level 5 training route does not apply.
- Train weapons while reaching level 45, or you may lack A-rank exam eligibility.
- Subtract buff costs first, then calculate damage from consecutive enemy attacks.
- Keep a finisher ready for key targets in case chance-based first strikes or follow-ups fail.
Comments
ZalmoxisMt 18 Hit 80 Wt 10
Short Axe +2Mt 15 Hit 60 Wt 12
Concoction
Zanbato +2
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Axes Lv. 3Hit and Avo +5 with an axe equipped
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Practiced ArtHit +10 when attacking with a combat art
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
Domination+Cost 6 Mt 12 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.
Zalmoxis+3Mt 26 Hit 80 Wt 10
Zanbato +2
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Short Axe +2Mt 15 Hit 60 Wt 12
Concoction
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
Domination+Cost 6 Mt 12 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.
Zalmoxis+3Mt 26 Hit 80 Wt 10
Zanbato +2
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Short Axe +2Mt 15 Hit 60 Wt 12
Concoction
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Combat Arts +3Equippable combat arts +3
Axe Hit +10Hit +10 when wielding an axe
Brawl Hit +10Hit +10 with gauntlets equipped
EnrageCost 4 Mt 0 Hit 0
War Master's StrikeMt 0 Hit 0
Tiger Slash
Domination+Cost 6 Mt 12 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.
Elite HuntersGambit: Disrupting Shot
ZalmoxisMt 18 Hit 80 Wt 10
Short Axe +2Mt 15 Hit 60 Wt 12
Concoction
Zanbato +2
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Axes Lv. 3Hit and Avo +5 with an axe equipped
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Practiced ArtHit +10 when attacking with a combat art
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
Domination+Cost 6 Mt 12 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Zanbato +2
Silver Sword +2Mt 22 Hit 95 Wt 4
Concoction
Concoction
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Practiced ArtHit +10 when attacking with a combat art
Distraction+Adjacent enemies suffer Hit -5
Tiger Slash
Blaze BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.
Elite HuntersGambit: Disrupting Shot
ZalmoxisMt 18 Hit 80 Wt 10
Short Axe +2Mt 15 Hit 60 Wt 12
Concoction
Zanbato +2
Da Mina Sword+2Mt 20 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Go No Sen25% chance to strike first when acting during the enemy phase
Sen No Sen25% chance to act before the enemy's counterattack when initiating combat
Axes Lv. 3Hit and Avo +5 with an axe equipped
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Practiced ArtHit +10 when attacking with a combat art
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
Domination+Cost 6 Mt 12 Hit 0
Sovereign AwakeningAwakens latent combat power, granting Hit +50 until the next player phase. Can attack after use.
Flash AwakeningAwakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use.
Wisdom AwakeningAwakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use.
Storm AwakeningAwakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use.Both kanata’s Part 2 Lv46 Warrior build and Gamersky’s gameplay guide continue with his existing Warrior class. This low-investment route keeps his current class; his Lv46 guest appearance is not presented as his Part 3 recruitment level.
Build approach and suitable stages
Overblaze axe-and-gauntlet path into The Eternal: Warrior Lv40; Overblaze axe-and-gauntlet path into The Eternal: Battlemaster Lv45; Overblaze axe-and-gauntlet path into The Eternal: The Eternal
Keep the advanced class held at recruitment; axes, gauntlets, and Overblaze further amplify Str、DexandSpd, avoiding the need to retrain lower-tier classes.
Sword training into Swordmaster: Warrior Lv40; Sword training into Swordmaster: Swordmaster Lv45
Reclass after reaching Sword A and completing the Mars quest; the divine class slot can go to another sword user.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Bertrand: unavailable on all four Part I routes; joins in Part III.
Cai's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Dietrich's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Theodora's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Leda's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Bertrand mostly favors cooking-related gifts. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 9 favorite gifts→

Favorite10 items
Likes9 items
LikesForging, salted meat,
Garum, finely crafted weaponsInterestsBoard games, reading
Bond partners3 characters · 2 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A warrior known as the “White-Maned Demon of the Arena,” fighting endlessly for freedom. His strength inspires fear, yet beneath it lies a noble spirit longing for peace.
Details
| Title | An arena gladiator fighting for freedom |
|---|---|
| Affiliation | Flame Mane |
| Birthday | 8/16 |
| Likes | Forging, salted meat, garum, finely crafted weapons |
| Interests | Board games, reading |
| Japanese voice | Hiroki YasumotoWikipedia (Japanese) |
| English voice actor | Christian YoungVoice actor database |
Relationships
In the story
The White-Haired Demon in the arena
Known for overwhelming strength in Dagsion's arena, Bertrand is called the White-Haired Demon. He keeps fighting to gain freedom.
The tragedy Leda questionsSpoilers
After defeating Bertrand, Leda questions him about her father's murder instead of killing him immediately. Bertrand admits killing her father in combat, saying the dying man asked him to protect his daughter. On returning to the royal capital, he was accused of regicide and later learned his closest friend had framed him. Leda suspects a shared enemy and spares him for now, but does not forgive him.
A helping hand in the War ArcSpoilers
Bertrand and Theodora's connection during the games continues into the War Arc. In Part II, he becomes an important ally of the queen.
After the war: Solo endingSpoilers
After the war, Bertrand focuses on domestic governance before advancing his grand plan once the kingdom stabilizes. It becomes key to a stable regional order. Though implementation is long and difficult, he consistently favors diplomacy over military force.
Trivia
- Japanese voice actor: Hiroki Yasumoto.

Diadem of Duality
Diadem of the Victor
Mighty Fist
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 5
Swordfaire
Axes Lv. 1
Axes Lv. 2
Axes Lv. 5
Axefaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Reviving Fist
Fists Lv. 4
Fists Lv. 5
Fistfaire
Distraction
Attack Formation+
Gambit Master
Tempest Spear
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Curved Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Avoid Fatality
Emergency Avoidance
Infantry Move
Close Quarters+
Crit
Armored Move
Armored Move+
Bld
Build +
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery

A
A
B