Talimun
Aタリムーン · TalimunA Part 3 support unit who weakens enemies from range. Choose the right curse and maintain healing first, then select a class for the team’s needs.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 40% | 45% | 40% | 45% | 35% | 40% | 60% | 50% | 400% |
| Overall rank63 characters total | Rank 23 | Rank 29 | Rank 5 | Rank 29 | Rank 22 | Rank 25 | Rank 8 | Rank 1 | Rank 4 | Rank 2 |
| Base statsOvate Lv40 | 42 | 19 | 29 | 22 | 24 | 14 | 22 | 31 | 24 | 227 |
| Base stat ranking63 characters total | Rank 11 | Rank 12 | Rank 4 | Rank 8 | Rank 11 | Rank 11 | Rank 4 | Rank 1 | Rank 5 | Rank 6 |
| Lv60 expected statsBlack magic into The Avatar | 57 | 26 | 51 | 36 | 43 | 19 | 39 | 45 | 32 | 348 |
| Expected rank62 characters total | Rank 41 | Rank 52 | Rank 6 | Rank 34 | Rank 23 | Rank 52 | Rank 13 | Rank 2 | Rank 21 | Rank 11 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Swashbuckler's Luck | Lck+3 |
| Level skills | Cannoning Flair | Hit +30 when fighting with siege weapons |
| Level skills | Winds of Victory | When this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks |
| Bloodmark | Diadem of Duality | 25% chance of Attack +3 when attacking |
| Blaze Arts | Collapsing Curse | Halves the enemy's Hit for 1 combats or 1 turns. |
Get the build running with Black Magic A, then reach S and move into a divine class once eligible, combining back-line damage and ranged debuffs.
with MagandLck growth paired with Winds of Victory, maintaining ranged debuffs and Black Magic damage without competing for The Avatar slot.
Harmonia’s Hard clear record explicitly stays in Ovate without extensive training, yet still uses long-range, guaranteed-hit Blaze Arts to weaken enemies. The endpoint is his starting Ovate class; the untested mounted idea at the end is not expanded into a route.
Talimun: Black Magic and long-range curse training
Talimun joins as an
Ovate. Training Black Magic into
Druid makes him a backline unit who combines damage and debuffs. His truly distinctive tools are Blaze Arts with range 0–10: he can halve enemy Attack Speed or swap Defense and Resistance to create openings for the whole team. Complete his Part 1 paralogue first so he can officially join during segment 1 of the Promised One's story.

Train straight from Ovate to Druid
There is no need to send him back to Beginner classes. Continue Black Magic as Ovate, then change to Druid at A. Druid gives Magic growth +30 and Speed growth +15, doubles Black Magic uses, and retains sword access. Black Magic remains the main offense; swords are supplementary, so physical-carry Strength is unnecessary.
| Stage | Recommended class | Eligibility and benefits |
|---|---|---|
| Advanced class on joining | Ovate | Original recommendation: level 35, Renown 8, Black Magic B; no need to retake an exam for a class he already has. Provides Black Magic bonuses and Magic Hit +5; mastery grants SpdBinding Curse |
| Master | Druid | Level 45, Black Magic A; Magic Hit +7; mastery grants ResBinding Curse |
| Divine | Black Magic or White Magic S; Magic Hit +10, Magic Heal +20; mastery grants Divine Law |
Ovate's Bind Speed and Druid's Bind Resistance masteries work only close to enemies. Ranged curses have their own reach: move close for mastery debuffs, or cast ranged curses from behind. The Avatar is the eventual option; stay Druid until qualified.
HP determines how many curses you can cast
When checking training results, prioritize above-average Magic, Speed, HP, and Dexterity. Magic determines Black Magic damage, Speed affects follow-ups and Avoid, and Dexterity supports magic Hit and Crit. HP is especially important: each curse costs 9–18 HP. Low HP limits how many you can cast even with excellent Magic.
Strength, Defense, and Charm can fall below expectations for this route. Strength does not determine his main Black Magic damage; backline positioning handles low Defense; Charm mainly supports gambit Hit. Luck has a 60% growth and rises naturally, so do not sacrifice the main training plan for it.
| Stat | HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|---|
| Personal Growth Rates | 45% | 40% | 45% | 40% | 45% | 35% | 40% | 60% | 50% |
His total growth is 400%, with Magic and Dexterity at 45% each and the roster's highest Luck at 60%. The S rating comes from ranged debuffs and magic working together to dismantle enemy formations; full development makes him a mainstay in the Promised One's story. The cost is late formal recruitment and debuffs lasting only one battle or turn. Have allies follow up before they expire, and support costly curses with healing.
Five debuffs solve different problems
All five curses are available when he joins. Each costs 1 Soulflame and has range 0–10. Each status ends after one combat or one turn.
| HP cost | Effect | Suitable targets |
|---|---|---|
| 11 | Collapsing Curse halves Hit | Accurate enemies threatening the front line |
| 18 | Halves Attack Speed | Enemies relying on Attack Speed for follow-ups |
| 9 | Halves Luck | Targets whose Luck you need to reduce |
| 14 | Swaps Strength and Magic | Enemies heavily skewed toward one offensive stat |
| 14 | Swaps Defense and Resistance | Enemies with high Defense and low Resistance, or the reverse |
His Blaze type is Underworld. Fighting with a Curse Orb equipped builds his Blaze Gauge. Burst normally reduces maximum HP, but his innate ability prevents that reduction when he uses Burst. His carried Origin item grants Magic +3, while
Swashbuckler's Luck grants Luck +3. Diadem of Duality has a 25% chance to add Attack +3 when attacking. Do not assume chance-based bonuses activate on every attack.

The Part 1 paralogue determines permanent recruitment
Complete Talimun's Part 1 paralogue. With its completion record, he formally joins during Segment 1 of Part 3's Promised One's story. Early story or temporary appearances do not replace the paralogue requirement; formal recruitment still waits until the later story. Check this before planning Part 3 training.

Pastries and Ghosh suit his tastes
He likes money, adventure, cinnamon, pursuing women, and following his heart. Favorite gifts are
Simple Pastries,
Young Ghosh,
Rare Spices, and
Southern Ghosh. Liked gifts are
Select Coffee,
Garum, and
Common Coffee.
Luck supports accuracy and evasion
Cannoning Flair grants Hit +30 when fighting with siege weapons.
Winds of Victory activates at a rate equal to Luck, granting Hit +15 when he attacks or Avoid +15 when the enemy attacks. It works well with his high Luck growth, but can still fail to activate.
Attack Formation grants adjacent allies Attack +1, letting his positioning also help a main attacker.
Available spells include
Fire,
Bolganone,
Thunder, and
Heal. Fire has 10 uses, Might 3, Hit 90, and Weight 5; Bolganone has 5 uses, Might 10, Hit 85, and Weight 8; Thunder has 8 uses, Might 5, Hit 75, and Weight 7. All three have range 1–2. Heal has 10 uses, Might 10, and range 1. After changing to Druid, hand White Magic to someone else: Druid cannot retain Ovate's White Magic healing.
Lend Luck+ costs no weapon durability and grants an ally within one tile Luck +3 until the next player phase.
His support conversation partners include
Dietrich,
Theodora,
Leda,
Tialla,
Lilian,
Bertrand,
Dante,
Simon, and
Fianna.
More guides
- Talimun's Druid andLckGrowthGameWith
- Talimun: low-investment ranged debuffsハルモニア
- Training Talimun as a DruidGameWith Fortune’s Weave guide team
- Nine recommended characters for a Hard clear: Talimun's ranged debuffsハルモニア
Site guides

Keep his current class first, weaken distant enemies with curses, and reserve an ally to heal him. Choose a class afterward to fill mobility or healing gaps.
He can support the team as soon as he joins in Part 3; he does not need to become a main attacker first. To preserve his later recruitment, complete his paralogue in Part 1.

Class progression by stage
Complete the carriage paralogue in Part 1
Complete “The Vanishing Carriage Mystery” on any protagonist’s route to prepare his Part 3 recruitment. He cannot be recruited normally for long-term Part 1 training.
Do not schedule Part 2 training yet
Do not schedule Part 2 levels or Beginner/Specialty masteries, or build a training route from his enemy class.
Part 3: sustain repeated curses first
Check proficiency and HP on joining; do not retrain lower tiers. Stay behind the front line with targets in curse range, and reserve a healer to restore his HP. Curses consume HP, so without it he cannot keep supporting.
Choose a final class once he can sustain curses. You do not need to train Ovate, Druid, and a Divine class in sequence.
Level 45, Sword B, Black Magic D, and Riding D; repair Smyrnos’s temple in Section 3 and finish its side quest.
Prioritizes mounted mobility to deliver curses where needed. The class uses swords and black magic, with no white-magic healing.
Level 45 and White Magic A; unlocked after clearing Section 1.
Fills a white-magic healing gap during spare actions, at the cost of black-magic access.
Level 45, Riding D, and Black or White Magic A; repair Jurah’s temple in Section 3 and complete its side quest.
For mounted movement while retaining both black and white magic, at the cost of extra Riding and mount preparation.
Choose one class for the team’s gap. If the current class already supports well, use it without waiting for the endpoint. The Avatar is another costly option: Black or White Magic S, the Rebirth Lotus from Section 4, and that class’s unique slot. Do not assume he has priority for it.
Equipment and support: his main job does not rely on his own kills, so arrange an ally to restore HP first. Infantry needs no mount; mounted classes cannot equip battalions. See battalion restrictions. Teamwide Luck +5 supports allies with Luck-based abilities, such as Yang Jie and Fianna. Confirm it is learned in the menu; do not treat initial personal Luck +3 as teamwide +5.

Choose the follow-up ally before casting a curse
Each turn, choose a curse around a target allies cannot damage effectively, or an enemy with a dangerous counterattack, then have the benefiting ally act.
- An armored enemy has high Defense and low Resistance, and a physical attacker is next: swap the defenses to expose its weakness. If a mage is next, do not instead increase the enemy's Resistance.
- An enemy relies on one offensive stat: swap Strength and Magic to weaken its usual attacks. Check the stat difference first; it is not equally effective on every enemy.
- An ally is just short on doubles, accuracy, or critical rate: consider curses reducing Speed, Hit, or Luck respectively, according to the current problem.

Apply debuffs before the main attacker acts. Keep a healer ready to restore his HP so he retains options next turn. Kiroc's status interaction is another team option, but does not require rebuilding the whole team around it.
Recruitment details
Complete “The Vanishing Carriage Mystery” in Part 1. He joins through the story in Part 3's first section. Gifts do not replace the paralogue prerequisite. See the Talimun recruitment page for the full sequence.
Choose who attacks next before swapping defenses
- Forcing him into main offense based on total growth. A debuff enabling a safe allied kill often helps more than his own damage.
- Swapping defenses before a mage attacks. Choose the next attacker first rather than moving the enemy’s advantage to the other defense.
- Do not apply ballista Hit +30 directly to firearms.
Comments
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
FireMt 3 Hit 90 Wt 5
ThunderMt 5 Hit 76 Wt 7
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
HealMt 10
Seraphim
RecoverMt 30
PhysicMt 8
Aaron's RodEquippedWt 8
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
Aaron's RodEquippedWt 8
Aragonian MagesGambit “Iceguard”
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
Divine LawMag+10
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Swashbuckler's LuckLck+3
All-Magic ZenithBlack and white magic uses ×3
Magic Hit +10Hit +10 when magic is equipped
Magic Heal +20Healing allies with magic restores +20 HP
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
FireMt 3 Hit 90 Wt 5
ThunderMt 5 Hit 76 Wt 7
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
HealMt 10
Seraphim
RecoverMt 30
PhysicMt 8
Excalibur
Aaron's RodEquippedWt 8
Aegina MonksMagic-Sealing Stratagem
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
FireMt 3 Hit 90 Wt 5
ThunderMt 5 Hit 76 Wt 7
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
HealMt 10
Seraphim
RecoverMt 30
PhysicMt 8
Aaron's RodEquippedWt 8
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
Aaron's RodEquippedWt 8
Aragonian MagesGambit “Iceguard”
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
Aaron's RodEquippedWt 8
Aegina MonksMagic-Sealing Stratagem
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
FireMt 3 Hit 90 Wt 5
ThunderMt 5 Hit 76 Wt 7
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
HealMt 10
Seraphim
RecoverMt 30
PhysicMt 8
Aaron's RodEquippedWt 8
BolganoneMt 10 Hit 85 Wt 8
Long-Night KataraMt 5 Hit 90 Wt 4
Wooden Sword +4Mt 6 Hit 90 Wt 2
Magic StaffWt 3
Aaron's RodWt 8
Concoction
Winds of VictoryWhen this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks
Attack FormationAdjacent allies gain attack +1
SpdBinding CurseAdjacent enemiesSpd-3
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
Swashbuckler's LuckLck+3
Wrath StrikeCost 2 Mt 4 Hit 10
HexbladeCost 5 Mt 7 Hit 0
Lend Luck+Cost 0 Mt 0 Hit 0
Siphon LuckCost 1 Mt 3 Hit 0
FireMt 3 Hit 90 Wt 5
ThunderMt 5 Hit 76 Wt 7
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
HealMt 10
Seraphim
RecoverMt 30
PhysicMt 8
Aaron's RodEquippedWt 8DexWidely recommendedDexVery strongDexUseful for specific strategies
Talimun: unavailable on all four routes in Part I; joins in Part III.
Cai's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Dietrich's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Theodora's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Leda's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites available in shops. Talimun mainly loves fermented drinks, books, and board games. Favorite gifts display double arrows in-game and grant the most bond points.
Find where to buy these on the map→ Where to buy all 25 favorite gifts→

Favorite27 items
Southern Ghosh150G · Fermented drinks
Volcano Ghosh150G · Fermented drinks
Crimson Ghosh200G · Fermented drinks
Secret Ghosh500G · Fermented drinks
Young Ghosh50G · Fermented drinks
Light Shosh100G · Fermented drinks
Mature Ghosh100G · Fermented drinks
Rustic Ghosh100G · Fermented drinks
Young Shosh100G · Fermented drinks
Energizing Ghosh150G · Fermented drinks
Jade Ghosh150G · Fermented drinks
Mature Shosh150G · Fermented drinks
Sun Ghosh150G · Fermented drinks
Aromatic Shosh500G · Fermented drinks
History of a Master100G · Book
Tales of Adventure300G · Book
The Knight's Suitors300G · Book
Ebony Game Board800G · Board game
Spirit Board Game800G · Board game
Eastern Board GameBoard game
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Coffee Pastries30G · Sweets
Flower PaintingRequest reward · Painting
Portrait of Yu PhasBeautiful things
Blue-Rose Bouquet500G · Flowers
Likes8 items
LikesMoney, adventure, cinnamon, flirting, following one's heartInterestsMaking money, dangerous adventures
Bond partners9 characters · 3 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A wealthy Dagdan merchant with grand ambitions. Deeply curious and especially fond of dangerous adventures, he maintains a frivolous, inscrutable air.
Details
| Title | Great merchant |
|---|---|
| Affiliation | Lies of the Moon |
| Height | 178 cm |
| Birthday | 3/3 |
| Likes | Money, adventure, cinnamon, flirting, following one's heart |
| Interests | Making money, dangerous adventures |
| Japanese voice | Shinichiro MikiWikipedia (Japanese) |
| English voice actor | Mauricio Ortiz-SeguraVoice actor database |
Relationships
In the story
Running a trading company while seeking adventure
Talimun runs a major trading company and collects objects with special Str's treasures. He spends freely, while Ursula, who manages the funds, questions these expenses sternly.
A long life in the rosterSpoilers
Talimun's profile lists an age of 573–575 in Parts I and II and 578–579 in Part III.
Solo ending: remembered as an adventurerSpoilers
In his solo epilogue, he returns to the trading company and continues his ambitious business ventures, often leaving for years on adventures. Later generations remember his adventures more than his business achievements.
Trivia
- He likes money, adventure and cinnamon, and always keeps cinnamon in his mouth.
- Japanese voice: Shin-ichiro Miki.

Diadem of Duality
Collapsing Curse



Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Fated Strike
Swords Lv. 4
Swords Lv. 5
Swordfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 4
Black-Magic Mastery
Attack Formation+
Tempest Spear
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Spike
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Double Swing
Axes Lv. 4
Axes Lv. 5
Axefaire
Curved Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Cautious Blow
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Spirit Smash
Fists Lv. 4
Fists Lv. 5
Fistfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Positioning
Steady Shot+
Infantry Move
Resistant Armor
Armored Move
Bld
A
A
A
B
B
B
B
B
B