Leda
SSレダ · LedaUnlock Dancer in Part 1 to refresh your main attackers, then support the whole team with her unique group songs in Part 3. Dance and singing serve different roles; choose her final class around the team’s refresh slots.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 35% | 35% | 65% | 50% | 30% | 35% | 25% | 55% | 370% |
| Overall rank63 characters total | Rank 36 | Rank 39 | Rank 19 | Rank 1 | Rank 8 | Rank 39 | Rank 18 | Rank 55 | Rank 3 | Rank 9 |
| Base statsCommoner Lv1 | 25 | 8 | 6 | 12 | 8 | 6 | 6 | 5 | 10 | 86 |
| Base stat ranking63 characters total | Rank 49 | Rank 46 | Rank 31 | Rank 21 | Rank 38 | Rank 39 | Rank 33 | Rank 57 | Rank 20 | Rank 45 |
| Lv60 expected statsBow Dancer into The Apsara | 59 | 30 | 27 | 69 | 52 | 24 | 29 | 26 | 43 | 359 |
| Expected rank62 characters total | Rank 37 | Rank 45 | Rank 20 | Rank 1 | Rank 7 | Rank 44 | Rank 20 | Rank 39 | Rank 4 | Rank 4 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Blindside | 5% chance to prevent counterattacks when initiating combat |
| Level skills | Improviso | Can attack again after using a Blaze Art while in Overblaze |
| Bloodmark | Diadem of the Earth | 3% chance of Attack +7 when attacking |
| Blaze Arts | Song of Passion | Allies within range gainStr、Mag+4 (until the next player phase) |
| Blaze Arts | Song of Icewater | Allies within range gainDef、Res+4 (until the next player phase) |
| Blaze Arts | Song of Madness | Confuses foes in range (limited to 1 uses per map). |
| Blaze Arts | Song of Abjuring | Grants allies within range |
| Blaze Arts | Song of Angels | Allows allies in range to act again (limited to 1 uses per map). |
At master tier, go through Shadow Seeker into The Apsara. Dance in Part 1, then advance in Part 3 once divine certification and Sword A are ready. Shadow Seeker cannot use ordinary Dance, so stay in Dancer if support is still needed. The Commoner start is filled in from base.class.
Use the axe line’s Str growth offsets high Speed and low Strength; Improviso at level 35 allows an attack after singing during Overblaze, and bows can keep enemies at range. The starting Commoner stage is filled in from base.class.
Huowen Xiaomou’s “Step-by-Step Leda Route Team-Building Guide” 08:40–10:38: Hunter and Rogue into Dancer; when the team has enough attackers, prioritize dancing and encouragement. Stay in Dancer if dancing every turn is needed. The starting Commoner stage is filled in from base.class.
Building Leda as a Dancer and advancing to The Apsara
Leda works well on the
Hunter →
Archer →
Dancer path. Use Dance to give your main attackers another action and songs to strengthen the team. To continue into a Divine class, pass through
Shadow Seeker at Master tier, then switch to
The Apsara. Speed and HP matter more than her offensive stats: she needs to avoid attacks and keep enough health to pay for songs.
From
Hunter to
The Apsara
| Stage | Training priorities | Certification and mastery |
|---|---|---|
Hunter | Train Sword and Bow at Beginner tier, starting with her strengths. | Recommended level 5, Renown 1; Bow D or Sword D. Mastery grants Hunting Basics, Dexterity +1 and Speed +1. |
Archer | Focus on Bow at Intermediate tier to retain a ranged attack option alongside support. | Recommended level 20, Renown 4, Bow C. Comes with Combat Arts +1 and Bow Hit +5; mastery grants Crescendo. |
Dancer | At Advanced tier, Dance gives an ally another action. Its +25 Speed growth modifier helps her avoid attacks. | The table recommends level 35, Renown 8, and Bow B or Sword B; Leda can also gain certification directly through a Chapter 9 quest. Comes with Dance and Combat Arts +2; mastery grants Special Dance. |
Shadow Seeker | A Master class to pass through on the way to her Divine class, still using Sword and Bow. | Recommended level 45, Bow A or Sword A. Comes with Combat Arts +3, Locktouch and Master Search; mastery grants Dropshadow Blade. |
The Apsara | Restores Dance at Divine tier. | Bow C and Sword A. Comes with Combat Arts +3 and Dance; mastery grants Divine Dance. |
Crescendo stacks Hit after kills, so it is not fully stacked at the opening.
Special Dance gives the refreshed ally Dexterity and Speed +3 for that phase. Refresh someone who can use those bonuses. These levels are recommended training points; handle the quest for
Dancer qualification separately.
A
Dancer side quest opens in Chapter 9 of
Leda's story. Complete it to take the class without the normal exam. Your Part 1 goal is therefore to unlock
Dancer and give the team reliable extra actions; you do not need to switch to a Master class immediately.
Shadow Seeker lacks
Dancer's regular Dance command. If your team still needs her to Dance every turn, stay in
Dancer until her Divine certification is ready.
Check Speed and HP around level 40
Around the end of Part 1, at roughly level 40, check whether her Speed, HP, Dexterity and Luck exceed the expected values for the recommended path. Her personal Speed growth is 65%, her greatest strength, and directly affects Avoid. Her 50% Dexterity growth makes bow finishing blows more reliable. Her 40% HP growth needs extra attention: songs cost 7–15 HP each, and an Underworld-type Burst also reduces maximum HP. With too little health, she may still be able to Dance but cannot sing many times.
Luck has only a 25% growth rate, yet affects Dodge. An evasion unit can still take a hit, and good Luck reduces the risk of that hit becoming a critical. She is not designed to tank every attack with Defense. Meeting the expected Defense and Resistance values is enough; do not disrupt her Speed-focused training to chase those two stats.
She can support even with Strength, Magic, and Charm slightly below expectation. Dance and songs are her main work, with attacks supplementary, so offensive-stat requirements can be lower. Charm mainly serves Gambit Hit. For main offense, switch to a Strength-building route rather than judging her support build by low offensive stats.
In Part 1, she can train only on
Leda’s route. If Speed grows poorly, replay
Leda’s route to train another
Leda, then take each higher stat through Merge Causality. It retains the better value per stat rather than adding both versions together.
Even a top support unit must avoid taking direct hits
Her personal growth rates are HP 40%, Strength 35%, Magic 35%, Dexterity 50%, Speed 65%, Luck 25%, Defense 30%, Resistance 35% and Charm 55%, totaling 370%. She excels in Sword, Bow, Infantry and White Magic, and struggles with Spear. Sword and Bow training naturally leads into
Dancer and
The Apsara certification.
Her value comes from both single-target Dance and area songs.
Song of Angels gives allies in range another action once per map.
Song of Passion+ grants Strength and Magic +7 in an area, while
Song of Icewater+ grants Defense and Resistance +7.
Song of Madness can confuse groups of enemies, and the beast-summoning song calls forth a beast. The stronger your allies and the more effectively they can act together, the greater these support benefits become. Her overall rating is therefore SS, with particularly strong support value in the Promised One's story.
Her weaknesses are just as clear: low HP and Defense growth, plus low Luck, leave little room for error when evasion fails. As an Underworld type, fighting with cursed treasures increases her Blaze Gauge, and Burst reduces her maximum HP. Rampage allows Underworld Madness, which raises the gauge to 6 and maintains Overblaze after Burst. Maintaining Overblaze and singing frequently both drain her health reserves. High Speed alone is no reason to leave her in range of several enemies. Earth String: Obsidian provides Resistance +5.
Blindside gives a 5% chance to avoid a counterattack when initiating combat, while the Diadem of Earth has a 3% chance to grant Attack +7 when attacking. Neither chance-based effect provides a reliable survival margin or kill threshold.
Choose the right turn for each of her eight songs
| Song | HP / Soulflame cost | Effect and acquisition |
|---|---|---|
Song of Passion | 7 / 2 | Allies in range gain Strength and Magic +4 until your next player phase. Learned through the Chapter 1 story. |
Song of Icewater | 7 / 2 | Allies in range gain Defense and Resistance +4 until your next player phase. Complete the tavern keeper's performance quest. |
Song of Madness | 15 / 3; Release 6 | Confuses enemies in range once per map. Complete the first new-product performance quest. |
Song of Abjuring | 10 / 2 | Allies in range become effective against netherfiends until your next player phase. Learned at level 10. |
| Beast-summoning song | 15 / 4; Release 6 | Summons a beast once per map. Learned through the Chapter 8 story. |
Song of Icewater+ | 10 / 2 | Allies in range gain Defense and Resistance +7. Complete the second new-product performance quest. |
Song of Passion+ | 10 / 2 | Allies in range gain Strength and Magic +7. Complete the third new-product performance quest. |
Song of Angels | 10 / 4; Release 6 | Gives allies in range another action once per map. Complete the fourth new-product performance quest. |
Use the offensive buff before your team launches a concentrated attack, and save the defensive buff for a turn when you will engage enemies. For the area extra-action song, let your allies take useful actions first so its single use does not go to waste.
Improviso lets her attack after singing
After a Blaze Art,
Improviso allows an attack if she is in Overblaze. To attack after singing, enter Overblaze first, then use swords or bows. The following skills and Combat Arts need individual training; she does not know them all on joining.
| Ability | Effect |
|---|---|
Knightly Senses | Avoid +10 against enemies wielding spears. |
Read the Winds | Avoid +10 against enemies wielding bows. |
Infantry Move+ | Terrain movement cost -2 for infantry, to a minimum of 1. |
Distraction | Adjacent enemies have Hit -3. |
Evasion | When attacked as infantry, 3% chance of Avoid +100. |
Dodge+ | Avoid +10 when fighting bows or magic as infantry. |
Pass Through | Infantry can move through tiles occupied by enemies. |
| Combat art | Durability / Might / Hit / Range | Use |
|---|---|---|
Wrath Strike | 2 / +4 / +10 / 1 | A high-Hit sword art. |
Destreza | 3 / +3 / 0 / 1 | Attack +5 and Crit +10 if the enemy has half HP or less. |
Gale Blow | 5 / +7 / 0 / 1 | When attacking, has a (Speed / 2)% chance of Attack +5. |
Heat Haze | 3 / +3 / 0 / 1 | Avoid +20 after a kill, until your next player phase. |
Tempest Spear | 2 / +4 / +10 / 1 | A spear art that improves Hit. |
Spike | 2 / +4 / +10 / 1 | An axe art that improves Hit. |
Curved Shot | 2 / +4 / +10 / 2 | Improves bow reliability with extra Hit. |
Surprise Shot | 2 / +3 / 0 / 2 | 30% chance of Attack +5 against an enemy at full HP. |
Shadow Arrow | 7 / +7 / 0 / 2 | Avoid +10 during this combat. |
Calm Call | 3 / +1 / 0 / 2 | Avoid +30 after a kill, reverting after one combat. |
Feint | 2 / 0 / -50 / 1 | Inflicts Avoid -20 after combat, reverting after one combat. |
A protagonist available from Chapter 1
She is available at the start of the Barsk Post Town battle in Chapter 1 of
Leda's story. You do not need Renown or support to recruit her. She cannot be recruited in
Cai's,
Dietrich's or
Theodora's story. Choose
Leda's story if you want to train her in Part 1.
Gifts for a performer
She likes memories of her parents, performances of songs from home, cute girls, jewels and applause.
For Pale Raven conversations, follow the themes of song, dance, applause and posture. Choose Sing beautifully when she asks the bird to sing along with a vihuela, or talks about sleeping positions and lullabies. Choose Spread your wings when she talks about applause. Choose Fly gracefully when greeting her during a long horseback journey, Dance when she discusses dancing poses, and Gaze intently when she questions the point of praying to the gods.
Support partners and voice actor
Her support partners include the Promised One,
Cai,
Dietrich,
Theodora,
Esmeralda,
Buccar,
Sirocco,
Olympia,
Mu,
Dante,
Talimun,
Orchel,
Guzran,
Jester and
Aswan. Her Japanese voice actor is Mariya Ise, whose roles include Killua in HUNTER×HUNTER, Urara Kasugano in Yes! Pretty Cure 5, and Stocking in Panty & Stocking with Garterbelt.
More guides
- Leda's recommended classes and recruitment requirementsGameWith
- Leda's recommended classes, recruitment and skillsGame8 English site
- Fire Emblem: Fortune's Weave practical character training advice: Ledagaze Sakura
- Fire Emblem: Fortune's Weave — Character Recommendations and Strategy: LedaNeko-chan no Otousama
Site guides

Use Hunter and Rogue as stepping stones, then switch to support once Dancer unlocks to give a main attacker another action. In Part 3, divide dancing and singing according to the party's needs.

Class progression by stage
Prioritize Dancer eligibility in Part 1
The simple route is Hunter → Rogue → Dancer. Hunter requires level 5, Renown 1, and Sword or Bow D. Rogue requires level 20, Renown 4, and Sword or Bow C. Keep training swords and bows along this route. Rogue mastery grants In Shadow, giving Avoid in the next engagement after a kill. It is not active from the start of a map, and she does not need to steal kills on every map. Switch to support once Dancer unlocks. You do not need to build a damage dealer first; give actions to the main units best able to handle enemies.
Dancer depends on the quest, not just level. Complete Great Dancer's Successor from Chapter 9 of Leda's story, then visit the examiner with your qualification. The story unlock can come before the usual level 35. The standard table lists level 35, Renown 8, and Sword or Bow B, but that does not rule out the early quest reclass. Follow the quest instructions.

Another option is Archer before Rogue. At Bow C, master Archer for Crescendo: +3 Hit per kill, up to +30 on one map. Then use Rogue for In Shadow. This improves bow reliability but adds another specialty-class mastery. If you need another action, switch to Dancer first rather than waiting for both masteries. After mastering Dancer, equip Special Dance to give the dance target Dexterity and Speed +3 for that phase.
Another option trains magic before Dancer. Take Diviner → Shaman early, then use story eligibility to switch to Dancer and counter with a Magic-powered Levin Sword. This route requires magic training; Bow alone is insufficient. Staying at level 1 or controlling EXP to reclass before level 20 needs extra preparation and is unnecessary for a normal clear.
Part 2: give your main units extra actions
Higher levels alone are no reason to switch to a damage class. Against armor, give your mage another action. Against enemy mages, refresh a flying unit or brawler that can reach them. If your main attacker removes one boss HP bar in one hit, dancing for a second bar is worth more than Leda adding an arrow.
Keep training your existing sword and bow skills. For mobility, learn Infantry Move at Infantry A. A Mini Bow covers range 1 when usable; use a War Bow for damage, Horsekiller Bow against cavalry, and a forged Iron Bow for routine combat arts. Use what is in storage; you do not need every weapon.
Gather the allies who benefit and sing at the start of the turn.
Wait for the main unit to act, then grant that one unit another action.
Songs cost HP, so reserve an action for a healer first. Check the current art menu for values, range, and remaining uses before singing. Calculate each song and upgrade state separately.

Part 3: divide dancing and singing duties
With a larger party, group songs help more allies. Another character can serve as the ordinary Dancer while Leda focuses on songs that boost Strength/Magic, both defenses, or effectiveness against netherfiends. She can still use the relevant Blaze songs after switching to a combat class, but this does not automatically preserve the Dancer class's ordinary Dance command. Improviso must be learned and requires Overblaze. Ordinary singing alone does not grant a free extra action.
Staying as Dancer also works. If the party needs her ordinary extra action, there is no need to force a different final class. For
The Apsara, train Sword A and Bow C early, obtain the Muses' Necklace in Part 3, segment 4, and meet the Divine exam requirements. Decide whether to reclass based on the party's available dancers. She can also become The Calamity and hand both dancing roles to others.
For group extra actions, let nearby allies act first. The once-per-map area song can refresh four allies around her. Have them finish attacking, then move Leda into the center and activate it. It is separate from ordinary Dance and does not require her current class to be Dancer. Check range, gauge, and HP before using it, and position allies first.
A more demanding alternative builds armored Avoid. Spend the first two parts in Dancer to develop Speed while training Heavy Armor to B and investing skill books. Later, maximize a Black Horse's bond and switch to Great Knight. That class requires level 45, Spear or Axe A, Heavy Armor D, Riding D, and its corresponding unlock. Finish the Dancer Speed training and Black Horse bond before entering this branch.
Prioritize Movement Boots to help her reach the center of group support. The main infantry route needs no mount.
Sing buffs first and grant extra actions afterward
At the start of a turn, decide whether you need a team buff or another action for one main attacker. For buffs, gather and sing first. For a refresh, let the target act before dancing. Reserve a central tile for group refreshes. Do not trade an ally's opportunity to clear a key enemy group for one arrow from Leda. Check her HP after singing, along with enemy bow and magic ranges.
Recruitment details
She is the protagonist of Leda's story and cannot be recruited in Part 1 of the other three routes. Her permanent Part 3 recruitment depends on completion of her own story. Limited deployment does not itself fulfill permanent joining requirements. See Leda's recruitment requirements.
Reclassing removes ordinary Dance
- Switch to Dancer once story eligibility is obtained; you do not need to wait for level 35.
- A normal clear does not require staying at level 1. Do not delay the party for it.
- A damage class loses the ordinary Dance command. Special Dance mastery does not preserve it.
- Sing buffs before allies attack; use group refreshes after they act.
- Keep enough HP for consecutive songs. Additional attacks also require Overblaze.
Comments
Mini Bow
Iron Bow
Lakshashi's Iron FanMt 10 Hit 80 Wt 4
Horsekiller Bow
Tempest Bow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
DistractionAdjacent enemies suffer Hit -3
Combat BasicsHit 、 Avoid +3
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Toxic WindCost 2 Mt 5 Hit 0
Song of PassionCost HP 7
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunting BasicsDex、Spd+1
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0Use this build after Archer mastery, Bow B+, and Infantry B; defeat foes to stack accuracy, then use
Mini Bowfor close combat. Archer can use only bows, so save the Iron Fan for Dancer or give it to a sword-using ally.
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Special DanceWhen using Dance on an ally, that ally's Dex、Spd+3 (this stage only)
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
DanceCost 0 Mt 0 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Practiced ArtHit +10 when attacking with a combat art
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Master SearchGreatly increases the chance of perfect exploration results when deployed
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).Switch to Shadow Seeker and use bows in Part III. Use this setup after Bow A, Infantry A and Warrior mastery, adding Elite Hunters at Authority B. During Overblaze, sing first, then attack from range.
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Special DanceWhen using Dance on an ally, that ally's Dex、Spd+3 (this stage only)
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
DanceCost 0 Mt 0 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).
Elevated PriestsGambit: “Area Heal”Once The Apsara is unlocked, continue dancing and song support. Sword, Bow, the personal skill Improviso, and equipped skills follow the Dancer setup; innate class functions are listed again for The Apsara.
Hand AxeMt 5 Hit 65 Wt 10
Short AxeMt 9 Hit 60 Wt 12
Iron SwordMt 9 Hit 90 Wt 4
Vulnerary
Swords Lv. 1Hit +3 when wielding a sword
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
DistractionAdjacent enemies suffer Hit -3
Attack BasicsStr+1
Toxic WindCost 2 Mt 5 Hit 0
Song of PassionCost HP 7After obtaining the Iron Fan in Chapter 2, use swords up close,
Hand AxeAdds one-to-two-space range; train Sword C, Axe C, Infantry C and Authority D first, equipping Attack Basics after Gladiator mastery.
Hand AxeMt 5 Hit 65 Wt 10
Short AxeMt 9 Hit 60 Wt 12
Iron SwordMt 9 Hit 90 Wt 4
Vulnerary
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Combat BasicsHit 、 Avoid +3
Toxic WindCost 2 Mt 5 Hit 0Use swords up close,
Hand Axe and
Short AxeAdds range; this setup needs Sword B+, Axe C, Infantry B, and Commoner and Gladiator mastery. Then change to Warrior to keep addingStr。
Hand AxeMt 5 Hit 65 Wt 10
Short AxeMt 9 Hit 60 Wt 12
Iron SwordMt 9 Hit 90 Wt 4
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Practiced ArtHit +10 when attacking with a combat art
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
Toxic WindCost 2 Mt 5 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).Keep using swords and axes to build Str; use this setup after Sword B+, Axe B, and Infantry A, adding Practiced Art after Warrior mastery for combat art hit. Keep Attack Basics until mastery.
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Practiced ArtHit +10 when attacking with a combat art
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Master SearchGreatly increases the chance of perfect exploration results when deployed
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).
Elite HuntersGambit: Disrupting ShotSwitch to Shadow Seeker and use bows in Part III. Use this setup after Bow A, Infantry A and Warrior mastery, adding Elite Hunters at Authority B. During Overblaze, sing first, then attack from range.
Mini Bow
Iron Bow
Lakshashi's Iron FanMt 10 Hit 80 Wt 4
Horsekiller Bow
Tempest Bow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
DistractionAdjacent enemies suffer Hit -3
Combat BasicsHit 、 Avoid +3
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Toxic WindCost 2 Mt 5 Hit 0
Song of PassionCost HP 7
Mini Bow
Iron Bow
Lakshashi's Iron FanMt 10 Hit 80 Wt 4
Horsekiller Bow
Tempest Bow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Dodge[Infantry] Avo +5 in combat against enemies using bows or magic
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
DistractionAdjacent enemies suffer Hit -3
Combat BasicsHit 、 Avoid +3
Combat Arts +1Equippable combat arts +1
LocktouchCan open chests without a key
SearchSlightly increases the chance of a perfect exploration result when deployed
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Toxic WindCost 2 Mt 5 Hit 0
Song of PassionCost HP 7
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Special DanceWhen using Dance on an ally, that ally's Dex、Spd+3 (this stage only)
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
DanceCost 0 Mt 0 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).
Mini Bow
Iron Bow
War Bow
Horsekiller Bow
Tempest Bow
Vulnerary
ImprovisoCan attack again after using a Blaze Art while in Overblaze
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Special DanceWhen using Dance on an ally, that ally's Dex、Spd+3 (this stage only)
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Dodge+[Infantry] Avo +10 in combat against enemies using bows or magic
Curved ShotCost 2 Mt 4 Hit 10
Shadow ArrowCost 7 Mt 7 Hit 0
Calm CallCost 3 Mt 1 Hit 0
DanceCost 0 Mt 0 Hit 0
Song of PassionCost HP 7
Song of Abjuring
Song of IcewaterCost HP 7
Song of MadnessCost HP 15
Song of AngelsAllows allies in range to act again (limited to 1 uses per map).
Elevated PriestsGambit: “Area Heal”Build approach and suitable stages
Bow Dancer into The Apsara: Hunter Lv5; Keep Dancer for sword-and-bow support: Hunter Lv5; Keep Dancer for sword-and-bow support: Rogue Lv20
Obtained in Chapter 2
Mini Bowand the Iron Fan, then transition with bows and swords. Train Bow C, Sword D, Infantry C and Authority D first. Equip Combat Basics after mastering Commoner; use the higher-tier bow after obtaining it and reaching Bow C.
Bow Dancer into The Apsara: Dancer Lv35; Stay in Dancer for sword/bow support: Dancer Lv35
Use this setup after Dancer mastery, Bow B+, and Infantry B; have the core unit act first, then dance for a second action. After learning Improviso at level 35, sing before attacking during Overblaze.
Axe training for strength, then Shadow Seeker: Commoner Lv1; Stay in Dancer for sword/bow support: Commoner Lv1
Keep the starting
Bronze Sword and
Bronze Bow; after mastering Commoner, equip Combat Basics, then switch to Hunter or Gladiator.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Leda: Joins through the story on Leda's route.
Cai's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Dietrich's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Theodora's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Leda's storyCurrent route's protagonistPart I, Chapter 1, current route's protagonist
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Leda mostly favors fashion-related gifts. Favorites show double arrows in game and grant the most affinity.

Favorite9 items
Likes23 items
Young Ghosh50G · Fermented drinks
Mature Ghosh100G · Fermented drinks
Rustic Ghosh100G · Fermented drinks
Mature Shosh150G · Fermented drinks
Southern Ghosh150G · Fermented drinks
Sun Ghosh150G · Fermented drinks
Aromatic Shosh500G · Fermented drinks
Secret Ghosh500G · Fermented drinks
Light Shosh100G · Fermented drinks
Blue Shosh150G · Fermented drinks
Jade Ghosh150G · Fermented drinks
Shield Portrait1000G · Painting
Pegasus Panorama2000G · Painting
Dagda Beard Grass200G · Horses
Horse-Grooming Kit400G · Horses
Huge Fish Eyeball400G · Fish
Brined Fish Guts100G · Fish
Kitten Figurine100G · Animals
Magic-Trick Set200G · Mysteries
Meaty Delicacy100G · Meat
Pack of Pastels300G · Art
Training Bracelet450G · Training
Eastern Tea Leaves2000G · DrinksLikesMemories of parents, hometown songs, gems, applauseInterestsTuning a vihuela, long horseback journeys
Bond partners15 characters · 9 can reach A · 3 have confirmed paired endings
A
Eshmel
A
Mu
A
Olympia
ABuccar
ACai
ADietrich
ASirocco
ATalimun
ATheodora
BDante
BEsmeralda
BGuzran
BJester
BOrchel
CAswanLetters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A beautiful woman who has devoted her life to revenge and is a first-rate bivira player. Outwardly cheerful, she carries deep shadows within. She enters the Heroic Games to kill her father's murderer and restore his honor.
Details
| Title | Bivira lyre performer |
|---|---|
| Affiliation | Rose Storm |
| Age | Ages 19–21 (Parts I and II); 24–25 (Part III) |
| Height | 167 cm |
| Birthday | 4/3 |
| Likes | Memories of parents, hometown songs, gems, applause |
| Interests | Tuning a vihuela, long horseback journeys |
| Japanese voice | Mariya IseWikipedia (Japanese) |
| English voice actor | Katiana SarkissianVoice actor database |
Relationships
In the story
Here to avenge a father
Leda was born into a distinguished family, but her life changed completely after her father was murdered and her hometown destroyed. Learning that her enemy remains in the capital, she enters the games with her companions to approach her target.
A choice before the target of revengeSpoilers
After defeating Bertrand, she first asks how her father died. Bertrand admits killing him and says her father's dying request was to protect his daughter. Leda suspects they share an enemy and spares him for now without forgiving him. She changes her victory wish to reopening the tragedy in her homeland and clearing her father's name, receiving a promise of investigation.
Soothing postwar wounds through musicSpoilers
After defeating Balor, she decides to travel and comfort those hurt by war through song. In her solo ending, she seals her inherited instrument in Kalla Temple and spends many years touring Dagda.
Trivia
- Around age thirteen, she defeats Olympia at a temple arts festival and receives a title from Kalla.
- Japanese voice actor: Mariya Ise.

Diadem of the Earth
Song of Abjuring
Bow Hit +5
Leda
Dropshadow Blade
Divine Dance
Knightly Senses
Read the Winds
Infantry Move+
Pass Through
Destreza
Gale Blow
Heat Haze
Tempest Spear
Spike
Feint





Swords Lv. 2
Swords Lv. 4
Swords Lv. 5
Swordfaire
Bows Lv. 2
Bows Lv. 4
Bows Lv. 5
Bowfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Axes Lv. 1
Wild Abandon
Axes Lv. 2
Axes Lv. 3
Double Swing
Axes Lv. 4
Axes Lv. 5
Axefaire
Fists Lv. 1
Beatdown
Fists Lv. 2
Battle Rush
Fists Lv. 3
Assassination Fist
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Knight’s Vanguard
Cavalry Move
Flitting Flier
Airfighter
Crit
Armored Leap
Bld
Build +
Swap
Distraction+
Spears Lv. 1
Protective Spear
Spears Lv. 2
Sword Break
Spears Lv. 3
Flying Spear
Spears Lv. 4
Spears Lv. 5
Spearfaire










