
Aswan
Dアスワン · AswanUse her existing bow qualifications after late Part 3 recruitment, checking Longbow damage first. Choose Dancer if you lack refreshing, rather than repeating an early recruit’s long training route.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 35% | 10% | 40% | 50% | 30% | 15% | 30% | 20% | 270% |
| Overall rank63 characters total | Rank 36 | Rank 39 | Rank 60 | Rank 29 | Rank 8 | Rank 39 | Rank 58 | Rank 36 | Rank 60 | Rank 62 |
| Base statsSniper Lv50 | 47 | 27 | 6 | 30 | 41 | 22 | 11 | 21 | 17 | 222 |
| Base stat ranking63 characters total | Rank 6 | Rank 9 | Rank 31 | Rank 3 | Rank 1 | Rank 7 | Rank 13 | Rank 4 | Rank 12 | Rank 7 |
| Lv60 expected statsFast Riding training into Bow Knight | 55 | 33 | 7 | 42 | 53 | 27 | 13 | 24 | 20 | 274 |
| Expected rank62 characters total | Rank 45 | Rank 38 | Rank 60 | Rank 24 | Rank 6 | Rank 34 | Rank 53 | Rank 51 | Rank 58 | Rank 61 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Princess of Arrows | Hit +20 when a bow is equipped |
| Bloodmark | Diadem of the Earth | 3% chance of Attack +7 when attacking |
Train or use manuals to reach Riding D, then use the extra movement to extend bow coverage.
Use together with Princess of Arrows and the class’s Hit bonus:
Longbow for sniping, avoiding extra investment in Riding training.
Switch to The Calamity once it is unlocked and the divine class item is available.
Aswan’s training, class routes, and recruitment
Original: Aswan’s training, recommended classes, and recruitment requirements; Game8
Aswan joins as a
Sniper. If you have time to reach Riding D, switch to
Bow Knight for more mobility; if time is tight, choose
Bow Adept and stay an infantry archer.
The Calamity is another Divine option. She joins very late, so build on her existing archery instead of retraining Beginner classes.
She officially joins in Part 3, Section 5
She joins through the story at the start of Part 3, segment 5, without Support or Renown negotiations on the four protagonist routes. She arrives as a level 55
Sniper, and all three paths continue from there. Earlier story appearances or guest battles do not give her additional permanent training time.
Joining late is her biggest limitation. Her bow accuracy is good, but few late-game battles remain. Match extra training, mastery, and Divine certification to the time left. If resources are tight, skip Riding and go straight to
Bow Adept.
See the recruitment guide for protection preparations before she joins permanently. After recruitment, choose exams based on her existing proficiencies.
Unlock the class and prepare seals, then take the exam when Renown and proficiency requirements are met. She joins at level 55; level 60 is a later training milestone, not a required wait before taking exams.
Princess of Arrows already handles most accuracy needs
Her personal ability
Princess of Arrows grants Hit +20 with a bow equipped. Together with 50% base Dexterity growth, this supports reliable bow attacks. Other weapons do not receive the +20 Hit, and it adds neither Strength nor Range. Damage still determines whether she can defeat an enemy in one round.
Her growths are HP 40%, Strength 35%, Magic 10%, Speed 40%, Dexterity 50%, Defense 30%, Resistance 15%, Luck 30%, and Charm 20%, totaling 270. Dexterity stands out, but Strength and Resistance are clear weaknesses, and Speed is not exceptional. Her accuracy is reliable, yet late recruitment and low Strength growth can leave damage short.
She excels in Bow, Authority, and Infantry, with no listed weaknesses. Authority develops quickly, but GameWith
Watchfulness her low Charm makes Gambits less accurate. Assess Battalion stat modifiers and Gambit accuracy separately; her bow accuracy does not carry over.
The Diadem of the Earth Bloodmark has a 3% chance to add 7 Attack when attacking. Plan kills around normal damage rather than gambling on this 3% boost.
Bow Knight carries her shooting role farther
The first path is
Sniper into
Bow Knight.
Bow Knight has 7 Movement, using mobility to reach more targets. It requires Riding D and Bow A; arena training or manuals can fill the Riding gap. Her high level does not remove the need to train Riding separately.
Sniper grants bow Hit +10, and its mastery
Marksmanship adds another 15 bow Hit.
Bow Knight also grants bow Hit +10, adds a Combat Art slot, and awards
Hunter's Cross on mastery for a high-Hit, high-Crit attack. Check whether she has already mastered
Sniper when she joins; if not, she still needs class experience.
The cost is additional Riding training and cavalry requirements. Infantry-only abilities stop working after switching to cavalry, and you must update Battalion and mount slots too. Choose mounts and accessories separately.
If little training time remains, check whether Riding D is practical. If you lack manuals and cannot train Riding enough, choose the infantry path.
Bow Adept avoids extra Riding training
Choose
Bow Adept when there is no time for Riding.
Sniper into
Bow Adept still mainly requires Bow A and keeps her an infantry archer. The class’s Dexterity and Speed growths complement her accuracy for ranged chip damage or finishing blows, without extensive extra training for a short-lived role.
Bow Adept grants bow Hit +15. Combined with
Princess of Arrows and Dexterity, it improves reliability against targets in forests, defensive positions, and other Avoid-boosting terrain. She can also use
Longbow’s innate
Deadeye. Such arts have low Hit, but her accuracy makes them easier to use. Reaching 100% Hit still depends on enemy Avoid, distance, weapon, and Combat Art.
Longbow provides
Deadeye; carrying
Longbow does not teach it permanently. Switch weapons or enter a class unable to use Longbow and the art becomes unavailable.
Sky Hunter is the later mastery reward from
Bow Adept, requiring full class mastery. Her late arrival may leave too little time before the endgame.
The Calamity requires additional preparation
The third path continues Bow training from
Sniper through
Bow Adept, then enters
The Calamity once an S-rank alternative proficiency, the class unlock, and the certification item are ready. Keep training Bow in infantry archery along the way; there is no need to retrain Beginner classes.
The Calamity provides an extra Combat Art slot,
Locktouch, and exploration abilities. Its mastery
Divine Will improves Luck, also helping exploration. If the remaining game is too short to reach S rank and earn Divine certification, stop at
Bow Knight or
Bow Adept.
A complete Divine loadout for the six inventory slots, five abilities, and three Combat Arts is unavailable. Existing equipment must still meet the current class’s usage requirements.
Check Strength, Speed, and HP first
Check Strength, Speed, and HP first. Strength growth is only 35%, so even excellent accuracy can leave damage short. Speed at 40% affects follow-ups and Avoid, while HP gives a margin for occasional hits. Dexterity already has 50% growth and
Princess of Arrows behind it; meeting expectations is enough, without pouring every resource into already-strong accuracy.
Ordinary bow attacks do not require prioritizing Magic or Charm. With 15% Resistance growth, use bow range to avoid enemy mages, check enemy movement ranges, and leave a retreat route. Slightly low Luck does not change her role, but check forecasts against enemies capable of critical hits.
She can also learn weapon-rank abilities and some Black and White Magic, though the bow Combat Art setup is incomplete. Black Magic includes
Fire,
Thunder,
Bolganone, and
Thoron. White Magic includes
Heal,
Nosferatu,
Seraphim, and Holy Light. None of the three bow-class paths can cast these spells. With 10% base Magic growth, she should still focus on bows.
Prepare equipment around her current archer role.
Longbow is an option; choose other effective bows, rings, and consumables from what you actually own. Even at level 55, she must obtain the equipment and meet proficiency requirements.
Coffee and books make good gifts
She likes
Dante’s plays, board games, sewing, and beautiful scenery. Recommended gifts include The Works of
Dante, Eastern Board Game, Spirit Board Game, Common Coffee, Select Coffee, Southern Coffee, and Coffee Pastries.
Other books include History of a Master, Tome from Away, Eastern Love Story, and School Scandal. Full Sewing Kit and Pack of Pastels are additional liked options.
Gifts improve Support and interactions. Her story recruitment has no gift or Support requirement.
More guides
- Aswan's recommended classes and recruitment requirementsGameWith Fortune's Weave guide team
- Aswan class and stat analysisAltema guide team
- Aswan recommended classes and recruitment guide (Game8 English)Game8 (English)
- Actual clear team: Aswan fills the anti-air roleかおぷよ
- Character reviews after a first clearHiiro
Site guides

Continue Aswan's existing bow route into Bow Adept for high-Hit finishing attacks. If you already have archers but need refreshes, choose Dancer.
With a bow equipped she has Hit +20, making her useful for back-line Longbow finishing attacks. She joins late with low Strength, so continue from her actual Part 3 state. Do not return to level 35, or include unlearned consecutive-hit arts in her damage.

Training route by stage
No normal recruitment in Part 1
She cannot be recruited normally in Part 1. Even after meeting her in the story, you cannot train her; do not schedule Hunter, specialty classes, or early proficiency training.
Keep both characters alive in Part 2
Protect her in Part 2 Chapter 3. Keep Tahonia alive too as a precaution. Survival affects Part 3 joining, so protect them first and train her after she joins.
Choose archer or Dancer in Part 3
If you need an archer, continue from her joining bow qualifications. Inspect her level and qualifications in your save instead of returning to level 35. Longbow with high Hit allows safe attacks from farther away. Princess of Arrows adds Hit, not Strength, so check damage per shot first.
- Switch to
Dancer: recommended level 35, Renown 8, Sword or Bow B. Other-character eligibility opens in the Promised One's story, one holder at a time. - Choose this when existing archers are strong enough and your team needs extra actions for its main units.
- Consider
Bow Knight if Riding is already trained: recommended level 45, Bow A, Riding D, plus its class unlock. - A mobility option from the class table; choose it only if extra training and mount development fit the time left.
After reaching exam level, proficiency and unlocks still apply. Continue an existing class after late recruitment; investing in Bow is additional if you want bow access.
Shooting plan: Finish enemies with current bows, Longbow, and learned combat arts. Equip Marksmanship after Sniper mastery and Sky Hunter after Bow Adept mastery. Check the skill menu for Bow A consecutive-hit arts; if she arrives with only Bow B, do not calculate damage as though Haphazard is available.
Refreshing plan: Switch to Dancer, stay safely behind the line, and Dance for main units. If someone already holds Dancer eligibility, return it before transferring it. Special Dance requires mastery. Compare existing refreshers before deciding to replace one.
Infantry archers and Dancers do not need a new mount. Bow Knight additionally needs her own bond and suitable mount abilities. Fill the role with equipment you already have.
Keep Longbow behind the front or Dancer near the main units
Shoot from the rear, using range and Hit for safe finishes. Leave armor she cannot damage to mages rather than repeatedly scratching it because accuracy is high. Her low Resistance growth makes trading hits with mages unsafe; do not end in enemy magic range for one arrow. Dancer only needs to approach the core unit requiring an extra action while keeping distance from enemies.
When replacements are scarce, Longbow and high Hit let her finish enemies. If you already have trained archers, rebuilding another offers less return; refreshing saves training.
Recruitment
She joins in Part 3 after defeating Hanno and returning to Dagsion. Preserve her Part 2 survival record in advance; see Aswan's recruitment requirements for multi-route records and joint-survival conditions.
Late training should fill the current gap
- Continue her existing class after late Part 3 recruitment; do not add a long Part 1 training and level 20 class-change route.
- Bow Hit +20 only adds Hit. Do not count a 3% Bloodmark's Attack +7 toward guaranteed kills.
- While Bow is B, calculate damage from learned arts.
- A whole new training branch for bow cavalry mobility may leave too few maps to use it. If current Bow works, put it to work first.
Comments
Idah's Bow
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Idah's Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Attack FormationAdjacent allies gain attack +1
MarksmanshipHit +15 when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Princess of ArrowsHit +20 when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Black HorseStr+1 Spd+3 Dex+1
Idah's Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Attack Formation+Adjacent allies gain attack +2
MarksmanshipHit +15 when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Princess of ArrowsHit +20 when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Hunter's CrossMt 8 Hit 20
Phantom RingEquippedWt 3
Black HorseStr+1 Spd+3 Dex+1
Idah's Bow
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Idah's Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Attack FormationAdjacent allies gain attack +1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Idah's Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Attack Formation+Adjacent allies gain attack +2
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Phantom RingEquippedWt 3
Elite HuntersGambit: Disrupting Shot
Idah's Bow
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Idah's Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Attack FormationAdjacent allies gain attack +1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Spiral ShotCost 5 Mt 7 Hit 0
Spirit BowCost 6 Mt 8 Hit 0
Phantom RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Idah's Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Attack Formation+Adjacent allies gain attack +2
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Phantom RingEquippedWt 3
Elite HuntersGambit: Disrupting Shot
Idah's Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Attack Formation+Adjacent allies gain attack +2
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
MarksmanshipHit +15 when a bow is equipped
Princess of ArrowsHit +20 when a bow is equipped
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Phantom RingEquippedWt 3
Elite HuntersGambit: Disrupting ShotBuild approach and suitable stages
Fast Riding training into Bow Knight: Sniper Lv55; Fast Riding training into Bow Knight: Bow Knight Lv55, Lv60
Train or use manuals to reach Riding D, then use the extra movement to extend bow coverage.
Accurate infantry archer route: Sniper Lv55; Accurate infantry archer route: Bow Adept Lv55, Lv60
Use together with Princess of Arrows and the class’s Hit bonus:
Longbow for sniping, avoiding extra investment in Riding training.
Bow proficiency into The Calamity: Bow Adept Lv55; Bow proficiency into The Calamity: The Calamity Lv60, Lv65
Switch to The Calamity once it is unlocked and the divine class item is available.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Aswan: Cannot be recruited on any of the four Part I routes; joins in Part III.
Cai's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Dietrich's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Theodora's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Leda's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Aswan mainly favors books and coffee. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 11 favorite gifts→

Favorite11 items
The Works of Dante300G · Book
History of a Master100G · Book
School Scandal200G · Book
Eastern Love Story300G · Book
Tome from Away500G · Book
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Southern Coffee150G · Coffee
Spirit Board Game800G · Board game
Eastern Board GameBoard game
Coffee Pastries30G · Sweets
Likes2 items
LikesDante’s theater, board games, sewing, beautiful sceneryInterestsClassroom study, bow training
Bond partners1 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
Details
| Title | A mysterious woman in the tavern |
|---|---|
| Affiliation | Kingdom of Arago |
| Birthday | 10/14 |
| Likes | Dante’s theater, board games, sewing, beautiful scenery |
| Interests | Classroom study, bow training |
| Japanese voice | Natsuki MatsumuraOfficial materials |
| English voice actor | AmaLeeWikipedia (English) |
Relationships
In the story
The mysterious woman's pastSpoilers
Aswan is the queen of Arago and was once engaged to Bertrand.
Appearing in someone else's journeyLight spoilers
When Leda first visits the tavern, she meets the carefully dressed, mysterious Aswan. This perspective does not reveal her identity and purpose all at once; Cai's route supplies more clues.
Governance after joining the allianceSpoilers
In the ending branch where she joins the Dagdan Alliance, she supports Bertrand's vision as Queen of Arago and joins early. She continues governing Arago, excelling at domestic affairs and restoring stability and prosperity.
Ending without completing Bertrand's paralogueSpoilers
Without completing Bertrand’s paralogue, her ending has her continue working to stabilize Arago. Twenty years later, a man with a grudge against the royal family kills her during a border inspection; soldiers and civilians mourn her.
Trivia
- Her name matches the Egyptian city of Aswan.
Diadem of the Earth








Bows Lv. 1
Twin-Shot Flow
Bows Lv. 5
Bowfaire
Evasion +
Infantry Canto
Infantry Move+
Lend Dexterity
Lend Dexterity+
Lend Dexterity+ +
Gambit Master
Wrath Strike
Swords Lv. 1
Grounder
Swords Lv. 2
Flash Blow
Swords Lv. 3
Twin Blades
Swords Lv. 4
Swords Lv. 5
Swordfaire
Tempest Spear
Spears Lv. 1
Protective Spear
Spears Lv. 2
Graceful Blow
Spears Lv. 3
Yawning Throw
Spears Lv. 4
Spears Lv. 5
Spearfaire
Spike
Axes Lv. 1
Crash
Axes Lv. 2
Power Throw
Axes Lv. 3
Double Swing
Axes Lv. 4
Axes Lv. 5
Axefaire
Mighty Fist
Fists Lv. 1
Battle Blow
Fists Lv. 2
Sharp-Edge Fist
Fists Lv. 3
Spirit Smash
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Read the Winds
Resist Stance
Bowblock
Spearblock
Bld

C