Fire Emblem: Fortune's WeaveAnna's Notebook
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Bow Adept

Master classesマスターアーチ · Bow Adept
WeaponsBow
Movement5
TypeInfantry

Class requirements

Recommended levelLv45
ProficiencyBow A
Certification itemMaster License
UnlockUnlocked after clearing section 1 of the Promised One's story
ChapterUnlocked after clearing section 1 of the Promised One's story (Part III)

Growth rate modifiersTotal +75%

HP+15%
Str+5%
Mag+0%
Spd+15%
Dex+20%
Def+5%
Res+5%
Lck+5%
Cha+5%

Stats

HPStrMagSpdDexDefResLckCha
Bonus420590000

Class and mastery skills

CategorySkillsEffect
Class skillsCombat Arts +3Equippable combat arts +3
Class skillsBow Hit +15Hit +15 when a bow is equipped
Mastery skillSky HunterHit +50 against flying foes

Mastery skill: Learned by maxing out this class's experience. Retained after changing class.

Recommended characters for this class

Playing this class

Bow Adept is an endgame infantry class reachable with Bow alone. It grants Bow Hit +15, Combat Arts +3, Dexterity growth +20 and Speed +15 percentage points. Choose it for focused ranged archery while retaining infantry status. Choose Bow Knight for two more tiles of movement.

Bow Adept’s growth page shows Dexterity 45 → 65 and Speed 45 → 60, while Strength only rises 45 → 50. The exam at lower left only requires Bow A.
Bow Adept’s growth page shows Dexterity 45 → 65 and Speed 45 → 60, while Strength only rises 45 → 50. The exam at lower left only requires Bow A.

Who benefits

  • Lilian can build Strength in Brigand, then stay in Bow Adept through the endgame for reliable ranged Hit without using a Divine slot.
  • Inyoni can follow Hunter → Archer → Sniper → Bow Adept, focusing on Bow without another mounted proficiency.
  • If Peter lacks Strength, build it through Gladiator and Brigand before returning to Sniper and then this class. Prepare Bow A early.

Training route

Unlocks after Section 1 of the Promised One’s story, with recommended level 45 and Bow A. It only uses bows and has base Movement 5. Carry a Mini Bow to cover close range.

Sky Hunter mastery is an active art with range 2 and Might +7, adding 50 Hit against flying targets. Strength growth is only +5. If damage is lacking, build Strength; more Hit cannot solve damage.

When to use it

Stay in it for a reliable endgame infantry archer. Do not force Sky Hunter mastery: if you already hit fliers reliably, another 50 Hit adds little, and it cannot be used simultaneously with a long-range art. Switch to Bow Knight for mobility or Shadow Seeker to attack enemies in brush.