
Inyoni
Bイニオニ · InyoniA high-Strength bow-art attacker. Default to Archer → Sniper → Bow Adept and fix accuracy first. Charioteer single-hit offense and sword/bow Speed training are separate branches.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 50% | 20% | 35% | 40% | 40% | 30% | 40% | 30% | 325% |
| Overall rank63 characters total | Rank 36 | Rank 8 | Rank 38 | Rank 39 | Rank 39 | Rank 14 | Rank 26 | Rank 13 | Rank 40 | Rank 40 |
| Base statsArcher Lv23 | 35 | 21 | 9 | 13 | 13 | 13 | 9 | 13 | 10 | 136 |
| Base stat ranking63 characters total | Rank 15 | Rank 11 | Rank 17 | Rank 19 | Rank 19 | Rank 14 | Rank 20 | Rank 13 | Rank 20 | Rank 14 |
| Lv60 expected statsForest Knight into The Calamity | 57 | 44 | 16 | 37 | 37 | 32 | 21 | 30 | 23 | 297 |
| Expected rank62 characters total | Rank 41 | Rank 18 | Rank 35 | Rank 33 | Rank 38 | Rank 23 | Rank 30 | Rank 25 | Rank 52 | Rank 51 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Heavy-Bow User | When wielding a bow,Str+3 |
| Level skillsLv20 | Pierce | Attack +2 and Crit +5 when attacking with a bow combat art |
| Level skillsLv35 | Pierce+ | Attack +4 and Crit +10 when attacking with a bow combat art |
First reach Riding D, then use Bow Knight's Spd growth modifier to help secure follow-ups, then qualify for a Divine class with Bow S.
Hiiro's gameplay also follows Sniper into Bow Adept, using high single-hit damage against groups of fliers.
Qiongyuan Destiny argues that Intermediate Charioteer remains useful long-term; Enel also lists the high-Str Charioteer using bow combat arts as a branch that does not insist on follow-ups; prioritize single-hit damage over natural Spd as the goal.
Inyoni’s Archer-to-Bow Knight route
Inyoni joins as an
Archer and suits
Forest Knight into
Bow Knight to improve Speed and mobility. Strength and bow-specific personal abilities already support high damage per hit. Training must address low Speed, unprepared Riding, and a final class locked until the Promised One’s story.
Train Riding D while she is an Archer
She already joins in the Specialty Archer class. Do not return to Beginner just to fill five tiers. Keep dealing bow damage while using arena training or manuals to raise Riding to D, then transition into Forest Knight around level 35.
| Stage | Reclass preparation | Role of this stage |
|---|---|---|
Archer | Recommended level 20, Renown 4; Bow C; already her joining class | Bow Hit +5, Combat Arts +1; master Crescendo |
Forest Knight | Recommended level 35, Renown 8; Riding D, Bow B | Mounted archer transition; Bow Hit +5; master Hunter's Eye |
Bow Knight | Recommended level 45; Riding D, Bow A, and class unlock | Bow Hit +10, Combat Arts +2; master Hunter's Cross; Speed growth modifier +15% |
The Calamity | Bow S or Sword S; obtain a Crystal of Darkness | Divine stage; Combat Arts +3, Locktouch, Ultimate Search; master Divine Will |
Bow Knight improves both Speed and mobility. It opens only in Segment 3 of the Promised One's story. Stay Forest Knight until then; recommended level alone does not bypass the unlock.
The Calamity connects through Bow S without requiring Sword S separately. Obtain the relevant Part 3 progress, Crystal of Darkness, and divine qualification, then prepare to change.

Ferghanan Horse supports damage and durability
On Cai’s route, ride a Ferghanan Horse after becoming a Forest Knight. At bond level 5, it grants Strength +2, Defense +2, and Defense growth +10%, adding damage and physical protection to her already-high Strength.
Animal capture begins in Chapter 5 on Cai’s route. At bond level 5, growth bonuses for the same animal type total 25%. Before finding a rare, train a wild animal of the same species. Lacking a rare horse does not prevent starting this stage. Capture access and bond development are prerequisites; do not count these benefits on another route or before developing the bond.
Strong individual shots come with fewer follow-ups
Around level 40, prioritize Strength, Speed, Dexterity, and HP. Strength at 50% is high for an archer. Together with
Heavy-Bow User’s Strength +3 while holding a bow, it determines each arrow’s base power. Speed at 35% needs improvement to regain follow-ups. Dexterity improves accuracy and criticals, while HP leaves room to act after occasional hits.
| HP | Strength | Magic | Dexterity | Speed | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|
| 40% | 50% | 20% | 40% | 35% | 40% | 30% | 40% | 30% |
Low Magic, Luck, or Charm does not require changing training priorities. Defense and Resistance only need normal expected growth; resources still prioritize physical archery. If Strength grows poorly, train Inyoni on another protagonist’s route, then use Merge Causality to take higher individual stats.
Despite low Speed and recruitment opening from Chapter 7 onward in Part 1, ranged bow attacks let her avoid melee counters. In the Promised One’s story, Bow Knight’s mobility helps her keep up with offensive positions, turning Strength and bow-art benefits into effective damage more easily.
Pierce bonuses require bow arts
Her personal Heavy-Bow User grants Strength +3 only with a bow equipped. At level 35,
Pierce+ grants Attack +4 and Crit +10 when attacking with a bow art. Normal bow attacks and bow arts receive different benefits, so consider durability and art selection together to exploit these abilities.
She can also learn
Attack Formation for adjacent allies' Attack +1.
Steady Shot requires infantry and grants Hit +5 with a bow or magic equipped. After changing to Forest Knight or Bow Knight, do not count infantry-only Steady Shot as permanent mounted Hit.
| Combat Art | Use and cost |
|---|---|
Sunder | 2 durability, Might +4, Crit +10, Range 1; shown as an axe melee art. |
Vital Shot | 2 durability, Might +4, Crit +5, Range 2. |
Surprise Shot | 2 durability, Might +3; 30% chance of Attack +5 against full-HP enemies, Range 2. |
Arrowcrack | 5 durability; 50% chance of Attack +15 when attacking, Range 2. |
Choose reliable damage first. Vital Shot is a low-durability staple, Surprise Shot depends on a full-HP target, and Arrowcrack offers a sizable chance-based damage boost. Heavy-Bow User and Pierce+ have more direct conditions than random procs. Assess base damage from those first, then decide whether to spend on costly arts.

Prepare gold as well as Renown
| Protagonist’s route | Part 1 appearance | Support | Renown |
|---|---|---|---|
Cai | Chapter 7 | 3 | 8 |
Dietrich | Chapter 8 | 3 | 8 |
Theodora | Chapter 9 | 1 | 9 |
Leda | Chapter 9 | 1 | 7 |
Recruit through negotiations on every route. Pay the required gold; bargaining is unavailable. There is no single fixed amount, so reserve negotiation funds even after meeting Support and Renown. She first appears in Cai Chapter 7, versus Chapter 8 or 9 elsewhere. Continue from her actual Archer recruitment stage.
Strategy Manuscript and History of a Master are favorites
Inyoni likes family, her homeland, hunting, farmwork, and bow maintenance. Her favorites are
Strategy Manuscript and
History of a Master. She likes
Eastern Black Silk,
Huge Fish Eyeball,
Sharp Fishhook,
Sturdy Rucksack,
Training Bracelet, and
Wing Fletching.
Common Coffee and
Mature Ghosh receive neutral reactions.
In Pale Raven conversations, choose Avert Your Eyes when she praises family and companions who help each other and asks you to cherish yours too. Choose Threaten when she says she struggles with men and asks for help if someone harasses her.

Support partners and Japanese voice actor
Her Support partners are the Promised One and
Dadao. Her Japanese voice actor is Natsuki Miwa, known for Sophra in Suppose a Kid from the Last Dungeon Boonies Moved to a Starter Town, Oda Nobunaga in Tenku no Craft Fleet, and Miyako Yashushima in Formation Girls.
More guides
Site guides

Improve accuracy first, then follow Archer → Sniper → Bow Adept. Use high Strength and bow arts for powerful single hits.
Equipping a bow adds Strength; bow arts add Attack and Critical. Her personal ability upgrades at level 35 for stronger single hits. Heavy Charioteer hits and sword/bow Speed training are separate routes requiring their own plans. Follow-ups depend on actual Attack Speed.
Class progression by stage
She joins relatively late. If already an Archer, continue forward instead of repeating Hunter. Exams still need Renown, proficiency, and unlocks.
Part 1: improve accuracy first
- Continue Bow training from her actual bow class.
Archer requires level 20, Renown 4, and Bow C. Its mastery, Crescendo, adds 3 Hit per kill on the map, up to 30. Learn mastery first, then earn kills on the current map; do not assume maximum stacks at the start. - Prepare Bow B. At level 35, Renown 8, and Bow B, change to
Sniper. Master Marksmanship for extra Hit with a bow equipped. Bow-only training costs the least, ending in Bow Adept. - Use bow arts, not only ordinary shots. Heavy-Bow User gives Strength +3 with a bow. The level 20 bow-art bonus is Attack +2 and Critical +5, upgrading at 35 to Attack +4 and Critical +10. Art bonuses do not apply to ordinary shots.

Infantry can equip Steady Shot for Hit. Learning ranks are recorded as Infantry D and B for the upgraded version, pending in-game verification; check her menu first. Infantry-only effects stop working when mounted. No bow or accessory is universally required; check whether the forecast gives reliable kills.
Part 2: keep training Bow as Sniper
Stay Sniper, train Bow A, and equip learned masteries such as Marksmanship. No fixed Part 2 class-change sequence is established. If Strength is sufficient but Speed is low, use single hits or arts to kill fliers and mages rather than waiting for ordinary follow-ups.
Another option is Brigand → Sniper. It strengthens single hits instead of forcing Speed improvements. Brigand needs level 20, Renown 4, and Sword or Axe C; the detour may not be worthwhile if Strength is already sufficient. Do not force a low-Strength archer's training plan onto her.
Another option is Rogue → Ranger → Shadow Seeker for Speed. Rogue requires level 20, Renown 4, and Sword or Bow C; Ranger requires level 35, Renown 8, Sword or Bow B, and its route unlock. Focus swords, bows, and Infantry for Speed growth. Stay pure bow until Ranger unlocks.

Part 3: pure bow or single-hit Charioteer
The default endpoint is
Bow Adept at level 45 with Bow A after its unlock. Keep Crescendo and Marksmanship and continue securing kills with bow arts. High Strength also damages non-flying enemies. Check damage, Attack Speed, and Hit individually against high Defense. Exact Chinese art names, learning requirements, and equipment locations remain incomplete; use learned arts and equipment already obtained.
Another option is long-term
Charioteer. Its exam needs level 20, Renown 4, Bow C, and Riding D. A late recruit can change from her current level without returning to 20. Use high Strength, Charge, and upgraded high-Critical bow arts for single-hit kills rather than forcing follow-ups. This route can start early and remain useful; it need not wait for Part 3.
Charioteer cannot evade while mounted, so evasion-infantry survival plans do not apply.
The sword/bow branch ends in Shadow Seeker, requiring level 45, Sword or Bow A, and its unlock. If reliable accuracy remains the greater need, return to Bow Adept. Shadow Seeker favors Speed growth; Bow Adept favors consistent bow damage. Their relative strength at equal investment is unsettled.
Finish with bow arts and activate accuracy with the first kill
Stay in the back line, using high-Strength bow arts to clear fliers, pick off mages, and finish weakened enemies. Take an easy-to-hit target for the first kill, stack Crescendo, then attack evasive enemies. Check Hit even at maximum stacks. If the first kill is unreliable, add fixed Hit first.
She can fill the bow role if Leda becomes a healer, mage, or takes another job. Some pure-bow builds follow up against slow enemies; others struggle to kill without multi-hit arts or follow-ups. Compare your actual Attack Speed and target rather than copying another developed build's results.
Recruitment details
Leda's route needs Renown 7, support 1, and 3000 gold. Theodora's needs Renown 9, support 1, and 4000 gold. Cai and Dietrich both need Renown 8, support 3, and 6000 gold. Give a gift first to unlock recruitment. See the recruitment page for appearance dates and Part 3 continuation.
Art bonuses and Hit stacks have separate conditions
- Using only normal attacks. This misses her personal art bonuses.
- Counting Crescendo as starting Hit +30. Build stacks from kills on the current map.
- Treating high Strength as guaranteed doubles. Check Speed, weight, and the opponent.
- Giving Charioteer an infantry-only setup. Conditions differ, and Charioteer cannot evade.
- Repeating Hunter from scratch despite joining late. Continue actual proficiency, mastery, and level progress.
Comments
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
PierceAttack +2 and Crit +5 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Heavy-Bow UserWhen wielding a bow,Str+3
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Heavy-Bow UserWhen wielding a bow,Str+3
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Heavy-Bow UserWhen wielding a bow,Str+3
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Leaden DrawCost 8 Mt 12 Hit 10
ArrowcrackCost 5 Mt 0 Hit 0
Hunter's CrossMt 8 Hit 20
Archer's RingBackupWt 3
Elite HuntersGambit: Disrupting ShotAfter returning to an infantry archer, assign a battalion according to Authority and inventory. Use Pierce+ and bow combat arts for single-hit damage; Hunter's Eye still requires an actual follow-up attack to take effect.
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
PierceAttack +2 and Crit +5 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
MarksmanshipHit +15 when a bow is equipped
Heavy-Bow UserWhen wielding a bow,Str+3
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Adept ArchersGambit: Disrupting ShotTake Sniper for Hit and equip Marksmanship after mastery; use Pierce+ to strengthen bow combat arts and maximize single-hit damage.
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
MarksmanshipHit +15 when a bow is equipped
Heavy-Bow UserWhen wielding a bow,Str+3
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Elite HuntersGambit: Disrupting ShotSwitch to Bow Adept to improveDex、Spd, keep using bow combat arts to capitalize on highStr; unlock the new class and pass its exam first.
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 5Hit and Avoid +10 when wielding a bow
MarksmanshipHit +15 when a bow is equipped
Heavy-Bow UserWhen wielding a bow,Str+3
Archer's RingBackupWt 3
Elite HuntersGambit: Disrupting ShotUse Bow Adept's bow accuracy and Marksmanship to support heavy hits; Leaden Draw delivers single strikes, while Sky Hunter handles flying foes.
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Archer's RingWt 3
PierceAttack +2 and Crit +5 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 2Hit +5 when a bow is equipped
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Archer's RingBackupWt 3
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Giant's RingWt 0
PierceAttack +2 and Crit +5 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 2Hit +5 when a bow is equipped
ChargerProtection +10 when using Charge (until the next player phase)
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Giant's RingWt 0
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 3Hit and Avoid +5 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Giant's RingWt 0
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 4Hit and Avoid +7 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Tempest Bow
Tempest Bow
War Bow
Mini Bow
Vulnerary
Giant's RingWt 0
Pierce+Attack +4 and Crit +10 when attacking with a bow combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 5Hit and Avoid +10 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
Attack FormationAdjacent allies gain attack +1
Heavy-Bow UserWhen wielding a bow,Str+3
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Leaden DrawCost 8 Mt 12 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
ArrowcrackCost 5 Mt 0 Hit 0
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2Build approach and suitable stages
Forest Knight to The Calamity: Archer Lv 23; Sniper into Bow Adept: Archer Lv 23; Charioteer: high StrBow arts: Archer Lv 23
Use first
Tempest Bowand bow combat arts make use of highStr, stacking accuracy through kills; for heavy hits, switch to
War Bow, when approached, use
Mini Bow. Gains Avo after taking damage, but still watch enemy damage.
Forest Knight into The Calamity: Forest Knight Lv35; Forest Knight into The Calamity: Bow Knight Lv45
Use mounted movement to find firing angles, with Ferghanan Horse and bow combat arts adding damage; Hunter's EyeAdds attack only on follow-ups; first confirm whether the unit can follow up against the foe.
Charioteer: high StrBow arts: Charioteer Lv 23, Lv 35, Lv 45, Lv 60
Charioteer relies on highStrbow combat arts and Charge damage;
Giant's RingReduces heavy bows' attack speed burden,ChargerRaises protection after charging. Cannot dodge while mounted; check the destination before engaging.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Inyoni: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 7–9).
Cai's storyRecruitable
8
3From Chapter 8
6000GSteps
Available from Part I, Chapter 8, 7/10. Give one gift to unlock recruitment, then reach Renown 8 and support 3 with Cai. Pay 6000G.
Negotiate
6000G- Tip
Sharp FishhookBuy at the market in the maritime capital, Alecto, for 100G each. Raise support with this route's protagonist through gifts or meals; the protagonist must share the table.
Dietrich's storyRecruitable
8
3From Chapter 8
6000GSteps
Available from Part I, Chapter 8, 7/10. Give one gift to unlock recruitment, then reach Renown 8 and support 3 with Dietrich. Pay 6000G.
Negotiate
6000G- Tip
Sharp FishhookBuy at the market in the maritime capital, Alecto, for 100G each. Raise support with this route's protagonist through gifts or meals; the protagonist must share the table.
Theodora's storyRecruitable
9
1From Chapter 9
4000GSteps
Available from Part I, Chapter 9, 7/10. Give a gift to unlock recruitment, then reach renown 9 and support 1 with Theodora. Pay 4000G.
Negotiate
4000G- Tip
Sharp FishhookAvailable at Alecto market for 100G each. Only support 1 is required on this route; check the requirements after the first gift.
Leda's storyRecruitableEasiest option
7
1From Chapter 9
3000GSteps
Available from Part I, Chapter 9, 7/10. Give one gift to unlock recruitment, then reach Renown 7 and Bond Level 1 with Leda. Pay 3000G.
Negotiate
3000G- Tip
Sharp FishhookAvailable at Alecto market for 100G each. Only support 1 is required on this route; check the requirements after the first gift.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Inyoni mostly favors bow-related gifts. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 7 favorite gifts→

Favorite7 items
Likes5 items
LikesFamily and hometown, hunting, farming, bow maintenanceInterestsBow training, thrift
Bond partners2 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
An expert archer known around town as Inyoni of the Magic Bow. She showed bow talent from childhood, but her recent performance is so transformed that her fame has spread rapidly.
Details
| Title | An archer known as the “Magic Bow” |
|---|---|
| Affiliation | Braganza Brotherhood |
| Birthday | 5/5 |
| Likes | Family and hometown, hunting, farming, bow maintenance |
| Interests | Bow training, thrift |
| Japanese voice | Natsuki MiwaWikipedia (Japanese) |
| English voice actor | Ashely BiskiVoice actor database |
In the story
A young warrior with outstanding archery
Inyoni showed archery talent early and has recently drawn attention through repeated strong performances. She treasures her family and hometown, enjoying hunting, farming and bow maintenance.
Individual epilogue: Returns home to huntSpoilers
In her solo ending, she returns home after the Underworld War and lives by hunting. She avoids boasting of her achievements, but locals pass down the story of her fight against Balor and how she saved the world.
Trivia
- Japanese voice: Natsuki Miwa.


The Calamity
Sunder
Cai
Dietrich
Theodora
Leda


Smash
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Bows Lv. 1
Bowfaire
Swords Lv. 1
Destreza
Swords Lv. 2
Blaze Blow
Swords Lv. 3
Furious Strike
Swords Lv. 4
Swords Lv. 5
Swordfaire
Gale Spear
Tempest Spear
Spears Lv. 1
Guardian Thrust
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Deal Death
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Emergency Avoidance
Steady Shot+
Infantry Move
Read the Winds
Timely Guard
Shove
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery










A
B