Forest Knight
Advanced classesフォレストナイト · Forest KnightClass requirements
Growth rate modifiersTotal +55%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 1 | 0 | 0 | 5 | 2 | 1 | 0 | 0 | 0 |
| Base stats | — | — | — | — | 13 | — | — | — | — |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Mount/Dismount | Can use “Mount” and “Dismount” |
| Class skills | Combat Arts +1 | Equippable combat arts +1 |
| Class skills | Bow Hit +5 | Hit +5 when a bow is equipped |
| Mastery skill | Hunter's Eye | Attack +3 on follow-up attacks when a bow is equipped |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Forest Knight is a mobile sword-and-bow user: Movement 7, mounted repositioning, and swords for close combat. Choose it for mobility; if Hit matters more, master
Sniper before mounting up.

Who benefits
Peter: With damage and follow-ups already established, Forest Knight uses a mount to improve offense, then Hunter's Eye strengthens follow-ups.
Lilian: Continue bows after Archer, with a fully bonded Ferghanan Horse as a cavalry option. Build Hit along the way to activate her full-Hit personal damage bonus.
Halvin: Use Ranger → Forest Knight to preserve Speed; Charioteer instead emphasizes Strength and Defense.
Training
Prepare for the recommended level 35 exam with Renown 8, Bow B, and Riding D. It uses bows and swords, with Bow Hit +5 and Combat Arts +1. Speed and Dexterity growth each gain +10, Strength +5.
After mounting, Steady Shot and its upgrades lose their infantry Hit bonus. Do not keep calculating the same 100% Hit you had on foot.
Master Sniper first for Marksmanship's Bow Hit +15, then come here for mobility. Stay in Sniper if Hit is still insufficient. Swords handle close combat, but Forest Knight's follow-up mastery only applies to bows.
When to move on
Hunter's Eye mastery grants Attack +3 on follow-ups with a bow equipped. Fast archers can carry it into
Bow Adept or
Bow Knight. Units who rarely follow up, or often kill with the first arrow, need not wait specifically for it.
If only borrowing mastery for damage, return to Sniper afterward. Keep riding when you need to respond quickly to reinforcements or switch firing sides.
Mount/Dismount
Combat Arts +1
Bow Hit +5
Hunter's Eye
Jester
Mikaela
Diego
Ursula
Peppe
Nydine
Benditz
Inyoni
Nuzzuo
Kiroc