
Jester
Cジェスター · JesterA fast sword-and-bow unit. Build Strength around his actual stats when recruited, then return to swords by default. Bow Knight is an alternative with a higher training cost.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 35% | 15% | 60% | 45% | 35% | 25% | 40% | 40% | 335% |
| Overall rank63 characters total | Rank 36 | Rank 39 | Rank 52 | Rank 2 | Rank 22 | Rank 25 | Rank 34 | Rank 13 | Rank 18 | Rank 28 |
| Base statsGladiator Lv7 | 27 | 9 | 5 | 13 | 11 | 5 | 5 | 8 | 9 | 92 |
| Base stat ranking63 characters total | Rank 40 | Rank 40 | Rank 44 | Rank 19 | Rank 23 | Rank 55 | Rank 40 | Rank 30 | Rank 24 | Rank 32 |
| Lv60 expected statsSword evasion into The Calamity | 59 | 33 | 13 | 59 | 47 | 24 | 18 | 31 | 32 | 316 |
| Expected rank62 characters total | Rank 37 | Rank 38 | Rank 46 | Rank 3 | Rank 18 | Rank 44 | Rank 44 | Rank 20 | Rank 21 | Rank 32 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Blink of an Eye | Use “Swap”, then Def+3 (until the next player phase) |
| Level skillsLv20 | Flickering Edge | Attack +3 during combat in which the unit dodges an attack. |
| Level skillsLv35 | Flickering Edge+ | Attack +5 during combat in which the unit dodges an attack |
Follow his sword proficiency strength to master Myrmidon and Shido, advance once Swordmaster unlocks, and finally qualify for The Calamity with Sword S.
Start from the Gladiator recruitment class in the character database, without going back to Hunter; switch to Rogue at level 20, Shido at level 35, and Shadow Seeker at level 45, using SpdDex and switch between swords and bows.
Go directly into Forest Knight at level 35. Do not repeat Shido at the advanced stage, avoiding two class changes at the same level; a Ferghanan Horse at maximum bond boosts Str、Def and growth.
Jester’s sword evasion build and mounted alternative
Jester works well as a fast sword user built for evasion:
Gladiator →
Myrmidon →
Shido →
Swordmaster →
The Calamity. He can easily land follow-up attacks, but that does not guarantee a kill. Check his Strength as you train him, rather than focusing only on Speed. In Cai’s story, he can also become a
Forest Knight and ride a Ferghanan Horse while continuing to use his preferred swords and bows.

Follow the sword line to The Calamity
Keep him as a Gladiator after he joins and focus on Sword. Sword, Bow, and Infantry are his strengths, while Axe is a weakness, so there is no need to spread his training thin to follow an axe build. The sword line can also use
Cleansing Blade later on, giving him a way to attack enemies with Netherworld Blessing in the Promised One’s story.
| Stage | Class and recommended entry level | What to obtain at this stage |
|---|---|---|
| Beginner | Gladiator, recommended level 5, Renown 1 | D in Sword, Axe, or Gauntlet; master it for Attack Basics |
| Intermediate | Myrmidon, recommended level 20, Renown 4 | Sword C; the class grants Sword Crit +3 and Combat Arts +1; master it for DexRavaging Arts |
| Advanced | Shido, recommended level 35, Renown 8 | Sword B; Sword Crit +5 and Combat Arts +2; master it for Ever Vigilant |
| Master | Swordmaster, recommended level 45 | Sword A; Sword Crit +7 and Combat Arts +3; master it for Astra |
| Divine | The Calamity | Sword or Bow S; uses swords and bows and grants Locktouch and exploration abilities; master it for Divine Will |
Swordmaster unlocks in the third section of the Promised One’s story. Keep fighting as a Shido until then. Training Sword to S also meets The Calamity’s proficiency requirement; you do not need to force Bow to S for the final class change. These levels are recommended milestones for this route. You must still meet each class’s unlock, exam, Renown, and proficiency requirements.
The mastery rewards on this route have specific conditions. Ravaging Arts increases critical damage, while Ever Vigilant restores HP only when you defeat an enemy with a critical hit. They improve the sword line’s burst damage and sustain, but you cannot count on those benefits without a critical hit or a kill.
A Ferghanan Horse offers another home for swords and bows
In Cai’s story, you can use Forest Knight for the advanced stage instead. It lets him keep using swords and bows on horseback. At friendship level 5, a Ferghanan Horse grants Strength +2, Defense +2, and another 10 percentage points of Defense growth, helping offset his low Strength and unreliable durability.
Animal capture unlocks in Chapter 5 of Cai's story. At maximum friendship, combined growth bonuses total 25 percentage points. If you cannot find a rare specimen right away, raise a wild specimen of the same species first; their total growth bonus is the same, so do not leave the mount slot empty while waiting for a rare horse. This branch can stay in Forest Knight for mounted sword-and-bow mobility; the pure sword route does not need it.
Check Strength and Speed around level 40
Around level 40 at the end of Part 1, his Speed, Dexterity, Strength, and Luck should exceed this route’s expected values to bring out his strengths as an evasive swordsman. His 60% personal Speed growth supports evasion and follow-up attacks; 45% Dexterity growth helps Hit and critical rate. Strength growth is only 35% and can easily limit his damage, while 40% Luck growth helps Dodge.
Magic and Charm do not play a major role in this build and can fall below expectations. Defense and Resistance are also lower priorities for this evasion route, and HP only needs to meet expectations. Evasion is never guaranteed, though, and low Resistance still makes magic dangerous. If his Speed falls behind, you can train another record of him in a different protagonist’s story, then use Merge Causality to take the higher value for each stat.
| Stat | HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|---|
| Personal growth rate | 40% | 35% | 15% | 60% | 45% | 35% | 25% | 40% | 40% |
His overall rating is B. He has excellent Speed and can reach high-tier sword classes through his strong proficiencies.
Blink of an Eye grants Defense +3 after using Swap until the next player phase. However, low Strength can leave him unable to kill even with two hits as early as Part 1, and his 25% Resistance growth limits his ability to take on mages. High Speed does not automatically mean high damage.

Report back after each of the three battles
| Part 1 route | Earliest chapter | Bond Level | Renown level |
|---|---|---|---|
Cai | Chapter 4 | 3 | 10 |
Dietrich | Chapter 4 | 3 | 6 |
Theodora | Chapter 5 | 3 | 9 |
Leda | Chapter 4 | 3 | 10 |
Once you meet the bond and Renown requirements, you still have three battle requests to complete. Return and report after each one to unlock the next. Defeating enemies at all three locations without reporting in order does not complete the negotiations.
Choose knives and a ceremonial spear as gifts
He likes
Bertrand because he can provide a satisfying challenge. He also enjoys watching an opponent’s expression change with fear. His gifts fall into the following three preference tiers.
| Preference | Gifts |
|---|---|
| Favorites | |
| Likes | |
| Somewhat likes |
Flickering Edge boosts Attack only after an evade
Flickering Edge+ grants Attack +5 during a battle in which he successfully evades an attack. Its focus is the counterattack after an evade; an ordinary player-initiated attack does not receive an unconditional extra 5 Attack.
Three skills support an infantry build.
Evasion has only a 3% activation chance when attacked and grants Avoid +100 when it triggers, so it cannot guarantee safe enemy-phase combat.
Positioning grants Avoid +10 in combat while he occupies favorable terrain.
Dodge grants Avoid +5 against bows and magic while he is infantry. Meet the class and terrain conditions first, then use the combat forecast to plan engagements.
His support conversation partners include
Eshmel,
Leda,
Peter,
Mikaela,
Buccar,
Dante,
Noctula,
Goliath, and
Halvin.
More guides
- Jester: choosing Shadow Seeker or SwordmasterGameWith
- Jester in the all-character analysis: improveStrand sword optionsEnel
- Jester training and class choicesAltema guide team
- Jester build discussion: Strand evasive counterattacksNikkiCTU, SamFle and other players replying to the thread
- Jester's development and class choices (Game8 English)Game8
Site guides

Recruit Jester early. If his damage falls short, use Brigand and Warrior to build Strength before returning to swords. Skip the detour if he already secures kills reliably.
Jester is fast, but even two hits can struggle to deal damage. His level 35 upgrade improves his damage bonus after a successful evasion, but he still needs enough Strength to finish enemies. Another option trains axes and bows before moving into Bow Knight, spreading your investment more widely.

Class progression by stage
Change classes once you meet the exam's level and proficiency requirements; you do not need to tie each change to a fixed chapter. If you recruit him late, continue from his current state instead of returning to level 7.
Part 1: recruit early and build Strength
- 1Check his actual Strength and damage first.His Strength growth is 35% and Speed growth is 60%, so the priority is making sure his high Speed translates into meaningful damage. If he already kills reliably, you do not need to complete an entire axe class path.
- 2At level 20 and Renown 4, he can take the Brigand exam.Either Sword or Axe C meets the requirement. On the main sword path, continuing Sword training meets the main threshold without forcing him to train his weak Axe proficiency just to build Strength. Gain his next few levels in a Strength-focused class, and decide how long to stay based on his actual damage.
- 3Train Sword toward B ahead of time.At level 35 and Renown 8, he can take the Warrior exam with any one of Sword, Axe, or Gauntlet at B. If he meets the requirements in Part 1, start building Strength then. Otherwise, carry that goal into Part 2. Do not treat “level 35” as a deadline for returning to a fast class.

Part 2: build enough damage to kill, then return to swords
Stay in Warrior if damage is still lacking; consider Shido once his Strength is sufficient. Shido also requires level 35, Renown 8, and Sword B. Check whether he has enough Strength to defeat current targets, then decide whether to remain in Warrior for growth or switch back to swords.
If you have already mastered Gladiator, equip Attack Basics. Warrior's mastery, Practiced Art, improves Combat Art accuracy. For a critical counterattack build, consider Myrmidon's Ravaging Arts and Shido's Ever Vigilant as optional additions. Ravaging Arts increases critical damage, while Ever Vigilant restores HP after a critical kill.
Start with an upgraded sword that deals enough damage, then check Attack Speed after total Weight. The sword infantry path does not need a mount. Address the current damage shortfall before allocating Battalions and Blessings.
Part 3: finish with swords or Bow Knight
Swordmaster can be the final class on the sword path. It requires level 45, Sword A, and the corresponding class unlock. If it is not available yet, use your existing advanced class. Astra only becomes available after mastery. If you recruited him late and have few level-ups left, first check whether he has gained enough Strength.
You can also train axes and bows early, move into Bow Knight later, then use The Eternal to add Strength. This path trains both axes and bows while preserving his Speed and making use of counterattacks after evading. Bow Knight requires level 45, Bow A, Riding D, and its corresponding unlock. Gaining Strength through The Eternal's Divine Might mastery adds the cost of a divine class qualification and mastery training. The main sword path does not need this detour.
He struggles with Axe proficiency, so training axes and bows together takes more work than focusing on swords. Prepare a mount and unlock Bow Knight before committing resources.
Evade on the flank to activate Flickering Edge
Place him on a flank where allies can cover him. Use evasion terrain, Speed, and a sword to engage physical enemies instead of sending him alone into a crowd. The upgraded level 35 ability grants Attack +5 during a combat in which he successfully evades. When he initiates combat, his first hit does not get this bonus before he has evaded an attack.
The Defense +3 after Swap can help him trade places with an injured ally and get them out. Defense and Avoid provide different protections, though. Keep checking the combat forecast against accurate enemies, magic, or repeated focused attacks. High Speed does not guarantee an evasion.

Recruitment details
For long-term training, prioritize completing his three-stage request chain early on Dietrich's route. That route requires Renown 6 and support 3 with the protagonist; other routes have different requirements. The quest chain takes time. See Jester recruitment for the full steps.

Swap does not protect against magic
- If he can follow up but deals little damage, build Strength. First check whether two hits can secure a kill.
- Flickering Edge requires a successful evasion first. Its Attack bonus lasts only for that combat.
- Choose swords or Bow Knight first. Training time is limited after a late recruitment. Do not start Sword, Axe, Bow, and Riding all at once.
- Defense after Swap does not stop magic. Calculate magical damage and concentrated attacks separately.
Comments
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Iron AxeMt 13 Hit 65 Wt 10
Iron GauntletsMt 8 Hit 90 Wt 3
Vulnerary
Antitoxin
Swords Lv. 1Hit +3 when wielding a sword
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
DistractionAdjacent enemies suffer Hit -3
Iron SwordMt 9 Hit 90 Wt 4
Bronze SwordMt 4 Hit 90 Wt 3
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Vulnerary
Antitoxin
Flickering EdgeAttack +3 during combat in which the unit dodges an attack.
Swords Lv. 2Hit +5 when wielding a sword
Attack BasicsStr+1
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Haze SliceCost 2 Mt 3 Hit 0
DestrezaCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Iron SwordMt 9 Hit 90 Wt 4
Bronze SwordMt 4 Hit 90 Wt 3
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Vulnerary
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
DestrezaCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Cleansing BladeMt 8 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 4Hit and Avo +7 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
Heat HazeCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Adept ArchersGambit: Disrupting Shot
Cleansing BladeMt 8 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 5Hit and Avo +10 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine WillLck+10
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Elite HuntersGambit: Disrupting Shot
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Iron AxeMt 13 Hit 65 Wt 10
Iron GauntletsMt 8 Hit 90 Wt 3
Vulnerary
Antitoxin
Swords Lv. 1Hit +3 when wielding a sword
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
DistractionAdjacent enemies suffer Hit -3
Iron SwordMt 9 Hit 90 Wt 4
Bronze SwordMt 4 Hit 90 Wt 3
Iron Bow
Levin SwordMt 12 Hit 70 Wt 8
Vulnerary
Antitoxin
Flickering EdgeAttack +3 during combat in which the unit dodges an attack.
Swords Lv. 2Hit +5 when wielding a sword
Bows Lv. 2Hit +5 when a bow is equipped
Attack BasicsStr+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Combat Arts +1Equippable combat arts +1
LocktouchCan open chests without a key
SearchSlightly increases the chance of a perfect exploration result when deployed
Haze SliceCost 2 Mt 3 Hit 0
DestrezaCost 3 Mt 3 Hit 0
Warning ShotCost 2 Mt 3 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Iron SwordMt 9 Hit 90 Wt 4
Bronze SwordMt 4 Hit 90 Wt 3
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Vulnerary
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 3Hit and Avo +5 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
DestrezaCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Cleansing BladeMt 8 Hit 90 Wt 3
Iron Bow
Iron SwordMt 9 Hit 90 Wt 4
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Master SearchGreatly increases the chance of perfect exploration results when deployed
Heat HazeCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Warning ShotCost 2 Mt 3 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Elite HuntersGambit: Disrupting Shot
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Iron AxeMt 13 Hit 65 Wt 10
Iron GauntletsMt 8 Hit 90 Wt 3
Vulnerary
Antitoxin
Swords Lv. 1Hit +3 when wielding a sword
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
DistractionAdjacent enemies suffer Hit -3
Iron SwordMt 9 Hit 90 Wt 4
Bronze SwordMt 4 Hit 90 Wt 3
Killing EdgeMt 11 Hit 90 Wt 6
Levin SwordMt 12 Hit 70 Wt 8
Vulnerary
Antitoxin
Flickering EdgeAttack +3 during combat in which the unit dodges an attack.
Swords Lv. 2Hit +5 when wielding a sword
Attack BasicsStr+1
Positioning[Infantry] Avo +10 in combat when occupying advantageous terrain
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Haze SliceCost 2 Mt 3 Hit 0
DestrezaCost 3 Mt 3 Hit 0
Mist ReaperCost 6 Mt 2 Hit 0
Cleansing BladeMt 8 Hit 90 Wt 3
Iron Bow
Iron SwordMt 9 Hit 90 Wt 4
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Antitoxin
Flickering Edge+Attack +5 during combat in which the unit dodges an attack
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Attack BasicsStr+1
DexRavaging ArtsDamage dealt +6 on a critical hit
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Haze SliceCost 2 Mt 3 Hit 0
DestrezaCost 3 Mt 3 Hit 0
Warning ShotCost 2 Mt 3 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Ferghanan HorseStr+2 Dex+1 Def+2DexWidely recommendedDexVery strongDexUseful for specific strategies
Jester: Recruitable on Cai's, Dietrich's, Theodora's, and Leda's routes (Renown 6–10).
Cai's storyRecruitable
10
3From Chapter 3
QuestSteps
Recruitable. The recruitment request is available from Chapter 3, 02/20; report completion before the unit can join. Give a gift in Dagsion to unlock recruitment, then reach renown Lv10 and support Lv3 with Cai. Complete Jester's three hunts in order: Dada Plains → Valhalla Mine → Whispering Peak. Return to report after each before accepting the next. Finish before this route's Chapter 12 main battle; normal recruitment cannot be completed after entering the War Arc. Gift options include
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Jester’s Request” (available 2/20–11/27)
Quest“Jester's Request 2” (available 2/20–11/27)
Quest“Jester's Request 3” (available 2/20–11/27)
Dietrich's storyRecruitableEasiest option
6
3From Chapter 4
QuestSteps
Recruitable. The recruitment request is available from Chapter 4, 03/27; report completion before the unit can join. Give a gift in Dagsion to unlock recruitment, then reach renown Lv6 and support Lv3 with Dietrich. Complete Jester's three hunts in order: Dada Plains → Valhalla Mine → Whispering Peak. Return to report after each before accepting the next. Finish before this route's Chapter 12 main battle; normal recruitment cannot be completed after entering the War Arc. Gift options include
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Jester’s Request” (available 3/27–11/27)
Quest“Jester's Request 2” (available 3/27–11/27)
Quest“Jester's Request 3” (available 3/27–11/27)
Theodora's storyRecruitable
9
3From Chapter 5
QuestSteps
Recruitable. The recruitment quest opens on 03/08 in Chapter 5; complete it and report back to recruit. Give one gift in Dagsion to unlock recruitment, then reach renown Lv9 and support Lv3 with Theodora. Complete Jester’s three hunts in order: Dada Plains → Valhalla Mine → Whispering Peak. Return to town to report after each hunt before accepting the next. Finish before leaving town on 10/24 and before the main battle of Chapter 12 on this route. Gift options:
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Jester’s Request” (available 3/8–11/27)
Quest“Jester's Request 2” (available 3/8–11/27)
Quest“Jester's Request 3” (available 3/8–11/27)
Leda's storyRecruitable
10
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest opens on 03/21 in Chapter 4; complete it and report back to recruit. Give one gift in Dagsion to unlock recruitment, then reach renown Lv10 and support Lv3 with Leda. Complete Jester’s three hunts in order: Dada Plains → Valhalla Mine → Whispering Peak. Return to town to report after each hunt before accepting the next. Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Jester’s Request” (available 3/21–11/27)
Quest“Jester's Request 2” (available 3/21–11/27)
Quest“Jester's Request 3” (available 3/21–11/27)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Jester mainly favors fashion, cooking and coffee. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 17 favorite gifts→

Favorite17 items
Full Sewing Kit300G · Fashion
Gaudy Bangle450G · Fashion
Eastern Earrings800G · Fashion
Arrowhead Gem1500G · Fashion
Exquisite Ring1500G · Fashion
Skin BalmFashion
Garum50G · Cooking
Smooth Garum100G · Cooking
Strong Seasonings200G · Cooking
Niiza Garum300G · Cooking
Outdoor Cooking Set400G · Cooking
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
Ceremonial Spear1000G · Weapon
Rare Spices500G · Spicy food
Likes7 items
LikesFear on an opponent's faceInterestsCutting opponents to pieces and frightening the audience
Bond partners9 characters · 4 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A mysterious gladiator who hides his true face beneath clown makeup. His everyday words and actions are full of madness, causing others to fear him as Jester of Hell.
Details
| Title | A Gladiator in clown makeup |
|---|---|
| Affiliation | Flame Mane |
| Origin | Kingdom of Arago |
| Age | Ages 19–20 (Parts I and II); 24 (Part III) |
| Height | 177 cm |
| Birthday | 9/18 |
| Likes | Fear on an opponent's face |
| Interests | Cutting opponents to pieces and frightening the audience |
| Japanese voice | Takuma NagatsukaWikipedia (Japanese) |
| English voice actor | Kieran ReganVoice actor database |
In the story
Bringing fear into the arena
Jester rarely reveals his true face, always presenting himself as a clown. He enjoys seeing fear in his opponents’ faces.
Solo ending: returns home to become a tailorSpoilers
His solo ending uses his real name and records his return to Arago and reunion with his family. He then opens a tailor shop in the royal capital with his unique craftsmanship; his new clothing designs attract many customers.
Trivia
- Japanese voice: Takuma Nagatsuka.

Cai
Dietrich
Theodora
Leda





Swordfaire
Bows Lv. 1
Bows Lv. 5
Bowfaire
Infantry Move
Dodge+
Flowing Spear
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Timely Guard
Armored Leap
Lend Speed
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
A
A
A
A
B
B
B
B
B