Peter
Aピーテル · PeterUse bow arts for safe ranged attacks, with early Charioteer training to improve Strength. Later, choose mounted or infantry archery according to the map.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 35% | 20% | 45% | 60% | 30% | 25% | 35% | 30% | 320% |
| Overall rank63 characters total | Rank 36 | Rank 39 | Rank 38 | Rank 18 | Rank 1 | Rank 39 | Rank 34 | Rank 26 | Rank 40 | Rank 47 |
| Base statsCommoner Lv1 | 25 | 9 | 3 | 6 | 10 | 5 | 4 | 5 | 4 | 71 |
| Base stat ranking63 characters total | Rank 49 | Rank 40 | Rank 56 | Rank 51 | Rank 28 | Rank 55 | Rank 50 | Rank 57 | Rank 59 | Rank 61 |
| Lv60 expected statsInfantry accuracy / sniping progression | 55 | 31 | 15 | 44 | 59 | 25 | 20 | 28 | 24 | 301 |
| Expected rank62 characters total | Rank 45 | Rank 44 | Rank 37 | Rank 20 | Rank 1 | Rank 40 | Rank 36 | Rank 35 | Rank 45 | Rank 47 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Steady Aim | Bow combat arts gain Range +1 |
| Level skillsLv20 | Correct for Drift | Hit +10 in combat if your hit rate is at least 90%. |
| Level skillsLv35 | Correct for Drift+ | Hit +20 if this unit's hit rate is at least 75% during combat |
win-wing’s player-written character guide recommends Archer into Sniper, mastering classes and stacking accuracy skills to make Steady Aim reliable at long range.
Use a mount for coverage first; in the endgame, with Bow S and
Crystal of Darkness for an optional divine class; remove the mount after switching to infantry.
On Cai’s route, add a mount animal to boost Str, keeping his archer role.
Peter holds down the archer role with range and accuracy
Train
Peter in Bow first, taking
Archer into
Sniper to combine his extra tile of bow combat art range with accuracy skills. His Strength is low. His value lies in reliably chipping enemies, finishing kills, and shooting down fliers from a distance. If you want him as a main attacker, check how much damage each arrow actually deals.

Reliable shooting without strong stats
His personal growth rates are HP 40%, Strength 35%, Magic 20%, Speed 45%, Dexterity 60%, Defense 30%, Resistance 25%, Luck 35%, and Charm 30%, totaling 320. His Strength is low for a physical unit, and his Speed is unremarkable. Dexterity is his standout stat, fitting an archer whose job is to land attacks consistently.
Steady Aim grants range +1 when using bow combat arts. As long as you have weapon durability, you can repeatedly attack with combat arts from farther away without the limited uses of certain long-range spells. The condition is specifically “bow combat arts”: this personal skill does not add a tile to every normal attack, and extra range does not also grant Strength.
At level 35, he learns
Correct for Drift+, granting Hit +20 when his Hit is at least 75%. Combine it with Sniper mastery skill
Marksmanship and the infantry skill
Steady Shot+ to make long-range shots dependable. With the full skill setup, actual battles frequently show Hit above 95%, including 100% against enemies in forests. Those results depend on the complete setup and the particular target; you cannot count on them when he first joins in Part 1.
Low growths are no reason to bench him. Part 2 has more fliers, so bows remain useful against airborne enemies. If you need a high-Strength archer, consider
Kiroc or
Inyoni and let Peter keep handling the range and accuracy role.
Three bow arts with distinct jobs
| Combat art | Effect emphasized in the original | When to use it |
|---|---|---|
Curved Shot | Might +4, Hit +10 | Compare it first when you need a reliable hit |
Encloser | Reduces the enemy's Movement by 3 after a hit | Hold back an enemy you cannot kill yet |
Leaden Draw | Might +12, Hit +10; learned at Bow A | Add damage when durability allows |
You can combine Encloser with an ally's Draw Back: Peter lands a distant shot, then the ally pulls him back to restrict an enemy with 5 Movement and only melee attacks. It can also pin armored enemies with ranged attacks in place. However, this uses two units' actions. If the same investment can kill the enemy outright, that is usually faster. This is a control tool for specific targets; you do not need to force the combo every turn just to show it off.
Leaden Draw adds substantial Might and is worth preparing Bow A for. Calculate each bow art’s range from the art itself and the current class. Adding one tile still leaves different final ranges for different bow arts.
Master both Archer and Sniper
The full route starts as
Commoner, moves into
Hunter, then Archer and Sniper. Use his starting class and the beginner bow class to bridge the early stages. The real training priority is “train Bow, then take Archer into Sniper.” Archer mastery gives
Crescendo, and Sniper mastery gives
Marksmanship. You still need to equip these skills in the five skill slots after learning them. Merely qualifying for a class does not complete the setup.
| Equipped skill | Preparation and restrictions |
|---|---|
Marksmanship | Master Sniper; Bow Hit +15 |
| Bow level skill | Improves Hit and Avoid with a bow as your Bow rank rises |
Steady Shot+ | Learned at Infantry B; Hit +10 with bows or magic as infantry |
Correct for Drift+ | Character level 35; requires 75% Hit before adding 20 |
Crescendo | Master Archer; Hit +3 for each kill, up to +30 on the current map |
These five slots have proficiency, character level, mastery, infantry, and kill requirements. Crescendo must first secure kills; there is no stacked Hit at the start. Steady Shot+ is infantry-only and must be replaced in cavalry. Personal Steady Aim is listed separately and does not use these five slots.
The level 44 Sniper’s actual inventory contains two upgraded
Iron Bows, one
Bronze Bow, an
Archer's Ring, healing medicine, and an
Antitoxin. This accuracy-focused setup can stay in Sniper without advancing to Bow Adept just for class tier. Add a battalion separately.
Riding expands the area you can attack
Another route is Commoner, Hunter, Archer,
Forest Knight, and
Bow Knight. Bow Knight's high Movement lets your long-range shots cover more targets. Prepare Forest Knight's Riding D requirement early through training or guidebooks. The reference level milestones are 5, 20, 35, and 45, respectively. You still need the required Renown, proficiency, exam passes, and class unlocks.
Stay in Forest Knight until Bow Knight unlocks.
The Calamity is a Divine option, prepared through Bow S or Sword S after obtaining the Crystal of Darkness and Divine qualifications. It is an infantry endpoint, so remove the mount and reapply infantry skills under their conditions. After changing, Bow Knight’s mounted movement no longer applies.
On Cai's route, you can prepare a Ferghanan Horse for Forest Knight. At bond 5, it provides Strength and Defense stat modifiers. Capturing, assigning, and bonding with the animal each require work; other routes in Part 1 cannot automatically assume the same mount conditions.
Charioteer gives low Strength time to grow
To improve Strength, go from Commoner and Hunter into
Charioteer, pair it with an animal whose growth bonuses suit you, and remain in the class during the intermediate stage. This preserves his bow role while using Charioteer and animal growth modifiers to improve Strength. You must invest in Riding through training or guidebooks first. Cai's route allows you to capture and assign animals in Part 1; check acquisition conditions separately on other routes.
This serves a different goal from infantry Sniper: one spends time building stats, while the other assembles Hit skills early. Equip for cavalry conditions after changing to Charioteer; Sniper’s infantry-only effects become inactive.
Check Strength alongside Dexterity
Around level 40, focus on Strength, Dexterity, Speed, and HP. Dexterity makes long shots reliable, Strength turns hits into meaningful damage, Speed affects follow-ups and Avoid, and HP provides a buffer if he takes an occasional hit. Slightly lower Magic, Resistance, Luck, and Charm do not change his primary job of using bow arts from outside enemy range. If Strength grows poorly, Merge Causality with the same character trained on another route can take the higher value in each stat. For the battle at hand, still use his actual damage to decide whether he can secure a kill.
Early meals still leave a Renown requirement
He joins through the story at the start of the bandit battle in Chapter 1 of Cai's route. Other routes require support 3: from Part 1 Chapter 4 and Renown 8 on Dietrich's route, Chapter 5 and Renown 7 on Theodora's route, or Chapter 4 and Renown 10 on Leda's route. He likes many things, so meals can build support early, but Renown still limits when you can actually recruit him.
Cross-route recruitment also requires accepting his quest, exploring near Ulka Station on the east side of the map to obtain the Phantom Ginji, and returning it. Support, Renown, and the exploration quest are three separate requirements. Meeting the first two alone does not complete recruitment. He likes his mother's cooking and Ginji fruit. Prepare gifts such as
Saraminian Sweets,
Strong Cervi, spices, baked treats, dairy products, and dessert recipes. Gifts help build support; they do not replace Renown or the quest.
More guides
- Peter training, class routes and recruitment requirements (Game8 Japanese)ゲームエイト
- Peter's recommended classes and recruitment requirementsGameWith
- Peter recommended classes and recruitment guide (Game8 English)Game8
- Fire Emblem: Fortune’s Weave — Practical Character Training Advicegaze Sakura
- Cai Part I character testing: Peter's Rogue routeSoured White Miso
- Clearing-team record: Peter's endgame trainingTheMightyRagnell
Site guides

On Cai’s route, switch Peter to Charioteer early to improve Strength, then choose mounted or infantry archery to suit the map. His bow arts let him safely soften enemies from range.
An extra tile of range on bow arts helps him safely soften enemies and break large enemies’ parts. Start with Hunter → Charioteer and use mount bonuses to address low Strength. His range already matters in Part 1; damage depends on Strength, mount, and weapon upgrades, not level alone.

Class progression by stage
Certification also requires the right Renown, proficiencies, and unlocks. You do not need to grind to a final class in Part 1. Continue training late recruits from their current class.
Part 1: Start with bows, then consider Charioteer for Strength at level 20
- Prepare
Hunter at level 5, with Bow D or Sword D and Renown 1. Focus on Bow in practice. Curved Shot at Bow D adds accuracy; soften enemies from outside counter range first. - At level 20, Renown 4, Bow C, and Riding D, take
Charioteer. Charioteer and a mount improve Strength. Simply switching to a longer-range bow class may still leave you unable to damage enemies. Joining early gives you more levels to improve growth. A Ferghanan Horse favors Strength and Defense; an existing Canto horse favors retreating to safety after attacks. Choose an individual you have already captured and developed. - If accuracy still lags, switch to
Archer for Crescendo mastery. It also requires level 20, Renown 4, and Bow C. Each kill adds 3 Hit for the map, up to 30. Equip the skill after mastery; passing the exam does not activate it. Stay in Charioteer if accuracy is sufficient; use Archer mastery if it falls short.
In Charioteer, use upgraded bows and learned bow arts. Charger mastery can add Protection with charges. Do not stop training while waiting for a perfect horse or count mount potential as starting stats.


Part 2: Keep developing Charioteer or switch to conventional archery
Stay in Charioteer if Strength still needs work and you often find straight charge paths.
Switch toward mounted archery once damage is sufficient and keeping pace with the team matters more. Return to a standard bow class in the War Arc for easier shooting and positioning.
You can stay in Charioteer at level 35. Decide based on map objectives and training goals.
At level 35, Renown 8, and Bow B, qualify for
Sniper and master Marksmanship for bow accuracy. For mobility, add Riding D for
Forest Knight. Taking Sniper mastery before switching costs another class’s worth of experience. Keep Curved Shot for accuracy and select Bow B’s Spiral Shot by the current forecast. Do not count chance-based bonus damage as fixed damage on every arrow.
Part 3: Mounted bows keep pace; Bow Adept concentrates training
At level 45 and Bow A, choose
Bow Adept if you do not want more Riding training; clearing Part 3's first section is also required. For mounted mobility, prepare
Bow Knight with Bow A and Riding D, then complete the relevant side quest after restoring the Temple of Kalla. Stay in the existing class until unlocked.
A more demanding alternative uses another route’s Gladiator → Brigand → Warrior to improve Strength, trains Axe S, then uses
The Eternal in Part 3 for Divine Might mastery before returning to bows. It requires another weapon proficiency, a Divine qualification, and mastery time, so it suits multiple-route training. Merged stats include investment from other routes; assess that separately when evaluating this route’s Charioteer.
Keep an already-developed horse on the mounted route. Infantry can consider Steady Shot, but its infantry requirement means you cannot count its benefit while riding.
Compare existing routes in the simulator.
Break parts at range and choose the charge exit first
Distinguish normal shots from bow arts. Steady Aim extends only bow arts. Attacking large enemies' parts from beyond counter range is a practical use. Choose Curved Shot when Hit is poor and consider critical or high-Might arts once accuracy is reliable. At level 35, Correct for Drift+ adds 20 when original Hit is at least 75. 75 plus 20 is still 95, not a guaranteed hit.
For Charioteer, let allies such as
Cai soften enemies first, then check whether one straight charge can finish them. Choose the ending tile before starting and stay within healing reach. Charioteer cannot evade, so Avoid cannot sustain it while surrounded.
Bow arts beyond two tiles may lose follow-ups. Check the current forecast’s attack count before firing rather than assuming both extended range and doubles.
Recruitment details
He joins automatically in Chapter 1 of Cai’s route and can train from a low level. Other routes require Renown, Bond, and “Peter’s Request”; you still need to meet all recruitment requirements after finding him. See Peter recruitment details.
Improve Strength and plan your charge retreat
- If accurate hits still fail to kill, check Strength and bow Might. More Hit will not improve single-hit damage.
- Crescendo needs kills to build stacks. Use an unstacked forecast for the first enemies.
- Choose a charge exit first and account for enemy-phase focus fire. Leave allies to finish enemies if you cannot clear the row.
- Do not copy level 1 training results onto a late recruit. Check current Strength and class, then continue from the current stage if already in an advanced class.
Comments
Vulnerary
Steady AimBow combat arts gain Range +1
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Hunting BasicsDex、Spd+1
Read the WindsAvo +10 in combat against bow users
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
EncloserCost 3 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Hunting BasicsDex、Spd+1
Correct for DriftHit +10 in combat if your hit rate is at least 90%.
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
EncloserCost 3 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Iron Bow +2
Iron Bow +2
Bronze Bow
Archer's RingWt 3
Concoction
Antitoxin
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Steady Shot+[Infantry] Hit +10 when wielding a bow or magic
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Leaden DrawCost 8 Mt 12 Hit 10
Archer's RingEquippedWt 3
Iron Bow +2
Iron Bow +2
Bronze Bow
Archer's RingWt 3
Concoction
Antitoxin
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Steady Shot+[Infantry] Hit +10 when wielding a bow or magic
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Leaden DrawCost 8 Mt 12 Hit 10
Archer's RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Vulnerary
Steady AimBow combat arts gain Range +1
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Hunting BasicsDex、Spd+1
Read the WindsAvo +10 in combat against bow users
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
EncloserCost 3 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Hunting BasicsDex、Spd+1
Correct for DriftHit +10 in combat if your hit rate is at least 90%.
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
EncloserCost 3 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Horsekiller Bow
Hunter's Bow
Tempest Bow
Archer's RingWt 3
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Steady AimBow combat arts gain Range +1
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Horsekiller Bow
Hunter's Bow
Tempest Bow
Archer's RingWt 3
Levin SwordMt 12 Hit 70 Wt 8
Concoction
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Steady AimBow combat arts gain Range +1
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow
Horsekiller Bow
Tempest Bow
Archer's RingWt 3
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Steady AimBow combat arts gain Range +1
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Elite HuntersGambit: Disrupting Shot
Vulnerary
Steady AimBow combat arts gain Range +1
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Hunting BasicsDex、Spd+1
Read the WindsAvo +10 in combat against bow users
Steady AimBow combat arts gain Range +1
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
EncloserCost 3 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Correct for DriftHit +10 in combat if your hit rate is at least 90%.
ChargerProtection +10 when using Charge (until the next player phase)
Hunting BasicsDex、Spd+1
Steady AimBow combat arts gain Range +1
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Hunter's Bow
Longbow
Venin Bow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Correct for DriftHit +10 in combat if your hit rate is at least 90%.
ChargerProtection +10 when using Charge (until the next player phase)
Hunting BasicsDex、Spd+1
Steady AimBow combat arts gain Range +1
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow
Hunter's Bow
Longbow
Horsekiller Bow
Archer's RingWt 3
Concoction
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Correct for Drift+Hit +20 if this unit's hit rate is at least 75% during combat
ChargerProtection +10 when using Charge (until the next player phase)
Hunting BasicsDex、Spd+1
Steady AimBow combat arts gain Range +1
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
Vital ShotCost 2 Mt 4 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Build approach and suitable stages
Infantry accuracy / sniping progression: Hunter Lv5; Infantry accuracy / sniping progression: Archer Lv20; Infantry accuracy / sniping progression: Sniper Lv35, Lv44
win-wing’s player-written character guide recommends Archer into Sniper, mastering classes and stacking accuracy skills to make Steady Aim reliable at long range.
Bow Knight into The Calamity: Commoner Lv1; Bow Knight into The Calamity: Hunter Lv5; Bow Knight into The Calamity: Archer Lv20; Bow Knight into The Calamity: Forest Knight Lv35; Bow Knight into The Calamity: Bow Knight Lv45; Bow Knight into The Calamity: The Calamity Lv60
Use movement to extend bow combat-art coverage; prepare Riding through training or manuals.
Stay in Charioteer for strength: Hunter Lv5; Stay in Charioteer for strength: Charioteer Lv20, Lv40, Lv60
On Cai’s route, add a mount animal to boost Str, keeping his archer role.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Peter: Story recruit in Cai's story; recruitable in Dietrich's, Theodora's and Leda's stories (Renown 7–10).
Cai's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 1
Dietrich's storyRecruitable
8
3From Chapter 4
QuestSteps
Recruitable. Accept the recruitment quest from Chapter 4, 03/27; joins only after completing it and reporting back. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv8 and support Lv3 with Dietrich. Accept Peter's Request, then go to Mount Aegina to obtain the fabled
Ginji, then return to the city and hand it to the character. Complete before this route's Chapter 12 main battle; ordinary recruitment is unavailable once the War Arc begins. Gift options:
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Peter's Request” (available 3/27–11/27)
Theodora's storyRecruitable
7
3From Chapter 5
QuestSteps
Recruitable. The recruitment quest is available from Chapter 5, 03/08; joining requires completing it and reporting back. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv7 and Bond Lv3 with Theodora. Accept Peter's Request, then go to Mount Aegina to obtain Phantom
Ginji, then return to deliver it. Finish before departure on 10/24 and this route's Chapter 12 main battle. Gift options include
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Peter's Request” (available 3/8–11/27)
Leda's storyRecruitable
10
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest is available from Chapter 4, 03/21; joining requires completing it and reporting back. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv10 and Bond Lv3 with Leda. Accept Peter's Request, then go to Mount Aegina to obtain Phantom
Ginji, then return to the city and hand it to the character. Complete before this route's Chapter 12 main battle; ordinary recruitment is unavailable once the War Arc begins. Gift options:
Garum, available for 50G from the gift merchant at the tavern in lower Dagsion.
Quest“Peter's Request” (available 3/21–11/27)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites available in shops. Peter mainly loves cooking-related gifts and sweets. Favorite gifts display double arrows in-game and grant the most bond points.
Find where to buy these on the map→ Where to buy all 13 favorite gifts→

Favorite13 items
Garum50G · Cooking
Concentrated Garum150G · Cooking
Alecto Garum300G · Cooking
Herbal Recipe Guide300G · Cooking
Niiza Garum300G · Cooking
Dual Fish Knives700G · Cooking
Fragrant Pastries30G · Sweets
Mellow Pastries30G · Sweets
Saraminian Sweets100G · Sweets
Ginji Cervi150G · Sweets
Pastry Cookbook200G · Sweets
Honey Milk100G · Sweets
Tales of Adventure300G · Book
Likes15 items
Jamel Milk50G · Children
Weak Cervi50G · Children
Yarc Milk50G · Children
Mature Dried Cervi150G · Children
Strong Cervi100G · Children
School Scandal200G · Book
Tales of the Arena300G · Book
The Knight's Suitors300G · Book
Simple Pastries30G · Sweets
Coffee Pastries30G · Sweets
Kitten Figurine100G · Animals
Wing Fletching300G · Bow
Rare Spices500G · Spicy food
Eastern Tea Leaves2000G · Drinks
Dagda Beard Grass200G · HorsesLikesMother's home cooking,
GinjiFruitInterestsEating, watching clouds
Bond partners10 characters · 5 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A 15-year-old boy who grew up like a brother to Cai. His eyesight is so keen that he can see stars even in daylight. Although an excellent archer, his gentle, timid personality keeps him from realizing his true potential.
Details
| Title | Cai's childhood companion |
|---|---|
| Affiliation | Wind of Ribeira |
| Age | Ages 15–16 in Parts I and II; age 20 in Part III |
| Height | 150 cm in Parts I and II; 176 cm in Part III |
| Birthday | 12/2 |
| Likes | Mother's home cooking, Ginji fruit |
| Interests | Eating, watching clouds |
| Japanese voice | Kazuomi YamamotoWikipedia (Japanese) |
| English voice actor | Michael JohnstonWikipedia (English) |
Relationships
In the story
Accompanies a childhood friend on a journey
Peter grew up with Cai and Tialla in Ribeira Village. When Cai heads to the Heroic Games to rescue his imprisoned father, Peter joins the journey as his childhood friend.
From personal happiness to concern for othersSpoilers
In his paired ending with Eshmel, Peter initially hopes they can live together as promised. But unrest continues after the war, and he cannot accept happiness for himself alone. He proposes that they set out together to help those still suffering.
Trivia
- His name comes from Greek and means stone.



Bows Lv. 5
Bowfaire
Positioning
Infantry Move
Infantry Move+
Sunder
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Tempest Spear
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Smash
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Deal Death
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Knight’s Vanguard
Swap
Counter Snipers
Timely Guard
Armored Combat
A
A
A
A
A
B
B
B
B
B
