
Dadao
Cダイトウ · DadaoA high-Strength single-hit unit. Armor is the straightforward main route; fix Hit first. One Chance needs neither side to follow up. Chariot and bow builds are separate conditional options.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 55% | 20% | 30% | 35% | 45% | 20% | 25% | 30% | 310% |
| Overall rank63 characters total | Rank 9 | Rank 5 | Rank 38 | Rank 52 | Rank 54 | Rank 5 | Rank 48 | Rank 55 | Rank 40 | Rank 56 |
| Base statsGladiator Lv7 | 31 | 16 | 4 | 6 | 7 | 11 | 4 | 9 | 6 | 94 |
| Base stat ranking63 characters total | Rank 20 | Rank 14 | Rank 46 | Rank 51 | Rank 51 | Rank 18 | Rank 50 | Rank 23 | Rank 40 | Rank 26 |
| Lv60 expected statsHeavy axes into The Eternal | 80 | 60 | 13 | 25 | 25 | 42 | 13 | 22 | 24 | 304 |
| Expected rank62 characters total | Rank 6 | Rank 3 | Rank 46 | Rank 50 | Rank 58 | Rank 8 | Rank 53 | Rank 55 | Rank 45 | Rank 43 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | One Chance | Attack +5 during combat if neither unit can make a follow-up attack |
| Level skillsLv20 | DexFull Strength | When attacking, has a (Str/2)% chance to deal ×1.3 damage. |
| Level skillsLv35 | Full Strength+ | When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5 |
Finish with The Eternal from the recommended table; Str growth and War Master’s Strike support single-hit exchanges where neither side follows up.
He actually joins as a Gladiator, replacing Soldier at the same tier. Go straight to Armored Knight at Lv20, Dreadnought at Lv35, and Castle Knight at Lv45.
After Brigand at Lv20, switch directly to Dragoon at the advanced stage, Lv35; at maximum affinity, gain Str、Dex and its growth bonuses.
Dadao’s heavy-axe training and tanking choices
Dadao benefits from Strength, HP, and Defense, following
Gladiator →
Brigand →
Warrior →
Battlemaster for heavy-axe damage, with
The Eternal as a final option.
One Chance adds Attack only when neither combatant can follow up, making enemy selection more important than chasing Speed alone. In Cai’s story, he can instead become a
Dragoon and use a Wild Bau to improve Strength and Dexterity.

Heavy axes turn Strength growth into damage
Dadao’s personal growths of Strength 55%, HP 50%, and Defense 45% suit a direct exchange of blows. The main route keeps training his Axe strength, with Battlemaster adding Strength growth +25 to further improve single-hit heavy-axe damage. When neither side can follow up, One Chance grants Attack +5. Heavy weapons and slow opponents make this situation easier to create.
| Stage | Recommended class and level | Class benefits and mastery |
|---|---|---|
| Beginner | Gladiator, recommended level 5, Renown 1 | Sword, Axe, or Gauntlet D; master Attack Basics |
| Specialty | Brigand, recommended level 20, Renown 4 | Sword or Axe C; Axe Hit +3, Combat Arts +1; master Regroup |
| Advanced | Warrior, recommended level 35, Renown 8 | Sword, Axe, or Gauntlet B; Axe Hit and Brawl Hit +5, Combat Arts +2; master Practiced Art |
| Master | Battlemaster, recommended level 45 | Sword, Axe, or Gauntlet A; Axe Hit and Brawl Hit +7, Combat Arts +3; master War Master's Strike |
| Divine | The Eternal | Sword, Axe, or Gauntlet S; Axe Hit and Brawl Hit +10; master Divine Might |
This route continues Strength training for single-hit damage. Warrior mastery Practiced Art improves Combat Art Hit, while Battlemaster mastery War Master’s Strike supplies a powerful single hit that fits the axe approach. Keep using axes in Divine to continue the same proficiency rather than training every weapon for the final class.
Wild Bau improves both Strength and Dexterity
Animal capture unlocks from Chapter 5 of Cai’s story, and he can switch to Dragoon at the Advanced stage. At bond level 5, a Wild Bau grants Strength and Dexterity +2 each, with +10 percentage points to each growth. Strength directly improves axe damage, while Dexterity covers accuracy. Dragoon also unlocks in Cai’s story and preserves his axe focus.
At maximum bond, animals provide a total growth bonus of 25 percentage points. Wild and rare individuals of the same species have equal total growth bonuses. If a rare is unavailable, build bond with a wild one first rather than postponing the mounted route.
Check Strength, HP, Defense, and Dexterity around level 40
Near the end of Part 1, around level 40, ideal growth puts Strength, HP, Defense, and Dexterity above expected values. Strength determines axe and War Master’s Strike damage. HP and Defense sustain direct exchanges, while Dexterity helps inaccurate axes connect. Speed has 30% personal growth. Meeting expectations is enough; do not force Dadao into being the team’s fastest unit.
Magic and Charm do not carry this heavy-axe role, and Luck is not a priority for improvement. Resistance growth is only 20%; if it falls short, avoid mages. High physical durability does not mean he should handle every enemy. If Strength grows poorly, train another record in a different story and use Merge Causality to take each stat’s higher value.
| Stat | HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|---|
| Personal growth rate | 50% | 55% | 20% | 30% | 35% | 45% | 20% | 25% | 30% |
His overall rating is C. High Strength delivers weighty hits, with Axe and Heavy Armor as strengths. However, low Speed leaves him vulnerable to faster enemies’ follow-ups. Resistance and Luck are low, while Spear and both magic types are weaknesses. These shortcomings become clearer in late Part 1 against enemies he cannot one-shot. Check One Chance’s “neither side follows up” condition carefully: if the enemy can follow up, its Attack +5 does not apply.

Prepare two Kothar Gar before negotiation
| Part 1 route | Earliest chapter | Bond Level | Renown level |
|---|---|---|---|
Cai | Chapter 5 | 3 | 7 |
Dietrich | Chapter 4 | 3 | 10 |
Theodora | Chapter 5 | 2 | 5 |
Leda | Chapter 4 | 2 | 5 |
After meeting the route’s conditions, negotiate and hand over two
Kothar Gar to recruit him. Explore Lake Kothar south of Dagsion for them. Fish appearances are random; keep exploring if none appear.
Food and books offer several gift options
He likes women, especially
Anatolia, as well as machinery, good food, and fighting. His favorites include poetry and strategy books as well as food.
In Pale Raven conversations, choose Stare when he boasts about his looks and asks whether you are interested in him. Choose Spread Wings when he invites you into the Dadao Gang, and also when he says his parents have died but he is strong enough not to be lonely.
Damage multipliers are not guaranteed damage
Full Strength+ has a “Strength /2” percent chance when attacking to multiply damage by 1.5. Raising Strength improves both base damage and activation chance.
Heavy Break+ instead requires armored status and has a “Defense /2” percent chance to double attack damage. Both are random effects. Do not multiply an entire battle’s damage by these values when planning a reliable kill.
Combat Arts have different trade-offs:
| Combat Art | Durability cost | Might / Hit modifiers and use |
|---|---|---|
Chop | 4 | Might +8, Hit −30; higher power costs accuracy |
Tiger Slash | 3 | Might +3, effective against cavalry |
Spike | 2 | Might +4, Hit +10; prioritizes accuracy |
Wild Abandon | 4 | Might +8, Hit −30 |
Crash | 6 | Might +9; 5% chance to confuse on hit; cannot follow up |
Mighty Fist | 2 | Might +4, Hit +10 |
Shove | 0 | Infantry pushes an adjacent ally one space away; unusable by large units |
DefStance | 0 | Infantry Defense +3, Avoid −10 until the next player phase |
Offensive Combat Arts all have Range 1. Shove targets an adjacent ally, while Defense Stance affects the user. Reach each required proficiency and choose a class that permits the weapons before equipping the arts.
His Support conversation partners are
Eshmel,
Peter,
Esmeralda,
Buccar,
Nezha,
Seteth, and
Inyoni.
More guides
- Dadao: choosing Castle Knight or BattlemasterGameWith
- Dadao’s value as an armored replacement in Part 2Zerozaki Bushi
- Dadao training and class choices (Game8 English)Game8
- Dadao training and class choicesAltema guide team
- Fire Emblem: Fortune's Weave — Starting Theodora's RouteZerozaki Bushi
Site guides

Improve Dadao’s Hit first, then use Armored Knight and Dreadnought for high-Strength single hits. One Chance requires neither side to be able to follow up.
Being slow alone does not activate One Chance. Deploy him when his armor can take hits and his accuracy is sufficient, without waiting for a chance-based multiplier to rescue the fight.
Training route by stage
Part 1: Recruit early and improve Hit
Later recruitment can mean a higher joining level, with an example around level 17. Prepare Axe C and Heavy Armor E+, then take
Armored Knight at level 20 and Renown 4. His low Dexterity makes a Hit ring more useful than more Attack. Heavy Armor C teaches Heavy Break; check class restrictions before equipping it.
If Hit still falls short, borrow Archer mastery. Train Bow C, enter
Archer at level 20 and Renown 4, get Crescendo, then return to armor. This requires another discipline and class experience, so skip it if accuracy is sufficient. Stacks start at zero each map. Use accurate weapons and allies’ chip damage to secure kills before building the full +30 Hit.

Cai’s route also offers Charioteer. Train Bow C and Riding D early, take
Charioteer at level 20 and Renown 4, and carry a Mini Bow for range 1–2. Use single hits or multitarget damage bonuses. Check charge, Shove, and Smash separately rather than treating every action as eligible for One Chance.
Part 2: Adjust weapons around both sides’ follow-ups
Continue the armored path into
Dreadnought at level 35 and Renown 8, with either Axe B or Spear B plus Heavy Armor D. Its Focused Counter mastery grants Hit +10 when attacking second; Armored Knight mastery Great Counter grants Attack +3 when attacking second. Equip them after learning them. Mastery takes separate class experience. Survive physical attacks first, then counter with high Strength.
Check both sides of the forecast. If you cannot follow up but the enemy can, One Chance does not apply. Use different weapon weights to tune Attack Speed toward neither side following up. There is no need to deliberately become slower and easier to double. An enemy unable to counter because of range should not automatically count as unable to follow up.
Alternative when the team lacks bows: Hunter → Archer → Sniper, focusing Bow to B and taking
Sniper at level 35 and Renown 8. Use Longbow and ranged arts for high-Strength single hits. Separate ordinary Range from Combat Art extensions; this is not unconditional range-3 normal attacking. Take this path for an archer gap, without requiring Brigand first.
Part 3: Finish the existing path
Castle Knight is an armored endpoint. At level 45, either Axe A or Spear A, Heavy Armor C, and after clearing segment 1, switch to
Castle Knight. Mastery Intercept improves durability further. Continue the armored path or choose another endpoint for team needs. War Elephant requires additional Riding and mount investment.
Alternative for high-Strength damage: Brigand → Warrior. At level 35, take Warrior with any of Sword, Axe, or Gauntlet B for Practiced Art. At level 45, any of those at A, and after clearing segment 1, enter Battlemaster for single-hit Combat Arts. This trades some durability for damage; innate armored-class abilities disappear when switching.
For continued chariot use, check Combat Art Hit first. Multihit bow arts carry heavy accuracy penalties. Compare the forecast before deciding whether Mars's Blessing should fix Hit.
Equipment and support: Armored builds still prioritize accurate weapons and a Hit ring. On Theodora’s route, Bonaventure can assist. The main infantry path needs no mount. Mars improves accuracy for the multihit Combat Arts above; choose other options for other roles.

Hold chokepoints in armor or fire single bow shots
The armored path holds chokepoints against physical enemies, first removing mages and enemies whose follow-ups would defeat him. The bow path fires single shots behind allies; the chariot path chooses targets within its action range.
- 1Check Hit first.
- 2Check both sides’ follow-ups.
- 3Estimate damage without chance-based multipliers.Treat criticals and multiplier activations as extra. A proc on the last attack does not guarantee the next one.
Recruitment
Theodora and Leda require Renown 5, Bond 2 with the current protagonist, and two Kothar Gar. Other routes have higher thresholds. See Dadao's recruitment requirements for availability and fish acquisition. Prepare the fish as well as Renown.

Lower Speed does not necessarily activate One Chance
- Adding One Chance's +5 Attack merely because Dadao cannot follow up.
- Lowering Speed deliberately until the enemy doubles, losing both the bonus and survival.
- Combining inability to counter, inability to follow up, multihit arts, and chariot actions into one rule.
- Continuing to miss with powerful axes without budgeting for an Accuracy Ring or bow mastery.
- Treating a chance-based multiplier as fixed damage or one save's stats as guaranteed growth.
Comments
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Combat BasicsHit 、 Avoid +3Full StrengthWhen attacking, has a (Str/2)% chance to deal ×1.3 damage.
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 2Hit +5 when wielding an axe
Attack BasicsStr+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Axes Lv. 3Hit and Avo +5 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Combat BasicsHit 、 Avoid +3
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Combat BasicsHit 、 Avoid +3
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Advanced Warriors计策「枪阵」
Silver AxeMt 23 Hit 70 Wt 9
MaceMt 3 Hit 90 Wt 5
Hand Axe +3Mt 15 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
AxefaireHit and Avo +10, attack +3 when wielding an axe
Practiced ArtHit +10 when attacking with a combat art
Divine MightStr+10
Combat BasicsHit 、 Avoid +3
Combat Arts +3Equippable combat arts +3
Axe Hit +10Hit +10 when wielding an axe
Brawl Hit +10Hit +10 with gauntlets equipped
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Noble BodyguardsAuthority B
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Combat BasicsHit 、 Avoid +3Full StrengthWhen attacking, has a (Str/2)% chance to deal ×1.3 damage.
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 2Hit +5 when wielding an axe
Great CounterAttack +3 when the foe initiates combat
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
SpikeCost 2 Mt 4 Hit 10
Wild AbandonCost 4 Mt 8 Hit -30
DefStanceCost 0 Mt 0 Hit 0
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Heavy Break+[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×2
Axes Lv. 3Hit and Avo +5 with an axe equipped
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Heavy Break+[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×2
Axes Lv. 4Hit and Avo +7 with an axe equipped
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Mons Iron Squad计策「两壁之阵」
Silver AxeMt 23 Hit 70 Wt 9
MaceMt 3 Hit 90 Wt 5
Hand Axe +3Mt 15 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Heavy Break+[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×2
AxefaireHit and Avo +10, attack +3 when wielding an axe
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Silver-Shield Guard计策「大三方之阵」
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Combat BasicsHit 、 Avoid +3Full StrengthWhen attacking, has a (Str/2)% chance to deal ×1.3 damage.
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Axes Lv. 2Hit +5 when wielding an axe
Attack BasicsStr+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
MaceMt 3 Hit 90 Wt 5
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
Axes Lv. 3Hit and Avo +5 with an axe equipped
Attack BasicsStr+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
Combat BasicsHit 、 Avoid +3
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Wild BauStr+2 Spd+1 Dex+2
Silver AxeMt 23 Hit 70 Wt 9
MaceMt 3 Hit 90 Wt 5
Hand Axe +3Mt 15 Hit 65 Wt 10
Hammer
Vulnerary
Archer's RingWt 3
Full Strength+When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5
AxefaireHit and Avo +10, attack +3 when wielding an axe
Attack BasicsStr+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
Combat BasicsHit 、 Avoid +3
Mystic BlowCost 1 Mt 1 Hit 0
Archer's RingEquippedWt 3
Wild BauStr+2 Spd+1 Dex+2Build approach and suitable stages
Armored counterattack defense: Gladiator Lv7; Cai route Bau Dragoon: Gladiator Lv7
First obtain Gladiator mastery and basic axe and infantry skills; replace the fifth slot with Full Strength only after learning it at level 20.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Dadao: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 5–10).
Cai's storyRecruitableSteps
Available from Part I, Chapter 4. Give a gift to unlock recruitment, then reach renown 7 and support 3 with Cai. Hand over
Kothar Gar×2。
- Negotiate
Kothar Gar×2 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Kothar GarUses 2 fish. Found through exploration at Alcyoneus Bridge beside the capital or Lake Kothar to the south.
Dietrich's storyRecruitableSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 10 and Bond Level 3 with Dietrich. Hand over
Kothar Gar×2。
- Negotiate
Kothar Gar×2 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Kothar GarUses 2 fish. Found through exploration at Alcyoneus Bridge beside the capital or Lake Kothar to the south.
Theodora's storyRecruitableSteps
Encounter from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 5 and bond 2 with Theodora. Hand over
Kothar Gar×2。
- Negotiate
Kothar Gar×2 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Kothar GarUses 2 fish. Found through exploration at Alcyoneus Bridge beside the capital or Lake Kothar to the south.
Leda's storyRecruitableEasiest optionSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 5 and Bond Level 2 with Leda. Hand over
Kothar Gar×2。
- Negotiate
Kothar Gar×2 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Kothar GarUses 2 fish. Found through exploration at Alcyoneus Bridge beside the capital or Lake Kothar to the south.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Dadao mainly favors children's items and sweets. Favorite gifts show double arrows in-game and give the largest bond gains.
Find where to buy these on the map→ Where to buy all 12 favorite gifts→

Favorite12 items
Jamel Milk50G · Children
Weak Cervi50G · Children
Yarc Milk50G · Children
Strong Cervi100G · Children
Mature Dried Cervi150G · Children
Simple Pastries30G · Sweets
Honey Milk100G · Sweets
Ginji Cervi150G · Sweets
Poems of the Greats300G · Book
Tales of Adventure300G · Book
Crimson Ghosh200G · Fermented drinks
Strategy Manuscript500G · Training
Likes13 items
Fragrant Pastries30G · Sweets
Honey Pastries30G · Sweets
Mellow Pastries30G · Sweets
Saraminian Sweets100G · Sweets
Pastry Cookbook200G · Sweets
Coffee Pastries30G · Sweets
Volcano Ghosh150G · Fermented drinks
Secret Ghosh500G · Fermented drinks
Blue-Rose Bouquet500G · Flowers
Potted Vegetables200G · Vegetables
Rare Spices500G · Spicy food
Morfis Tea500G · Drinks
Huge Fish Eyeball400G · FishLikesWomen (especially Anatolia), machines, fine food, combatInterestsTinkering with machines, looking out for the weak
Bond partners7 characters · 3 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A young man traveling with Anatolia, known as the “Mysterious Bride.” Naturally combative, he was a locally notorious troublemaker in his home village. He likes women and constantly approaches them without restraint, only to be rejected every time.
Details
| Title | A young man traveling with Anatolia |
|---|---|
| Affiliation | White Raven Brides |
| Birthday | 5/4 |
| Likes | Women (especially Anatolia), machines, fine food, combat |
| Interests | Tinkering with machines, looking out for the weak |
| Japanese voice | Kappei YamaguchiWikipedia (Japanese) |
| English voice actor | Y. ChangVoice actor database |
Relationships
In the story
A hometown troublemaker
Dadao was already known at home for fighting and causing trouble. By the Heroic Games, he travels with Anatolia.
After the war: Solo endingSpoilers
Dadao becomes an apprentice to Credna, god of smithing, and learns many crafts. Combining them with the White Egg people's knowledge, he improves people's lives, later training many apprentices and earning widespread respect.
Trivia
- Japanese voice: Kappei Yamaguchi.



Cai
Dietrich
Theodora
Leda
Chop
Tiger Slash
Mighty Fist
Shove

Axes Lv. 5
Bld
Build +
Swords Lv. 1
Swords Lv. 2
Blaze Blow
Swords Lv. 3
Single Sunder
Swords Lv. 4
Swords Lv. 5
Swordfaire
Vital Shot
Bows Lv. 1
Heavy Lead Arrow
Bows Lv. 2
Arrowcrack
Bows Lv. 3
Haphazard
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Stunning Fist
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Avoid Fatality
Close Quarters+
Infantry Move
Lend Strength
Lend Strength+
Teach One Chance
Tempest Spear
Spears Lv. 1
Armored Blow
Spears Lv. 2
Vanguard Spear
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
A
A
A
B
B
B
B