Dreadnought
Advanced classesヘヴィアーマー · DreadnoughtClass requirements
Growth rate modifiersTotal +45%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 5 | 3 | 0 | -5 | 0 | 9 | -1 | 0 | 0 |
| Base stats | — | 12 | — | — | — | 13 | — | — | — |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Combat Arts +2 | Equippable combat arts +2 |
| Class skills | DefendingDef+5 | Protection +5 when the foe initiates combat |
| Mastery skill | Focused Counter | Hit +10 when the foe initiates combat |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Dreadnought holds the front against incoming physical enemies: Defense growth +30 percentage points, with HP and Strength +15 each. The cost is only 4 Movement and −10 growth in both Speed and Resistance. In Part 3, have allies clear mobile mages before engaging.

Who suits this class
Buccar and
Dadao can continue from Armored Knight. Buccar then takes Castle Knight to remain a physical wall.
Tobias can take Soldier → Armored Knight → Dreadnought, then Castle Knight → Elephant Rider in Part 3, focusing on HP, Strength, and Defense.
Goliath cannot ride or fly, so Armored Knight → Dreadnought continues using his Strength and Defense. For counterattack damage, get Focused Counter first, then take
Battlemaster for axe Hit.
Training plan
Renown 8 opens Advanced exams, with level 35 recommended. Requirements are Heavy Armor D plus Spear B or Axe B. It uses spears and axes and has Combat Arts +2.
Let the enemy initiate to activate the class’s Strike-Last Def +5; Focused Counter mastery adds 10 Hit. Both support counters and do not benefit you when initiating. Buccar moves slowly, so deploy him at the front rather than chasing the main team after battle begins.
When to move on
Take
Castle Knight to remain a physical wall. Tobias can also continue into
Elephant Rider.
You can stay for a few levels to improve Defense, then return to the original role. Movement 4 slows aggressive teams, and mastery improves only counterattack Hit. Do not delay the whole team just to get it.
Combat Arts +2
Defending
Focused Counter
Seteth
Jasmine
Centurio
Nathan