
Jasmine
Cジャスミン · JasmineHold physical lanes with enemy-initiated Hit and counter bonuses. Armored Knight into Dreadnought is the easiest route. Choose a Part 3 endpoint for durability or mobility, and check whether you need a second shield.

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 40% | 20% | 30% | 45% | 45% | 25% | 40% | 45% | 340% |
| Overall rank63 characters total | Rank 9 | Rank 29 | Rank 38 | Rank 52 | Rank 22 | Rank 5 | Rank 34 | Rank 13 | Rank 12 | Rank 24 |
| Base statsSoldier Lv12 | 33 | 12 | 5 | 7 | 11 | 12 | 5 | 10 | 11 | 106 |
| Base stat ranking63 characters total | Rank 19 | Rank 24 | Rank 44 | Rank 43 | Rank 23 | Rank 16 | Rank 40 | Rank 19 | Rank 16 | Rank 19 |
| Lv60 expected statsCastle Knight counterattacks into The Eternal | 74 | 44 | 13 | 11 | 39 | 59 | 12 | 29 | 35 | 316 |
| Expected rank62 characters total | Rank 10 | Rank 18 | Rank 46 | Rank 62 | Rank 32 | Rank 1 | Rank 58 | Rank 29 | Rank 14 | Rank 32 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Expert Counter | Hit +20 when the foe initiates combat |
| Level skillsLv20 | Raging Counter | Attack +3 when the foe initiates combat. |
| Level skillsLv35 | Raging Counter+ | Attack +3 and Crit +10 when defending |
Learn Counter and Intercept first, then enter The Eternal with Axe S.
Choose War Elephant directly for the advanced stage at level 35; it still requires clearing the first section of the Promised One’s story and reaching Riding C. Do not also switch to Dreadnought at the same level.
From intermediate tier, use the max-affinity bonuses to Str、Def and growth bonuses; Bardinger can be this branch’s final class.
Jasmine: armored counters, elephants, and cavalry options
Jasmine works well when you let enemies attack first, then counter with high accuracy. Her main route is
Soldier →
Armored Knight →
Dreadnought →
Castle Knight, with
The Eternal as a late-game option for its mastery reward. Her HP and Defense suit tanking, and her personal skill supports counterattack accuracy. Her Strength is low, though, so check whether she can survive and whether her counter can defeat the enemy as two separate questions.

Castle Knight connects her strike-last bonuses
Start as a Soldier, train Spear or Axe, and add Heavy Armor to progress through Armored Knight, Dreadnought, and Castle Knight. Castle Knight itself provides Strike-Last Def +7, with
Intercept unlocked through mastery for damage reduction. This direction matches her innate condition of letting enemies attack first.
| Stage | Recommended class and entry level | Proficiency and mastery priorities |
|---|---|---|
| Beginner | Soldier, recommended at level 5, Renown 1 | Axe or Spear D; master for Defense Basics |
| Intermediate | Armored Knight, recommended at level 20, Renown 4 | Heavy Armor E+, plus Axe or Spear C; Strike-Last Def +3, master for Great Counter |
| Advanced | Dreadnought, recommended at level 35, Renown 8 | Heavy Armor D, plus Axe or Spear B; Strike-Last Def +5, master for Focused Counter |
| Master | Castle Knight, recommended at level 45 | Heavy Armor C, plus Axe or Spear A; Strike-Last Def +7, master for Intercept |
| Divine | The Eternal | S in Sword, Axe, or Gauntlet; Axe and Gauntlet Hit +10, master for Divine Might |
Great Counter improves Attack when striking last, Focused Counter improves Hit when striking last, and Castle Knight adds damage reduction. Every stage contributes something useful. If you want to continue training the same weapon into the Divine stage, taking Axe to S is the more direct transition. The Eternal changes your available weapons, so you cannot carry over the entire package of spear combat arts and armor-only skills unchanged.
Elephants reduce damage but cannot equip weapons
If you are willing to give up Avoid and focus on taking hits, the advanced
Elephant Rider can be an endpoint. It halves incoming damage but cannot equip weapons. This makes her a dedicated tank without ordinary spear or axe counters.
Compared with the Castle Knight route, the elephant branch establishes her tanking ability at the Advanced stage. Your choice depends on whether the team needs an armored unit that counters with weapons or a large unit dedicated to blocking attacks.
Ride a Ferghanan Horse on Cai's route
Cai's route also offers the
Light Cavalry →
Bardinger development option. Reclass into Light Cavalry at the Intermediate stage and continue into Bardinger at Advanced to keep riding a Ferghanan Horse throughout. At friendship level 5, a Ferghanan Horse grants Strength +2, Defense +2, and another 10 percentage points of Defense growth, supporting the stats she needs for tanking and counters.
Animal capture starts in Chapter 5 of Cai's route. Maximum friendship provides a total growth-rate bonus of 25 percentage points, and wild animals of the same species give the same total growth bonus. Raising a wild animal before a rare one appears can therefore still help. The mounted branch focuses on mount growth and mobility; do not assume armor-class-only skills continue to apply on horseback.
Watch both HP and Resistance
At roughly level 40 near the end of Part 1, having HP, Defense, Strength, and Resistance above the route's expected values means the core of her tanking and counterattack build has developed well. HP 50% and Defense 45% are her foundation. Strength 40% is unremarkable, so how much her counters hurt depends on whether Strength has grown. Resistance 25% is a weak point; improving it eases the pressure from mages.
She can still serve as a wall if Magic, Speed, Luck, and Charm fall below this route's expected values, since fast follow-ups and critical hits are not her main source of damage. Dexterity only needs to meet expectations:
Expert Counter provides Hit +20 when striking last, already covering a great deal of accuracy. If HP grows poorly, train another record on a different route and use Merge Causality to take the higher value for each stat.
| Stat | HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|---|
| Personal growth rate | 50% | 40% | 20% | 30% | 45% | 45% | 25% | 40% | 45% |
Her overall rating is C: accurate counters, HP, and Defense can support a frontline role, but Speed 30% leaves her open to follow-ups, Resistance is low, and Strength does not guarantee a counterattack kill. She cannot join before Chapter 6 of Part 1, giving her less training time than early recruits. Her strengths are Spear, Axe, and Heavy Armor, while Sword and Flying are weaknesses. Plan her class route around the proficiencies where she already has an advantage.
Save gold before negotiating
| Part 1 route | Earliest chapter | Bond Level | Renown level |
|---|---|---|---|
Cai | Chapter 6 | 1 | 8 |
Dietrich | Chapter 6 | 3 | 9 |
Theodora | Chapter 7 | 3 | 8 |
Leda | Chapter 6 | 2 | 4 |
Once you meet the Bond and Renown requirements, negotiation only requires handing over the requested gold. Complete main and side quests to save money before recruiting her, so you do not meet the conditions only to find that you spent all your gold on training or equipment.
Give spices and sweets
She likes memories of her partner, her battalion comrades, and opportunities to earn money. Prioritize her favorite gifts, though there are plenty of other gifts she likes.
Meet counterattack and armor conditions first
Expert Counter gives Hit +20 when attacking second.
Raging Counter+ gives Attack +3 and Critical +10 under the same condition. Both require the enemy to strike first and do not apply when she initiates.
Positioning requires an infantry unit to stand on advantageous terrain and gives Avoid +10 in combat.
Armored Combat gives Dexterity +5 while armored;
Armored Move gives Movement +1 while armored;
Follow-Up Guard has a 50% chance to halve damage taken from a follow-up. The movement skill helps armored units keep up with the team, while Follow-Up Guard only reduces damage by chance. Before engaging, confirm that she is safe even if it does not trigger.
Choose offensive combat arts as follows; all have a range of 1:
| Combat art | Durability cost | Effect |
|---|---|---|
Tempest Spear | 2 | Might +4, Hit +10 |
Spike | 2 | Might +4, Hit +10 |
Discerning Blow | 3 | Hit +50, but damage dealt is halved |
Protective Storm | 6 | Might +7, Protection +10 during combat |
Her support conversation partners are
Eshmel,
Buccar,
Olympia, and
Ursula.
More guides
- Jasmine's armor and enemy-initiated combat skillsGameWith
- Jasmine: armored counters and a spear loadoutwin-wing
- Jasmine: armored counters and recruitment costsGameWith Fortune’s Weave guide team
- Jasmine's recommended training, classes and recruitment conditionsGame8
Site guides

Take Jasmine through Armored Knight → Dreadnought as a physical wall, then Castle Knight in Part 3. Use second-strike accuracy and damage for counterattacks.
She can serve as a physical wall from level 20, with the level 35 upgrade and midgame masteries gradually completing her setup. If Buccar is already developed, you need not build a second full route for the same role.
Training route by stage
Part 1: commit to a shield role without maxing spears and axes together
Follow the armored main route. Continue from her joining class. At level 20, Renown 4, Spear or Axe C, and Heavy Armor E+, take
Armored Knight. Hit +20 when attacking second stabilizes counters while durability develops. Her wall role overlaps with Buccar's.
Focus Spear, with Axe only for Hammer. Stop Axe training once she can use Hammer against high-Defense armor, then prioritize exam subjects. Aim for Spear A while training Heavy Armor. Armored Move improves mobility; check whether she has learned it.
Another approach fills gaps across routes. Develop physical durability in armor on this route and Resistance on another. Some use Hunter → Myrmidon with a chariot mount on a Cai side route for Speed and Dexterity. Train these stats separately across routes, then merge.
Part 2: keep countering as Dreadnought and check the whole enemy phase
At level 35, Renown 8, Spear or Axe B, and Heavy Armor D, take
Dreadnought. Armored Knight mastery gives Great Counter for Attack +3 when attacking second; Dreadnought mastery gives Focused Counter for Hit +10. Master the classes and equip these skills before combining them with her personal counter bonuses.
The level 35 counter upgrade has two recorded value sets: Attack +3 and Critical +10, or Attack +6. Check your current skill menu; they do not stack. Initiating Combat Arts receive no second-strike bonuses, including Reflecting Dance.
Keep Spear as the main subject and carry Hammer as needed. Check enemy follow-ups against her low Speed, and total every enemy who can reach her rather than only the first fight.
Part 3: secure durability before choosing Castle Knight or mobility
After clearing Segment 1, take
Castle Knight at level 45, Spear or Axe A, and Heavy Armor C. Master Intercept for further damage reduction. Castle Knight continues her existing armor investment. Great Knight is an option for greater mobility. Intercept becomes equippable only after Castle Knight mastery.
Requires level 45, Spear or Axe A, Heavy Armor D, Riding D, and Credna's related unlock. Recheck Defense, Attack Speed, and usable equipment afterward. Do not count Castle Knight's innate benefits unchanged on the mounted version. This branch also needs a mount and bond training. :::
Another option uses Dragoon for map coverage. Flight helps her reach counterattack positions. It requires Flying C, Spear or Axe B, level 35, Renown 8, and the route unlock. Take this branch when the team needs a flier.
Equipment, battalions, and blessings: main Spear, spare Hammer. The armored main route stays on foot without a mount. Calculate damage taken when attacking second from current equipment, battalions, and blessings.
[[img:jasmine-1|Armored Move says “Movement +1 [Armored].” Jasmine must currently be armored to receive it.]]
Place her in a chokepoint or side path physical enemies must cross. Let ranged allies handle mages first, then receive attacks and counter. Check whether she can arrive in time, survive follow-ups, and land counters for enough damage. She benefits from enemy initiation; her own attacks mainly finish targets or handle specific problems, without second-strike bonuses.
Leda's route has a lower threshold: Renown 4, Bond 2 with Leda, and 500 gold. Other routes differ in cost and timing. See the Jasmine recruitment page for full requirements. Do not apply one route's fee to all four.

- Initiating Combat Arts receive no second-strike Hit or counter damage bonuses.
- The two level 35 sets do not stack into Attack +6 and Critical +10.
- Check the actual learning rank and Movement for armored movement skills before comparing with Buccar.
- Recalculate innate class benefits after mounting.
- With a developed wall already available, prioritize resources for mages, mobility, and healing.
Comments
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Wooden ShieldWt 2
Spears Lv. 1Hit +3 with a spear equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Avoid Fatality[Infantry] Dodge +10
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Wooden ShieldEquippedWt 2
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Iron ShieldWt 4
Raging CounterAttack +3 when the foe initiates combat.
Spears Lv. 2Hit +5 with a spear equipped
Armored Combat[Armored]Dex+5
Armored Move[Armored] Movement +1
Great CounterAttack +3 when the foe initiates combat
Expert CounterHit +20 when the foe initiates combat
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Iron ShieldEquippedWt 4
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Iron ShieldWt 4
Raging Counter+Attack +3 and Crit +10 when defending
Armored Combat[Armored]Dex+5
Armored Move[Armored] Movement +1
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
Expert CounterHit +20 when the foe initiates combat
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Iron ShieldEquippedWt 4
Da Mina Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Concoction
Silver ShieldWt 4
Raging Counter+Attack +3 and Crit +10 when defending
Armored Move[Armored] Movement +1
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Great CounterAttack +3 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Expert CounterHit +20 when the foe initiates combat
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Silver ShieldEquippedWt 4
Mons Iron Squad计策「两壁之阵」
Shielding AxeMt 13 Hit 65 Wt 12
Iron AxeMt 13 Hit 65 Wt 10
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Concoction
Silver ShieldWt 4
Raging Counter+Attack +3 and Crit +10 when defending
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Divine MightStr+10
Expert CounterHit +20 when the foe initiates combat
Combat Arts +3Equippable combat arts +3
Axe Hit +10Hit +10 when wielding an axe
Brawl Hit +10Hit +10 with gauntlets equipped
Silver ShieldEquippedWt 4
Silver-Shield Guard计策「大三方之阵」
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Wooden ShieldWt 2
Spears Lv. 1Hit +3 with a spear equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Avoid Fatality[Infantry] Dodge +10
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Wooden ShieldEquippedWt 2
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Iron ShieldWt 4
Raging CounterAttack +3 when the foe initiates combat.
Spears Lv. 2Hit +5 with a spear equipped
Armored Combat[Armored]Dex+5
Armored Move[Armored] Movement +1
Great CounterAttack +3 when the foe initiates combat
Expert CounterHit +20 when the foe initiates combat
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Iron ShieldEquippedWt 4
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Follow-Up Guard50% chance to halve damage taken from a follow-up attack.
Elephant Vanguard[Cavalry] Hit +10 if the unit is an Elephant Rider
Expert CounterHit +20 when the foe initiates combat
War-Elephant Boots[Cavalry] Halves damage taken from attacks. The unit cannot dodge
Elephant TacticsEnables Mount and Dismount. [Cavalry] Enables Heavy Rush ★
Elephant Rider's PathGrowth rates increase with the unit's level
Saramis War ElephantStr+5 Dex+5 Def+5 Lck+5
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Wooden ShieldWt 2
Spears Lv. 1Hit +3 with a spear equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Avoid Fatality[Infantry] Dodge +10
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Wooden ShieldEquippedWt 2
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Iron ShieldWt 4
Raging CounterAttack +3 when the foe initiates combat.
Spears Lv. 2Hit +5 with a spear equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Iron ShieldWt 4
Raging Counter+Attack +3 and Crit +10 when defending
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Spear
Javelin
Hammer
Shielding AxeMt 13 Hit 65 Wt 12
Concoction
Silver ShieldWt 4
Raging Counter+Attack +3 and Crit +10 when defending
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Defense BasicsDef+1
Defensive FormationAdjacent allies gain protection +1
Counter CavalryCavalry enemies within 2 spaces suffer Hit and Avo -5
Expert CounterHit +20 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Silver ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2DexWidely recommendedDexVery strongDexUseful for specific strategies
Jasmine: Recruitable on Cai's, Dietrich's, Theodora's and Leda's routes (Renown 4–9).
Cai's storyRecruitable
8
1From Chapter 6
2000GSteps
Available from Part I, Chapter 6, 5/8. Give one gift to unlock recruitment, then reach Renown 8 and support 1 with Cai. Pay 2000G.
Negotiate
2000G- Tip
Mellow PastriesBuy from the gift merchant in the lower tavern of the imperial capital, Dagsion, for 30G each. This route only requires support 1; check the requirements after the first gift.
Dietrich's storyRecruitable
9
3From Chapter 6
5000GSteps
Available from Part I, Chapter 6, 5/8. Give one gift to unlock recruitment, then reach Renown 9 and support 3 with Dietrich. Pay 5000G.
Negotiate
5000G- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Theodora's storyRecruitable
8
3From Chapter 7
5000GSteps
Available from Part I, Chapter 7, 5/8. Give a gift to unlock recruitment, then reach renown 8 and support 3 with Theodora. Pay 5000G.
Negotiate
5000G- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Leda's storyRecruitableEasiest option
4
2From Chapter 6
500GSteps
Available from Part I, Chapter 6, 5/8. Give one gift to unlock recruitment, then reach Renown 4 and Bond Level 2 with Leda. Pay 500G.
Negotiate
500G- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites available in shops. Jasmine mainly loves sweets and cooking-related gifts. Favorite gifts display double arrows in-game and grant the most bond points.
Find where to buy these on the map→ Where to buy all 9 favorite gifts→

Favorite9 items
Likes17 items
Honey Pastries30G · Sweets
Pastry Cookbook200G · Sweets
Pure-White Cervi200G · Sweets
Outdoor Cooking Set400G · Cooking
Dual Fish Knives700G · Cooking
Magic-Trick Set200G · Mysteries
Protection Figurine200G · Mysteries
Training Weights300G · Training
Training Pillar500G · Training
Kitten Figurine100G · Animals
Crimson Ghosh200G · Fermented drinks
Jamel Milk50G · Children
Joint-Relief Gloves300G · Bow
Arrowhead Gem1500G · Fashion
Sturdy Rucksack500G · Travel
Pack of Pastels300G · Art
Rare Spices500G · Spicy foodLikesMemories of her late husband, mercenary friends, getting richInterestsCounting money, managing battalions
Bond partners5 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A female warrior leading the Parma's Rain battalion. She originally served a local noble in the Kingdom of Arago, turning to mercenary work after that house declined several years ago.
Details
| Title | Leader of Parma's Rain |
|---|---|
| Affiliation | Rain of Palma |
| Birthday | 11/10 |
| Likes | Memories of her late husband, mercenary friends, getting rich |
| Interests | Counting money, managing battalions |
| Japanese voice | Aiko OkuboWikipedia (Japanese) |
| English voice actor | Heather GonzalesVoice actor database |
In the story
From noble retainer to battalion captain
Jasmine formerly served a provincial noble in the Kingdom of Arago. After her employer’s house declined, she became a mercenary and led a battalion called “Rain of Palma.”
After the war: Solo endingSpoilers
Using her reputation from fighting alongside the Promised One, Jasmine finally rebuilds her battalion and leads her companions to protect those in need during the unrest. Ten years later, feeling past her prime, she disbands the group and returns to her homeland, Brigid; some companions unable to bear parting follow her across the sea.
Trivia
- Japanese voice: Aiko Okubo.





Cai
Dietrich
Theodora
Leda
Yawning Throw
Spears Lv. 5
Spearfaire
Protective Spike
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Reflecting Dance
Axes Lv. 4
Axes Lv. 5
Axefaire
Bld
Counter Flurry
Curved Shot
Bows Lv. 1
Snipe
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Mighty Fist
Fists Lv. 1
Battle Blow
Fists Lv. 2
Spirit Fist
Fists Lv. 3
Reviving Fist
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Knightly Senses
Wrath Strike
Swords Lv. 1
Grounder
Swords Lv. 2
Ripple Slash
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Read the Winds







A
B
B
C
C