Cai
Sカイ · CaiBuild Magic and Black Magic first for Blaze Arts, then stay in Caladrius once the build is ready. Spear cavalry and Charioteer are separate paths; changing mounts in Part 3 is optional.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 45% | 40% | 45% | 45% | 35% | 35% | 40% | 40% | 370% |
| Overall rank63 characters total | Rank 23 | Rank 18 | Rank 15 | Rank 18 | Rank 22 | Rank 25 | Rank 18 | Rank 13 | Rank 18 | Rank 9 |
| Base statsCommoner Lv1 | 27 | 10 | 7 | 8 | 8 | 6 | 5 | 6 | 5 | 82 |
| Base stat ranking63 characters total | Rank 40 | Rank 36 | Rank 24 | Rank 40 | Rank 38 | Rank 39 | Rank 40 | Rank 50 | Rank 50 | Rank 53 |
| Lv60 expected statsRed Feather Dragoon mastery into The Cavalier spear cavalry | 62 | 39 | 30 | 42 | 36 | 32 | 29 | 34 | 31 | 335 |
| Expected rank62 characters total | Rank 34 | Rank 28 | Rank 19 | Rank 24 | Rank 40 | Rank 23 | Rank 20 | Rank 16 | Rank 23 | Rank 15 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Brio | Movement +1 |
| Level skillsLv35 | Flamekeeper | When this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked |
| Bloodmark | Diadem of Duality | 25% chance of Attack +3 when attacking |
| Bloodmark | Diadem of the Apostle | 20% chance of Hit +20 when attacking |
| Blaze Arts | Underworld Burst | Unleashes raging Underworld Flame |
| Blaze Arts | Black Flame Vortex | An area attack that unleashes netherflames over a wide area |
| Blaze Arts | Falling-Star Netherflame Prison | Fires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map). |
Train Armored Ornius Rider with a red-feather mount firstStr and master Sense Threat; advanced Dragoon learns Besieger to improve terrain accuracy, while master-class Orichaldia retains spears and
Levin Sword and learn Fierce Spear, ending as The Cavalier. The displayed Aegis comes from Bardinger mastery; this path adds a brief detour into that same-tier class so all five slots are obtainable. Leave once mastered, keeping Dragoon/Orichaldia as the long-term training direction.
Caladrius and High Savant develop Mag, then switch The Cavalier back to weapon/Blaze Art damage. Kept separate from the new video's preferred spear cavalry path.
The video's flying alternative: learn Besieger as a Dragoon, then switch to Bau Lord. Ambush increases Attack on terrain impassable on foot, gaining mobility over obstacles; no mounted divine class is forced into the path. This branch has no Bardinger detour, so Aegis is not pre-equipped.
Cai from Armored Ornius Rider to The Cavalier
Original video: Cai’s best classes and equipment | English video creator Jay Dunna
Cai follows a mounted hybrid path: begin with
Armored Ornius Rider and Red Meganius, prioritize
Dragoon mastery for accuracy at advanced tier or choose
Caladrius, then enter master-class
Orichaldia with
The Cavalier as the destination. Attack mainly with lances, use Levin Sword and magic against high Defense, and use Blaze Arts for area damage and Underworld-flame terrain.
Dark magic works without becoming the main attack
Cai has balanced personal growths: 45% Strength and 40% Magic, supporting physical and magical damage. But his dark spells are
Fire,
Thunder,
Bolganone, and
Thoron, without a standout high-tier centerpiece. Investing everything in pure dark magic underuses him. White magic offers
Heal,
Nosferatu,
Seraphim,
Recover, and
Warp for broader utility.
Magic still matters. Underworld-flame abilities scale with it, and
Levin Sword turns it into two-tile attacks. This mounted path uses physical weapons primarily and magical options for coverage, rather than treating Magic as useless.
Red Meganius develops Strength early
I prefer early
Armored Ornius Rider with Red Meganius. The mount adds 15 percentage points to Strength growth and 5 each to Dexterity and Defense, accumulating through levels. Compared with starting ordinary
Light Cavalry and assigning
Io’s horse later, this exploits Cai’s capture resources sooner.
Armored Ornius Rider also offers worthwhile mastery,
Sense Threat: Avoid +20 in combat against attacks effective or super-effective against you. Ornius crosses walls for more flexible paths than ground cavalry. Growths, mastery, and obstacle crossing together justify staying in this mounted-bird line.
Another development option is to find extra
Mini Bow and use
Charioteer for doubled mount growths. That needs its own weapon and mount preparation and is not mandatory for this Armored Ornius path.

Learn Besieger from Dragoon first
At advanced tier, prioritize
Dragoon, at least until learning
Besieger. Its Hit +20 against enemies on favorable terrain handles targets hiding in thickets. Once mastered, you can equip it in another class. The goal is lasting accuracy utility, not merely the current class’s stats.
Caladrius is another sound choice. It uses dark magic, adds 10 percentage points of Magic growth, and carries Levin Sword. Becoming Caladrius does not mean casting every attack. Keep using weapons while developing Magic for Blaze Arts and magic swords. You can also retain Red Meganius for Strength growth.
Cataphract looks suitable too. Armored Movement +2, personal Movement, and mount Movement together prevent it being simply immobile. But unlocking it requires
Theodora’s story first, and it sacrifices Speed, Magic, and Resistance growths. It is less attractive for retaining Blaze Arts and hybrid offense.
Orichaldia leads to a cavalry divine class
Several master classes fight well; the question is whether to retain lances.
High Savant and
Battlemaster lack lance access, so this plan uses
Orichaldia before The Cavalier. Its mastery art, Fierce Spear, prevents enemy follow-ups during that art’s combat. This is a selected Combat Art effect, not a permanent passive.
Great Knight also has value: armored movement and Fierce Shield mastery, with a 50% chance to halve damage during combat you initiate. This build instead favors Orichaldia’s overall growths. The video compares total growth modifiers of 55 and 35; these totals are not bonuses to every stat individually.
For Dragoon-style flying mobility, continue into
Bau Lord. This plan chooses cavalry for
The Cavalier: Golden Ride removes cavalry effectiveness and super-effectiveness,
Divine Dexterity mastery adds Dexterity +10, and high Movement suits Cai’s travel between fronts.
Cai's personal Movement bonus is normally +1 and becomes +2 during Overblaze. A Movement-boosting mount extends his reach further. The Cavalier's base Movement is 8; do not mistake a range already boosted by personal and mount effects for the class's base value.


Change horses to address weaknesses
Once in horse cavalry, Ferghanan Horse improves Defense growth and Monoceros improves Resistance growth, each by 10 percentage points. Io’s Rocinan is another option, using Paired Run for mobility. I prefer extra Movement here rather than locking in one horse for Canto.
Separate this from early Red Meganius training: first build Strength with that mount, then change horses for your class and weaknesses. Orichaldia need not abandon Resistance entirely for higher physical Protection. If you want to survive another mage hit, prioritize a Resistance-growth mount.
Keep a Levin Sword alongside lances
| Weapon | Reason to carry it |
|---|---|
| Upgrade it to use existing Magic for two-tile magic attacks | |
| Improves accuracy when using Combat Arts | |
| Provides ranged physical attacks | |
| Blinding Starlight handles key targets; watch durability with repeated use | |
| Hunts enemy cavalry, valuable effective coverage for this build | |
| Adds weapon coverage as needed; check effectiveness and accuracy against armor |
Star Spear’s Combat Art is expensive: about three consecutive uses require repairs. Theodora’s Battalions help obtain forging materials, but repair before deployment instead of finding an empty weapon at a crucial target.
Enough Magic for Levin Sword and Underworld flames does not guarantee one-hit kills on every armored enemy. Effective weapons give another answer when magical damage falls short. Switching for each enemy works better than carrying only the highest-might lance.
Keep Flamekeeper equipped
Learned at level 35,
Flamekeeper is one of Cai’s best abilities to retain. While he is deployed, all allies ignore Underworld flames, and allies attacked while standing in them take half damage. His flames therefore create durable frontline positions as well as damaging areas.
Later, retain
Cavalry Move to reduce cavalry terrain costs and
Besieger for accuracy against favorable-terrain targets. If Resistance is lacking,
Aegis offers a 20% chance to halve magical damage. Do not plan engagements as though it always activates. Keep lance-related skills too.
Cai’s mount resources and personal mobility are exceptional; a dedicated pure-mage build disperses those advantages. Let mounting provide travel and main-weapon offense, Magic provide Levin Sword and Blaze Arts, and Flamekeeper help the whole team engage. Those are the roles this hybrid path preserves.

More guides
- Cai’s mounted hybrid and Blaze trainingGame8 guide team
- Cai's growth and class choicesGameWith
- Fire Emblem: Fortune’s Weave — Practical Character Training Advicegaze Sakura
- Cai's growth and class choicesAltema guide team
- Cai training and class choices (Game8 English)Game8
- Fire Emblem: Fortune's Weave — Recommended Characters and Strategies for Clearing the GameNeko-chan no Otousama
- Practical gameplay record from Cai's story on Hard ClassicSoured White Miso
- Team records for clearing Parts I and II on Cai's routeあきの
- Cai’s Magic-focused Caladrius pathHarumasa Gaming
Site guides

Train Cai's Black Magic and Magic before switching to Caladrius. His mobile, area-of-effect Blaze Arts can soften up enemies for the rest of your team.
For a Blaze Arts build, follow Ornius Rider → Armored Ornius Rider → Caladrius, and train Black Magic and Magic ahead of time. Caladrius already lets you split physical and magical duties without waiting for a final class. Once you learn and equip Flamekeeper, you can also create damage-reduction zones for the whole team. A frontline spear cavalry build is another option. Develop spear cavalry, Charioteer, and Caladrius separately, and only count the benefits of the path you are currently using.

Class progression by stage
The levels below are recommended points to take each certification exam. Your actual timing depends on how quickly you level. You must also meet the proficiency, Renown, certification item, and class unlock requirements.
Start training Black Magic in Part 1
Start mounted, and train the Black Magic you will need for Caladrius ahead of time. Armored Ornius Rider cannot cast spells, so leveling with spears alone will not train Black Magic. If your Blaze Arts barely deal damage, spend some time in Diviner or Shaman to build Magic, then return to a mounted class. You do not need to master all of these classes.
| Target | Recommended exam timing and preparation | Reason for this path |
|---|---|---|
Ornius Rider | Level 5, Renown 1; Riding E+, Spear or Axe D | Get mounted mobility early; master the class to learn Offense Basics and boost both physical and magical attack |
Armored Ornius Rider | Level 20, Renown 4; Riding D, Spear or Axe C | Continue your spear investment; Sense Threat, learned through class mastery, only adds Avoid against super-effective attacks, rather than making you immune to them |
Caladrius | Level 35, Renown 8; Riding D, Black Magic B, and the corresponding instruction unlock in Cai's story | Retains weapons such as swords and spears while adding black magic; Magic benefits Blaze Arts, spells, and the Levin Sword |
Keep using the spear you have already trained as your main weapon, and carry a Pilum. Once you get a Levin Sword, use it against heavily armored enemies with low Resistance, while keeping a physical spear for other targets. To strengthen Blaze Arts, choose a mount that boosts Magic and offers repositioning abilities such as Canto. Check each black ornius mount's abilities individually as well.
Start caring for the specific mount you plan to use long term in Part 1. Bonds belong to a rider and an individual animal, which you can feed once per day. Switching to another individual or another animal species does not carry over your previous maximum bond. Resources are limited in Part 2, so building that bond early is easier than changing mounts at the last minute.

Open with Blaze Arts in Part 2
Keep training Black Magic and your main weapon. If Caladrius is not unlocked yet, fight in your current mounted class. Open with an area-of-effect Blaze Art to soften enemies up, then have your allies finish them individually. If you have a Charioteer, leave a clear straight path so they can follow up and finish multiple enemies.
Learn and equip Flamekeeper before using underworld flame tiles to help allies absorb attacks. Blaze Arts cost HP, so check Cai's own health before opening with one. After mastering Caladrius to learn Overtake, kills can stack Movement up to +3 until the end of the next turn. Before mastery, position using your normal Movement.
Decide whether to change mounts in Part 3
You can stay in Caladrius throughout the main story. If you already have a good mount and enough black magic, changing classes costs more than an exam: it also means riding a different kind of animal and rebuilding Cai's bond with it.
Another option is
High Savant. The class table recommends level 45, Sword B, Black Magic D, Riding D, and completion of the corresponding temple side quest. It primarily uses swords and black magic, making it suitable for further investment in both offenses. After switching, you will need a new role to replace his spear-based offense.
In Part 3, his exclusive spear also gives him access to a Combat Art for fighting undead enemies. If you plan to make it your main offense, keep a class that can use spears, and choose targets around the uses remaining on that map. Do not switch to a class that cannot wield spears and then plan around that damage setup.

Frontline spear cavalry and Charioteer builds
Spear cavalry places more weight on Strength, HP, and the ability to engage enemies. After Ornius Rider, master Bolster Health in
Light Cavalry, then move into
Bardinger. The class table lists level 20, Renown 4, Riding D, and Spear or Sword C for the former; Bardinger calls for level 35, Renown 8, Riding C, and Spear or Sword B. If you choose
Orichaldia in Part 3, the recommendation is level 45, Riding B, Spear or Sword A, and the class unlock. Carry a ranged Pilum, use the combat forecast to choose between Hit and follow-up-focused Combat Arts, and concentrate training on physical offense.
Charioteer is a separate stat-building path: the recommendation is level 20, Renown 4, Bow C, and Riding D. It benefits from mount growth bonuses, uses only bows, cannot evade, and cannot use black magic like Caladrius. The exact level-dependent growth calculation remains disputed, so do not simply double the stats in your calculations.

Set up your current class's main weapon and mount before investing in Battalions and Blessings.
Set up underworld flames for your allies
Have Cai soften groups, break shields, or spread underworld flames, then let your allies finish the enemies. After attacking, retreat outside enemy threat range or stop on a defensive line you know he can survive. The Levin Sword uses Magic to attack low-Resistance targets; it does not deal super-effective damage against armor. Before equipping a shield, compare his Attack Speed with the full equipment load. A small Defense gain may not be worthwhile if it causes enemies to follow up.


Recruitment details
Cai is the Part 1 protagonist of his own story and joins through story progression. You cannot recruit him into another protagonist's Part 1. Whether his training progress carries over into Part 3 depends on the clear conditions for Cai's story. See Cai's recruitment and carryover conditions.
Prepare Black Magic and mount bonds early
- Train Black Magic to B before level 35 instead of training only Spear and Riding. Armored Ornius Rider and Caladrius have different training conditions.
- If Magic is lacking, temporarily switch to a magic class to build it. You can also stay in Caladrius if it works well for you; switching to High Savant in Part 3 is optional.
- After changing animals, you need to build a new bond between Cai and his new mount.
- Check whether a Blaze Art can secure a kill. Until you learn Flamekeeper, the fire terrain does not reduce damage for your side.
Comments
Wooden Spear
BrioMovement +1
Wooden Spear
Short Spear
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Red MeganiusStr+3 Dex+1 Def+1
Paired RunBond 3[Cavalry] Movement +1
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Short AxeMt 9 Hit 60 Wt 12
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Red MeganiusStr+3 Dex+1 Def+1
Paired RunBond 3[Cavalry] Movement +1
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Offense BasicsStr、Mag+1
BrioMovement +1
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Wild BauStr+2 Spd+1 Dex+2
Levin SwordMt 12 Hit 70 Wt 8
Short Spear
Star Spear
Short AxeMt 9 Hit 60 Wt 12
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Spears Lv. 4Hit and Avo +7 when a spear is equipped
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
DistractionAdjacent enemies suffer Hit -3
Combat BasicsHit, Avoid +3
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
BrioMovement +1
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Ferghanan HorseStr+2 Dex+1 Def+2
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Aegis20% chance to halve damage taken from a magic attack
Spears Lv. 4Hit and Avo +7 when a spear is equipped
BrioMovement +1
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Ferghanan HorseStr+2 Dex+1 Def+2
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Aegis20% chance to halve damage taken from a magic attack
Spears Lv. 4Hit and Avo +7 when a spear is equipped
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Ferghanan HorseStr+2 Dex+1 Def+2
Wooden Spear
BrioMovement +1
Wooden Spear
Short Spear
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Red MeganiusStr+3 Dex+1 Def+1
Paired RunBond 3[Cavalry] Movement +1
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Short AxeMt 9 Hit 60 Wt 12
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Black MagoniusMag+2 Spd+2 Dex+1
Levin SwordMt 12 Hit 70 Wt 8
Short Spear
Star Spear
Da Mina Spear
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Swords Lv. 3Hit and Avo +5 when a sword is equipped
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
DistractionAdjacent enemies suffer Hit -3
Combat BasicsHit, Avoid +3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Black-Magic SeekerBlack magic uses ×2
Combat Arts +1Equippable combat arts +1
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Black MagoniusMag+2 Spd+2 Dex+1
Levin SwordMt 12 Hit 70 Wt 8
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
OvertakeOn defeating a foe, movement +1 (up to +3) until the end of the next turn
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Combat BasicsHit, Avoid +3
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Black-Magic SeekerBlack magic uses ×2
SkysplitCost 5 Mt 1 Hit 0
WindsweepCost 10 Mt 5 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Victory GemBackupWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Combat BasicsHit, Avoid +3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Ferghanan HorseStr+2 Dex+1 Def+2
Wooden Spear
BrioMovement +1
Wooden Spear
Short Spear
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Red MeganiusStr+3 Dex+1 Def+1
Paired RunBond 3[Cavalry] Movement +1
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Short AxeMt 9 Hit 60 Wt 12
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Combat BasicsHit, Avoid +3
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Knightly SensesAvoid +10 in combat against spear users
DistractionAdjacent enemies suffer Hit -3
Offense BasicsStr、Mag+1
BrioMovement +1
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Red MeganiusStr+3 Dex+1 Def+1
Paired RunBond 3[Cavalry] Movement +1
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Offense BasicsStr、Mag+1
BrioMovement +1
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Wild BauStr+2 Spd+1 Dex+2
Levin SwordMt 12 Hit 70 Wt 8
Da Mina Spear
Short Spear
Star Spear
Ridersbane
Vulnerary
FlamekeeperWhen this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
AmbushAttack +4 when occupying terrain impassable on foot
BrioMovement +1
Tempest SpearCost 2 Mt 4 Hit 10
Holy SpearCost 6 Mt 8 Hit 0
SkysplitCost 5 Mt 1 Hit 0
Underworld BurstCost HP 13 Mt MagStr+12
Black Flame VortexCost HP 19 Mt MagStr+15
Falling-Star Netherflame PrisonFires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map).
Wild BauStr+2 Spd+1 Dex+2Build approach and suitable stages
Red Feather Dragoon mastery into The Cavalier spear cavalry: Ornius Rider Lv5; Red Feather Dragoon mastery into The Cavalier spear cavalry: Armored Ornius Rider Lv20; Red Feather Dragoon mastery into The Cavalier spear cavalry: Dragoon Lv35; Red Feather Dragoon mastery into The Cavalier spear cavalry: Bardinger; Red Feather Dragoon mastery into The Cavalier spear cavalry: Orichaldia Lv45; Red Feather Dragoon mastery into The Cavalier spear cavalry: The Cavalier
Train Armored Ornius Rider with a red-feather mount firstStr and master Sense Threat; advanced Dragoon learns Besieger to improve terrain accuracy, while master-class Orichaldia retains spears and
Levin Sword and learn Fierce Spear, ending as The Cavalier. The displayed Aegis comes from Bardinger mastery; this path adds a brief detour into that same-tier class so all five slots are obtainable. Leave once mastered, keeping Dragoon/Orichaldia as the long-term training direction.
Route 2: Commoner Lv1; Route 2: Ornius Rider Lv5; Route 2: Armored Ornius Rider Lv20; Route 2: Caladrius Lv35; Route 2: High Savant Lv45; Route 2: The Cavalier
Follow the current training route; meet each slot’s equipment and proficiency requirements first.
Red-feather Dragoon into Bau Lord: Ornius Rider Lv5; Red-feather Dragoon into Bau Lord: Armored Ornius Rider Lv20; Red-feather Dragoon into Bau Lord: Dragoon Lv35; Red-feather Dragoon into Bau Lord: Bau Lord Lv45
The video's flying alternative: learn Besieger as a Dragoon, then switch to Bau Lord. Ambush increases Attack on terrain impassable on foot, gaining mobility over obstacles; no mounted divine class is forced into the path. This branch has no Bardinger detour, so Aegis is not pre-equipped.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Cai: Joins through the story on Cai's route.
Cai's storyCurrent route's protagonistPart I, Chapter 1, current route's protagonist
Dietrich's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Theodora's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Leda's storyCannot recruitThe four protagonists cannot be recruited in another protagonist’s Part I; guest or enemy appearances do not count as recruitment
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Cai mainly favors horse-related gifts. Favorites display double arrows in-game and grant the most affinity.

Favorite6 items
Likes4 items
LikesPhysical training, catching animalsInterestsFishing, spear training
Bond partners15 characters · 11 can reach A · 2 have confirmed paired endings
A
Eshmel
A
Tialla
AAlexandra
AAnatolia
ABertrand
ADietrich
AEsmeralda
ALeda
APeter
ATheodora
AUltand
BGoliath
BMu
BNinae
CCenturioLetters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
An energetic, earnest boy who values family and originally lived an ordinary life with his father. To rescue his imprisoned father, he enters the Heroic Games with his childhood companions.
Details
| Title | A boy competing to save his father |
|---|---|
| Affiliation | Wind of Ribeira |
| Origin | Ribeira Village |
| Age | Age 15 (first appearance) |
| Height | 152 cm (Parts I and II); 174 cm (Part III) |
| Birthday | 1/25 |
| Likes | Physical training, catching animals |
| Interests | Fishing, spear training |
| Japanese voice | Daiki YamashitaWikipedia (Japanese) |
| English voice actor | Zeno RobinsonWikipedia (English) |
Relationships
In the story
Setting out from Ribeira
Cai lived with his father in Ribeira Village, where Peter and Tialla were his childhood companions. After his father was imprisoned, he left with his friends for Dagsion to enter the Heroic Games and save him.
Wishes and self-doubtLight spoilers
Late in the Games, Cai feels his father will die regardless and that his own wish should not come before everyone else's, so he considers withdrawing. Support from family and companions helps him face his wish again.
The wish to live with her parentsSpoilers
At the tournament, Aurora publicly acknowledges Cai as her son and claims the wish prize as his mother. She asks to leave the temple with Cai and her imprisoned husband, giving up her divine name and position to live with her family. With the Divine Sovereign’s consent, Castor is freed and the family rents a home outside the capital.
How to treat family memoriesSpoilers
Cai says his father died of illness after a happy period together as a family of three. He treasures those memories and does not want his father to become a dread warrior.
After the war: Solo endingSpoilers
In one solo ending, Cai rejects invitations because he does not want to be treated as a hero, then travels Dagda. After the continent unifies, he becomes a general. In Imperial Year 1727, he fights an Adrestian Empire army from Fódlan and dies in battle.
Trivia
- Japanese voice: Daiki Yamashita.

Diadem of Duality
Diadem of the Apostle

Ornius Rider
Cai

Swords Lv. 1
Swords Lv. 2
Swords Lv. 4
Swords Lv. 5
Swordfaire
Spears Lv. 2
Spears Lv. 5
Spearfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Knight’s Vanguard
Knight's Vanguard+
Cavalry Move+
Spike
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Mighty Fist
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Spirit Smash
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Close Quarters
Dodge
Dodge+
Infantry Move
Armored Move
Armored Move+
Attack Formation
Distraction+
Counter Cavalry
Curved Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Read the Winds
Flitting Flier+
Flitting Flier
Airfighter



