
Centurio
Cセントリオン · CenturioA Part 3 physical wall. Use his existing qualifications to put him on defense quickly; Sturdy Corundum halves damage only in the first combat of enemy phase.

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 45% | 25% | 40% | 50% | 50% | 30% | 30% | 30% | 345% |
| Overall rank63 characters total | Rank 23 | Rank 18 | Rank 32 | Rank 29 | Rank 8 | Rank 2 | Rank 26 | Rank 36 | Rank 40 | Rank 21 |
| Base statsArmored Knight Lv45 | 45 | 28 | 10 | 19 | 25 | 33 | 13 | 16 | 19 | 208 |
| Base stat ranking63 characters total | Rank 9 | Rank 8 | Rank 12 | Rank 10 | Rank 9 | Rank 2 | Rank 9 | Rank 10 | Rank 10 | Rank 11 |
| Lv60 expected statsCastle Knight tank into The Trident | 63 | 43 | 13 | 17 | 37 | 58 | 14 | 20 | 24 | 289 |
| Expected rank62 characters total | Rank 30 | Rank 21 | Rank 46 | Rank 57 | Rank 38 | Rank 2 | Rank 49 | Rank 59 | Rank 45 | Rank 57 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Sturdy Corundum | During the enemy phase, halves attack damage taken in combat 1 only |
The starting Armored Knight class follows the character database; Spear S and The Trident are all ready, switch to a divine class.
StrDefDex growth supports taking hits and counterattacking, without using the sole slot for The Trident.
Use this class as a physical frontliner while Castle Knight or divine certification is not yet ready. Keep the original limitation of his late arrival; an intermediate endpoint is not presented as a third, completely different final class.
Centurio’s first-combat mitigation and armored progression
Centurio suits
Castle Knight as an armored endpoint, taking the first enemy-phase battle before considering
The Trident according to the team’s needs. His strengths are high Defense and Dexterity growth, plus
Sturdy Corundum, which halves attack damage in his first combat of enemy phase. He joins in Section 2 of the Promised One’s story, so training should fill an existing frontline gap, continuing from his starting Armored Knight.

Castle Knight stabilizes tanking and counters
The recommended Master class is
Castle Knight. HP growth +25, Defense growth +30, and Protection +7 when striking second directly reinforce armored frontline needs. It permits spears and axes, with Heavy Armor C as a main requirement and either Axe A or Spear A. His strengths in Spear, Axe, and Heavy Armor make certification preparation straightforward.
Castle Knight has a recommended level of 45. He already joins at level 45 and still has two class changes ahead. The staged plan uses Dreadnought at level 50 and Castle Knight at 55. Prepare the relevant weapon and Heavy Armor ranks, then obtain masteries along the way. Castle Knight gives three additional combat art slots. Mastering
Intercept further reduces incoming damage, suiting a frontline role on enemy phase.
Sturdy Corundum applies to the first combat of enemy phase, not every incoming attack. Damage is no longer halved after that first fight, so check survival against subsequent enemies. Castle Knight's Defense bonus when striking second, mastery Intercept, and personal damage reduction are separate abilities. The first comes from the current class, Intercept requires mastery, and the personal ability belongs to the character.

The Trident requires separate training to Spear S
The recommended Divine class is
The Trident, requiring Spear S. If you used Axe A for Castle Knight, you must still train Spear afterward. This endpoint retains three extra Combat Art slots and grants Magic Heal +10 and White-Magic Zenith, the latter tripling White Magic uses. Mastery of
Divine Wall grants Defense +10, further strengthening his best defense.
Castle Knight focuses on armored physical tanking, while The Trident switches to spears and White Magic. Change weapons and abilities when reclassing; armor-only or axe-only slots cannot simply be carried over unchanged. White Magic also requires learned spells and class permission after switching. The Divine class must be unlocked, The Trident item obtained, and Spear S reached before the exam. Level 45 does not grant eligibility automatically.
Counter accuracy matters alongside Defense
Prioritize HP, Defense, Strength, and Dexterity for ideal training. HP and Defense provide durability, Strength makes counters deal meaningful damage, and Dexterity helps them connect. Stacking Defense while counters repeatedly miss leaves enemies in front of him, failing to complete the armored role. Defense at 50% and Dexterity at 50% are his standout personal growths.
Magic, Speed, Luck, and Charm below the same route’s expected values do not undermine his main wall role. Magic and Charm are not priorities. He does not center on follow-ups or criticals, so lower Speed and Luck still let him do his job. Resistance merely needs normal expected growth. He is not a dedicated mage tank: 30% Resistance is average, so plan engagements around each enemy spell’s power.
His full personal growths are HP 45%, Strength 45%, Magic 25%, Speed 40%, Dexterity 50%, Defense 50%, Resistance 30%, Luck 30%, and Charm 30%, totaling 345. He has no proficiency weaknesses, easing spear, axe, and armor training. These are personal growths; class modifiers are separate.
Late recruitment limits his overall rating
A spear-focused armored role, 50% Defense growth and 50% Dexterity growth, and guaranteed first-combat enemy-phase damage halving let him fill a frontline vacancy immediately. Unlike low-probability survival effects, his personal mitigation activates whenever the first-combat condition is met, making engagement order important.
He joins only in Part 3, segment 2, missing Part 1 and Part 2 training and deployment time. If the party already has a developed frontline, fewer roles remain for him. His Resistance is only average, so physical durability does not cover every enemy. The overall rating is B. Train him when the party needs a physical frontliner.

Return to the capital after the rescue request
In Section 2 of the Promised One’s story, complete Centurio’s rescue request, then speak to him in the imperial capital, Dagsion, to recruit him. Finishing the battle without returning to talk does not complete recruitment. This method requires no Part 1 Support or Renown threshold and no negotiation fee.
Coffee and crafting knives make good gifts
He likes working and patrolling at Aurora Temple. His highest preference tier includes
Mature Ghosh,
Common Coffee, and
Select Coffee. He likes
Village Recipes and
Crafting Knives, and somewhat likes
Garum and
Simple Pastries.
His Support partners are
Cai and
Ultand. His Japanese voice actor is Koji Takeda, whose notable roles include Kenichi Okamura in Kuroko’s Basketball, Gozo Shima in Blue Exorcist, and Bruno Braise in TIGER & BUNNY 2.
More guides
Site guides

If Part 3 needs a tank, use his existing armored class and move to Castle Knight when qualified. Sturdy Corundum halves damage only in the first enemy-phase combat.
Deploy using his recruitment qualifications, spending remaining training on immediate gaps.
Training route by stage
Part 1: no ordinary recruitment
He cannot be recruited normally in Part 1. Plan Soldier, Armored Knight, and Castle Knight routes only after he joins.
Part 2: training is still unavailable
He still cannot train in Part 2. Check masteries, mounts, and movement abilities after taking control in Part 3; story appearances do not let you train him.
Part 3: deploy his existing armor first
- 1Check level, current class, Spear/Axe, and Heavy Armor on recruitment.Another player's high-Defense screen does not guarantee the same recruitment stats.
- 2Use existing armor to hold physical objectives.At level 45 with Heavy Armor C, Spear or Axe A, and Segment 1 cleared, take the
Castle Knight exam. If short, keep using current armor and train the missing requirement first. The goal is early deployment, not retaking low-class exams for a complete route. - 3Master Castle Knight for Intercept only if time permits.It improves later tanking, but class qualification and mastery are separate. After changing, fill class experience to learn it. With few maps remaining, assess whether mastery training takes resources from established carries.
Start with existing spears, axes, and equipment. Adjust for current enemy Hit, incoming damage, and counters. Castle Knight is infantry and takes no mount.

For a war elephant, choose
Elephant Rider. It requires level 35 and Riding C and unlocks after Segment 1. Check Riding on recruitment and prepare a mount before the exam.
For mobility, consider Great Knight. Its exam needs level 45, Riding D, Heavy Armor D, Spear or Axe A, and the Credna-temple-related quest in Segment 3. To carry Intercept, master Castle Knight first. Prepare another mount too.
Sturdy Corundum halves only the first combat's damage
Use him for one important physical fight, then evaluate subsequent enemies with his ordinary Defense. Sturdy Corundum halves damage only in the first combat of enemy phase. This is valuable against a boss's heavy attack, but the second and third enemies in the same phase do not receive that reduction. An easy first fight does not mean he can handle the entire group.
He immediately fills a missing physical-wall role. If you already have a developed frontliner who keeps pace, reserve training for the core team.

Recruitment
Complete “Rescue Centurio” in Part 3's second segment, then return to town and speak to him to recruit him. Early story battles against him do not mean he is recruitable in Part 1. See the Centurio recruitment page for the process.
Fix the immediate gaps first
- Sturdy Corundum protects only the first combat. Recalculate damage against each later enemy.
- Check actual recruitment stats.
- Fix immediate gaps first. He joins late; collecting every low-tier mastery delays deployment.
- Master Castle Knight before equipping Intercept.
Comments
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Great CounterAttack +3 when the foe initiates combat
Defensive FormationAdjacent allies gain protection +1
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Iron ShieldEquippedWt 4
Rookie Vanguard计策「纵列之阵」
Iron AxeMt 13 Hit 65 Wt 10
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Iron ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Iron ShieldEquippedWt 4
Mons Iron Squad计策「两壁之阵」
Silver AxeMt 23 Hit 70 Wt 9
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Silver ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Silver ShieldEquippedWt 4
Silver-Shield Guard计策「大三方之阵」
Silver Spear
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Divine WallDef+10
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic ZenithWhite magic uses ×3
Tempest SpearCost 2 Mt 4 Hit 10
Vanguard SpearCost 5 Mt 7 Hit 0
Lend DefenseCost 0 Mt 0 Hit 0
Silver ShieldEquippedWt 4
Silver-Shield Guard计策「大三方之阵」Spear S and Trident are in place, switch to The Trident; remove axes and armor-only skills, retain acquired Counter mastery, and after mastering Divine Wall, add Def。
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Great CounterAttack +3 when the foe initiates combat
Defensive FormationAdjacent allies gain protection +1
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Iron ShieldEquippedWt 4
Rookie Vanguard计策「纵列之阵」
Iron AxeMt 13 Hit 65 Wt 10
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Iron ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Iron ShieldEquippedWt 4
Mons Iron Squad计策「两壁之阵」
Silver AxeMt 23 Hit 70 Wt 9
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Silver ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Silver ShieldEquippedWt 4
Silver-Shield Guard计策「大三方之阵」
Silver AxeMt 23 Hit 70 Wt 9
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Silver ShieldWt 4
AxefaireHit and Avo +10, attack +3 when wielding an axe
Heavy Break+[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×2
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Combat Arts +3Equippable combat arts +3
DefendingDef +7Protection +7 when the foe initiates combat
Silver ShieldEquippedWt 4
Silver-Shield Guard计策「大三方之阵」
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Great CounterAttack +3 when the foe initiates combat
Defensive FormationAdjacent allies gain protection +1
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Iron ShieldEquippedWt 4
Rookie Vanguard计策「纵列之阵」
Iron AxeMt 13 Hit 65 Wt 10
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Iron ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Iron ShieldEquippedWt 4
Advanced Warriors计策「枪阵」
Iron AxeMt 13 Hit 65 Wt 10
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Hammer
Vulnerary
Iron ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Heavy Break[Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5
Focused CounterHit +10 when the foe initiates combat
Great CounterAttack +3 when the foe initiates combat
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Iron ShieldEquippedWt 4
Advanced Warriors计策「枪阵」Continue as Dreadnought to tank physical attacks on the front line; Focused Counter and Great Counter each require their own completed mastery.
Build approach and suitable stages
Castle Knight tanking into The Trident: Castle Knight Lv55; Castle Knight physical defense: Castle Knight Lv55, Lv60
Use Castle Knight to hold a physical chokepoint, equipping Intercept after mastery. When mages are numerous, switch to
Hexlock Shield, let allies share engagements rather than relying on Sturdy Corundum against an entire group.
Castle Knight physical defense: Armored Knight Lv45; Dreadnought for immediate reinforcement: Armored Knight Lv45
After formally joining, return to Armored Knight only if Great Counter is still needed; once learned, change back to a higher-tier armored class.
Hand AxeAgainst foes with two-space range,
HammerFor armored foes.
Castle Knight physical defense line: Dreadnought Lv50; Dreadnought as a ready-to-fight substitute: Dreadnought Lv50
Dreadnought can fill a physical-wall role immediately; master it to carry Focused Counter to another class. Sturdy Corundum covers only the first combat of the enemy phase, so calculate damage from later engagements.
DexWidely recommendedDexVery strongDexUseful for specific strategies
| Proficiency | |
|---|---|
D Tempest SpearD+ Spears Lv. 1C Guardian ThrustC+ Spears Lv. 2B Vanguard SpearB+ Spears Lv. 3A+ Spears Lv. 4S Spears Lv. 5S+ Spearfaire | |
D SpikeD+ Axes Lv. 1C CrashC+ Axes Lv. 2B Helm SplitterB+ Axes Lv. 3A Reflecting DanceA+ Axes Lv. 4S Axes Lv. 5S+ Axefaire | |
D Absolute DefenseC Heavy BreakB Heavy Break+ | |
D+ Swords Lv. 1C+ Swords Lv. 2B+ Swords Lv. 3A+ Swords Lv. 4S Swords Lv. 5S+ Swordfaire | |
D+ Bows Lv. 1C+ Bows Lv. 2B+ Bows Lv. 3A+ Bows Lv. 4S Bows Lv. 5S+ Bowfaire | |
D+ Fists Lv. 1C+ Fists Lv. 2B+ Fists Lv. 3A+ Fists Lv. 4S Fists Lv. 5S+ Fistfaire | |
D Black Magic Lv. 1C Black Magic Lv. 2B Black Magic Lv. 3A Black Magic Lv. 4S Black Magic Lv. 5S+ Black-Magic Mastery | |
D White Magic Lv. 1C White Magic Lv. 2B White Magic Lv. 3A White Magic Lv. 4S White Magic Lv. 5S+ White-Magic Mastery | |
D Close Quarters | |
D Defensive FormationC Lend Defense |
Centurio: Cannot be recruited on any of the four Part I routes; joins only in Part III.
Cai's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Dietrich's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Theodora's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Leda's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Centurio mainly favors coffee. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 10 favorite gifts→

Favorite11 items
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
History of a Master100G · Book
School Scandal200G · Book
Ceremonial Spear1000G · Weapon
Sharp Dagger800G · Weapon
Eastern Board GameBoard game
Portrait of Yu PhasBeautiful things
Strategy Manuscript500G · Training
Likes9 items
LikesTemple service and patrols at Aurora TempleInterestsPlaying board games, classroom study
Bond partners2 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A knight serving at Aurora's temple, possessing "Sturdy Corundum”. He was appointed to an elite unit selected from the clergy. He is an old acquaintance of Cai’s father, Castor, and the two speak candidly with each other.
Details
| Title | Knight of Aurora Temple |
|---|---|
| Affiliation | Aurora Temple |
| Birthday | 8/8 |
| Likes | Temple service and patrols at Aurora Temple |
| Interests | Playing board games, classroom study |
| Japanese voice | Koji TakedaWikipedia (Japanese) |
| English voice actor | Justice WashingtonVoice actor database |
Relationships
In the story
Castor's old friend
Centurio serves Aurora Temple and belongs to its elite priest unit. He has long known Cai's father, Castor; they trust each other and speak openly.
Protects survivors during the disasterSpoilers
After Underworld gates appear across the land, Centurio and Aurora remain in the village to protect survivors. Harsh weather makes crops difficult to grow, leaving them to face both the Underworld threat and the food shortage threatening their survival.
A solo ending about starting a familySpoilers
In his individual epilogue, Aurora urges him to marry and introduces him to a priestess he already liked. They have a child, and caring for the child gradually softens his stubborn nature.
Trivia
- His name corresponds to the Latin word for “centurion,” an officer commanding a century in the Roman army.






Spears Lv. 1
Guardian Thrust
Spears Lv. 2
Spears Lv. 3
Spears Lv. 5
Spearfaire
Axes Lv. 1
Reflecting Dance
Axes Lv. 5
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Close Quarters








C
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