Ultand
Cウルタンド · UltandMobile magic support with Patch Up is the easiest route. Consider spears and White Magic once Guardian is available. She has no Physic, so bring another healer.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 40% | 40% | 35% | 40% | 35% | 45% | 55% | 50% | 385% |
| Overall rank63 characters total | Rank 23 | Rank 29 | Rank 15 | Rank 39 | Rank 39 | Rank 25 | Rank 2 | Rank 2 | Rank 4 | Rank 4 |
| Base statsDiviner Lv1 | 30 | 11 | 16 | 10 | 10 | 9 | 12 | 15 | 15 | 128 |
| Base stat ranking63 characters total | Rank 23 | Rank 30 | Rank 6 | Rank 29 | Rank 28 | Rank 21 | Rank 10 | Rank 12 | Rank 14 | Rank 16 |
| Lv60 expected statsBlack-and-white magic into The Trident | 66 | 39 | 47 | 35 | 42 | 32 | 51 | 51 | 45 | 408 |
| Expected rank62 characters total | Rank 20 | Rank 28 | Rank 10 | Rank 37 | Rank 27 | Rank 23 | Rank 2 | Rank 1 | Rank 3 | Rank 1 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Patch Up | After an adjacent ally's combat, slightly restores that ally'sHP |
| Level skillsLv20 | Pray for Safety | Adjacent allies gain Dodge +10. |
| Level skillsLv35 | Pray for Safety+ | Adjacent allies gain Dodge +20 |
Then reach Spear A for Sentinel, followed by Spear S to prepare for The Trident.
bring outStr and Mag growth of 40% each, holding a spear up close while healing; Guardian must be unlocked first.
Wiseman adds 15 healing, but still has no
Physic。
At maximum affinity, improve Res growth and Lck; the Valkyrium endpoint follows this site’s mounted build for the same character, retaining both magic types.
Ultand: spear support and White Magic healing
Ultand suits
Sentinel, combining spears and healing. Start with
Diviner, then
Shaman and
Ovate to keep Black and White Magic, prepare Spear A later, and switch to Sentinel. The Divine follow-up is
The Trident. For healing alone, take
Bishop into
Wiseman instead. Cai's route also offers mounted training through
Troubadour. Her strength is sustained healing alongside the team; her Speed does not support reliable follow-ups.
Bridge through both magic types before preparing Spear
The beginner recommendation is
Diviner, at a reference level of 5 and Renown 1, with either Black Magic D or White Magic D. Start with healing while building both magic proficiencies. Mastery skill
Magic Basics adds 1 Magic and 1 Resistance. If she already joins as Diviner, continue from there rather than returning to Commoner.
Intermediate
Shaman is recommended at level 20, Renown 4, and Black Magic C. It adds Black Magic uses and Magic Hit +3, while mastery skill
DexBinding Curse lowers adjacent enemies' Dexterity. Advanced
Ovate is recommended at level 35, Renown 8, and Black Magic B, raising Magic Hit to +5. Mastery skill
SpdBinding Curse lowers adjacent enemies' Speed. Ovate is also available on every protagonist's route, preventing the whole chain from depending on one route's exclusive class.
For the master stage, switch to
Sentinel around level 45 with Spear A prepared. Spear can lag behind while you focus on magic early, so use arena training and guidebooks to catch up. Sentinel uses spears and White Magic, with Combat Arts +3, Magic Heal +10, and a White Magic use bonus. Defense growth +10 and Resistance growth +15 let her work closer to the front. Its mastery skill
Resolute Stance requires full HP. Do not plan tanking with the full-health defensive benefit while wounded.
The Divine recommendation is
The Trident, with Spear S as the main proficiency. It retains spear/White Magic access, with Combat Art slots +3, healing +10, and White-Magic Zenith. Mastery
Divine Wall grants Defense +10. You also need the certification item and story unlock; prepare to switch once those conditions are met.
Dedicated healing and mounted training on Cai’s route
If your team already has enough spear frontliners, take
Priest into
Bishop, then
Wiseman for healing. Wiseman's Magic Heal +15 exceeds Sentinel's bonus and suits spending most actions on recovery. However, she cannot learn Physic. A dedicated healing role does not grant long-range emergency healing, so plan positions for close-range recovery beforehand.
On Cai's route, use advanced
Troubadour with a unicorn. At bond level 5, it grants Luck +3 and Resistance growth +10%, improving healer survival. Animal capture starts in Chapter 5 of Cai's route, with total mount growth modifiers of 25% at bond level 5. Without a rare individual, a wild one of the same species has the same total growth bonus and can start training now. Mount benefits require the relevant mounted class and actual assignment. Infantry Sentinel cannot keep counting them.
Another spear and White Magic bridge is
Diviner,
Priest,
Guardian, and
Sentinel. This prepares eligibility directly through White Magic and Spear. Guardian's unlock depends on the protagonist's route, so choose it after unlocking it. Although Flying is also a strength, master flying classes cannot use White Magic at the same time. To keep healing, do not choose a flying endpoint merely because Flying is a strength.
At level forty, check Magic and survival first
She heals with White Magic and also carries a spear as Sentinel. Near the end of Part 1, around level 40, you especially want Magic, Resistance, HP, and Strength above the expectations for her route. One-third of Magic contributes to healing, so Magic affects recovery. Resistance and HP determine whether she can continue supporting after an enemy spell counter. Strength also matters when she carries a spear later; check both HP and Strength.
Slightly low Speed, Luck, or Charm is no reason to give up on her. She does not do her job through follow-ups, and low Speed does not stop basic healing. Luck has a 55% growth and accumulates naturally. Charm mainly affects gambit Hit; expected Dexterity and Defense are enough. If Magic grows poorly, train another record on another route and use Merge Causality to take the higher value in each stat.
| Stat | Personal growth |
|---|---|
| HP / Strength / Magic | 45% / 40% / 40% |
| Speed / Dexterity / Defense | 35% / 40% / 35% |
| Resistance / Luck / Charm | 45% / 55% / 50% |
Her total growth of 385% is high, especially Resistance 45% and Luck 55%. Spear, White Magic, and Flying are strengths; Sword is a weakness. Spear healing uses two strengths, while deliberately training Sword adds cost.
Adjacent positioning enables repeated healing in one turn
Her personal skill
Patch Up restores a little HP to an adjacent ally after that ally fights. She does not need to spend her own action healing each time; allies fighting beside her receive this sustain. Combined with White Magic, she can provide active healing and formation support in the same round.
Pray for Safety+ grants adjacent allies Dodge +20,
Rein gives adjacent enemies Avoid -3, and
Defensive Formation gives adjacent allies a defensive bonus of 1. All require adjacency, so distance loses their benefits. Infantry skill
Avoid Fatality improves her own Dodge, a different target from the prayer for allies.
That position also defines her weaknesses: 35% Speed makes follow-ups difficult, 40% Magic is below dedicated offensive mages, and healing output needs Sentinel’s class bonus. In Part 1, combining healing and Black Magic gives her many opportunities to act. Judged solely on damage or solely on healing, however, she trails dedicated specialists. Her overall assessment is A; training should focus on making both jobs useful together.
Separate spell uses from support range
Offensive spells include
Fire,
Wind,
Bolganone, and
Seraphim. Fire has 10 base uses, Might 3, and Hit 90; Wind has 10 uses, Might 3, Hit 100, and effectiveness against fliers; Bolganone has 5 uses, Might 10, and Hit 85; Seraphim has 3 uses, Might 10, Hit 75, and effectiveness against netherfiends. All have base range 1–2, with class use bonuses counted separately. When finishing enemies with spells, retain enough uses for later fights.
Heal has 10 base uses and range 1.
Ward has 3 base uses and range 1, granting an ally Resistance +10 until the next player phase.
Emergis has 2 base uses and range 1–10, granting an ally Dodge +30 for the same duration. Long-range critical protection does not restore HP. With a spear, she can also use
Tempest Spear. Other learnable arts include
Wrath Strike,
Spike, and
Mighty Fist, each a basic art costing 2 durability for Might +4 and Hit +10. Combat Arts still require the current class’s weapon access.
Chapter 6 story recruitment and the Gift Box negotiation
She joins automatically at the start of Chapter 6 on Cai's route, without recruitment preparation. Other routes need Bond Level 3 and negotiation: first appearing in Chapter 4 with Renown 5 on Dietrich's, Chapter 5 with Renown 6 on Theodora's, and Chapter 4 with Renown 8 on Leda's. Negotiation requires visiting Coroeus Fortress northwest of the Imperial Capital, picking up a Gift Box, and delivering it. Accept the request before looking for the box.
She likes caring for others, family, housework, and love stories. Prioritize
Garum,
Village Recipes,
Dual Fish Knives, and
Secret Ghosh, all loved gifts. Liked alternatives include
Spirit Board Game,
Blue-Rose Bouquet,
Crimson Ghosh,
The Knight's Suitors,
Outdoor Cooking Set, and
Pastry Cookbook.
Saraminian Sweets and
Common Coffee receive a neutral reaction.
For Pale Raven conversations, nod when she asks whether her hairstyle looks good; sing beautifully when she feels tired and wants comfort; threaten when she asks whether she can have a happy family someday; and gaze intently when watching you makes her feel at ease.
Support partners
Her support conversation partners include the Promised One,
Cai,
Tialla,
Peter,
Tobias,
Orchel,
Nezha,
Peppe,
Loretta,
Goliath, and
Centurio. Her Japanese voice actor is Konomi Inagaki. Consider these supported units when planning close support formations, while still prioritizing actual battle positions.
More guides
- Training Ultand as a SentinelGameWith
- Ultand’s frontline support routegaze Sakura
- Cai route Part I character training logSoured White Miso
- Cai's route Part II final team recordはみゆき
- Guardian and Blacksmith hybrid physical/magic build discussioncaptain_britain
- Ultand's class paths and recruitment conditions (Game8 Japanese)ゲームエイト
- Ultand class and training recommendations (English Game8)Game8
Site guides

Use Ultand as a mounted dual-magic unit for finishing blows and Patch Up. She does not learn Physic, so do not make her your only healer.
Adjacent support is her strength. The main route is Diviner → Shaman → Troubadour → Valkyrium. Once mounted-class requirements are met, follow the frontline when an adjacent tile is safe, healing adjacent allies after combat with Patch Up. From level 35, she also improves adjacent allies' Dodge.

Training route by stage
Exams require the appropriate level, Renown, license, and unlock conditions. If she is already above the listed level, continue training from her current state.
Part 1: keep casting and train Riding early
- 1Before level 20, stay in Diviner for magic damage and healing.
- 2Prepare mounted casting for level 35.Train Riding D and Black or White Magic B ahead of time. At level 35 and Renown 8, switch to
Troubadour if unlocked. It uses both black and white magic, making damage support and Patch Up easier from the middle of the party. Without eligibility, use
Ovate to retain both types of magic; it requires Black Magic B. - 3Adjust equipment to her current role.If healing is sufficient, use a staff that boosts magic damage. Consider a shield if she will take hits. For follow-ups, check weight and remove the shield if needed. A Defense bonus alone is no reason to equip every shield.
Use mounted magic support as the main route. On Cai's first route, do not wait for Guardian; it unlocks on other protagonist routes.
Part 2: use safe adjacency for Patch Up
Keep an available magic or mounted class. Train Black Magic toward A and keep Riding D for Part 3. Raise White Magic enough for the healing and protection spells you need; you do not need S in both magic skills.
Patch Up checks whether an ally is adjacent to her after that ally's combat. Find a safe adjacent tile before the frontline engages. Without one, skip this heal. Patch Up can restore HP Cai spends in combat and stack with Sirocco's own sustain. Calculate the ally's next round of incoming damage separately.
Keep Pray for Safety+ after level 35. It improves Dodge; calculate physical damage with the ally's normal Defense.
Part 3: dual magic or Spear and White Magic
Take
Valkyrium on the main route. It requires level 45, Riding D, and Black or White Magic A, plus rebuilding the relevant temple and completing its unlock quest. Stay in the current class until it unlocks. It retains both magic types for finishing blows, healing, buffs, and adjacent Patch Up support. Mastery grants Song of Calm. Use your available mounts and Blessings for now.
Another option combines Spear and White Magic. Once unlocked,
Guardian requires level 35 and Spear B; in Part 3, follow with
Sentinel at level 45 and Spear A. This branch works near the frontline with spears and white magic, but allies must still share damage and healing duties. If you only want mobile Patch Up support, mounted magic needs less training.
Another option is a flying Levin Sword build. On one route, use Ornius Rider → Armored Ornius Rider → Caladrius → Celestial Trooper for Speed and magic-based damage. Train this branch separately. Ornius Rider requires level 5, Riding E+, and Spear or Axe D; Armored Ornius Rider requires level 20, Riding D, and Spear or Axe C; Caladrius requires level 35, Black Magic B, and Riding D; Celestial Trooper requires level 45, Flying C, and Sword or Spear A, and is female-only. She meets the gender requirement, but every class still needs unlocking. The early Ornius classes cannot function as mages, and Celestial Trooper cannot cast white magic. This build recommends Black Magonius for Caladrius and Dark Pegasus for Celestial Trooper. Bond with the new animal again after switching.
Before taking the Spear/White Magic or flying branch, check whether your available resources meet its requirements.

Avoid enemy archers while supporting the frontline
Position her in the middle of the advancing team or on the inside of the front line. Prioritize allies who fight repeatedly. Use magic against physically armored enemies when she needs to attack, and stay in a White Magic class when healing is needed. Save Seraphim for key enemies vulnerable to holy magic; with few uses left, do not spend it on routine finishing blows.
Moving into archer or flying-unit range to stand beside two allies can expose her to concentrated attacks. Bring another healer for Hard battles and keep her safe first.


Recruitment
She joins through the story in Cai Chapter 6. The other three routes require Bond Level 3 and completion of “Ultand's Request,” with Renown thresholds of 5 for Dietrich, 6 for Theodora, and 8 for Leda. See the recruitment page for her availability and request details.
Bring another healer for the flying branch
- She cannot learn Physic. Plan your healing formation ahead of time.
- On Cai's first route, start with magic classes. Guardian must first be unlocked on another protagonist route.
- Celestial Trooper cannot use white magic. Arrange a replacement healer before switching to a flying Levin Sword build.
- Pray for Safety+ only protects against criticals. Allies retain their normal Defense, and Patch Up triggers after combat.

Comments
Black Magic Lv. 1Hit +3 when black magic is equipped
White Magic Lv. 1Hit +3 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Magic BasicsMag、Res+1
Defensive FormationAdjacent allies gain protection +1
Black Magic Lv. 2Hit +5 when black magic is equipped
White Magic Lv. 2Hit +5 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Pray for SafetyAdjacent allies gain Dodge +10.
Magic BasicsMag、Res+1Follow the guide into Shaman, using weapons available at this stage and skills already learned.
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Defensive FormationAdjacent allies gain protection +1
Pray for Safety+Adjacent allies gain Dodge +20
Magic BasicsMag、Res+1Follow the guide into Ovate, using the weapons available at this stage and skills already learned.
Da Mina Spear
White Magic Lv. 4Hit and Avo +7 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive Formation+Adjacent allies gain protection +2.
BarrierAdjacent alliesRes+3
Resolute StanceIn combat, if the unit'sHPis full, Protection +5Follow the guide into Sentinel, using weapons available at this stage and skills already learned.
Da Mina Spear
White Magic Lv. 5Hit and Avo +10 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive Formation+Adjacent allies gain protection +2.
BarrierAdjacent alliesRes+3
Resolute StanceIn combat, if the unit'sHPis full, Protection +5Follow the guide into The Trident, using the weapons available at this stage and skills already learned.
Black Magic Lv. 1Hit +3 when black magic is equipped
White Magic Lv. 1Hit +3 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Magic BasicsMag、Res+1
Defensive FormationAdjacent allies gain protection +1
White Magic Lv. 2Hit +5 when wielding white magic
Pray for SafetyAdjacent allies gain Dodge +10.
Defensive FormationAdjacent allies gain protection +1
Magic BasicsMag、Res+1
PietyLck+3Follow the guide into Priest, using weapons available at this stage and skills already learned.
Da Mina Spear
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Magic BasicsMag、Res+1Follow the guide into Guardian, using weapons available at this stage and skills already learned.
Da Mina Spear
White Magic Lv. 5Hit and Avo +10 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive Formation+Adjacent allies gain protection +2.
BarrierAdjacent alliesRes+3
Resolute StanceIn combat, if the unit'sHPis full, Protection +5Follow the guide into Sentinel, using weapons available at this stage and skills already learned.
Black Magic Lv. 1Hit +3 when black magic is equipped
White Magic Lv. 1Hit +3 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Magic BasicsMag、Res+1
Defensive FormationAdjacent allies gain protection +1
White Magic Lv. 2Hit +5 when wielding white magic
Pray for SafetyAdjacent allies gain Dodge +10.
Defensive FormationAdjacent allies gain protection +1
Magic BasicsMag、Res+1
PietyLck+3Follow the guide into Priest, using weapons available at this stage and skills already learned.
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive FormationAdjacent allies gain protection +1
BarrierAdjacent alliesRes+3
PietyLck+3Follow the guide into Bishop, using weapons available at this stage and skills already learned.
White Magic Lv. 4Hit and Avo +7 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive Formation+Adjacent allies gain protection +2.
BarrierAdjacent alliesRes+3
PietyLck+3
Elevated PriestsGambit: “Area Heal”Follow the guide into Wiseman, using the weapons available at this stage and skills already learned.
White Magic Lv. 5Hit and Avo +10 when white magic is equipped
Pray for Safety+Adjacent allies gain Dodge +20
Defensive Formation+Adjacent allies gain protection +2.
BarrierAdjacent alliesRes+3
PietyLck+3
Holy ClericsGambit: Column RecoveryFollow the guide into Wiseman, using the weapons available at this stage and skills already learned.
Black Magic Lv. 1Hit +3 when black magic is equipped
White Magic Lv. 1Hit +3 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Magic BasicsMag、Res+1
Defensive FormationAdjacent allies gain protection +1
Black Magic Lv. 2Hit +5 when black magic is equipped
White Magic Lv. 2Hit +5 when wielding white magic
ReinAdjacent enemies suffer Avo -3
Pray for SafetyAdjacent allies gain Dodge +10.
Magic BasicsMag、Res+1Follow the guide into Shaman, using weapons available at this stage and skills already learned.
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Defensive FormationAdjacent allies gain protection +1
Pray for Safety+Adjacent allies gain Dodge +20
Magic BasicsMag、Res+1
Song of CourageAllies in rangeDex、Spd+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2)
HealMt 10
Seraphim
Emergis
Ward
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
MonocerosSpd+1 Dex+1 Lck+3Follow the guide into Troubadour, using weapons available at this stage and skills already learned.
Black Magic Lv. 4Hit and Avo +7 with black magic equipped
White Magic Lv. 4Hit and Avo +7 when white magic is equipped
Defensive FormationAdjacent allies gain protection +1
Pray for Safety+Adjacent allies gain Dodge +20
Magic BasicsMag、Res+1
Song of CourageAllies in rangeDex、Spd+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2)
Song of CalmAllies in rangeRes+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2)
HealMt 10
Seraphim
Emergis
Ward
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
MonocerosSpd+1 Dex+1 Lck+3Follow the guide into Valkyrium, using weapons available at this stage and skills already learned.
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
White Magic Lv. 5Hit and Avo +10 when white magic is equipped
Defensive FormationAdjacent allies gain protection +1
Pray for Safety+Adjacent allies gain Dodge +20
Magic BasicsMag、Res+1
Song of CourageAllies in rangeDex、Spd+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2)
Song of CalmAllies in rangeRes+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2)
HealMt 10
Seraphim
Emergis
Ward
AuraMt 22 Hit 70 Wt 18
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
MonocerosSpd+1 Dex+1 Lck+3Follow the guide into Valkyrium, using weapons available at this stage and skills already learned.
Build approach and suitable stages
Priest into Guardian for frontline support: Diviner Lv1; Bishop and Wiseman dedicated healing: Diviner Lv1; Cai’s story, mounted Troubadour: Diviner Lv1
Follow the guide into Diviner, using the weapons available at this stage and skills already learned.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Ultand: Story recruit in Cai's story; recruitable in Dietrich's, Theodora's and Leda's stories (Renown 5–8).
Cai's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 6
Dietrich's storyRecruitable
5
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest is available from Chapter 4, 03/27; joining requires completing it and reporting back. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv5 and Bond Lv3 with Dietrich. Accept Ultand's Request, find the Box of Gifts in Kroios Fortress, then return to town and deliver it personally. Finish before this route's main battle in Chapter 12; standard recruitment cannot be completed after entering the War Arc. Gift options include
Strong Seasonings, recorded for sale at 200G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestUltand's Request (available 3/27–11/27)
Theodora's storyRecruitable
6
3From Chapter 5
QuestSteps
Recruitable. The recruitment request is available from Chapter 5, 03/08; report completion before the unit can join. Give a gift in Dagsion to unlock recruitment, then reach renown Lv6 and support Lv3 with Theodora. Accept Ultand's Request, find the Box of Gifts in Kroios Fortress, then return and hand it over. Finish before leaving on 10/24 and before this route's Chapter 12 main battle. Gift options include
Home-Recipe Book, recorded for sale at 300G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestUltand's Request (available 3/8–11/27)
Leda's storyRecruitable
8
3From Chapter 4
QuestSteps
Recruitable. The recruitment request is available from Chapter 4, 03/21; report completion before the unit can join. Give a gift in Dagsion to unlock recruitment, then reach renown Lv8 and support Lv3 with Leda. Accept Ultand's Request, find the Box of Gifts in Kroios Fortress, then return and hand it over. Finish before this route's Chapter 12 main battle; normal recruitment cannot be completed after entering the War Arc. Gift options include
Strong Seasonings, recorded for sale at 200G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestUltand's Request (available 3/21–11/27)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Ultand mostly favors cooking-related gifts and books. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 12 favorite gifts→

Favorite12 items
Garum50G · Cooking
Outdoor Cooking Set400G · Cooking
Concentrated Garum150G · Cooking
Strong Seasonings200G · Cooking
Village Recipes200G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Niiza Garum300G · Cooking
Dual Fish Knives700G · Cooking
Poems of the Greats300G · Book
Tales of Adventure300G · Book
The Knight's Suitors300G · Book
Likes9 items
LikesCaring for others, family, homemaking, love storiesInterestsSaving money, browsing markets
Bond partners11 characters · 5 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A young priest serving Aurora's temple on Dagsion's upper level. Gentle and caring, she treats Cai, a challenger in the Heroic Games, like a younger brother and often helps him.
Details
| Title | A young cleric at Aurora's temple |
|---|---|
| Affiliation | Aurora Temple |
| Birthday | 4/28 |
| Likes | Caring for others, family, homemaking, love stories |
| Interests | Saving money, browsing markets |
| Japanese voice | Konomi InagakiWikipedia (Japanese) |
| English voice actor | Rachel RialVoice actor database |
Relationships
In the story
Treats Cai like a younger brother
Ultand originally served at Aurora Temple. When Cai and his childhood companions enter the Heroic Games, she takes an interest in them and joins their team to help, caring for Cai like a younger brother.
Solo ending: Continues guarding the templeSpoilers
In her solo ending, she dedicates her life to temple affairs as Aurora's attendant and friend. Careful and loyal, she eventually becomes high priestess; even after promotion, she listens to and helps everyone who needs her.
Trivia
- Her Japanese voice actor is Konomi Inagaki, and her English voice actor is Rachel Rial.

Silver-Shield Guard(B)








Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
White-Magic Mastery
Read the Winds
Flitting Flier
Airfighter
Axes Lv. 1
Axes Lv. 2
Arcane Gale Flurry
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Curved Shot
Bows Lv. 1
Bows Lv. 2
Magic Arrow
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black-Magic Mastery
Dodge
Knightly Senses
Knight’s Vanguard
Timely Guard
Bowblock
Spearblock
Bld
Rein+
Patch Up Stance
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
A
A
A
A
A
B
B
B
B
C
C
