Shaman
Intermediate classesシャーマン · ShamanClass requirements
Growth rate modifiersTotal +45%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 0 | 0 | 2 | 1 | 1 | 0 | 2 | 0 | -1 |
| Base stats | — | — | 10 | 10 | — | — | 8 | — | — |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Black-Magic Seeker | Black magic uses ×2 |
| Class skills | Magic Hit +3 | Hit +3 when magic is equipped |
| Mastery skill | DexBinding Curse | Adjacent enemiesDex-3 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Shaman deals damage with doubled Black Magic uses and Magic Hit +3, while retaining White Magic for healing. Magic growth +15 and Speed/Dexterity +10 each suit continued offensive spell training at Specialty tier.

Who benefits
Fabio: Diviner → Shaman →
Ovate →
Druid, focusing Black Magic.
Dante: Attack with wind and thunder, heal with White Magic, and support nearby allies. For mounted dual magic, enter
Troubadour at Advanced tier, then
Valkyrium.
Sirocco and
Bonaventure: Diviner → Shaman → Ovate continues Magic, Speed, and Dexterity training.
Loretta can also use a Shaman → Ovate magic path. Early Black Magic has few uses and is hard to train; Shaman makes it smoother.
Training
Requirements are Renown 4 and Black Magic C, with recommended level 20. It uses swords, gauntlets, and both magic types; White Magic uses stay unchanged. Strength growth is −5 and Defense −10, so cast behind the frontline rather than taking close-range hits to level. Doubled Black Magic is innate to this class and disappears after switching to Troubadour.
When to leave
Prepare for Ovate at Black Magic B, then Druid. Druid loses White Magic; stay Ovate if healing is still needed. Mastery Bind Dexterity only lowers adjacent enemies’ Dexterity by 3. Its small benefit does not justify standing beside enemies or delaying reclassing.
Black-Magic Seeker
Magic Hit +3
Ultand