Fire Emblem: Fortune's WeaveAnna's Notebook
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Sirocco
Official artwork

Sirocco

Sシロッコ · Sirocco
LedaLeda route· Available from the startCaiCai route· RecruitableDietrichDietrich route· RecruitableTheodoraTheodora route· Recruitable

Start with black magic for damage and post-combat sustain. To keep group healing and Warp in Part 3, stay in Ovate or choose The Avatar; Druid loses white magic.

InitialCommoner Lv1
StrengthsSwordWhite MagicBlack MagicAuthority
Personal skillGoddess’s FavorAfter combat, restores 5 points to selfHP
Fan art →
Growth rates40HP40Str40Mag45Spd50Dex35Def35Res50Lck45Cha

Nine stats

HPStrMagSpdDexDefResLckChaTotal
Growth rates40%40%40%45%50%35%35%50%45%380%
Overall rank63 characters totalRank 36Rank 29Rank 15Rank 18Rank 8Rank 25Rank 18Rank 3Rank 12Rank 6
Base statsCommoner Lv1268898678888
Base stat ranking63 characters totalRank 44Rank 46Rank 19Rank 37Rank 38Rank 39Rank 29Rank 30Rank 30Rank 38
Lv60 expected statsTrain first: SpdThen switch to Cataphract553232443927304135335
Expected rank62 characters totalRank 45Rank 42Rank 17Rank 20Rank 32Rank 34Rank 19Rank 6Rank 14Rank 15

Proficiency

StrengthsSwordWhite MagicBlack MagicAuthorityWeaknessHeavy ArmorBudding talent—

Starting skills

CategorySkillsEffect
Personal skillGoddess’s FavorAfter combat, restores 5 points to selfHP
Level skillsLv20Wind’s CapriceRandomly grants Avoid +1, Avoid +5, or Avoid +20 in combat.
Level skillsLv35Wind's Caprice+Randomly grants one of Avo +1, Avo +5, Avo +20, or Avo +30 during combat
BloodmarkDiadem of Duality25% chance of Attack +3 when attacking
Train first: SpdThen switch to Cataphract

First unlock Ranger in Dietrich's story and Cataphract in Theodora's story, then begin in Leda's story by mastering Ornius Rider and Armored Ornius Rider before switching to Rogue and Ranger to build Spd, switch to Cataphract at level 37. Once Castle Knight unlocks in the Promised One's story, briefly switch to it, master it for Intercept, then return. Avoidance, heavy armor damage absorption and post-combat healing work together to sustain the front line.

View complete builds for each stage →
Black magic development ending as The Avatar
Commoner→Lv5Diviner→Lv20Shaman→Lv35Ovate→Lv45Druid→The Avatar

Uses the magic alternative from “Building the black magic route step by step” in the second guide, content/hguides/sirocco-game8.md: Diviner→Shaman→Ovate→Druid→The Avatar; Druid focuses on Mag, while The Avatar restores both black and white magic and triples spell uses.

View complete builds for each stage →
Cai route Caladrius growth
Commoner→Lv5Diviner→Lv20Shaman→Lv35Caladrius

Uses the mounted Black Magic alternative from the second guide, content/hguides/sirocco-game8.md, “Cai's story can use Magonius for growth”: switch to Caladrius at the Advanced tier and pair with Magonius; Bond 5 boosts Mag and Dex growth, but loses white magic.

View complete builds for each stage →
Have your own training plan?
Submit your class progression

Sirocco as an armored dodge tank: build Speed before donning armor

Original video: The undiscovered strongest tank: Cataphract Sirocco's evasion, Kaji K's Independent Research.

This training route for Sirocco builds Speed in lightly armored classes before switching to Cataphract. He dodges most attacks, uses heavy armor to absorb the hits that get through, and recovers afterward with Goddess’s Favor. The aim is to send him into the range of long-range spells first, exhaust enemy ammunition, and open a path for the team behind him. This guide follows Kaji K's armored dodge-tank build.

Unlock the classes before starting Leda's route

This build needs classes unlocked on other protagonists' routes. Unlock Ranger on Dietrich's route first, then Cataphract on Theodora's route. Return to Leda's route afterward to train Sirocco, with the Advanced class paths available in the first half. Heavy armor combined with cavalry provides durability, while Ranger builds his Speed foundation beforehand.

You can invest further later by training him with a Ferghanan Horse on Cai's route. The run shown here follows Cai, Dietrich, Theodora, then Leda, though, so Sirocco has not received Ferghanan Horse growth bonuses. Treat the horse as a possible later investment, rather than assuming you must fully train one before this build works in battle.

Buy swords and exam licenses in Chapter 4

Prepare an early route through Ornius Rider, Armored Ornius Rider, and Rogue. Master Armored Ornius Rider before switching to Rogue, then fight with a Mini Bow to keep building Speed. Take the mastery reward first, then improve Speed in a lightly armored class. He masters Armored Ornius Rider at level 18 in Chapter 5 and is a level 24 Rogue by Chapter 6.

Use Chapter 4's free time to prepare weapons and exam licenses. Take a carriage to the station near the royal capital, then travel to Royal Capital Breston. The fare shown is 300 gold. The local shop has Luxury Weapon Crate for 1400 gold with 1 in stock, and Specialty License for 350 gold with 3 in stock. The crate opened here yields Whirlwind Blade, but that is a random result. You can buy a Whirlwind Blade directly in Whill for 2800 gold. A 1400-gold Luxury Weapon Crate is not a guaranteed Whirlwind Blade at that price.

An unupgraded Whirlwind Blade has 8 Might, 90 Hit, 2 Weight, and 10 Avoid, making it useful for taking on enemies with this build. Check the Sword C requirement first, though. When Sirocco obtains it, his unmet requirement is still shown in red. Having the sword in his inventory does not make him a fully functional tank yet. Next, buy Ji at the Port of Pandora and Zanbato in Fina. Both purchases shown cost 2100 gold. The Ji requires Spear B and Axe D and is preparation for armored and cavalry enemies later. The Zanbato only needs Sword D, making it the more useful early pickup.

Watch for high-level enemies along the way. If enemies with levels in the 20s block the route to a shop, enter and leave Dagsion to refresh their positions, then check the entire round trip. Clearing the outpost directly ahead is not enough. The remaining free-action turns shown fall from 58 to 57, then 56, so refreshing enemy placement does cost time. Giving performances for Renown, buying Dates at the oasis, and mining at the mountaintop along the way is more practical than restarting the whole route over a difference of a few turns.

Add Avoid with a mask and class mastery

Visit Blackwing Valley in Chapter 5 and exchange 5 Dates and 5 Shem Yams for Beauty Mask. The mask weighs 5. When your Charm is at least 1 point higher than the enemy's, it lowers their Hit by 10. Buy Dates at the oasis ahead of time; the price shown is 21 gold each. For Shem Yams, check your exploration results. The same location is shown yielding Shem Yams on one visit and only other materials on another. Keep gathering until you have enough.

Mastering Armored Ornius Rider gives Sense Threat, which adds 20 Avoid when the enemy's attack is effective against you. Cataphract has both armored and cavalry attributes, so after switching, weapons effective against either type provide another source of Avoid. This adds Avoid; it does not cancel effective damage. Having two weaknesses does not turn the bonus into 40 Avoid.

Early on, you can also change skills to match enemy weapons. Read the Winds adds 10 Avoid against bows, and Knightly Senses adds 10 Avoid against spears. Wind’s Caprice randomly increases Avoid during combat. The mask, class mastery, and weapon-specific skills work together to push enemy Hit down. The Chapter 5 boss preview still shows 47% Hit, though. Earlier footage of regular enemies at 0% does not mean every enemy will miss.

Stay healthy as a Rogue with post-combat healing

The level 24 Rogue shown in Chapter 6 can already tackle a dungeon with a recommended level of 28. Use a Mini Bow while building Speed, a Whirlwind Blade for Avoid, and weapons such as the Zanbato for specific targets. This builds a Speed foundation more smoothly than wearing heavy armor from the start. Buccar also joins Linked Attacks in the dungeon. You do not have to remove every teammate just because you are building a solo tank.

His personal skill, Goddess’s Favor, is what keeps him fighting: it restores 5 HP to him after every combat. Small amounts of damage can be healed through later engagements. It does not restore a free 5 HP every turn just for standing on a tile. In the sandworm fight, an enemy still lands a hit for 14 damage after its Hit falls from 40% to 35%. Avoid reduces how often he gets hit, while post-combat healing repairs the damage that gets through. You need both.

Switch to Ranger at level 36, then aim for Cataphract

Around Chapter 9, buy Advanced Licenses regularly and train Heavy Armor whenever you can. In this run, he first switches to Ranger at level 36. Armored Leap, learned at Heavy Armor C, gives 10 Avoid while in an armored class. Keep raising Speed as a Ranger, then switch to Cataphract. With Speed still above 30 after the switch, he can already be a strong frontline unit in Part 1. Training his weak Heavy Armor proficiency takes time. You cannot train only Sword and wait for the exam to become available on its own.

The next clear status check is at level 37. His Ranger screen shows 41 Speed and an 83% chance to pass the Cataphract exam, which he passes on the first try. The class preview changes Speed from 41 to 33, Defense from 18 to 23, and Strength from 25 to 27. This is why you build Speed first. He retains a solid Speed foundation after the armored class modifier, rather than relying on lucky growths while staying in a slow armored class throughout. The 83% pass rate belongs to that save at that point. Training around Heavy Armor C only changed the chance from 82% to 83%; it did not guarantee a pass.

After entering the War story, Heavy Armor B upgrades Armored Leap to Armored Leap+, raising its armored-class Avoid bonus from 10 to 20. The upgraded version replaces the original; they do not add up to 30. Read the Winds, Knightly Senses, Combat Basics, Dodge, and Wind's Caprice+ on the earlier Ranger setup are not five extra skills all carried into the final Cataphract build either. As his class and enemies change, use those slots for skills that actually take effect.

Switch swords and spears to match enemies in the War story

Keep using swords for most of the War story. Use the Whirlwind Blade's Avoid when taking on enemies. Switch to Levin Sword against armored units or when you want to attack from one tile farther away. Sirocco's retained Magic still contributes damage here. Becoming an armored unit is no reason to put away all your magic swords.

Bring out spears once his Strength improves later in the War story. Guandao also has 10 Avoid and can replace the Whirlwind Blade as his main weapon. If the Guandao lacks damage against armored or cavalry enemies, use the Ji you bought earlier. Use a Javelin+3 when you need 1–2 range. Change weapons gradually as his stats develop; do not copy the endgame spear setup straight into Chapter 4.

At the end of the War story, the level 68 Sirocco shown has 66 HP, 47 Strength, 34 Magic, 52 Speed, 52 Dexterity, 43 Defense, 25 Resistance, 39 Luck, 46 Charm, and 5 Movement. This finished build combines physical damage, Speed, and Defense, letting him both dodge most attacks and survive a hit that gets through. Keep checking your own stats as you train.

Exhaust enemy spells to open a path for teammates

In the Promised One's story, send Sirocco into range of long-range spells such as Thoron and Bolting first, while everyone else holds the outpost. Once the enemies run out of spells, move up the units you want to level and let them finish the enemies. The whole team avoids charging through long-range fire, and Sirocco does not take every kill and all the EXP. Ludia using a Cleansing Blade to finish an enemy whose spells are spent shows this division of work.

Loretta can also use an armored evasion build. Her Steadfast gives +10 Avoid whenever she has at least half her HP. If she drops below that threshold, someone needs to heal her. Support from Ultand or Ninae, while holding the line with the team, makes it easier to maintain that condition. Sirocco can recover on his own after taking damage, saving healing actions when he moves away from the party and repeatedly tests enemy firepower.

Sirocco uses no stat-boosting items on this run. The Movement+1 investment shown is for Ludia. These battles use Hard difficulty and Classic mode. The opening follows a no-Blessings approach, but Kalla's Blessing is used once on the turn that clears the enemies around the boss in the Promised One's story. Keep both conditions in mind; this battle does not go entirely without Blessings.

Survive the boss's Avoid reduction too

The boss has a Combat Art that lowers the opponent's Avoid by 30, so this build cannot count on facing 0% enemy Hit in every fight. Ordinary engagements show 29% enemy Hit with 0 damage, and another preview shows 49% with 1 damage. After the boss uses its special Combat Art, enemy Hit rises to 78% with 8 damage, while Sirocco's own Hit drops from 100% to 71%. When you see a preview like that, factor in HP, Defense, and post-combat recovery together.

The mount Monoceros also restores HP after combat through Paired Healing. It is already in use at Bond 3, working with his own Goddess's Favor to sustain him. The mount is not fully trained here, leaving room for further improvement. You can also advance steadily with the whole team and buff him before the boss fight. He does not need to leave the party and fight alone on every map.

The Combat Art slots show Flowing Spear, Lend Dexterity+, Windweave, and Mystic Blow from the Mace. These tanking demonstrations mostly use normal attacks, with the focus remaining on the combination of equipment and passive skills.

Reserve five slots for Avoid and damage reduction

The five late-game skills are Spearfaire, Intercept, Sense Threat, Armored Leap+, and Wind's Caprice+. Intercept comes from mastering Castle Knight and reduces incoming damage by 5. Wind's Caprice+ randomly grants 1, 5, 20, or 30 Avoid. Do not plan incoming attacks around getting 30 every time. The early anti-bow and anti-spear skills do not keep occupying slots in the final five-skill setup.

The Mars trial makes this tradeoff clearer. An enemy Myrmidon's preview shows 81% Hit and 12 damage, while another armored enemy's combat display even shows 66% Hit and 35 damage. Avoid alone will not keep him alive here; he needs enough HP and damage reduction to survive the hits. Intercept activates during an enemy attack, then Goddess's Favor restores another 5 HP after combat to heal some of the damage from that exchange.

The final level 74 Cataphract has 68 HP, 52 Strength, 37 Magic, 53 Speed, 59 Dexterity, 48 Defense, 29 Resistance, 43 Luck, 49 Charm, 5 Movement, and 10 Build. With a Javelin+3, the status screen shows 80 Avoid and 50 Attack Speed. Javelin+3 adds another 10 Avoid when fighting an enemy at least two tiles away. Switching to Guandao+3 gives a preview of 89 Avoid and 49 Attack Speed. Weight differences affect the result; you cannot simply add the two weapons' Avoid values together.

This inventory contains Javelin+3, Guandao+3, Ji+3, Mace+1, and a Beauty Mask. Before engaging, check the preview against the enemy's weapon, distance, and effective damage. Use the Javelin for range, retain the Guandao's Avoid at close quarters, and use the Ji for damage against armored or cavalry enemies. Every engagement needs enough HP and recovery capacity to survive failed dodges.

More guides

Site guides
Start with black magic, then choose a final class

Train Sirocco in black magic first. If you still need group healing and Warp in Part 3, stay in Ovate or choose The Avatar instead of Druid.

Black magic damage and 5 HP restored after every combat form the basis of his sustain. Random Avoid is a bonus; do not plan his tanking around a constant +30.

Class progression by stage

Part 1: focus on black magic

The main black magic path is Diviner → Shaman → Ovate. He has the stats for both physical and magical offense, but training physical and magical attacks together in the early and intermediate classes means repeated class changes and divided training. Build up his black magic offense first, and use white magic for emergency support while your team is still taking shape.

Certification order for the black magic path
  1. 1
    Diviner: level 5, Renown 1, with Black Magic or White Magic D.
    Continue his existing magic path from the start of Leda's story. You do not need an extra detour into a sword build.
  2. 2
    Shaman: level 20, Renown 4, Black Magic C.
    Keep building Magic and spell proficiency. His Magic may not improve noticeably until the end of Part 1, so do not judge it by a single level-up.
  3. 3
    Ovate: level 35, Renown 8, Black Magic B.
    Retains both black and white magic. Take the exam once you meet the level, Renown, and proficiency requirements; otherwise, keep progressing in your current class.

Carry a sword and healing medicine, and use a suitable staff that boosts magical damage if you have one. Choose black and white magic proficiency abilities and Avoid. There is no need to grind several class masteries early.

Sirocco's Diviner Certification Exam: recommended level 5 and Renown 1. Either Black Magic or White Magic at D satisfies the proficiency choice.
Sirocco's Diviner Certification Exam: recommended level 5 and Renown 1. Either Black Magic or White Magic at D satisfies the proficiency choice.

Part 2: use Thoron's range and finish with Levin Sword

Once learned, Thoron reaches 3 tiles. You do not need to leave magic classes immediately to build mixed damage. Let your main attacker act first, then check whether Sirocco can handle a second enemy. If he can, give him another action; otherwise, give it to a better-suited ally.

Levin Sword offers magical damage at 1–2 range, giving Sirocco another attack option. Meet the sword-wielding requirements before using it. If you are training him through a single story as a black magic user, you can add Sword C, but you must also check whether the current class can wield swords. Even with sword training, Blacksmith may still be unable to equip one.

If you want to invest more, you can pick up sword class masteries: Myrmidon's Ravaging Arts increases critical damage; Rogue's In Shadow boosts Avoid for the next combat after a kill; Shido's Ever Vigilant restores HP after a critical kill. You must equip them after learning them. There is no need to complete the entire sword class path in Part 1.

To gain infantry movement and Canto abilities, train infantry separately; casting alone will not teach them. The standard Ovate path does not use a mount.

Sirocco's Levin Sword slash animation: the sword path supplies magical attacks through a weapon.
Sirocco's Levin Sword slash animation: the sword path supplies magical attacks through a weapon.

Part 3: pure black magic or both magic types

Firepower or both magic types in Part 3
Druid focuses on black magic
  • Switch to Druid at level 45 and Black Magic A once the class is available.
  • Focus on black magic; you can no longer use white magic group healing or Warp.
Ovate retains both magic types
  • Stay in Ovate, and continue White Magic training for the spells you need.
  • Keep both black and white magic. You do not have to change classes immediately just to move up a tier.
The Avatar offers both magic types at a high cost
  • Reach Black Magic or White Magic S, then switch to The Avatar after obtaining the corresponding qualification.
  • Retains both magic types and triples spell uses. You need to secure a slot for this divine class and complete its unlock.

Choose Druid for black magic firepower, or stay in Ovate or switch to The Avatar for group healing and Warp. Switching to Druid removes white magic access. He only gains Magic +10 after mastering The Avatar to learn Divine Law.

You can also train swords and black magic in two separate Part 1 stories, then merge them. The sword side follows Hunter → Myrmidon → Shido, while the magic side follows Diviner → Shaman → Ovate → Druid. The later build leans toward Swordmaster with a magic sword. The main and secondary stories have different training plans; do not combine them into one path of “swords in Part 1, then magic in Part 2.” A single-story build does not need this setup.

Concentrating spell scrolls on The Avatar requires additional resources. For a standard Druid build, work out the benefits based on the resources you actually have. If you want a mounted magic class, first check its available spells, spell uses, unlock requirements, and the resources you have.

Remove threats at range and recover 5 HP after combat

Use long-range attacks to remove dangerous targets first, and help with healing when HP is low. Only move forward if he can survive a combat. The recovery triggers after every combat, without requiring a kill or an evasion. He must survive the fight to receive the 5 HP, so do not let him take a hit or follow-up that will defeat him.

His random Avoid bonus varies each time. Even after several dodges in a row, do not leave him holding an entire lane alone. To use group healing and Warp, Sirocco needs the required proficiency, and his current class must allow those spells. Switching to a magic class does not teach them automatically.

Sirocco's personal ability: restores 5 HP to himself after combat. The description does not require a kill or an evasion.
Sirocco's personal ability: restores 5 HP to himself after combat. The description does not require a kill or an evasion.
Sirocco's level-based ability after its level 35 upgrade: activates one of Avoid +1, +5, +20, or +30 during combat. Do not plan his tanking around a fixed +30.
Sirocco's level-based ability after its level 35 upgrade: activates one of Avoid +1, +5, +20, or +30 during combat. Do not plan his tanking around a fixed +30.

Recruitment details

He joins through the story at the start of Leda's route. On other routes, recruitment depends on Renown, support with your selected protagonist, and “Sirocco's Request.” The requirements are lower on Theodora's route. See Sirocco recruitment for the full quest and deadlines.

Sirocco selected in the map's character list on Theodora's route: Support 1 at the lower left is checked, while the Renown 5 requirement remains red and negotiation difficulty is marked extremely high. Check the requirements for your current route; the map on the right shows where to find him.
Sirocco selected in the map's character list on Theodora's route: Support 1 at the lower left is checked, while the Renown 5 requirement remains red and negotiation difficulty is marked extremely high. Check the requirements for your current route; the map on the right shows where to find him.

Recovery timing and white magic class restrictions

  • Planning to use Warp or group healing after switching to Druid. Druid cannot use white magic. Keep Ovate or choose a class with both magic types if you need this role.
  • Treating the healing as per-turn, on-kill, or on-evasion recovery. It restores 5 HP after every combat.
  • Treating random Avoid as a fixed +30. Check his survival without assuming a high Avoid bonus.
  • Training every sword class mastery at once. Establish reliable damage on the black magic path first, then choose optional masteries for specific weaknesses.
Sirocco selecting an Avo Spot tile as a Troubadour: the lower left explicitly shows “Avo Spot” and Avoid +40%. This describes the selected terrain, rather than a fixed Avoid bonus from his personal ability.
Sirocco selecting an Avo Spot tile as a Troubadour: the lower left explicitly shows “Avo Spot” and Avoid +40%. This describes the selected terrain, rather than a fixed Avoid bonus from his personal ability.

Comments

Read first: Equipment slots →

Commoner→Lv5Ornius Rider→Armored Ornius Rider→Lv20Rogue→Lv36Ranger→Lv37Cataphract→Lv45Castle Knight→Cataphract
From Lv1Commoner
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Equipped skills
Combat BasicsHit, Avoid +3
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SunderCost 2 Mt 4 Hit 0
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Accessories · Shields
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Starting as a Commoner, prepare for the Ornius Rider exam first; Combat Basics is a stage goal to acquire through mastery.

From Lv5Ornius Rider

The early class order follows the video; level 5 in this slot is the database's recommended point. Train to D before equipping either Read the Winds or Knightly Senses.

Commoner→Lv5Diviner→Lv20Shaman→Lv35Ovate→Lv45Druid→The Avatar
From Lv1Commoner
Held items
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Equipped skills
Combat BasicsHit, Avoid +3
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Equipped combat arts
SunderCost 2 Mt 4 Hit 0
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Accessories · Shields
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Commoner→Lv5Diviner→Lv20Shaman→Lv35Caladrius
From Lv1Commoner
Held items
Empty
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Equipped skills
Combat BasicsHit, Avoid +3
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SunderCost 2 Mt 4 Hit 0
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Accessories · Shields
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Build approach and suitable stages

Black magic development ending as The Avatar: Commoner Lv1; Black magic development ending as The Avatar: Diviner Lv5; Black magic development ending as The Avatar: Shaman Lv20; Black magic development ending as The Avatar: Ovate Lv35; Black magic development ending as The Avatar: Druid Lv45; Black magic development ending as The Avatar: The Avatar; Cai route Caladrius growth: Commoner Lv1; Cai route Caladrius growth: Diviner Lv5; Cai route Caladrius growth: Shaman Lv20; Cai route Caladrius growth: Caladrius Lv35

Follow the current training route; meet each slot’s equipment and proficiency requirements first.

What is your build?
Share your build

Sirocco: joins through the story on the Leda route; recruitable on the Cai, Dietrich, and Theodora routes (renown 5–9).

CaiCai's storyRecruitable
93From Chapter 5Quest
Steps

Recruitable. Recruitment request available from Chapter 5, 03/15; complete it and report back to join. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv9 and bond Lv3 with Cai. Accept Sirocco's Request, cross the Masked Woods to obtain the Copy of the Poet’s Monument at the Secret Altar, then return it in town. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:Energizing Ghosh, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • QuestSirocco's Request (available 3/15–11/27)
DietrichDietrich's storyRecruitable
93From Chapter 5Quest
Steps

Recruitable. Recruitment request available from Chapter 5, 04/11; complete it and report back to join. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv9 and bond Lv3 with Dietrich. Accept Sirocco's Request, travel through Ashiro Fortress and the other exit of the Great Cave of Iapetos to Atlas Summit, obtain the Copy of the Poet’s Monument and return it in town. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:Energizing Ghosh, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • QuestSirocco's Request (available 4/11–11/27)
TheodoraTheodora's storyRecruitable
51From Chapter 5Quest
Steps

Recruitable. The recruitment quest is available from Chapter 5, 03/08; complete it and report back to join. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv5 and Bond Lv1 with Theodora. Accept “Sirocco's Request,” travel via Ashiro Fortress and the other exit of the Great Cave of Iapetos to Atlas Summit, obtain the Copy of the Poet's Monument, then return to deliver it. Finish before departure on 10/24 and this route's Chapter 12 main battle. Gift options includeEnergizing Ghosh, available for 150G from the gift merchant at the tavern in lower Dagsion.

  • QuestSirocco's Request (available 3/8–11/27)
LedaLeda's storyJoins through the storyEasiest option
Chapter 1

Joins through the story in Part I, Chapter 1

Part IIFrom Chapter 1 of the War Arc, inherit the selected protagonist's recruits from Part I
Part IIIRejoins after speaking in Dagsion from Part III, segment 2

Renown level  Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。

Most effective gifts

All are favorite gifts and available in shops. Sirocco mainly favors fermented drinks. Favorites display double arrows in-game and grant the most affinity.

Favorite19 items

Likes8 items

LikesGoddess Kalla, all women, reciting poetryInterestsReading, portrait painting

All gifts →

Bond partners11 characters · 6 can reach A · 1 have confirmed paired endings

Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4); A paired ending is confirmed,For the rules, seeBonds。

A mysterious Troubadour who appears before Leda. Calling himself a “carefree wind,” he flirts with every beautiful woman he sees. Despite his frivolous manner, he has keen insight and a refined education.

Details

TitleTroubadour
AffiliationRose Storm
Height187 cm
Birthday10/18
LikesGoddess Kalla, all women, reciting poetry
InterestsReading, portrait painting
Japanese voiceKatsuyuki MiuraWikipedia (Japanese)
English voice actorDaman MillsWikipedia (English)

Relationships

In the story

Part I: a carefree wind

Sirocco appears during Leda's journey, calling himself a carefree wind, and later becomes her traveling companion. Though he always seems to flirt with women, he has sharp observation and broad knowledge.

Part I: meeting LedaSpoilers

Abandoned at Kalla Temple’s doors as a child, Sirocco developed poetic talent under Kalla’s strict upbringing. Later, she secretly ordered him to investigate an old case; he met Leda while traveling and led her to Kalla.

After Part III: Individual endingSpoilers

After the war, Sirocco returns to Kalla Temple and resumes his former duties. Several years later, Kalla decides to leave the temple, and he travels across Dagda with her.

Trivia

  • Sirocco's name refers to the hot wind blowing from the Sahara toward the Mediterranean.