Buccar
Bバッカニア · BuccarUse Soldier and Armored Knight into Castle Knight for physical defense. Heavy Armor B improves movement; Great Knight keeps pace later. Have allies remove magic threats first.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 50% | 20% | 25% | 40% | 45% | 20% | 30% | 35% | 315% |
| Overall rank63 characters total | Rank 9 | Rank 8 | Rank 38 | Rank 56 | Rank 39 | Rank 5 | Rank 48 | Rank 36 | Rank 30 | Rank 52 |
| Base statsCommoner Lv1 | 29 | 12 | 4 | 5 | 6 | 8 | 3 | 6 | 6 | 79 |
| Base stat ranking63 characters total | Rank 27 | Rank 24 | Rank 46 | Rank 60 | Rank 55 | Rank 24 | Rank 55 | Rank 50 | Rank 40 | Rank 57 |
| Lv60 expected statsFlying axe route into The Eternal | 71 | 49 | 15 | 28 | 33 | 40 | 17 | 26 | 29 | 308 |
| Expected rank62 characters total | Rank 11 | Rank 11 | Rank 37 | Rank 48 | Rank 47 | Rank 11 | Rank 47 | Rank 39 | Rank 31 | Rank 40 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Guardian’s Duty | Reduces incoming attack damage to 90% |
| Level skillsLv20 | Retaliatory Blow | 5% chance when attacking in enemy-initiated combat to deal ×1.3 damage |
| Level skillsLv35 | Retaliatory Blow+ | 10% chance when attacking as the defender to deal ×1.3 damage |
Continue training axes as Brigand and Warrior, then move into Bau Lord and The Eternal. He cannot join Cai’s route, so this route does not use its exclusive Dragoon as the advanced class.
Heavy Armor B’s enhanced movement offsets low mobility; when attacked, Def and Intercept support taking hits and counterattacking.
XianyunSS’s “Leda’s Story Character Recommendations” 06:08–10:07, an armored route into Great Knight: first follow the armored route to train Str、Def, then mount up for mobility. Intermediate class stages follow this site’s class table; the author did not provide a level-by-level timetable.
The reasoning assumes Dragoon is exclusive to Cai’s route. This branch is only for Theodora saves that already meet the unlock condition, keeping an axe-based route with a flying endpoint. Leda and saves without the unlock should still use the first Warrior route.
Buccar’s wyvern training and physical counters
Buccar has two very different training options. For broader late-game participation, follow
Ornius Rider →
Brigand →
Warrior →
Bau Lord, then
The Eternal. To tank physical attacks earlier, retain armored growths instead. Both rely on HP, Strength, and Defense. Low Speed and Resistance still require careful target selection and positioning.
Train Axe and Flying early for the wyvern route
The axe/flying build starts with axe-capable Ornius Rider, switches to Brigand at level 20 and Warrior at 35, then prepares Bau Lord from level 45 and The Eternal at the Divine tier. He joins as
Commoner, so reach level 5 before switching to Ornius Rider. Recommended Renown thresholds for beginner, specialty, and advanced classes are 1, 4, and 8.
The Advanced stage does not go directly to
Dragoon because Dragoon unlocks only on Cai’s route, where Buccar cannot join. Warrior is a usable transition for single-route training: it continues Axe and grants
Practiced Art to improve Combat Art accuracy. Try to prepare Flying C while still an Ornius Rider. After moving to ground classes, cover any shortfall through the training grounds or
Flying Manual. Do not reach level 45 only to discover that Flying is untrained.
Ornius Rider mastery Offense Basics, Brigand mastery Regroup, and Warrior mastery Practiced Art support later growth and combat. Bau Lord mastery grants Ambush, and The Eternal grants
Divine Might. Level 45 does not automatically grant Divine eligibility; Part 3 unlocks and the relevant proficiencies are still required.
Take physical attacks before striking back
Near the end of Part 1, around level 40, check Strength, HP, Defense, and Dexterity. Personal growths of HP 50%, Strength 50%, and Defense 45% support taking hits and countering, while Dexterity 40% supports axe accuracy.
Guardian’s Duty reduces incoming damage to 90% of its normal value when attacked. It mitigates damage but does not prevent the attack.
Speed at 25% does not favor clearing enemies through follow-ups. Meeting this route’s expected value is enough. Magic and Charm are not central to his role. Luck mainly affects criticals and Dodge. If these stats fall short, they need not take resources away from Strength and Defense. Handle 20% Resistance by avoiding magical attack ranges. Being impervious to physical enemies does not mean he should also take several mages at once.
If Strength grows poorly in Part 1, use Merge Causality with Buccar from another route to take the higher value for each stat. Once developed, Bau Lord mobility helps him participate in offense. Low Speed and weak damage before Part 2 are still costs. He is rated B: useful physical durability, but low Resistance and vulnerability to follow-ups remain. His growths total 315% and are unevenly distributed.
He excels in Spear, Axe, Riding, and Heavy Armor, while both magic types are weaknesses. Main training should follow weapon and target-class requirements. Reclassing to a mage to fix Resistance would add an entirely different training burden.
Leda can train him from the start
On
Leda’s route, he joins in the first battle after Chapter 1 begins, without recruitment. This route gives more complete early training time for flying or armored growth.
| Route | Appearance and recruitment | Support | Renown |
|---|---|---|---|
Cai | Cannot recruit | — | — |
Dietrich | Appears in Part 1, Chapter 5; complete Leda’s paralogue | 3 | 8 |
Theodora | Appears in Part 1, Chapter 5; complete Leda’s paralogue | 3 | 8 |
Leda | Joins through the story in Chapter 1 | — | — |
Other routes require Leda's paralogue first. It is available in Chapter 9 on Dietrich's route and Chapter 10 on Theodora's, both from September 2 to September 8. Once he appears and bond and Renown requirements are met, you still need the paralogue. Missing the date means missing recruitment. This recruitment paralogue does not occur on Cai or Leda's routes.
Keep counterattack and armored abilities separate
At level 35,
Retaliatory Blow+ has a 10% chance to multiply damage by 1.3 when attacking second. It adds occasional burst to counters after taking a hit, but cannot count as guaranteed for a planned kill.
| Ability | Effect and class restrictions |
|---|---|
Axefaire | With an axe equipped, Hit and Avoid +10, Attack +3. |
Knightly Senses | Avoid +10 against spear-wielding enemies. |
Defensive Formation | Adjacent allies’ Defense +1. |
Rein | Adjacent enemies’ Avoid −3. |
Close Quarters | As infantry, adjacent enemies’ Movement −1. |
Avoid Fatality | As infantry, Dodge +10. |
Armored Move | As an armored class, Movement +1. |
Bowblock | As an armored class, Defense +5 in combat against bows. |
Bau Lord can use Axe and its corresponding weapons, but does not simultaneously meet infantry and armored conditions. Choose an armored route to use Armored Move. The flying route gains mobility from its class and mount.
Choose arts by accuracy and durability
Combat Arts listed in the original
| Combat Art | Durability | Might / Hit / Crit | Effect |
|---|---|---|---|
Wrath Strike | 2 | +4 / +10 / 0 | Higher accuracy. |
Tiger Slash | 3 | +3 / 0 / 0 | Effective against cavalry. |
Blaze Blow | 5 | +7 / 0 / 0 | Strength /2 percent chance of an additional Attack +5 when attacking. |
| High-power sword art | 5 | +13 / 0 / 0 | User’s Hit rate fixed at 50. |
Tempest Spear | 2 | +4 / +10 / 0 | Higher accuracy. |
Armored Blow | 4 | +3 / 0 / 0 | Protection +3 after a kill until the next player phase; cannot follow up. |
Spike | 2 | +4 / +10 / 0 | Higher accuracy. |
Discerning Blow | 3 | 0 / +50 / 0 | High accuracy, half damage. |
Protective Spike | 6 | +7 / 0 / 0 | Protection +10 in combat. |
Power Throw | 7 | +10 / +10 / 0 | Range 2; only usable with axes that attack at Range 1–2. |
Curved Shot | 2 | +4 / +10 / 0 | Range 2. |
Mighty Fist | 2 | +4 / +10 / 0 | Higher accuracy. |
Battle Blow | 4 | +4 / 0 / 0 | Attack +3 at full HP. |
| Stunning fist art | 5 | +7 / 0 / 0 | 5% chance to confuse the enemy on hit; cannot follow up. |
| Double-strike fist art | 7 | +7 / 0 / 0 | Strikes twice; user’s Hit rate is halved. |
Except for moves explicitly listed at Range 2 in the table, all have Range 1. Low Speed still requires checking accuracy. For a reliable finisher, compare Spike and Discerning Blow first. For high-power or multi-hit attacks, check forecast Hit instead of judging only listed Might. He can learn bows and gauntlets, but Bau Lord cannot use them.
Give alcohol and cooking gifts
He likes loyalty, training, alcohol, and imagining a happy life for Leda. His favorites center on Ghosh, garum, and fish knives.
- Favorites:
Mature Ghosh,
Garum,
Crimson Ghosh, and
Dual Fish Knives. - Likes:
Arrowhead Gem,
Blue Shosh,
Mature Shosh,
Niiza Garum,
Outdoor Cooking Set,
Rare Spices,
Rustic Ghosh,
Village Recipes,
Volcano Ghosh,
Young Ghosh, and
Young Shosh. - Somewhat likes:
Saraminian Sweets,
Select Coffee, and
Common Coffee.
More guides
- Buccar’s Castle Knight counterattack routeGameWith Fortune’s Weave guide team
Site guides

Train Soldier and Armored Knight, then Castle Knight for physical defense. Heavy Armor B improves movement. Have allies remove mages first.
Reducing damage to 90% means only 10% damage reduction. His Speed and Resistance are low, so avoid mages.

Class progression by stage
Part 1: focus on physical defense
- 1Start as Commoner, aiming for
Soldier around level 5 and Renown 1.Choose Spear or Axe D and settle on a main weapon. Soldier’s Defense Basics mastery adds Defense. Focus on taking hits and single counters before pursuing follow-ups. - 2Aim for
Armored Knight around level 20 and Renown 4.It requires Heavy Armor E+ and Spear or Axe C. Great Counter mastery improves attacks when striking second. Continue Heavy Armor: D grants Armored Move and B grants Armored Move+, whose upgraded effect gives armored units Movement +2. - 3Move into
Dreadnought around level 35 and Renown 8 if ready.It requires Heavy Armor D and Spear or Axe B. Focused Counter mastery adds Hit when striking second. Stay in the current class if levels, Renown, or proficiencies are short.
Since Speed is not the goal, use a shield for durability. Carry strong spears or axes, Hand Axe or Pilum for range, and effective weapons such as Hammer against matching enemies. Choose a main weapon he can use that hits reliably and deals enough damage; you do not need every type.
Part 2: improve movement and Hit
Continue physical defense while training Heavy Armor B and the spears or axes he uses most. There is no rush to reach Castle Knight in Part 2. Spear C grants Armored Blow, B grants Protective Storm, and Axe C grants Discerning Blow. Choose learned arts using the attack forecast. Chasing A in both spears and axes spreads training thin.
If frequently used arts have low Hit, detour to Warrior for Practiced Art mastery and combat-art Hit +10. Warrior recommends level 35, Renown 8, and Sword, Axe, or Gauntlet B. Return to armor after mastery. This temporarily removes him from armored level-ups and holding the line; skip the detour if Hit is sufficient.
Part 3: choose defense or mobility
The main route changes to
Castle Knight: around level 45, Heavy Armor C, and Spear or Axe A, unlocked after clearing Section 1. Intercept mastery adds damage reduction, and upgraded armored movement helps him arrive. Learn and equip the skills first; changing class does not grant everything. An actual frontline build uses full armor and Intercept, but also avoids mages.
Alternatively, change to
Great Knight: around level 45, Heavy Armor D, Riding D, and Spear or Axe A, after the side quest following Credna temple repairs. It retains the armored tag and armored movement. Mounting improves arrival time but does not fix low Resistance. Use Castle Knight while waiting for the unlock.
Specific mount, battalion, and blessing combinations remain unconfirmed. On foot, use an available defensive battalion; mounted classes cannot equip battalions. See battalion restrictions. Which stages to train in wyvern, Charioteer, or War Elephant classes remains unconfirmed. Changing to wyvern loses the armored tag and disables armored movement.
Block physical chokepoints after removing magic threats
Place him in front at a chokepoint physical enemies must cross, with allies attacking behind him. Before ending the turn, check each mage, magic weapon, and follow-up. Remove magic threats before making him take hits. A high-defense shield helps against physical attacks, not every damage type.

Retaliatory Blow has a chance to increase damage when striking second. Its upgraded multiplier is described as either 1.3 or 1.5 times, with 1.3 tied to a 10% chance. Until confirmed in-game, position him to hold even without activation.
Recruitment details
He joins automatically in Chapter 1 of Leda's route. Dietrich and Theodora need support 3, Renown 8, and Leda's paralogue completed first. Cai cannot recruit him. Other routes have shorter training windows. See Buccar's recruitment requirements.
Damage reduction and counter damage both have conditions

- Damage reduced to 90% means 10% damage reduction.
- Armored movement must be equipped. Changing to wyvern loses the armored bonus.
- Retaliatory Blow may not activate. Calculate normal counter damage first.
- Before deploying two armored units, leave someone who can handle mages.
Comments
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Knightly SensesAvoid +10 in combat against spear users
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Discerning BlowCost 3 Mt 0 Hit 50
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
Class-issued mount
Da Mina AxeMt 16 Hit 65 Wt 10
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 2Hit +5 when wielding an axe
Retaliatory Blow5% chance when attacking in enemy-initiated combat to deal ×1.3 damage
Offense BasicsStr、Mag+1
Combat BasicsHit 、 Avoid +3
RegroupAvoid +20 during combat in which the unit's attack is dodged
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Discerning BlowCost 3 Mt 0 Hit 50
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Offense BasicsStr、Mag+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
SpikeCost 2 Mt 4 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Offense BasicsStr、Mag+1
Read the WindsAvo +10 in combat against bow users
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Wild BauStr+2 Spd+1 Dex+2
Paired StreakBond 3[Flying] Movement +1
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
AmbushAttack +4 when occupying terrain impassable on foot
Divine MightStr+10
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Advanced Warriors计策「枪阵」
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
AmbushAttack +4 when occupying terrain impassable on foot
Divine MightStr+10
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Advanced Warriors计策「枪阵」
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move[Armored] Movement +1
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move[Armored] Movement +1
Great CounterAttack +3 when the foe initiates combat
Swords Lv. 2Hit +5 when wielding a sword
Retaliatory Blow5% chance when attacking in enemy-initiated combat to deal ×1.3 damage
Defensive FormationAdjacent allies gain protection +1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
VelheitMt 13 Hit 95 Wt 5
Shielding AxeMt 13 Hit 65 Wt 12
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Axes Lv. 3Hit and Avo +5 with an axe equipped
Focused CounterHit +10 when the foe initiates combat
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Protective SpikeCost 6 Mt 7 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Da Mina Spear
VelheitMt 13 Hit 95 Wt 5
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Guardian’s DutyReduces incoming attack damage to 90%
Raging TempestCost 8 Mt 12 Hit 20
Protective StormCost 6 Mt 5 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Mons Iron Squad计策「两壁之阵」
Da Mina Spear
VelheitMt 13 Hit 95 Wt 5
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Guardian’s DutyReduces incoming attack damage to 90%
Raging TempestCost 8 Mt 12 Hit 20
Protective StormCost 6 Mt 5 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Mons Iron Squad计策「两壁之阵」
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move[Armored] Movement +1
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move[Armored] Movement +1
Great CounterAttack +3 when the foe initiates combat
Swords Lv. 2Hit +5 when wielding a sword
Retaliatory Blow5% chance when attacking in enemy-initiated combat to deal ×1.3 damage
Defensive FormationAdjacent allies gain protection +1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
VelheitMt 13 Hit 95 Wt 5
Shielding AxeMt 13 Hit 65 Wt 12
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Axes Lv. 3Hit and Avo +5 with an axe equipped
Focused CounterHit +10 when the foe initiates combat
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Protective SpikeCost 6 Mt 7 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Da Mina Spear
VelheitMt 13 Hit 95 Wt 5
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Guardian’s DutyReduces incoming attack damage to 90%
Raging TempestCost 8 Mt 12 Hit 20
Protective StormCost 6 Mt 5 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Spear
VelheitMt 13 Hit 95 Wt 5
Hammer
Javelin
Vulnerary
Hexlock ShieldWt 4
Armored Move+[Armored] Movement +2
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
InterceptReduces damage taken by 5 when attacked
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Guardian’s DutyReduces incoming attack damage to 90%
Raging TempestCost 8 Mt 12 Hit 20
Protective StormCost 6 Mt 5 Hit 0
Armored BlowCost 4 Mt 3 Hit 0
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Bronze AxeMt 7 Hit 70 Wt 9
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Javelin
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Hexlock ShieldBackupWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit 、 Avoid +3
Defensive FormationAdjacent allies gain protection +1
ReinAdjacent enemies suffer Avo -3
Knightly SensesAvoid +10 in combat against spear users
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Discerning BlowCost 3 Mt 0 Hit 50
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
Class-issued mount
Da Mina AxeMt 16 Hit 65 Wt 10
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Cleansing BladeMt 8 Hit 90 Wt 3
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 2Hit +5 when wielding an axe
Retaliatory Blow5% chance when attacking in enemy-initiated combat to deal ×1.3 damage
Offense BasicsStr、Mag+1
Combat BasicsHit 、 Avoid +3
RegroupAvoid +20 during combat in which the unit's attack is dodged
Guardian’s DutyReduces incoming attack damage to 90%
SpikeCost 2 Mt 4 Hit 10
Discerning BlowCost 3 Mt 0 Hit 50
Wrath StrikeCost 2 Mt 4 Hit 10
Hexlock ShieldBackupWt 4
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Read the WindsAvo +10 in combat against bow users
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Wild BauStr+2 Spd+1 Dex+2
Paired Streak+Bond 5[Flying] Movement +2
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
Offense BasicsStr、Mag+1
Read the WindsAvo +10 in combat against bow users
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Wild BauStr+2 Spd+1 Dex+2
Paired StreakBond 3[Flying] Movement +1
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
AmbushAttack +4 when occupying terrain impassable on foot
Divine MightStr+10
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Advanced Warriors计策「枪阵」
VelheitMt 13 Hit 95 Wt 5
Hammer
Hand AxeMt 5 Hit 65 Wt 10
Shielding AxeMt 13 Hit 65 Wt 12
Vulnerary
Hexlock ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Retaliatory Blow+10% chance when attacking as the defender to deal ×1.3 damage
AmbushAttack +4 when occupying terrain impassable on foot
Divine MightStr+10
Guardian’s DutyReduces incoming attack damage to 90%
Discerning BlowCost 3 Mt 0 Hit 50
Protective SpikeCost 6 Mt 7 Hit 0
Power ThrowCost 7 Mt 10 Hit 10
StormstepCost 3 Mt 5 Hit 20
Hexlock ShieldBackupWt 4
Advanced Warriors计策「枪阵」Build approach and suitable stages
Flying axe route into The Eternal: Ornius Rider Lv5; Flying axe route into The Eternal: Brigand Lv20; Flying axe route into The Eternal: Warrior Lv35; Flying axe route into The Eternal: Bau Lord Lv45; Flying axe route into The Eternal: The Eternal Lv45, Lv60
Continue training axes as Brigand and Warrior, then move into Bau Lord and The Eternal. He cannot join Cai’s route, so this route does not use its exclusive Dragoon as the advanced class.
Armored mobile Castle Knight: Commoner Lv1; Armored mobile Castle Knight: Soldier Lv5; Armored mobile Castle Knight: Armored Knight Lv20; Armored mobile Castle Knight: Dreadnought Lv35; Armored mobile Castle Knight: Castle Knight Lv45, Lv60
Heavy Armor B’s enhanced movement offsets low mobility; when attacked, Def and Intercept support taking hits and counterattacking.
Mobile armored Great Knight: Soldier Lv5; Mobile armored Great Knight: Armored Knight Lv20; Mobile armored Great Knight: Dreadnought Lv35; Mobile armored Great Knight: Great Knight Lv45, Lv60
armored route into Great Knight: first follow the armored route to train Str、Def, then mount up for mobility. Intermediate class stages follow this site’s class table; the author did not provide a level-by-level timetable.
Theodora Dragoon branch: Ornius Rider Lv5; Theodora Dragoon branch: Brigand Lv20; Theodora Dragoon branch: Dragoon Lv35; Theodora Dragoon branch: Bau Lord Lv45; Theodora Dragoon branch: The Eternal Lv45, Lv60
The reasoning assumes Dragoon is exclusive to Cai’s route. This branch is only for Theodora saves that already meet the unlock condition, keeping an axe-based route with a flying endpoint. Leda and saves without the unlock should still use the first Warrior route.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Buccar: Story recruit in Leda's story; recruitable in Dietrich's and Theodora's stories (Renown 8).
Cai's storyCannot recruitCai's route lacks Leda's paralogue required for recruitment, so this unit cannot be recruited on this route
Dietrich's storyRecruitable
8
3From Chapter 4Leda's Paralogue: Diversionary TacticsTime limitedSteps
Recruitable. Complete Leda’s paralogue first; the recorded encounter in month 3 is not the joining date. Give one gift in Dagsion to unlock recruitment, then reach renown Lv8 and support Lv3 with Dietrich. Complete Leda’s Paralogue: Diversionary Tactics, return to town, and negotiate in person; if unavailable, check how far Leda’s team has progressed toward defeat in the main story. Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Jade Ghosh, available for 150G from the gift merchant at the tavern in lower Dagsion.
- PrerequisiteFirst clear Leda's Paralogue: Diversionary Tactics
- Time limitedAccept Leda's paralogue before 9/7 to be safe
Theodora's storyRecruitable
8
3From Chapter 5Leda's Paralogue: Diversionary TacticsTime limitedSteps
Recruitable. Complete Leda's paralogue first; the contact recorded in month 3 is not the formal joining date. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv8 and Bond Lv3 with Theodora. Complete Leda's Paralogue: Diversionary Tactics, then return to negotiate; if unavailable, check Leda's team's elimination progress in the main story. Finish before departure on 10/24 and this route's Chapter 12 main battle. Gift options include
Jade Ghosh, available for 150G from the gift merchant at the tavern in lower Dagsion.
- PrerequisiteFirst clear Leda's Paralogue: Diversionary Tactics
- Time limitedAccept Leda's paralogue before 9/7 to be safe
Leda's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 1
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites available in shops. Buccar mainly loves fermented drinks. Favorite gifts display double arrows in-game and grant the most bond points.
Find where to buy these on the map→ Where to buy all 8 favorite gifts→

Favorite8 items
Likes14 items
Rustic Ghosh100G · Fermented drinks
Young Shosh100G · Fermented drinks
Mature Shosh150G · Fermented drinks
Volcano Ghosh150G · Fermented drinks
Light Shosh100G · Fermented drinks
Blue Shosh150G · Fermented drinks
Energizing Ghosh150G · Fermented drinks
Village Recipes200G · Cooking
Niiza Garum300G · Cooking
Outdoor Cooking Set400G · Cooking
Garum50G · Cooking
Home-Recipe Book300G · Cooking
Arrowhead Gem1500G · Fashion
Rare Spices500G · Spicy foodLikesLoyalty, training, wishing for Leda’s happinessInterestsCooking, mentoring young people
Bond partners10 characters · 6 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A veteran warrior known as the “Demon Bear”. Having long served Leda's father, he still sometimes calls her “Princess”. He accompanies Leda on her journey with complicated feelings.
Details
| Title | A veteran known as the “Demon Bear” |
|---|---|
| Affiliation | Rose Storm |
| Origin | Kingdom of Arago |
| Age | Age 49 |
| Height | 190 cm |
| Birthday | 12/21 |
| Likes | Loyalty, training, wishing for Leda’s happiness |
| Interests | Cooking, mentoring young people |
| Japanese voice | Takayuki IshiiWikipedia (Japanese) |
| English voice actor | Chris OkawaVoice actor database |
Relationships
In the story
Traveling with his former lord's daughter
Buccar served Leda's father for years and stayed with Leda after his death. As she pursues revenge, he cares for her while feeling conflicted about her path.
Loyalty also means offering restraintLight spoilers
His concern is whether Leda can live happily, so he objects to revenge that disregards her safety. Their conflict comes from that concern: obeying her and stopping her from hurting herself cannot always be reconciled.
Solo ending with Leda aliveSpoilers
In his solo epilogue when Leda survives, he continues serving as her retainer. Leda encourages him to marry and introduces potential partners, but he remains unmarried throughout his life; after his death, she buries him beside his former liege.
Trivia
- Japanese voice actor: Takayuki Ishii.


Cai
Dietrich
Leda
Theodora
Axefaire
Avoid Fatality
Bowblock
Tiger Slash
Blaze Blow
Curved Shot
Mighty Fist
Battle Blow
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 5
Spearfaire
Axes Lv. 5
Knight’s Vanguard
Cavalry Move
Bld
Build +
Swords Lv. 1
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Bows Lv. 1
Leg Shot
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Stunning Fist
Fists Lv. 3
Powerful Combo Punch
Fists Lv. 4
Fists Lv. 5
Fistfaire
Close Quarters+
Flitting Flier
Rein+
Defensive Formation+
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery



A
A
A
A
A
A
B
B
B
B