
Ludia
Cルルディヤー · LudiaA fast physical evasion unit: fix Strength before relying on follow-ups. Pugilist into Ranger balances growth, swords save training, and Part 3 divine mastery depends on available slots.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 35% | 20% | 55% | 45% | 30% | 20% | 30% | 30% | 305% |
| Overall rank63 characters total | Rank 36 | Rank 39 | Rank 38 | Rank 5 | Rank 22 | Rank 39 | Rank 48 | Rank 36 | Rank 40 | Rank 58 |
| Base statsGladiator Lv7 | 27 | 9 | 4 | 15 | 10 | 7 | 3 | 6 | 6 | 87 |
| Base stat ranking63 characters total | Rank 40 | Rank 40 | Rank 46 | Rank 13 | Rank 28 | Rank 32 | Rank 55 | Rank 50 | Rank 40 | Rank 43 |
| Lv60 expected statsFocus Sword into The Calamity | 59 | 33 | 15 | 58 | 46 | 23 | 13 | 24 | 24 | 295 |
| Expected rank62 characters total | Rank 37 | Rank 38 | Rank 37 | Rank 4 | Rank 20 | Rank 47 | Rank 53 | Rank 51 | Rank 45 | Rank 53 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Falcon | Attack speed +3 when initiating combat |
| Level skillsLv20 | Perception | Avo +10 in combat if the unit can follow up. |
| Level skillsLv35 | Perception+ | Avo +20 in combat if the unit can make a follow-up attack |
Focus training on her strong Sword proficiency, moving from Shido to Swordmaster, using Spd growth and Astra enable follow-ups; consider The Calamity after reaching Sword S.
Use Brigand at the intermediate stage to boost Str, with advanced Shido to boost Spd; Celestial Trooper’s Lightning Reflexes makes follow-ups occur before counterattacks when attack speed exceeds the enemy’s by at least 10.
Switch to Wing Soldier at intermediate tier to build affinity with Wild Pegasus and improve Spd and Res, then return to the sword line with Shido and Swordmaster. This uses different resources from the strength-training route with a flying endpoint.
Ludia maintains follow-ups and Avoid with swords
Ludia's sword route goes
Gladiator →
Myrmidon →
Shido →
Swordmaster, then considers
The Calamity. Speed gives follow-ups and Avoid, but Strength growth is only 35%, so enemies may survive both hits. Check damage throughout training.
Train swords all the way to Swordmaster
Gladiator is the recommended Beginner class, with reference level 5, Renown 1, and any D in Sword, Axe, or Gauntlet. She already joins as Gladiator and can focus Sword immediately. Mastery
Attack Basics gives Strength +1, helping her low Strength a little.
For the intermediate tier, the recommended switch is Myrmidon at level 20 and Renown 4, requiring Sword C. Myrmidon has Sword Crit +3 and grants
DexRavaging Arts on mastery. This keeps training in her existing Sword strength rather than opening an entirely new weapon discipline. At the advanced tier, switch to Shido at the recommended level 35 and Renown 8, requiring Sword B. Its class bonus rises to Sword Crit +5, and mastery grants
Ever Vigilant.
Choose Swordmaster at the master tier, with level 45 and Sword A recommended. Its +20 Speed growth modifier further improves her speed and evasion. Sword Crit rises to +7, and mastering it grants
Astra, which attacks five times in succession. Swordmaster unlocks in Division 3 of the Promised One’s story. Keep fighting as a Shido until it opens; reaching level 45 does not unlock it automatically. For a divine class, choose The Calamity, which requires either Sword S or Bow S and grants
Divine Will on mastery. On this main route, you will normally keep training Sword to S.

A Pegasus can boost Resistance early in Cai’s story
Cai’s story offers another intermediate branch: change to
Wing Soldier and ride a Wild Pegasus. At bond level 5 between rider and mount, it gives Speed +3 and Resistance +2, along with +15% Speed growth and +10% Resistance growth. Both help because she relies on Speed for evasion and has only 20% personal Resistance growth.
Capture unlocks in Cai Chapter 5. Bond Level 5 gives a total growth bonus of 25%; until finding rare individuals, common wild individuals of the same species have the same total. This branch requires extra Flying training: Wing Soldier needs Flying qualification as well as Sword.
Falcon makes initiating follow-ups easier
Falcon grants Attack Speed +3 only when she initiates combat. Combined with her 55% personal Speed growth, this makes the follow-up threshold easier to reach. After learning
Perception+ at level 35, she gains another 20 Avoid in combat whenever she can make a follow-up. The Attack Speed boost on initiation and the Avoid boost when a follow-up is possible are two conditions that work together.
She is strong in Sword, Spear, and Infantry, and weak in Axe and Black Magic. Training Sword directly follows her strengths toward Swordmaster and The Calamity, keeping training focused. Aside from Speed, however, her stats are unremarkable, with 305% total growth. From late Part 1 into Part 2, she can struggle to kill enemies even when she doubles. Her strongest period leans toward the Promised One’s story, and her overall rating is B.
Keep checking Strength at level 40
Around level 40 near the end of Part 1, prioritize checking Speed, Dexterity, Strength, and HP. Speed must sustain her follow-ups and evasion, while Dexterity supports Hit and Crit. Her 35% Strength growth is the key to whether she deals enough damage; high Speed alone is not enough. HP gives her a margin for the occasional hit. She lacks the Defense to withstand repeated attacks head-on.
Even if Magic, Defense, Resistance, and Charm fall below their expected values, they are not the first priorities for this evasive sword build. Magic and Charm do not drive her main damage, while her two defensive stats are chiefly addressed by reducing how often she gets hit. Average Luck is sufficient for its contribution to Dodge. If her Speed grows poorly in one story, you can later use Merge Causality with her counterpart from another story to take the higher value for each stat.

Haze Slice and Infantry evasion have separate conditions
Haze Slice costs 2 durability, adds 3 Might, and grants Avoid +10 during combat.
Gale Blow costs 5 durability, adds 7 Might, and has a chance equal to half her Speed as a percentage to grant another 5 Attack when attacking. The former directly improves evasion in that combat; the latter uses Speed for a chance at extra damage. Do not count the latter’s bonus as guaranteed damage.
Evasion gives Infantry a 3% chance of Avoid +100 when attacked. Its occasional activation cannot replace dependable base Avoid.
Sniper Evasion grants Avoid +10 only when fighting an enemy at least three spaces away.
Close Quarters reduces adjacent enemies’ Movement by 1, and is also restricted to Infantry. Recheck these class restrictions if you switch to a flying class.
Other combat arts include
Wrath Strike,
Tempest Spear,
Half Spike, and
Mighty Fist. The first two are accurate basic sword and spear arts; Half Spike adds Avoid during combat, and Mighty Fist is an accurate basic brawling art. Prioritize Sword proficiency on the main route rather than spreading training to equip every learnable move.
Hear the news at the port, then report back
| Protagonist’s story | Earliest chapter | Support | Renown |
|---|---|---|---|
Cai | Part 1, Chapter 4 | 3 | 9 |
Dietrich | Part 1, Chapter 4 | 3 | 9 |
Theodora | Part 1, Chapter 5 | 3 | 7 |
Leda | Part 1, Chapter 4 | 3 | 7 |
All four routes require negotiations and her request. After meeting Support and Renown requirements, speak to the fisherman at Callianeira Port southeast of the capital, then return and report to her. Visiting the port alone does not finish recruitment. Travel from East Amalthea Station to Feronia Station. With stations open, the capital round trip is about 5 turns; reserve more time if they are not unlocked.
Literature and foreign gifts raise affinity
She enjoys writing stories, appreciating art, and talking about romance. Build your gift selection around reading material and foreign accessories. The full preference tiers are below.
Growth rates for all nine stats
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm | Total |
|---|---|---|---|---|---|---|---|---|---|
| 40% | 35% | 20% | 55% | 45% | 30% | 20% | 30% | 30% | 305% |
Supports and voice actor
More guides
Site guides

Improve Strength, then secure follow-ups. Pugilist into Ranger balances growth; stay with swords to save training.
She gains Attack Speed +3 when initiating, then Avoid if she can follow up. From level 20, Pugilist develops Strength and Speed; Ranger at level 35 trains swords. For fewer training detours, stay with Myrmidon and Shido. She starts performing in her twenties, with stronger conditional Avoid after level 35, but fast enemies can still disable it.



Training route by stage
Part 1: build Strength around recruitment timing
Recruiting early leaves more time to build Strength. She joins late on Cai’s and Dietrich’s routes. Move into a Specialty class from her current level and proficiencies; do not force level 35 before Part 1 ends.
| Specialty choice | When to prepare | What it fixes |
|---|---|---|
| Pugilist | Level 20, Gauntlet C | Builds Strength and Speed together so she can deal damage as well as dodge; Gauntlet needs extra training |
| Brigand | Level 20, Sword or Axe C | Builds Strength through physical growth; using axes is not mandatory |
| Myrmidon | Level 20, Sword C | Concentrates training along the sword route; low Strength may remain an issue |
Pugilist needs extra Gauntlet training; swords save resources. Compare the cost when Sword is ready but Gauntlet is untrained. Swords can also build Strength and support evasion without detouring to Pugilist. Her Magic is low, so do not copy the other two dodge characters’ magic routes.
Equipment comes down to two questions: can she follow up, and can she kill? If light weapons preserve follow-ups but barely damage high-Defense targets, add Strength or change targets. Consider heavier, harder-hitting weapons only when Attack Speed has room to spare. Do not load her with heavy shields and accessories, then assume conditional Avoid is always active. Use existing equipment to maintain her current damage first.


Part 2: choose a branch around level 35
At level 35, stay in Pugilist or change to Ranger. Staying saves a class change. Ranger uses bows against Part 2 fliers while training Sword toward Part 3’s S rank. Its exam needs Sword or Bow B and its unlock first.
Another route is Warrior into Battlemaster, still primarily using swords. It prioritizes Strength and uses her natural Speed foundation. Level 35 Warrior can be prepared with Sword B, so there is no need to force an axe specialization. This and Ranger are separate branches, rather than classes to train one after another. A Myrmidon or Shido version with sufficient damage can stay in its current class for evasion and finishing weakened enemies.
Check initiation and incoming-attack forecasts separately here. Attack Speed +3 when initiating is not permanent Speed on enemy phase, while her passive Avoid requires a follow-up. Before ending the turn, check whether she can still double and gain Avoid without initiation Speed.
Part 3: finish the build before borrowing Divine masteries
- Transition: level 45 and Sword A, after unlocking Swordmaster
- Tradeoff: focused training, with Cleansing Blade for matching enemies; insufficient Strength can still prevent kills
- Transition: Warrior into Battlemaster, with level 45 and a relevant weapon such as Sword at A
- Tradeoff: continue building Strength while retaining swords, with different growth and skills from the pure sword route
- Transition: at Sword S, borrow The Blade and The Eternal for mastery, then return to War Monk or a wing class
- Tradeoff: expensive extra mastery and qualifications;
The costly approach centers on returning to your intended class after borrowing masteries. The Blade’s Divine Insight adds Speed and The Eternal’s Divine Might adds Strength. Both need Part 3 qualifications, proficiencies, slots, and mastery training; Sword S is only one step. For a wing-class endpoint, you can also master Swordmaster for a burst combat art.

War Monk requires level 45, Gauntlet B, White Magic D, and its own unlock. Celestial Trooper needs level 45, Flying C, and Sword or Spear A, and is women-only. White Magic and Flying cost separate training; choose the final class before arranging equipment.
Choose slow enemies she can damage
Choose targets slower than her that she can actually hurt. She suits player-phase finishing blows and flank cleanup, then physical enemy-phase fights when safe. Check damage against armor and follow-ups against fast sword or fist users. Slow targets may be too tough; fast targets may deny her conditional Avoid. High Speed alone fixes neither issue.
Recheck the forecast before equipping heavy weapons. Losing follow-ups costs both damage and Avoid, potentially reversing the benefit. Leave healing and an escape route when she tanks through evasion. Check the next round against the worst case without the Avoid effect where possible; player-phase acceleration cannot cover enemy phase.
Recruitment
She becomes available earlier on Leda's and Theodora's routes and later on Cai's and Dietrich's. For long-term training, complete her request and recruitment requirements on your route first. See the Ludia recruitment page. Do not infer her available training window from a level 7 starting template.

Enemy phase has no initiation Speed bonus
- Stacking Avoid without fixing Strength. She must kill or meaningfully weaken enemies to justify a long-term combat slot.
- Including initiation acceleration during enemy attacks. Check follow-ups separately on player and enemy phases.
- Combining Ranger, Warrior, and fist masteries into one mandatory chain. They solve different problems. Pick a main route, then address necessary weaknesses.
- Equating a possible follow-up with Celestial Trooper's early follow-up. Lightning Reflexes also requires initiation and the specified Attack Speed gap. An active Avoid passive alone is insufficient.
Comments
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Flyssa
Zanbato
Vulnerary
Verdant GemWt 5
Swords Lv. 1Hit +3 when wielding a sword
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ReinAdjacent enemies suffer Avo -3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Lend SpeedCost 0 Mt 0 Hit 0
Verdant GemBackupWt 5
Iron Sword +1Mt 11 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 2Hit +5 when wielding a sword
PerceptionAvo +10 in combat if the unit can follow up.
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
DexRavaging ArtsDamage dealt +6 on a critical hit
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Verdant GemBackupWt 5Focus on Sword as a Myrmidon; gains Avoid when able to follow up, then after mastery useDexRavaging Arts improves critical damage.
Iron Sword +2Mt 13 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
DexRavaging ArtsDamage dealt +6 on a critical hit
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
FalconAttack speed +3 when initiating combat
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Verdant GemBackupWt 5
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Twin Jewel FansGambit “Blaze”
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Twin Jewel FansGambit “Blaze”
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Flyssa
Zanbato
Vulnerary
Verdant GemWt 5
Swords Lv. 1Hit +3 when wielding a sword
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ReinAdjacent enemies suffer Avo -3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Lend SpeedCost 0 Mt 0 Hit 0
Verdant GemBackupWt 5
Iron Sword +1Mt 11 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 2Hit +5 when wielding a sword
PerceptionAvo +10 in combat if the unit can follow up.
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
RegroupAvoid +20 during combat in which the unit's attack is dodged
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Verdant GemBackupWt 5Take Brigand to addStr, continuing with swords; use the level 20 skill's Avo bonus when a follow-up is possible. After Brigand mastery, an evaded attack also raises Avo for that combat.
Iron Sword +2Mt 13 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
RegroupAvoid +20 during combat in which the unit's attack is dodged
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
FalconAttack speed +3 when initiating combat
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Verdant GemBackupWt 5
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
Lightning ReflexesWhen initiating combat, if attack speed exceeds the foe's by at least 10, make a follow-up attack before the foe can counterattack
Flitting Flier[Flying] Attack speed +2 when initiating combat
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
FalconAttack speed +3 when initiating combat
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Verdant GemBackupWt 5
Wild PegasusSpd+3 Res+2
Paired Streak+Bond 5[Flying] Movement +2Initiate combat after becoming Celestial Trooper; master it for Lightning Reflexes first. An attack speed lead of at least 10 lets the follow-up happen before the counterattack. No battalion while flying.
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
Lightning ReflexesWhen initiating combat, if attack speed exceeds the foe's by at least 10, make a follow-up attack before the foe can counterattack
Flitting Flier[Flying] Attack speed +2 when initiating combat
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
FalconAttack speed +3 when initiating combat
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Verdant GemBackupWt 5
Wild PegasusSpd+3 Res+2
Paired Streak+Bond 5[Flying] Movement +2Initiate combat after becoming Celestial Trooper; master it for Lightning Reflexes first. An attack speed lead of at least 10 lets the follow-up happen before the counterattack. No battalion while flying.
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Flyssa
Zanbato
Vulnerary
Verdant GemWt 5
Swords Lv. 1Hit +3 when wielding a sword
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ReinAdjacent enemies suffer Avo -3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Lend SpeedCost 0 Mt 0 Hit 0
Verdant GemBackupWt 5
Iron Sword +1Mt 11 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 2Hit +5 when wielding a sword
PerceptionAvo +10 in combat if the unit can follow up.
Attack BasicsStr+1
DexRavaging ArtsDamage dealt +6 on a critical hit
ReinAdjacent enemies suffer Avo -3
FalconAttack speed +3 when initiating combat
Wrath StrikeCost 2 Mt 4 Hit 10
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Verdant GemBackupWt 5
Wild PegasusSpd+3 Res+2
Paired Streak+Bond 5[Flying] Movement +2Focus on Sword as a Myrmidon; gains Avoid when able to follow up, then after mastery useDexRavaging Arts improves critical damage.
Iron Sword +2Mt 13 Hit 90 Wt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
DexRavaging ArtsDamage dealt +6 on a critical hit
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
FalconAttack speed +3 when initiating combat
Haze SliceCost 2 Mt 3 Hit 0
Gale BlowCost 5 Mt 7 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Verdant GemBackupWt 5
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Twin Jewel FansGambit “Blaze”
Cleansing Blade +2Mt 17 Hit 90 Wt 3
Iron Sword +3Mt 19 Hit 90 Wt 4
Flyssa
Zanbato
Concoction
Verdant GemWt 5
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Perception+Avo +20 in combat if the unit can make a follow-up attack
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Infantry Move[Infantry] Terrain movement cost -1 (minimum 1)
FalconAttack speed +3 when initiating combat
Verdant GemBackupWt 5
Twin Jewel FansGambit “Blaze”Build approach and suitable stages
Focus Sword into The Calamity: The Calamity Lv45, Lv60; Cai’s story, pegasus for SpeedRes: Swordmaster Lv45; Cai route Pegasus speed trainingRes: The Calamity Lv45, Lv60
Keep using swords after Swordmaster unlocks, then equip Astra after full mastery. Sword criticals and DexCombine Ravaging Arts for burst damage,
Cleansing BladeHandles Netherworld Blessing.
Brigand for strength, then Celestial Trooper: Gladiator Lv7; Cai route Pegasus speed trainingRes: Gladiator Lv7
Obtain first
Bronze SwordTrain Sword. After mastering GladiatorStr+1; Haze Slice boosts Avoid for this battle,
VulneraryKeep for emergencies.
Brigand for Strength, then Celestial Trooper: Shido Lv35; Cai’s story, pegasus for SpeedRes: Shido Lv35
Keep developing as a ShidoSpd, switch to Perception+ at level 35. Gale Blow and Lunging Gale add damage; against armored units, switch to
Flyssa,StrIf insufficient, prioritize finishing weakened foes.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Ludia: Recruitable on Cai's, Dietrich's, Theodora's and Leda's routes (Renown 7–9).
Cai's storyRecruitable
9
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest is available from Chapter 6, 04/20; complete it and report back to join. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv9 and Bond Lv3 with Cai. Accept “Ludia's Request,” speak to the person at Callianeira Port, then return to report to Ludia. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable in the War Arc. Gift options include
The Works of Dante, recorded for sale at 300G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestLudia's Request (available 4/20–11/27)
Dietrich's storyRecruitable
9
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest is available from Chapter 4, 03/27; complete it and report back to join. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv9 and Bond Lv3 with Dietrich. Accept “Ludia's Request,” speak to the person at Callianeira Port, then return to report to Ludia. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable in the War Arc. Gift options include
The Works of Dante, recorded for sale at 300G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestLudia's Request (available 3/27–11/27)
Theodora's storyRecruitable
7
3From Chapter 5
QuestSteps
Recruitable. The recruitment quest opens on 03/08 in Chapter 5; complete it and report back to recruit. Give one gift in Dagsion to unlock recruitment, then reach renown Lv7 and support Lv3 with Theodora. Accept “Ludia’s Request,” talk to the people at Callianeira Port, then return to town and report in person. Finish before leaving town on 10/24 and before the main battle of Chapter 12 on this route. Gift options:
The Works of Dante, recorded for sale at 300G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestLudia's Request (available 3/8–11/27)
Leda's storyRecruitableEasiest option
7
3From Chapter 4
QuestSteps
Recruitable. The recruitment quest is available from Chapter 5, 04/07; complete it and report back to join. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv7 and Bond Lv3 with Leda. Accept “Ludia's Request,” speak to the person at Callianeira Port, then return to report to Ludia. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable in the War Arc. Gift options include
The Works of Dante, recorded for sale at 300G in the gift shop at Imperial Capital Dagsion's open-air market.
QuestLudia's Request (available 4/7–11/27)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Ludia mainly favors books and coffee. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 16 favorite gifts→

Favorite17 items
Trader's Handbook300G · Book
Everyday ScenesBook
Eastern Love Story300G · Book
Tales of Adventure300G · Book
Tales of the Arena300G · Book
The Knight's Suitors300G · Book
The Works of Dante300G · Book
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
Eastern Earrings800G · Fashion
Eastern Black Silk3000G · Fashion
Crafting Knives1000G · Handicrafts
Pack of Pastels300G · Art
Strategy Manuscript500G · Training
Eastern Tea Leaves2000G · Drinks
Likes12 items
Village Recipes200G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Gaudy Bangle450G · Fashion
Skin BalmFashion
Pastry Cookbook200G · Sweets
Coffee Pastries30G · Sweets
Young Ghosh50G · Fermented drinks
Sturdy Rucksack500G · Travel
Magic-Trick Set200G · Mysteries
Sharp Fishhook100G · Fishing
Training Bracelet450G · TrainingLikesWriting stories, appreciating art, talking about love and romanceInterestsReading adventure stories, shopping
Bond partners9 characters · 3 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
The daughter of a renowned soldier working for Talimun's Vandahl Trading Company. Raised with an elite education, she has first-rate swordsmanship and refined manners. Like other women her age, she is keenly interested in romance.
Details
| Title | The trading company's young swordfighter |
|---|---|
| Affiliation | Lies of the Moon |
| Height | 161 cm |
| Birthday | 9/30 |
| Likes | Writing stories, appreciating art, talking about love and romance |
| Interests | Reading adventure stories, shopping |
| Japanese voice | Azusa TachibanaWikipedia (Japanese) |
| English voice actor | Kana ShimanukiVoice actor database |
Relationships
In the story
Part I: earns a place in the trading company
Ludia achieved the highest-ever score on the trading company's recruitment exam and was hired by Talimun. She works for the company and accompanies its team to Dagsion's Heroic Games.
After Part III: Individual endingSpoilers
After the war, Ludia continues at the Vandahl Trading Company, earning high praise for her talent and judgment. She becomes head of its new Saramis branch while remaining close to her father.
Trivia
- Ludia enjoys writing stories and appreciating art, as well as reading adventures and shopping.

Cai
Dietrich
Theodora
Leda
Eshmel
Tialla
Esmeralda
Buccar
Gaitz
Simon
Benditz
Seteth
Fianna
Swords Lv. 5
Swordfaire
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Pass Through
Curved Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Knightly Senses
Knight’s Vanguard
Read the Winds
Timely Guard
Armored Leap
Armored Combat
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
A
A
A
B
B
B
B
B
B