Benditz
Cベンディッツ · BenditzStay in Charioteer by default, developing mounts for reliable Hit and extra Smash uses. Building Strength before returning is a separate expensive route.
Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 35% | 20% | 35% | 50% | 35% | 25% | 30% | 35% | 315% |
| Overall rank63 characters total | Rank 9 | Rank 39 | Rank 38 | Rank 39 | Rank 8 | Rank 25 | Rank 34 | Rank 36 | Rank 30 | Rank 52 |
| Base statsCharioteer Lv20 | 36 | 15 | 6 | 10 | 17 | 12 | 7 | 10 | 9 | 122 |
| Base stat ranking63 characters total | Rank 14 | Rank 17 | Rank 31 | Rank 29 | Rank 14 | Rank 16 | Rank 29 | Rank 19 | Rank 24 | Rank 18 |
| Lv60 expected statsChariot-focused accuracy route | 66 | 35 | 13 | 21 | 48 | 37 | 18 | 25 | 30 | 293 |
| Expected rank62 characters total | Rank 20 | Rank 35 | Rank 46 | Rank 56 | Rank 15 | Rank 17 | Rank 44 | Rank 46 | Rank 27 | Rank 56 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Wheeled Warrior | [Cavalry] Hit +20 if the unit is a Charioteer |
| Level skillsLv20 | Chariot Stagger | Smash count +1 when this unit is a Charioteer |
| Level skillsLv35 | Chariot Stagger+ | Number of Smash hits +2 if the user is a Charioteer |
Keep Wheeled Warrior and Chariot Rider+. The Bow Knight in the heading table is an alternative route discussed below.
Replace the chariot with a mobile bow build, accepting that chariot-only skills will stop working.
Switch to The Calamity after meeting its divine-class unlock and item requirements.
Benditz’s training, class routes, and recruitment
Original: Benditz’s training, recommended classes, and recruitment requirements; Game8
Benditz joins as a
Charioteer. Staying in
Charioteer is recommended because his personal skill and level-based skill only activate there. For higher-tier alternatives, choose
Forest Knight or
Bow Knight, then
The Calamity as his Divine class.
Hit +20 is tied to
Charioteer
Wheeled Warrior grants 20 Hit while mounted as a
Charioteer. Changing to
Forest Knight or
Bow Knight no longer meets the requirement to be a
Charioteer. His level 35 Charioteer enhancement also requires
Charioteer and adds
Smash uses. Both unique advantages are tied to the same class.
His base growths are HP 50%, Strength 35%, Magic 20%, Speed 35%, Dexterity 50%, Defense 35%, Resistance 25%, Luck 30%, and Charm 35%, totaling 315. Dexterity and HP stand out, while Strength and Speed are modest. Charioteer has good Hit but weaker damage per attack and follow-up potential. Address those separately when training
Benditz.
He excels in Bow, Authority, and Riding, but struggles with Infantry. Staying in Charioteer lets him use bows through his strengths and keep developing with a mount. There is no rush to become an infantry unit just for a higher-tier class. Other classes cost him his exclusive Hit bonus and extra
Smash uses.
Chariot armor grants defense but prevents dodging
Charioteer is a Specialty class using only bows and Riding. Its armor raises Protection but prevents evasion.
Charioteer Tactics provides commands such as mounting, dismounting, and charging, while
Charioteer's Path raises growth rates as levels increase. You can therefore stay in this Specialty class throughout the game.
Since he cannot evade, HP and Defense must absorb incoming hits. Avoid from mounts and skills is ineffective, so do not position him as a dodge tank. With only 5 Movement, his reach and ability to keep up are limited. Even charging cannot match regular cavalry’s high Movement.
Charioteer mastery grants Charger, which raises Protection after charging until the next player phase. You must first master the class and use the relevant command; this differs from the class’s permanent defensive bonus. Extra
Smash uses from his level-based skill and the mastery effect after charging also activate separately.
The main route keeps him in
Charioteer from recruitment through the end. Continue developing bow combat arts and skills and collecting items through the middle, late, and final stages.
Use mounts to improve damage and durability
Pair
Charioteer or
Forest Knight with a Ferghanan Horse. At bond level 5, it raises Strength and Defense and provides corresponding growth bonuses. Mounts caught on
Cai’s route or in Part 3 can improve stats and growths further. Combined with
Charioteer's Path, they let a Specialty class keep developing.
Catching, raising, assigning, and bonding with mounts all require preparation. Their bonuses are separate from
Benditz’s base growths. Part 1 on
Cai’s route supports these preparations; other protagonists cannot copy them at the same point. If you cannot find a rare mount, a regular individual of the same species still provides growth bonuses. Check the selected individual’s distribution.
Two sources give different Charioteer Dexterity growth bonuses: Game8 lists +25, while GameWith lists +15. Both confirm Dexterity growth and his exclusive Hit bonus. The stage-by-stage setup uses the site’s class values.
Prepare each stage’s mount according to its acquisition requirements.
Bow Knight gives up his exclusive abilities
The bow-cavalry alternative is
Charioteer →
Forest Knight →
Bow Knight.
Forest Knight requires Riding D and Bow B;
Bow Knight continues toward Bow A. Compared with staying in Charioteer, this trades for higher-tier cavalry Movement and bow-class abilities to cover a different area, but loses
Wheeled Warrior.
Forest Knight mastery grants
Hunter's Eye, adding 3 Attack on bow follow-ups.
Bow Knight has Bow Hit +10 and masters the high-Hit, high-Critical
Hunter's Cross.
Benditz has 35% base Speed growth, and
Hunter's Eye only adds Attack on follow-ups, not ordinary shots. Each mastery must be trained separately.
Choose
The Calamity for the Divine route. Start in
Charioteer, develop through
Forest Knight and
Bow Knight, then change once a chosen proficiency reaches S and you meet the Divine unlock and item requirements. This Divine class has
Locktouch and exploration-related skills; mastering
Divine Will raises Luck. It does not retain the personal Hit bonus or extra
Smash uses restricted to
Charioteer.
There is no fixed transition schedule for the Divine route. Follow the bow-cavalry alternative during the early
Forest Knight and
Bow Knight stages. With no fixed class-change level, take the exam once Renown and the required proficiencies are sufficient. Unlock the class and prepare the pass first; you can attempt it before the recommended level.
He offers command support beyond bow arts
Curved Shot adds 4 Might and 10 Hit for reliable ranged shots.
Encloser lowers enemy Movement by 3 on hit until the next player phase, serving a
Rein role.
Spiral Shot has a higher Might bonus and a chance equal to half Dexterity to raise Attack further. The three arts favor accuracy, control, and conditional damage respectively. Do not choose solely by listed Might.
Learn
Spiral Shot at Bow B.
Watchfulness: other skills also require their corresponding proficiency ranks; he does not join with everything learned. Bow arts need a usable bow and enough durability. Charging and
Smash instead use Charioteer commands and their use limits, with different resource costs.
Authority provides Dexterity Command, raising allies’ Dexterity by 2 until the next player phase. This offers support beyond attacking and suits
Benditz’s strength in Authority. Judge the value of helping allies with this action; attack first when you can secure a key kill.
He can also learn lances, axes, and black and white magic.
Charioteer cannot cast or use these melee weapons. Although he can learn
Wind and basic healing spells, they do not justify leaving Charioteer.
Knight Sense adds Avoid against lance enemies, while
Knight’s Vanguard raises Protection when cavalry initiates combat. Their conditions differ, and Charioteer cannot evade, making Avoid bonuses ineffective. On the bow-cavalry branch, reassess actual equipment and activation requirements; Charioteer’s exclusive Hit and extra uses do not carry over. Learnable
Wind and basic white magic also require a class that can cast. They cannot be used while staying in Charioteer.
Strength, HP, and Defense need attention before more accuracy
Around level 40 near the end of Part 1, prioritize Strength, HP, Defense, and Speed. His 35% Strength growth limits damage; HP and Defense absorb the hits he cannot evade; Speed affects whether he can regain follow-ups. Dexterity already has base growth, class bonuses, and personal Hit support. Reaching its expected value is enough; do not focus only on maximizing Dexterity.
Magic and Charm are lower priorities for a physical bow attacker. Compare Luck and Resistance against their expected values too. Charioteer cannot evade, so check actual damage taken from spells. If growth falls well short, use Merge Causality with the same character trained on another route to take the higher value for each stat.
Recruitment requires Bond Level 3 and Renown 9 for
Cai, Bond Level 2 and Renown 7 for
Dietrich, Bond Level 1 and Renown 8 for
Theodora, and Bond Level 3 and Renown 7 for
Leda. The two sites disagree on his first appearance chapter for
Theodora and
Leda, so those chapters remain uncertain.
Strategy Manuscript is a suitable gift. Game8 also recommends Eastern Black Silk, Eastern Earrings, and History of a Master. GameWith additionally recommends Tales of Adventure, Spirit Board Game, Eastern Board Game, and Ceremonial Spear. Horse-Grooming Kits and coffee are alternatives. Treat the preference tiers in the two recommendations separately.
More guides
- Benditz's recommended classes and recruitment requirementsGameWith Fortune's Weave guide team
- Benditz class and ability analysisAltema guide team
- Character impressions after a first clear: Benditz's chariot combatYaoyasan no Neko
- Benditz character discussion and chariot buildsShephen; Mallagrim and other respondents
Site guides

Keep
Benditz as
Charioteer by default. Use its Hit +20 and extra Smash uses first, then improve his mount and forge his bow.
He can use the chariot's accuracy and Smash benefits immediately on joining and can stay in the class after level 35. Further level-ups and mount development improve growth. Take a Strength detour only if needed; moving to an advanced class loses these two features.
Training route by stage
Part 1: stay in Charioteer and train Bow and mount bonds
He joins as a Charioteer, so train Bow and mount bonds directly. After late recruitment, continue from his current level instead of returning to level 20. Retaking the Charioteer exam requires level 20, Renown 4, Bow C, and Riding D; it is not available at level 5.
Focus on Bow if staying in Charioteer. You can prepare a Ferghanan Horse early, but acquisition timing and individual skills across routes remain unconfirmed. Use a mount you have already caught and developed.
Wheeled Warrior's +20 Hit requires Charioteer; ordinary cavalry does not inherit it. If Strength is low, check single-shot damage after forging the bow first. High Hit fixes misses, not Strength.
Part 2: bows at range and Smash for groups
You can stay in Charioteer through Part 2. Moving to an advanced class loses its chariot-only Hit bonus and may not improve damage.
Train Spiral Shot at Bow B. Use single bow attacks at range and look for Smash coverage when enemies gather. Charioteer mastery Charger adds Protection only when charging; it does not affect Smash.
Both require him to be a Charioteer.
The bonus increases how many times Smash can be used. Hits per attack and per bow art remain unchanged.

Part 3: detour only if Strength is lacking
Keep Charioteer by default. Class growth still improves after levels 35 and 45, but Strength and Resistance still need attention. Check current battle forecasts before charging into enemies.
A high-investment alternative uses Warrior or Battlemaster for Strength, trains Axe S, masters The Eternal for Divine Might, then returns to Charioteer. It aims for one-shot bow kills at the cost of Speed growth and substantial training time. Stay in Charioteer throughout if you want less training.
For Strength training, Warrior requires level 35, Renown 8, and Axe, Gauntlet, or Sword B; Battlemaster requires level 45, A in a relevant weapon, and completion of the first segment. The Eternal additionally needs the relevant weapon S, the Part 3 divine unlock, Scales of Judgement, a 100% exam success rate, and an eligibility slot. Divine Might's +10 Strength requires completed mastery and equipping the skill; passing the exam is insufficient.
For ordinary mounted archery, switch to Forest Knight. Its exam requires level 35, Renown 8, Bow B, and Riding D. Then prepare Bow Knight at level 45, Bow A, Riding D, and the Kalla temple unlock. This loses Hit +20 and extra Smash uses. The full benefits after reclassing remain untested, so favor Charioteer.

Compare current routes in the simulator.
Check Smash coverage and the finishing position
Look for area opportunities with Smash first. Chariots cannot dodge, and Benditz has limited Strength and Resistance. Check the path, coverage, and final position, especially against concentrated magic. Shoot a distant target if you can kill it reliably. Do not force a charge without good coverage.
For a four-hit bow art, Mars's Blessing can offset its Hit penalty. His learning requirements for Bow A Haphazard+ remain unconfirmed. Use the setup once he has learned it in your save and its description matches.
Prioritize mounts already developed, stabilizing accuracy on the ordinary chariot route first.
Recruitment
He is recruitable on all four Part 1 routes, with differing Renown and Bond. Theodora has a lower Bond threshold, but he is still not immediately available. See Benditz recruitment details. Train from his actual joining level rather than going backward for early arrows.
Staying in Charioteer still needs Strength and Resistance
- Wheeled Warrior is Charioteer-only. Forest Knight and Bow Knight do not benefit.
- Smash +2 means extra uses. Normal bow attack counts are unchanged.
- After level 45, check actual Strength and Resistance. Level-ups are random; simulation values are for comparison.
- A full Charioteer route still needs mount development. It saves the training spent on reclass detours.
- Learn Haphazard before investing in its supporting setup.
Comments
Iron Bow
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Chariot StaggerSmash count +1 when this unit is a Charioteer
Bows Lv. 2Hit +5 when a bow is equipped
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Bow +1
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Chariot Stagger+Number of Smash hits +2 if the user is a Charioteer
Bows Lv. 3Hit and Avoid +5 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Chariot Stagger+Number of Smash hits +2 if the user is a Charioteer
Bows Lv. 4Hit and Avoid +7 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Spiral ShotCost 5 Mt 7 Hit 0
EncloserCost 3 Mt 0 Hit 0
Curved ShotCost 2 Mt 4 Hit 10
Hexlock ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Chariot Stagger+Number of Smash hits +2 if the user is a Charioteer
Bows Lv. 5Hit and Avoid +10 when wielding a bow
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Spiral ShotCost 5 Mt 7 Hit 0
EncloserCost 3 Mt 0 Hit 0
Curved ShotCost 2 Mt 4 Hit 10
Hexlock ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Bow
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Chariot StaggerSmash count +1 when this unit is a Charioteer
Bows Lv. 2Hit +5 when a bow is equipped
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Bow +1
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Hexlock ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Hexlock ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Bow
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Chariot StaggerSmash count +1 when this unit is a Charioteer
Bows Lv. 2Hit +5 when a bow is equipped
ChargerProtection +10 when using Charge (until the next player phase)
CritDef30% chance to halve damage taken from a critical hit
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Bow +1
Mini Bow
Horsekiller Bow
Tempest Bow
Vulnerary
Iron ShieldWt 4
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
Iron ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Hexlock ShieldEquippedWt 4
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Hexlock ShieldEquippedWt 4
Adept ArchersGambit: Disrupting Shot
Silver Bow
Iron Bow +3
Mini Bow
Horsekiller Bow
Concoction
Hexlock ShieldWt 4
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
CritDef30% chance to halve damage taken from a critical hit
Knightly SensesAvoid +10 in combat against spear users
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Hexlock ShieldEquippedWt 4
Elite HuntersGambit: Disrupting ShotBuild approach and suitable stages
Chariot-focused accuracy route: Charioteer Lv35, Lv45, Lv60
Keep Wheeled Warrior and Chariot Rider+. The Bow Knight in the heading table is an alternative route discussed below.
Mobile Bow Knight alternative: Charioteer Lv20; Mobile Bow Knight alternative: Forest Knight Lv35; Mobile Bow Knight alternative: Bow Knight Lv45, Lv60
Replace the chariot with a mobile bow build, accepting that chariot-only skills will stop working.
Bow training into The Calamity: Forest Knight Lv35; Bow training into The Calamity: Bow Knight Lv45; Bow training into The Calamity: The Calamity Lv55, Lv60
Switch to The Calamity after meeting its divine-class unlock and item requirements.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Benditz: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 7–9).
Cai's storyRecruitable
9
3From Chapter 6Steps
Available from Part I, Chapter 6. Give one gift to unlock recruitment, then reach renown 9 and support 3 with Cai.
- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Dietrich's storyRecruitableEasiest option
7
2From Chapter 5Steps
Available from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 7 and Bond 2 with Dietrich.
- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Theodora's storyRecruitable
8
1From Chapter 6Steps
Available from Part I, Chapter 6. Give one gift to unlock recruitment, then reach Renown 8 and support 1 with Theodora.
- Tip
Common CoffeeBuy from the gift merchant in the lower tavern of the imperial capital, Dagsion, for 100G each. This route only requires support 1; check the requirements after the first gift.
Leda's storyRecruitable
7
3From Chapter 5Steps
Available from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 7 and Bond 3 with Leda.
- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 8 favorite gifts→

Favorite8 items
Likes13 items
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
Eastern Love Story300G · Book
The Knight's Suitors300G · Book
The Works of Dante300G · Book
Wing Fletching300G · Bow
Gaudy Bangle450G · Fashion
Sharp Dagger800G · Weapon
Coffee Pastries30G · Sweets
Training Bracelet450G · Training
Horse-Grooming Kit400G · HorsesLikesGreat Augustus's tactics, promising young peopleInterestsTeaching young people, reading
Bond partners4 characters · 2 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
An elderly one-eyed knight who loudly calls himself “General.” He once served as a temple centurion, but a scandal left him without a place a few years ago; he now works as a mercenary.
Details
| Title | An old knight who calls himself a general |
|---|---|
| Affiliation | Thundercloud Knights |
| Birthday | 2/17 |
| Likes | Great Augustus's tactics, promising young people |
| Interests | Teaching young people, reading |
| Japanese voice | Hironori KondoWikipedia (Japanese) |
| English voice actor | Max LindseyVoice actor database |
In the story
An unfulfilled dream of becoming a general
Benditz was a temple centurion before losing his post to a scandal and becoming a mercenary. Though he always calls himself General, becoming a real general remains his enduring dream.
A confession upon reuniting with the Promised OneSpoilers
When reunited with the Promised One, Benditz admits that he was expelled from the temple for lying and stealing as a centurion. He also admits that his eyepatch conceals his identity rather than a wound. After confessing his past, he still intends to pursue his goal of becoming a general.
After the war: Solo endingSpoilers
In his solo epilogue, Benditz's service against Balor finally earns him a generalship in the Dagdan Empire. Severe back pain soon forces him to retire; back in civilian life, he boasts even more loudly about his time as a general.
Trivia
- Japanese voice: Hironori Kondo.


Bows Lv. 1
Haphazard
Bowfaire
Lend Dexterity
Lend Defense
Wrath Strike
Swords Lv. 1
Armor Piercer
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Gale Spear
Spears Lv. 1
Guardian Thrust
Spears Lv. 2
Protective Storm
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Spike
Axes Lv. 1
Discerning Blow
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Cautious Blow
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Bowblock
Absolute Defense
Steady Shot
Positioning
Steady Shot+







A
A
B
B