
Charger
Mastery skillUsefulCharger is rated B: Protection +10 after charging is useful, but mainly suits units staying in Charioteer and does not transfer well to other builds.
Protection +10 when using Charge (until the next player phase)
Usage
Protection +10 after charging, until your next phase.
UsefulSubstantially improves protection after charging, mainly supporting Charioteer play.
Suited forWhen a Charioteer charges into enemies and will face concentrated physical attacks, use Charge first to trigger it.
Pairs well withPair with the Charioteer’s charge to improve protection after rushing into a group of enemies.
NoteNormal movement and attacks do not trigger it; protection cannot replace preparation against magic.