Skills and combat arts
Personal skills, class abilities, mastery skills, weapon combat arts and Bloodmarks. For the best early priorities, seeDivine skill rankings。
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Personal skill 67 entries
| Name | Effect | Learn |
|---|---|---|
BrioVery strongBrio / Brio | Movement +1 | |
Tactician’s WitUsefulTactician’s Wit / Tactician’s Wit | Range +1 for combat arts usable on allies | |
With My SteedUsefulWith My Steed / With My Steed | [Cavalry] Protection +3 and Dodge +30 when initiating combat | |
Management SkillsManagement Skills / Management Skills | Allies within 2 spaces, including this unit, can use the item pouch | |
BrawnUsefulBrawn / Brawn | Reduces the weight of the unit's equipped weapon and equipment to 80% | |
Competitive ZealUsefulCompetitive Zeal / Competitive Zeal | Crit +10 when wielding magic | |
Punishing SquallUsefulPunishing Squall / Punishing Squall | Hit +20 in combat if the user's Attack Speed exceeds the enemy's by at least 3 | |
Royal ResolveVery strongRoyal Resolve / Royal Resolve | 30% chance to halve damage taken when attacked | |
Hot-HeadedVery strongHot-Headed / Hot-Headed | One of hit, avoid or critical +10 during combat | |
Heavyweight ClassUsefulHeavyweight Class / Heavyweight Class | Cannot become cavalry or a flying class; build +5 | |
Hatchet ManHatchet Man / Hatchet Man | Hit +10 when wielding an axe | |
Blink of an EyeUsefulBlink of an Eye / Blink of an Eye | Use “Swap”, then Def+3 (until the next player phase) | |
Close CallClose Call / Close Call | Own HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP | |
Goddess’s FavorUsefulGoddess’s Favor / Goddess’s Favor | After combat, restores 5 points to selfHP | |
Steady AimVery strongSteady Aim / Steady Aim | Bow combat arts gain Range +1 | |
Stage DirectionStage Direction / Stage Direction | When an ally within 2 spaces enters combat, a chance based on that ally's (Cha/2)% chance to grant that ally critical avoid +10 | |
Veteran’s MettleVeteran’s Mettle / Veteran’s Mettle | Hit +10 against adjacent foes | |
CaretakerCaretaker / Caretaker | 5% chance to prevent an adjacent ally from being followed up in combat | |
Ready for BattleReady for Battle / Ready for Battle | 50% chance to strike first in combat 1 of the enemy phase | |
Spirits’ VoiceUsefulSpirits’ Voice / Spirits’ Voice | Hit and Avo +10 in combat against magic users | |
Murderous IntentUsefulMurderous Intent / Murderous Intent | Crit +5 when initiating combat | |
FalconUsefulFalcon / はやぶさ | Attack speed +3 when initiating combat | |
Graceful LightUsefulGraceful Light / Graceful Light | When healing allies with magic, has aLck% chance to activate without consuming a magic use | |
Dark CallingUsefulDark Calling / Dark Calling | Adjacent enemies suffer critical avoid -5 | |
Quick DrawUsefulQuick Draw / Quick Draw | 50% chance of Attack +3 when initiating combat | |
Signs of GrowthVery strongSigns of Growth / Signs of Growth | Base stats are more likely to increase on level-up | |
BlindsideBlindside / Blindside | 5% chance to prevent counterattacks when initiating combat | |
Safety FirstUsefulSafety First / Safety First | Hit +10 during combat if the foe cannot counterattack | |
One ChanceUsefulOne Chance / One Chance | Attack +5 during combat if neither unit can make a follow-up attack | |
Monkly HavocMonkly Havoc / Monkly Havoc | When defeating an enemy, has (Lck/2)% chance to turn this unit'sHPFull Recovery | |
AdaptabilityVery strongAdaptability / Adaptability | After combat, Hit +2 (up to +30) until the end of the battle | |
Power ArtsUsefulPower Arts / Power Arts | Attack +3 when attacking with a combat art | |
Warrior’s ClarityWarrior’s Clarity / Warrior’s Clarity | Avo +3 after combat (until the next player phase) | |
Hunter’s SnareHunter’s Snare / Hunter’s Snare | During the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first | |
Barge ThroughVery strongBarge Through / Barge Through | [Cavalry] Can move through spaces occupied by foes (no effect if this unit is a large unit) | |
Hellbent AxeUsefulHellbent Axe / Hellbent Axe | When an axe is equipped, Str+3 | |
Healing KnowledgeVery strongHealing Knowledge / Healing Knowledge | Healing allies with magic restores +10 HP | |
Wheeled WarriorWheeled Warrior / Wheeled Warrior | [Cavalry] Hit +20 if the unit is a Charioteer | |
Sage AdviceSage Advice / Sage Advice | Adjacent alliesDex+3 | |
TyrannyUsefulTyranny / Tyranny | Attack +3, Crit +10 in combat against enemies with a status ailment | |
Racing AttackUsefulRacing Attack / Racing Attack | Avoid +15 when initiating combat | |
Guardian’s DutyGuardian’s Duty / Guardian’s Duty | Reduces incoming attack damage to 90% | |
Patch UpVery strongPatch Up / Patch Up | After an adjacent ally's combat, slightly restores that ally'sHP | |
Brave AssistUsefulBrave Assist / Brave Assist | Adjacent alliesDef+3 | |
Cooler HeadsUsefulCooler Heads / Cooler Heads | Use “Draw Back”, support magic can be used afterward | |
SteadfastUsefulSteadfast / Steadfast | In combat, if the user'sHPis at least half, Avo +10 | |
Har Hali WisdomHar Hali Wisdom / Har Hali Wisdom | Attack +3 during combat if the unit's attack is effective or super-effective against the foe | |
Celestial FlowUsefulCelestial Flow / Celestial Flow | Avoid +3 | |
Swashbuckler's LuckUsefulSwashbuckler's Luck | Lck+3 | |
Solid and SturdyUsefulSolid and Sturdy / Solid and Sturdy | Def+5, becomes armored. Cannot become a cavalry or flying class | |
Silver MaidenUsefulSilver Maiden / Silver Maiden | Hit and Avoid +5 for every 1 adjacent allies | |
Sturdy CorundumSturdy Corundum / Sturdy Corundum | During the enemy phase, halves attack damage taken in combat 1 only | |
Expert CounterUsefulExpert Counter / Expert Counter | Hit +20 when the foe initiates combat | |
Light of SalvationVery strongLight of Salvation / Light of Salvation | Negates Netherworld Blessing on foes within 2 spaces | |
Yun ShouYun Shou / Yun Shou | Hit +10 with gauntlets equipped | |
Zhu MingUsefulZhu Ming / Zhu Ming | Hit +10 when magic is equipped | |
Requiem StyleRequiem Style / Requiem Style | 5% chance in combat to make a follow-up regardless of attack speed | |
Steady HandsSteady Hands | Attack Speed +3, Avoid +10 when the enemy initiates combat | |
Headlong RushHeadlong Rush | Attack Speed +3 and Hit +10 when initiating combat | |
Princess of ArrowsPrincess of Arrows / Princess of Arrows | Hit +20 when a bow is equipped | |
Python TechniquePython Technique / Python Technique | 15% chance to follow up regardless of Attack Speed when fighting with a gauntlet combat art | |
Spirit of SilverSpirit of Silver / Spirit of Silver | After combat, has a Def% chance to activate,Def+1 (up to +10) (until the end of battle) | |
Heavy-Bow UserHeavy-Bow User / Heavy-Bow User | When wielding a bow,Str+3 | |
Elephant RushElephant Rush | [Cavalry] Smash count +1 if the unit is an Elephant Rider | Held by Anna when she is playable in Anna's Paralogue: Golden Secret |
| Protection +5 when fighting undead foes. | ||
| Hit and Avo +15 when initiating combat. | ||
| When attacked, has a Dex% chance to grant Avo +40. |
Level skills 118 entries
| Name | Effect | Learn |
|---|---|---|
Bestial ImpulseUsefulBestial Impulse | Crit +2 after combat (resets after combat in which a critical hit occurs) | Dietrich: Lv.5 |
Unstoppable ForceUnstoppable Force | Multiplies damage dealt to obstacles by 3 | |
Direct HitDirect Hit | 30% chance to deal +10 damage when attacking with a Blaze Art | Theodora: Lv.5 |
ContinuumContinuum | When dodging an attack, restores 5 of the user'sHP | |
Predictive SenseUsefulPredictive Sense | Magic Hit +20 when initiating combat | Orchel: Lv.0 |
Mounted PushMounted Push | [Cavalry] Hit +10 when initiating combat | |
Chariot StaggerChariot Stagger | Smash count +1 when this unit is a Charioteer | |
Narrow DefenseTimely Guard | 25% chance when attacked: protection +3 | Heavy Armor D: Dietrich, Peter, Ultand, Fabio, Mu, Anatolia, Guzran, Nydine, Catania, Alexandra, Noctula, Zarcone, … |
Go No SenGo No Sen | 25% chance to strike first when acting during the enemy phase | |
Sen No SenSen No Sen | 25% chance to act before the enemy's counterattack when initiating combat | |
Upper HandUsefulUpper Hand | Attack +3 when attacking with 100% hit rate | Lilian: Lv.20 |
Absolute DefenseUsefulAbsolute Defense | [Armored] 10% chance of Protection +10 when attacked | Heavy Armor C: Mikaela, Tobias |
Cannoning FlairCannoning Flair | Hit +30 when fighting with siege weapons | Talimun: Lv.0 |
Heavy BreakUsefulHeavy Break | [Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×1.5 | Heavy Armor C: Theodora, Dadao; Heavy Armor B: Esmeralda |
AccelerateUsefulAccelerate | When defeating an enemy,Spd+1 (up to +10) (until the end of battle) | Lysander: Lv.20 |
All-Out AttackAll-Out Attack | 30% chance to deal ×1.3 damage when attacking with a combat art | Tobias: Lv.20 |
Distant HealingUsefulDistant Healing | Healing magic range +1 | Sofia: Lv.20 |
Additional IntelAdditional Intel | When an adjacent ally enters combat, 30% chance to grant that ally Hit +10 | Bonaventure: Lv.20 |
SoarSoar | Attack speed +3 when on terrain impassable on foot | |
Heavy Break+Heavy Break+ | [Armored] When attacking, has a (Def/2)% chance to activate. Damage dealt ×2 | Heavy Armor B+: Dadao |
Precision StrikePrecision Strike | Hit +10 in combat if your attack is effective or super-effective against the enemy | |
Retaliatory BlowUsefulRetaliatory Blow | 5% chance when attacking in enemy-initiated combat to deal ×1.3 damage | Buccar: Lv.20 |
PierceUsefulPierce | Attack +2 and Crit +5 when attacking with a bow combat art | |
Ardent NosferatuArdent Nosferatu | Use | Olympia: Lv.20 |
Spirits' Guidance+UsefulSpirits' Guidance+ | Grants allies within 2 spaces “Spirits’ Voice」 | Ninae: Lv.35 |
Warrior's Blood+UsefulWarrior's Blood+ | Greatly boosts base stats according to the equipped weapon type | Mu: Lv.35 |
Menace+Menace+ | 20% chance in combat to halve the enemy's Dodge | Kiroc: Lv.35 |
All-Out Attack+All-Out Attack+ | 30% chance to deal ×1.5 damage when attacking with a combat art | Tobias: Lv.35 |
Wind's Caprice+Wind's Caprice+ | Randomly grants one of Avo +1, Avo +5, Avo +20, or Avo +30 during combat | Sirocco: Lv.35 |
Seize the Chance+UsefulSeize the Chance+ | When attacking, has a (Lck/2)% chance to activate. Damage dealt ×1.5 | Ursula: Lv.35 |
Wind My Friend+UsefulWind My Friend+ | Attack +3 if this unit's Attack Speed exceeds the foe's by at least 5; Avo +20 if it exceeds it by at least 8 | Catania: Lv.35 |
Distant Healing+Very strongDistant Healing+ | Healing magic range +2 | Sofia: Lv.35 |
Additional Intel+Additional Intel+ | When an adjacent ally enters combat, 30% chance to grant that ally Hit +20 | Bonaventure: Lv.35 |
ImprovisoUsefulImproviso | Can attack again after using a Blaze Art while in Overblaze | Leda: Lv.35 |
Pray for Safety+UsefulPray for Safety+ | Adjacent allies gain Dodge +20 | Ultand: Lv.35 |
Dramatic Effect+UsefulDramatic Effect+ | 「Stage Direction” activates, that ally gains Hit and Crit +10 | Dante: Lv.35 |
Retaliatory Blow+Retaliatory Blow+ | 10% chance when attacking as the defender to deal ×1.3 damage | Buccar: Lv.35 |
Ardent Nosferatu+UsefulArdent Nosferatu+ | Use | Olympia: Lv.35 |
Upper Hand+UsefulUpper Hand+ | Attack +5 when attacking with 100% hit rate | Lilian: Lv.35 |
Peak Form+UsefulPeak Form+ | In combat, if the user'sHPis at maximum, Attack +3, Avo +10 | Loretta: Lv.35 |
Pass Judgment+Pass Judgment+ | 「Diadem of Balance” activates, attack +7 | Seteth: Lv.35 |
Pierce+Pierce+ | Attack +4 and Crit +10 when attacking with a bow combat art | Inyoni: Lv.35 |
Tactician's Insight+Tactician's Insight+ | After initiating combat, the foe suffers Avo -10; wears off after 1 combats | Tialla: Lv.35 |
Precision Strike+Precision Strike+ | Hit +20 in combat if your attack is effective or super-effective against the enemy | Nuzzuo: Lv.35 |
Vulgar Conduct+Vulgar Conduct+ | During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3 | Zarcone: Lv.35 |
Flashing Fang+UsefulFlashing Fang+ | 20% chance when attacking: attack +7, Hit +100 | Gaitz: Lv.35 |
At a Gallop+UsefulAt a Gallop+ | [Cavalry] Terrain movement cost -2 (minimum 1) | Nydine: Lv.35 |
Top Form+UsefulTop Form+ | 「Hot-Headed” effect increases the stat bonus to +20 | Guzran: Lv.35 |
Perception+UsefulPerception+ | Avo +20 in combat if the unit can make a follow-up attack | Ludia: Lv.35 |
Full Strength+UsefulFull Strength+ | When attacking, has a (Str/2)% chance to activate. Damage dealt ×1.5 | Dadao: Lv.35 |
Watchfulness+Watchfulness+ | Adjacent alliesSpd+4 | Sha Lan: Lv.35 |
Throwing Arm+Very strongThrowing Arm+ | In combat, if | Esmeralda: Lv.35 |
Soar+Soar+ | Attack speed +5 when on terrain impassable on foot | Alexandra: Lv.35 |
Correct for Drift+UsefulCorrect for Drift+ | Hit +20 if this unit's hit rate is at least 75% during combat | Peter: Lv.35 |
Attuned+Attuned+ | 20% chance to activate when using Warrior’s Clarity. Avoid +10. (Lasts until the user's next action phase) | Noctula: Lv35 |
Mounted Push+Mounted Push+ | [Cavalry] Hit +10 and Attack +3 when initiating combat | Io: Lv.35 |
Redblade's Will+Redblade's Will+ | Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3 | Mikaela: Lv.35 |
Flickering Edge+Flickering Edge+ | Attack +5 during combat in which the unit dodges an attack | Jester: Lv.35 |
Raging Counter+UsefulRaging Counter+ | Attack +3 and Crit +10 when defending | Jasmine: Lv.35 |
Fear Nothing+UsefulFear Nothing+ | Attack +6, Avo -30 when initiating combat | Majide: Lv.35 |
Dark Secrets+UsefulDark Secrets+ | 「Dark Calling” now affects units within 3 spaces | Fabio: Lv.35 |
Chariot Stagger+Chariot Stagger+ | Number of Smash hits +2 if the user is a Charioteer | Benditz: Lv.35 |
No Mercy+No Mercy+ | Hit and Crit +10 on follow-up attacks | Diego: Lv.35 |
Pin Down+Pin Down+ | Movement -5 for adjacent foes | Goliath: Lv.35 |
King's Majesty+King's Majesty+ | Attack +4, Crit +10 in combat against injured enemies | Peppe: Lv.35 |
Devil's Luck+Devil's Luck+ | When defeating an enemy,Lck+2 (up to +10) (until the end of battle) | Simon: Lv.35 |
Never Stop+Never Stop+ | 「Quick Draw" activation gives attacks a 50% chance to grant attack +5 | Nezha: Lv.35 |
Gift of Faith+UsefulGift of Faith+ | When healing allies with magic, has aLck% chance to restore +30 HP | Fianna: Lv.35 |
Robust Health+UsefulRobust Health+ | When attacked, has a (unit's remainingHP)% chance to activate. Protection +5 | Yang Jie: Lv.35 |
Continuum+UsefulContinuum+ | Restores 10 of the unit's own HP when dodging an attackHP | Anatolia: Initially held |
Halt Advance+Halt Advance+ | After initiating combat, the enemySpd-3 *Returns to normal after 1 combats | Halvin: Lv.35 |
Winds of VictoryWinds of Victory | When this unit or the foe attacks, has aLck% chance: Hit +15 when attacking, Avo +15 when the foe attacks | Talimun: Lv.0 |
Accelerate+UsefulAccelerate+ | When defeating an enemy,Spd+2 (up to +10) (until the end of battle) | Lysander: Lv.35 |
Harmonic SoulUsefulHarmonic Soul | When healing an ally with magic, moderately restores the user'sHP | Orchel: Lv.0 |
Meridian ExpansionMeridian Expansion | After defeating an enemy, maximumHP+2 (up to +10) (until the end of battle) | Anatolia: Lv.0 |
Peak FormPeak Form | In combat, if the user'sHPis at maximum, attack +3 | |
Scorching SunScorching Sun | 5% chance to reduce damage taken to 0 when attacked by an Underworld foe | |
Gambit MasteryGambit Master | Gambit uses +1 | |
FlamekeeperVery strongFlamekeeper | When this unit is deployed, all allies are unaffected by Underworld Flame; all allies in Underworld Flame take half damage when attacked | |
Scorching Sun+Scorching Sun+ | 10% chance to reduce damage taken to 0 when attacked by an Underworld foe | Promised One: Lv.60 |
Amplify Magic+MagAmplify+ | After combat, a (Mag/2)% chance of Attack +7 (resets after 1 battles) | Hong Hua: Lv.60 |
Self-RepairSelf-Repair | During Overblaze, greatly restores this unit'sHP | |
Modified Weapon+UsefulModified Weapon+ | Equip “ | Troy: Lv.60 |
Tactician’s InsightTactician’s Insight | After initiating combat, foe's avoid -5 (returns to normal after 1 combats). | |
Correct for DriftCorrect for Drift | Hit +10 in combat if your hit rate is at least 90%. | |
Pray for SafetyPray for Safety | Adjacent allies gain Dodge +10. | |
Flashing FangFlashing Fang | 20% chance of Attack +4 and Hit +50 when attacking. | |
Flickering EdgeFlickering Edge | Attack +3 during combat in which the unit dodges an attack. | |
Pin DownPin Down | Adjacent foes' movement -3. | |
Dramatic EffectDramatic Effect | 「Stage Direction” activates, granting affected allies Hit +10. | |
Dark SecretsDark Secrets / Dark Secrets | ||
Throwing ArmVery strongThrowing Arm / Throwing Arm | In combat, if | |
Redblade’s WillRedblade’s Will / Redblade’s Will | Attack +3 against adjacent foes. | |
No MercyNo Mercy | Hit and Crit +5 on follow-up attacks | Diego: Lv20 |
Pass JudgementPass Judgement | 「Diadem of Balance” activates, attack +4. | |
Spirits’ GuidanceSpirits’ Guidance | Grants adjacent allies "Spirits’ Voice」。 | |
PerceptionPerception | Avo +10 in combat if the unit can follow up. | |
Devil’s LuckDevil’s Luck | When defeating an enemy,Lck+1 (up to +10, until the end of the map). | |
Gift of FaithGift of Faith | When healing allies with magic, has aLck% chance to restore +20 HP. | |
Wind’s CapriceWind’s Caprice | Randomly grants Avoid +1, Avoid +5, or Avoid +20 in combat. | |
Warrior’s BloodWarrior’s Blood | Increases base stats according to the equipped weapon type. | |
WatchfulnessWatchfulness | Adjacent allies'Spd+2。 | Sha Lan: Lv20 |
Never StopNever Stop | 30% chance when attacking after Quick Draw activates to grant Attack +5. | Nezha: Lv20 |
Amplify MagicUsefulMagAmplify | After combat, a (Mag/2)% chance to grant Attack +4 (resets after 1 combats). | |
Modified WeaponUsefulModified Weapon | Equip “ | |
Top FormTop Form | 「Hot-Headed” stat bonus becomes +15. | |
Robust HealthRobust Health | When attacked, has a (unit's remainingHP )% chance: protection +3. | |
AttunedAttuned | 10% chance to activate when using Warrior’s Clarity. Avoid +10. (Lasts until the user's next action phase) | Noctula: Lv20 |
Wind My FriendWind My Friend | Attack +3 if this unit's Attack Speed exceeds the foe's by at least 5 during combat. | |
At a GallopAt a Gallop | [Cavalry] Terrain movement cost -1 (minimum 1). | |
Fear NothingFear Nothing | Attack +3 and avoid -30 when initiating combat. | |
Raging CounterRaging Counter | Attack +3 when the foe initiates combat. | |
Seize the ChanceSeize the Chance | When attacking, based on (Lck/2)% chance to multiply damage dealt by 1.3. | Ursula: Lv20 |
Class skills 50 entries
| Name | Effect | Learn |
|---|---|---|
DanceVery strongDance / Dance | Grants the combat art “Dance」 | |
LocktouchLocktouch / Locktouch | Can open chests without a key | |
SearchSearch / Search | Slightly increases the chance of a perfect exploration result when deployed | |
Advanced SearchAdvanced Search / Advanced Search | Exploration is more likely to yield a perfect result when assigned to a squad | |
Master SearchMaster Search / Master Search | Greatly increases the chance of perfect exploration results when deployed | |
Ultimate SearchUltimate Search / Ultimate Search | Makes perfect exploration results extremely likely when deployed | |
Golden RideGolden Ride / Golden Ride | No longer vulnerable to cavalry-effective or cavalry-super-effective attacks | |
Chariot ArmorUsefulChariot Armor / Chariot Armor | [Cavalry] Protection +5. Unit cannot dodge | |
Charioteer TacticsCharioteer Tactics / Charioteer Tactics | Enables Mount and Dismount. [Cavalry] Enables Charge | |
Charioteer's PathUsefulCharioteer's Path / Charioteer's Path | Growth rates increase with the unit's level | |
Black-Magic SeekerBlack-Magic Seeker / Black-Magic Seeker | Black magic uses ×2 | |
White-Magic SeekerWhite-Magic Seeker / White-Magic Seeker | White magic uses ×2 | |
White-Magic ZenithWhite-Magic Zenith / White-Magic Zenith | White magic uses ×3 | |
All-Magic ZenithAll-Magic Zenith / All-Magic Zenith | Black and white magic uses ×3 | |
Strike-Last Def +3DefendingDef+3 / Strike-Last Def +3 | Protection +3 when the foe initiates combat | |
Strike-Last Def +5DefendingDef+5 / Strike-Last Def +5 | Protection +5 when the foe initiates combat | |
Strike-Last Def +7DefendingDef +7 / Strike-Last Def +7 | Protection +7 when the foe initiates combat | |
Magic Heal +5Magic Heal +5 / Magic Heal +5 | Healing allies with magic restores +5 HP | |
Magic Heal +10Magic Heal +10 / Magic Heal +10 | Healing allies with magic restores +10 HP | |
Magic Heal +15UsefulMagic Heal +15 / Magic Heal +15 | Healing allies with magic restores +15 HP | |
Magic Heal +20Magic Heal +20 / Magic Heal +20 | Healing allies with magic restores +20 HP | |
Combat Arts +1Combat Arts +1 / Combat Arts +1 | Equippable combat arts +1 | |
Combat Arts +2Combat Arts +2 / Combat Arts +2 | Equippable combat arts +2 | |
Combat Arts +3Combat Arts +3 / Combat Arts +3 | Equippable combat arts +3 | |
Sword Crit +3Sword Crit +3 / Sword Crit +3 | Crit +3 with a sword equipped | |
Sword Crit +5Sword Crit +5 / Sword Crit +5 | Crit +5 with a sword equipped | |
Sword Crit +7UsefulSword Crit +7 / Sword Crit +7 | Crit +7 with a sword equipped | |
Sword Crit +10Sword Crit +10 / Sword Crit +10 | Crit +10 with a sword equipped | |
Brawl Avo +3Brawl Avo +3 | Avo +3 when wielding gauntlets | |
Brawl Avo +7Brawl Avo +7 | Avo +7 when wielding gauntlets | |
Brawl Avo +10Brawl Avo +10 / Brawl Avo +10 | Avo +10 when wielding gauntlets | |
Axe Hit +3Axe Hit +3 / Axe Hit +3 | Hit +3 when wielding an axe | |
Axe Hit +5Axe Hit +5 / Axe Hit +5 | Hit +5 when wielding an axe | |
Axe Hit +7Axe Hit +7 / Axe Hit +7 | Hit +7 when wielding an axe | |
Axe Hit +10Axe Hit +10 / Axe Hit +10 | Hit +10 when wielding an axe | |
Bow Hit +5Bow Hit +5 / Bow Hit +5 | Hit +5 when a bow is equipped | |
Bow Hit +10Bow Hit +10 / Bow Hit +10 | Hit +10 when a bow is equipped | |
Bow Hit +15Bow Hit +15 / Bow Hit +15 | Hit +15 when a bow is equipped | |
Brawl Hit +5Brawl Hit +5 / Brawl Hit +5 | Hit +5 with gauntlets equipped | |
Brawl Hit +7Brawl Hit +7 / Brawl Hit +7 | Hit +7 with gauntlets equipped | |
Brawl Hit +10Brawl Hit +10 / Brawl Hit +10 | Hit +10 with gauntlets equipped | |
Magic Hit +3Magic Hit +3 | Hit +3 when magic is equipped | |
Magic Hit +5Magic Hit +5 / Magic Hit +5 | Hit +5 when magic is equipped | |
Magic Hit +7Magic Hit +7 / Magic Hit +7 | Hit +7 when magic is equipped | |
Magic Hit +10Magic Hit +10 | Hit +10 when magic is equipped | |
Mount/DismountMount/Dismount / Mount/Dismount | Can use “Mount” and “Dismount” | |
War-Elephant BootsWar-Elephant Boots / War-Elephant Boots | [Cavalry] Halves damage taken from attacks. The unit cannot dodge | |
Elephant TacticsElephant Tactics / Elephant Tactics | Enables Mount and Dismount. [Cavalry] Enables Heavy Rush ★ | |
Elephant Rider's PathElephant Rider's Path / Elephant Rider's Path | Growth rates increase with the unit's level | |
Flying Avo +7Flying Avo +7 | [Flying] Avo +7 | [Class] Celestial Trooper |
Mastery skill 52 entries
| Name | Effect | Learn |
|---|---|---|
Combat BasicsCombat Basics | Hit, Avoid +3 | Master Commoner or Noble |
Attack BasicsAttack Basics / Attack Basics | Str+1 | Master Gladiator |
Hunting BasicsUsefulHunting Basics / Hunting Basics | Dex、Spd+1 | Master Hunter |
Defense BasicsDefense Basics / Defense Basics | Def+1 | Master Soldier |
Offense BasicsOffense Basics / Offense Basics | Str、Mag+1 | Master Ornius Rider |
Magic BasicsMagic Basics / Magic Basics | Mag、Res+1 | Master Diviner |
Ravaging ArtsUsefulDexRavaging Arts / Ravaging Arts | Damage dealt +6 on a critical hit | Master Myrmidon |
RegroupUsefulRegroup / Regroup | Avoid +20 during combat in which the unit's attack is dodged | Master Brigand |
Attack, Get BackAttack, Get Back / Attack, Get Back | Avoid +10 during combat using a combat art | Master Pugilist |
CrescendoVery strongCrescendo / Crescendo | Hit +3 when defeating an enemy (up to +30) (lasts until the end of the battle) | Master Archer |
In ShadowVery strongIn Shadow / In Shadow | Avoid +10 after defeating an enemy (resets after 1 battles) | Master Rogue |
Great CounterVery strongGreat Counter / Great Counter | Attack +3 when the foe initiates combat | Master Armored Knight |
Bolster HealthBolster Health / Bolster Health | HP+3 | Master Light Cavalry |
ChargerUsefulCharger / Charger | Protection +10 when using Charge (until the next player phase) | Master Charioteer |
Sense ThreatVery strongSense Threat / Sense Threat | Avo +20 in combat if the enemy's attack is effective or super-effective against you | Master Armored Ornius Rider |
Protecting WingsProtecting Wings / Protecting Wings | Res+3 | Master Wing Soldier |
Bind DexterityDexBind Dexterity / Bind Dexterity | Adjacent enemiesDex-3 | Master Shaman |
PietyUsefulPiety / Piety | Lck+3 | Master Priest |
Ever VigilantVery strongEver Vigilant / Ever Vigilant | Restores a small amount of HP after defeating a foe with a critical hitHP | Master Shido |
Practiced ArtVery strongPracticed Art / Practiced Art | Hit +10 when attacking with a combat art | Master Warrior |
MarksmanshipUsefulMarksmanship / Marksmanship | Hit +15 when a bow is equipped | Master Sniper |
Hunter's EyeUsefulHunter's Eye / Hunter's Eye | Attack +3 on follow-up attacks when a bow is equipped | Master Forest Knight |
Focused CounterUsefulFocused Counter / Focused Counter | Hit +10 when the foe initiates combat | Master Dreadnought |
AegisUsefulAegis / Aegis | 20% chance to halve damage taken from a magic attack | Master Bardinger |
Bind SpeedSpdBind / Bind Speed | Adjacent enemiesSpd-3 | Master Ovate |
BarrierUsefulBarrier / Barrier | Adjacent alliesRes+3 | Master Bishop |
OvertakeVery strongOvertake / Overtake | On defeating a foe, movement +1 (up to +3) until the end of the next turn | Master Caladrius |
BesiegerVery strongBesieger / Besieger | Hit +20 in combat if the enemy occupies advantageous terrain | Master Dragoon |
Song of CourageUsefulSong of Courage / Song of Courage | Allies in rangeDex、Spd+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2) | |
BraceBrace / Brace | Protection +3 after defeating an enemy (until the next player phase) | Master Guardian |
PaviseUsefulPavise / Pavise | 20% chance to halve damage from a physical attack | Master Cataphract |
CountershotUsefulCountershot / Countershot | When a bow is equipped, has a 50% chance during combat to counter adjacent foes | Master Ranger |
Special DanceUsefulSpecial Dance / Special Dance | Use “Dance", that ally Dex、Spd+3 (this stage only) | Master Dancer |
Dark MoonDark Moon / Dark Moon | 10% chance to halve the foe’s Protection when attacking | Master High Savant |
Resolute StanceUsefulResolute Stance / Resolute Stance | In combat, if the unit'sHPis full, Protection +5 | Master Sentinel |
InterceptVery strongIntercept / Intercept | Reduces damage taken by 5 when attacked | Master Castle Knight |
Fierce ShieldVery strongFierce Shield / Fierce Shield | 50% chance to halve damage taken during combat when initiating | Master Great Knight |
Lightning ReflexesEssentialLightning Reflexes / Lightning Reflexes | When initiating combat, if attack speed exceeds the foe's by at least 10, make a follow-up attack before the foe can counterattack | Master Celestial Trooper |
AmbushAmbush / Ambush | Attack +4 when occupying terrain impassable on foot | Master Bau Lord |
Bind ResistanceResBinding Curse / Res's curse | Adjacent enemiesRes-3 | Master Druid |
Dominate MagicMagControl / MagControl | 10% chance in combat against enemies using magic to prevent their counterattack | Master Wiseman |
Song of CalmSong of Calm / Song of Calm | Allies in rangeRes+2 (until the next player phase) (Mt +0 Hit +0 Crit +0 Rng 1–2) | |
Divine InsightVery strongDivine Insight / Divine Insight | Spd+10 | Master The Blade and The Eternal |
Divine DanceUsefulDivine Dance / Divine Dance | Cha+10 | Master The Apsara |
Divine MightVery strongDivine Might | Str+10 | |
Divine AdornmentUsefulDivine Adornment / Divine Adornment | Res+10 | Master The Godhand |
Divine WillDivine Will / Divine Will | Lck+10 | Master The Calamity |
Divine WallUsefulDivine Wall / Divine Wall | Def+10 | Master The Trident |
Divine DexterityVery strongDivine Dexterity / Divine Dexterity | Dex+10 | Master The Cavalier |
Divine LawVery strongDivine Law / Divine Law | Mag+10 | Master The Avatar |
Elephant VanguardElephant Vanguard / Elephant Vanguard | [Cavalry] Hit +10 if the unit is an Elephant Rider | Master Elephant Rider |
MakeshiftMakeshift / Makeshift | 10% chance of consuming no weapon durability in combat using a combat art |
Learnable skills 87 entries
| Name | Effect | Learn |
|---|---|---|
ThreatenThreaten | Adjacent foes: Crit -5 | Authority D: Dietrich, Esmeralda, Tobias, Simon, Ninae, Io, Zarcone, Goliath, Kiroc; Authority C: Olympia, Catani… |
ReinRein | Adjacent enemies suffer Avo -3 | Authority D: Theodora, Ultand, Mikaela, Diego, Nuzzuo, Ludia; Authority C: Buccar |
Steady ShotUsefulSteady Shot | [Infantry] Hit +5 when a bow or magic is equipped | Infantry D: Peter, Bonaventure, Lilian, Olympia, Fianna, Halvin, Kiroc, Inyoni; Infantry C: Troy |
Close QuartersClose Quarters | [Infantry] Adjacent enemies suffer Movement -1 | Infantry D: Cai, Esmeralda, Mikaela, Tobias, Buccar, Noctula, Yang Jie, Zarcone, Goliath, Dadao, Seteth |
DodgeUsefulDodge | [Infantry] Avo +5 in combat against enemies using bows or magic | Infantry D: Sirocco, Mu, Diego; Infantry C: Leda; Infantry B: Nezha |
EvasionEvasion | [Infantry] 3% chance of granting Avo +100 when attacked | Anatolia: Lv.0; Infantry D: Leda, Alexandra, Sofia, Nuzzuo, Creek; Infantry C: Dietrich, Mikaela, Lilian, Olympi… |
Infantry MoveInfantry Move | [Infantry] Terrain movement cost -1 (minimum 1) | Infantry A: Cai, Dietrich, Leda, Peter, Mu, Anatolia, Guzran, Alexandra, Kiroc |
Crit DefenseCritDef | 30% chance to halve damage taken from a critical hit | Heavy Armor D: Leda, Mikaela, Bertrand, Nuzzuo |
Armored MoveVery strongArmored Move | [Armored] Movement +1 | Heavy Armor D: Buccar, Ninae; Heavy Armor C: Guzran, Catania |
Armored Move+Very strongArmored Move+ | [Armored] Movement +2 | Heavy Armor B: Buccar |
Knightly SensesKnightly Senses | Avoid +10 in combat against spear users | Riding D: Cai, Theodora, Tialla, Peter, Ultand, Esmeralda, Mikaela, Tobias, Buccar, Sirocco, Olympia, Mu, Hong… |
Read the WindsRead the Winds | Avo +10 in combat against bow users | Flying D: Cai, Theodora, Tialla, Peter, Ultand, Esmeralda, Mikaela, Tobias, Lysander, Buccar, Sirocco, Olympi… |
Attack FormationUsefulAttack Formation | Adjacent allies gain attack +1 | Authority D: Cai, Theodora, Olympia, Inyoni; Authority C: Io |
Swords Lv. 1Swords Lv. 1 | Hit +3 when wielding a sword | |
Swords Lv. 2Swords Lv. 2 | Hit +5 when wielding a sword | |
Swords Lv. 3Swords Lv. 3 | Hit and Avo +5 when a sword is equipped | |
Swords Lv. 5Swords Lv. 5 | Hit and Avo +10 when a sword is equipped | |
Spears Lv. 1Spears Lv. 1 | Hit +3 with a spear equipped | |
Spears Lv. 2Spears Lv. 2 | Hit +5 with a spear equipped | |
Spears Lv. 3Spears Lv. 3 | Hit and Avo +5 when a spear is equipped | |
Spears Lv. 4Spears Lv. 4 | Hit and Avo +7 when a spear is equipped | |
Spears Lv. 5Spears Lv. 5 | Hit and Avo +10 when a spear is equipped | |
Axes Lv. 1Axes Lv. 1 | Hit +3 when wielding an axe | |
Axes Lv. 2Axes Lv. 2 | Hit +5 when wielding an axe | |
Bows Lv. 1Bows Lv. 1 | Hit +3 when a bow is equipped | |
Bows Lv. 2Bows Lv. 2 | Hit +5 when a bow is equipped | |
Bows Lv. 3Bows Lv. 3 | Hit and Avoid +5 when wielding a bow | |
Fists Lv. 1Fists Lv. 1 | Hit +3 with gauntlets equipped | |
Fists Lv. 2Fists Lv. 2 | Hit +5 with gauntlets equipped | |
Fists Lv. 5Fists Lv. 5 | Hit and Avo +10 with gauntlets equipped | |
Black Magic Lv. 1Black Magic Lv. 1 | Hit +3 when black magic is equipped | |
Black Magic Lv. 5Black Magic Lv. 5 | Hit and Avo +10 with black magic equipped | |
White Magic Lv. 1White Magic Lv. 1 | Hit +3 when wielding white magic | |
White Magic Lv. 2White Magic Lv. 2 | Hit +5 when wielding white magic | |
White Magic Lv. 3White Magic Lv. 3 | Hit and Avo +5 when white magic is equipped | |
White Magic Lv. 4White Magic Lv. 4 | Hit and Avo +7 when white magic is equipped | |
White Magic Lv. 5White Magic Lv. 5 | Hit and Avo +10 when white magic is equipped | |
Distraction+Distraction+ | Adjacent enemies suffer Hit -5 | Authority B: Cai, Sirocco, Mu, Guzran, Catania, Alexandra |
BowblockBowblock | [Armored] Protection +5 in combat against enemies using bows | Heavy Armor C: Esmeralda, Buccar |
SpearblockSpearblock | [Armored] Protection +5 in combat against spear users | Heavy Armor D: Io |
VanguardKnight’s Vanguard | [Cavalry] Protection +2 when initiating combat | Riding C: Loretta; Riding C+: Cai, Tialla, Lysander, Ninae, Guzran, Nydine, Io, Catania, Alexandra, Halvin |
SwordfaireUsefulSwordfaire | Hit and Avoid +10, Attack +3 when wielding a sword | Sword S+: Cai, Dietrich, Leda, Peter, Alexandra |
Dodge+UsefulDodge+ | [Infantry] Avo +10 in combat against enemies using bows or magic | Anatolia: Lv.0; Infantry B: Cai, Leda, Sirocco, Anatolia |
Close Quarters+UsefulClose Quarters+ | [Infantry] Adjacent enemies suffer Movement -2 | Infantry B: Dietrich, Buccar, Guzran |
Infantry Move+Infantry Move+ | [Infantry] Terrain movement cost -2 (minimum 1) | Infantry S+: Dietrich, Peter |
Avoid FatalityAvoid Fatality | [Infantry] Dodge +10 | |
PositioningPositioning | [Infantry] Avo +10 in combat when occupying advantageous terrain | |
Flitting FlierFlitting Flier | [Flying] Attack speed +2 when initiating combat | Flying C+: Tialla, Ultand, Ninae, Guzran, Nydine, Catania, Alexandra, Loretta |
SpearfaireUsefulSpearfaire | Hit and Avo +10, attack +3 when wielding a lance | Spear S+: Promised One |
Axes Lv. 3Axes Lv. 3 | Hit and Avo +5 with an axe equipped | |
Black Magic Lv. 2Black Magic Lv. 2 | Hit +5 when black magic is equipped | |
Rein+Rein+ | Adjacent enemies' Avoid -5. | Authority B: Lysander, Buccar |
AttunedAttuned | ||
Counter CavalryCounter Cavalry | Cavalry enemies within 2 spaces suffer Hit and Avo -5 | Authority C: Nydine, Jasmine; Authority A: Cai |
Flitting Flier+Flitting Flier+ | [Flying] Attack speed +4 when initiating combat | Flying C: Cai; Flying C+: Esmeralda |
AirfighterAirfighter | [Flying] Hit +5 when initiating combat | Flying A: Cai, Ninae, Catania, Alexandra |
Threaten+Threaten+ | Adjacent foes: Crit -10 | Authority B: Dietrich, Ninae |
PassPass Through | [Infantry] Can move through spaces occupied by enemies | Infantry S: Leda |
Steady Shot+Steady Shot+ | [Infantry] Hit +10 when wielding a bow or magic | Infantry B: Peter, Lilian, Olympia, Kiroc |
Positioning+Positioning+ | Infantry B: Catania; Infantry S: Peter | |
Defense Formation+UsefulDefensive Formation+ | Adjacent allies gain protection +2. | Authority B: Orchel |
Counter MagesAnti-magic tactics | Enemies wielding magic within 2 spaces suffer Hit and Avo -5. | Authority B: Fabio |
Absolute Defense+Absolute Defense+ | [Armored] 20% chance of Protection +10 when attacked | Heavy Armor B: Goliath |
Sniper EvasionSniper Evasion | [Infantry] Avo +10 against foes at least 3 spaces away | Infantry C: Bonaventure, Sirocco, Alexandra, Sofia |
Surprise AttackSurprise Attack | [Infantry] Hit +15 when fighting on advantageous terrain | Infantry C: Catania; Infantry B: Mu |
Cavalry MoveCavalry Move | [Cavalry] Terrain movement cost -1 (minimum 1) | Riding A: Ninae |
Resistant ArmorResistant Armor | [Armored]Res+5。 | Heavy Armor C: Ninae, Alexandra |
Follow-Up GuardUsefulFollow-Up Guard | 50% chance to halve damage taken from a follow-up attack. | Heavy Armor B: Jasmine |
Swords Lv. 4Swords Lv. 4 | Hit and Avo +7 when a sword is equipped | Sword A+: Most characters |
Axes Lv. 4Axes Lv. 4 | Hit and Avo +7 with an axe equipped | Axe A+: Most characters |
Axes Lv. 5Axes Lv. 5 | Hit and Avo +10 with an axe equipped | Axe S: most characters |
Bows Lv. 4Bows Lv. 4 | Hit and Avoid +7 when wielding a bow | Bow A+: most characters |
Bows Lv. 5Bows Lv. 5 | Hit and Avoid +10 when wielding a bow | Bow S: Most characters |
Fists Lv. 3Fists Lv. 3 | Hit and Avo +5 with gauntlets equipped | Gauntlet B+: most characters |
Fists Lv. 4Fists Lv. 4 | Hit and Avo +7 with gauntlets equipped | Gauntlet A+: Most characters |
Black Magic Lv. 3Black Magic Lv. 3 | Hit and Avo +5 with black magic equipped | Black Magic B+: Most characters |
Black Magic Lv. 4Black Magic Lv. 4 | Hit and Avo +7 with black magic equipped | Black Magic A+: most characters |
White-Magic MasteryUsefulWhite-Magic Mastery | Hit and Avo +10, Attack +3 when white magic is equipped | White Magic S+: Most characters |
FistfaireFistfaire | Hit and Avoid +10, Attack +3 when wielding gauntlets | Gauntlet S+: Mu |
AxefaireAxefaire | Hit and Avo +10, attack +3 when wielding an axe | |
Healing ArmorVery strongHealing Armor | [Armored] When attacking, has a (Mag)% chance to activate, restoring half the damage dealt asHP | Heavy Armor B: Promised One |
Avoid Fatality+Avoid Fatality+ | [Infantry] Dodge +20 | Infantry S: Promised One |
Attack Formation+Attack Formation+ | Adjacent allies gain attack +2 | |
Frontline GambitFrontline Gambit | Attack +5 after using an offensive gambit (until the next player phase) | Authority S: Theodora |
Armored LeapArmored Leap | [Armored] Avo +10 | Heavy Armor C: Lysander |
Counter SnipersCounter Snipers | Bow-wielding foes within 2 spaces suffer hit and avoid -5 | Authority B: Peter |
Black-Magic MasteryBlack-Magic Mastery / Black-Magic Mastery | Hit and Avo +10, Attack +3 when black magic is equipped. | Black Magic S+ |
Mount skill 39 entries
| Name | Effect |
|---|---|
Paired RunPaired Run | [Cavalry] Movement +1 |
Flying Avo +7Flying Avo +7 | [Flying] Avo +7 |
Paired Run+UsefulPaired Run+ | [Cavalry] Movement +2 |
Paired StreakPaired Streak | [Flying] Movement +1 |
Paired Streak+UsefulPaired Streak+ | [Flying] Movement +2 |
Paired AlertnessPaired Arousal | [Cavalry] Dodge +5 |
Paired Alertness+Paired Alertness+ | [Cavalry] Dodge +10 |
Paired StealthPaired Stealth | [Cavalry] Avoid +10 during combat on favorable terrain |
Paired StealthPaired Stealth | [Cavalry] Avoid +10, Protection +3 in combat on advantageous terrain |
Paired HealingPaired Healing | [Cavalry] After combat, slightly restores the unit's HP |
Paired Healing+UsefulPaired Healing+ | [Cavalry] After combat, moderately restores the unit's HP |
Flying CantoFlying Canto | [Flying] Move up to 1 spaces again after combat |
Flying Canto+UsefulFlying Canto+ | [Flying] Move up to 2 spaces again after combat |
Paired ProtectionPaired Protection | [Cavalry] Reduces damage from critical hits to 70% |
Paired Protection+Paired Protection+ | [Cavalry] Reduces damage from critical hits to 50% |
Paired BulkPaired Bulk | [Cavalry] Build +2 |
Paired Bulk+Paired Bulk+ | [Cavalry] Build +4 |
CantoUsefulCanto | [Cavalry] Can move up to 1 spaces after combat |
Canto+UsefulCanto+ | [Cavalry] Can move up to 2 spaces after combat |
Paired PurifyPaired Purification | [Cavalry] 50% chance at the start of the player phase to cure the unit's poison |
Paired Purify+Paired Purification+ | [Cavalry] Cures this unit's poison at the start of the player phase |
Paired Magic-SightPaired Magic-Sight | [Cavalry] Crit +5 with magic equipped |
Paired Magic-Sight+UsefulPaired Magic-Sight+ | [Cavalry] Crit +10 with magic equipped |
Paired Magic-FocusPaired Magic-Focus | [Cavalry] Hit +10 when wielding magic |
Paired Magic-Focus+Paired Magic-Focus+ | [Cavalry] Hit +15 when wielding magic |
Paired ResiliencePaired Resilience | [Flying] When hit by an effective or super-effective attack, reduces damage taken to 70% |
Paired Resilience+UsefulPaired Resilience+ | [Flying] Halves incoming attack damage if the enemy's attack is effective or super-effective against the unit |
Paired Arts-FocusUsefulPaired Arts-Focus | [Flying] Hit +10 when attacking with a combat art |
Paired Arts-Focus+Paired Arts-Focus+ | [Flying] Hit +15 when attacking with a combat art |
Paired MiraclePaired Miracle | [Cavalry]Lck+3 |
Paired Miracle+UsefulPaired Miracle+ | [Cavalry]Lck+5 |
Paired Fierce ArtsPaired Fierce Arts | [Cavalry] Attack +2 when attacking with a combat art |
Paired Fierce Arts+Paired Fierce Arts+ | [Cavalry] Attack +4 when attacking with a combat art |
Paired Mage-KillPaired Magic Ward | [Cavalry] Attack +3 in combat against magic users |
Paired Mage-Kill+Paired Resistance+ | [Cavalry] Attack +5 in combat against magic users |
Paired DashPaired Dash | [Cavalry] Movement +1 |
Paired Dash+Paired Great Movement+ | [Cavalry] Movement +2 |
Paired StormwindPaired Stormwind | [Flying] Attack +2 on follow-up attacks |
Paired Stormwind+Paired Stormwind+ | [Flying] Attack +4 on follow-up attacks |
Equipped skills 4 entries
| Name | Effect | Learn |
|---|---|---|
DistractionDistraction | Adjacent enemies suffer Hit -3 | Authority D: Leda, Lysander, Sirocco, Mu, Anatolia, Nezha, Guzran, Catania, Alexandra, Noctula, Halvin, Seteth, Loretta;… |
Armored CombatUsefulArmored Combat | [Armored]Dex+5 | Heavy Armor D: Olympia; Heavy Armor C: Orchel, Zarcone |
BuildBld | Build +5 | Heavy Armor A: Esmeralda, Buccar, Goliath |
Defense FormationDefensive Formation | Adjacent allies gain protection +1 | Authority D: Buccar, Orchel, Nydine, Jasmine; Authority C: Ultand, Goliath |
Sword combat art 78 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
GrounderGrounder | 3 | 3 | 0 | 1 | ||
Grounder+Grounder+ | 3 | 5 | 0 | 1 | ||
Crosswise CutUsefulCrosswise Cut | 4 | 5 | 0 | 1 | After combat,Dex+2 (maximum +10) (until the end of battle) | |
Ennea Fire EXEnnea Fire EX | 10 | -5 | 0 | ~~ | Attacks an area with magic. Damage dealt is halved | |
Deadly BladeDeadly Blade | 2 | 0 | 0 | 1 | High Crit | Equip “ |
Gale BlowGale Blow | 5 | 7 | 0 | 1 | When attacking, has a (Spd/2)% chance to activate. Attack +5 | |
SunderSunder | 2 | 4 | 0 | 1 | High Crit | |
Haze SliceUsefulHaze Slice | 2 | 3 | 0 | 1 | Avoid +10 during combat | |
Wrath StrikeUsefulWrath Strike | 2 | 4 | 10 | 1 | High Hit | |
WindsweepWindsweep | 10 | 5 | 0 | 1 | On hit, has a 20% chance to prevent counterattacks | |
Twin BladesUsefulTwin Blades | 10 | 0 | 0 | 1 | Attack 2 times consecutively (each hit deals 80% damage) | |
Furious StrikeUsefulFurious Strike | 8 | 12 | 10 | 1 | High Mt and Hit | |
BloodlettingUsefulBloodletting | 2 | 3 | 0 | 1 | Extremely high Crit | |
Toxic WindToxic Wind | 2 | 5 | 0 | 1~2 | Counts as a magic attack. Poisons the enemy on hit (cannot make follow-up attacks) | Equip “ |
AstraVery strongAstra | - | 0 | 0 | 1 | Attack 5 times consecutively (each hit deals 50% damage) | |
Dropshadow BladeUsefulDropshadow Blade | - | 10 | 0 | 1 | Ignores terrain effects if the enemy is on advantageous terrain | |
Flash BlowFlash Blow | 5 | 7 | 0 | 1 | When attacking, has a (Dex/2)% chance to activate. Attack +5 | |
Rend ArmorArmor Piercer | 3 | 3 | 0 | 1 | ||
DestrezaUsefulDestreza | 3 | 3 | 0 | 1 | If the foe'sHPis at half or lower, Attack +5, Crit +10 | |
Shadow GambitShadow Gambit | 2 | 3 | 0 | 1 | Ignores terrain effects if the enemy is on advantageous terrain | |
Tiger SlashTiger Slash | 3 | 3 | 0 | 1 | ||
Blaze BlowBlaze Blow | 5 | 7 | 0 | 1 | When attacking, has a (Str/2)% chance to grant attack +5 | |
PrunePrune | 10 | 15 | 20 | 1 | When attacking, has a (Dex)% chance to activate. Weapon durability does not decrease. Veroquine | Equip “ |
Lightning StrikeUsefulLightning Strike | 5 | 8 | 20 | 1~2 | Releases powerful lightning from the blade. Counts as a magic attack | Equip “ |
Siphon LuckSiphon Luck | 1 | 3 | 0 | 1 | After defeating an enemy,Lck+2 (maximum +10) (until the end of battle) | Equip “ |
Blaze BlowBlazing Strike | 5 | 7 | 0 | 1 | When attacking, has a (Str/2)% chance to activate. Attack +5 | |
Heat HazeUsefulHeat Haze | 3 | 3 | 0 | 1 | Avo +20 when defeating an enemy (until the next player phase) | |
ChopUsefulChop | 4 | 8 | -30 | 1 | Low accuracy, but high might | |
SkysplitSkysplit | 5 | 1 | 0 | 1 | Attack speed +5 in combat | |
Astra+Astra+ | 10 | 0 | 20 | 1 | Attack 5 times consecutively (each hit deals 50% damage) | |
Lunging GaleLunging Gale | 7 | 0 | 0 | 1 | Attack speed +3 during combat; attack +7 on follow-up attacks | |
Finesse Blade+Secret Sword+ | 2 | 0 | 20 | 1 | Deals at least 10 damage | |
Mist ReaperUsefulMist Reaper | 6 | 2 | 0 | 1 | Avo +10 in combat; Crit +10 on follow-up attacks | |
Single SunderSingle Sunder | 4 | 12 | -50 | 1 | Low accuracy, but low durability cost and high might | |
Ripple SlashRipple Slash | 5 | -3 | 0 | 1 | Always hits | |
Finesse BladeSecret Sword | 2 | 0 | 0 | 1 | Deals at least 10 damage | |
HexbladeHexblade | 5 | 7 | 0 | 1 | Counts as a magic attack | |
SubdueSubdue | 1 | 0 | 0 | 1 | If the foe'sHPis at least 2, leaves 1 HPHP(Cannot make follow-up attacks) | |
Crosswise Cut+Crosswise Cut+ | 4 | 5 | 10 | 1 | After combat,Dex+2 (up to +10) (until the map ends) | |
Dark RayDark Ray | 7 | 8 | 0 | 1 | Enemy Hit, Avoid and Crit -20 in combat | |
Vicious FlashSupreme Flash | 1 | 2 | 0 | 1 | When attacking, has a (Dex/2)% chance to grant attack +8 | |
Poison HarvestPoison Harvest | 2 | 2 | 0 | 1 | If the enemy is poisoned, restores HP equal to half the damageHP(requires | |
Poison BurialPoison Burial | 5 | 8 | 0 | 1 | Attack +8 if the enemy is poisoned (requires | |
Flash Blow+Flash Blow+ | 5 | 10 | 0 | 1 | When attacking, has a (Dex/2)% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Windsweep+Windsweep+ | 10 | 8 | 0 | 1 | On hit, has a 20% chance to prevent counterattacks | Combat art enhancement (Dietrich's story uses |
Twin Blades+Twin Blades+ | 8 | 0 | 0 | 1 | Attack 2 times consecutively (each hit deals 80% damage) | Combat art enhancement (Dietrich's story uses |
Wrath Strike+Wrath Strike+ | 2 | 4 | 15 | 1 | High Hit | Combat art enhancement (Dietrich's story uses |
Chop+Chop+ | 4 | 10 | -30 | 1 | Low accuracy, but high might | Combat art enhancement (Dietrich's story uses |
Skysplit+Skysplit+ | 5 | 4 | 0 | 1 | Attack speed +5 in combat | Combat art enhancement (Dietrich's story uses |
Furious Strike+Furious Strike+ | 8 | 15 | 20 | 1 | High Mt and Hit | Combat art enhancement (Dietrich's story uses |
Haze Slice+Haze Slice+ | 2 | 3 | 0 | 1 | Avoid +15 during combat | Combat art enhancement (Dietrich's story uses |
Rend Armor+Armor Pierce+ | 3 | 5 | 0 | 1 | Combat art enhancement (Dietrich's story uses | |
Gale Blow+Gale Blow+ | 5 | 10 | 0 | 1 | When attacking, has a (Spd/2)% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Lunging Gale+Lunging Gale+ | 7 | 0 | 0 | 1 | Attack speed +3 during combat; attack +10 on follow-up attacks | Combat art enhancement (Dietrich's story uses |
Mist Reaper+Mist Reaper+ | 6 | 5 | 0 | 1 | Avo +10 in combat; Crit +10 on follow-up attacks | Combat art enhancement (Dietrich's story uses |
Dark Ray+Dark Ray+ | 7 | 12 | 0 | 1 | Enemy Hit, Avoid and Crit -20 in combat | Combat art enhancement (Dietrich's story uses |
Heat Haze+Heat Haze+ | 3 | 3 | 20 | 1 | Avo +20 when defeating an enemy (until the next player phase) | Combat art enhancement (Dietrich's story uses |
Destreza+Destreza+ | 3 | 3 | 0 | 1 | If the foe'sHPis at half or lower, Attack +7, Crit +15 | Combat art enhancement (Dietrich's story uses |
Sunder+Sunder+ | 2 | 4 | 0 | 1 | High Crit | Combat art enhancement (Dietrich's story uses |
Single Sunder+Single Sunder+ | 2 | 12 | -50 | 1 | Low accuracy, but low durability cost and high might | Combat art enhancement (Dietrich's story uses |
Blaze Blow+Blaze Blow+ | 5 | 10 | 0 | 1 | When attacking, has a (Str/2)% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Shadow Gambit+Shadow Gambit+ | 1 | 3 | 0 | 1 | Ignores terrain effects if the enemy is on advantageous terrain | Combat art enhancement (Dietrich's story uses |
Tiger Slash+Tiger Slash+ | 3 | 5 | 0 | 1 | Combat art enhancement (Dietrich's story uses | |
Hexblade+Hexblade+ | 5 | 10 | 0 | 1 | Counts as a magic attack | Combat art enhancement (Dietrich's story uses |
Vicious Flash+Ultimate Flash+ | 1 | 2 | 0 | 1 | When attacking, has a (Dex/2)% chance to grant attack +12 | Combat art enhancement (Dietrich's story uses |
Ripple Slash+Ripple Slash+ | 5 | -3 | 0 | 1 | Always hits, including follow-up attacks | Combat art enhancement (Dietrich's story uses |
Dropshadow Blade+Dropshadow Blade+ | 7 | 12 | 0 | 1 | Ignores terrain effects if the enemy is on advantageous terrain | Combat art enhancement (Dietrich's story uses |
Subdue+Subdue+ | 1 | 0 | 10 | 1 | If the foe'sHPis at least 2, leaves 1 HPHP(Cannot make follow-up attacks) | Combat art enhancement (Dietrich's story uses |
Lance combat art 56 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
Tempest SpearUsefulTempest Spear | 2 | 4 | 10 | 1 | High Hit | |
Gale SpearUsefulGale Spear | 2 | 4 | 0 | 1 | High Crit | |
Brute ThrowBrute Throw | 5 | 10 | -20 | 2 | Inaccurate, but extremely powerful | Equip “ |
Focused ThrowFocused Throw | 3 | 3 | 20 | 2 | High Hit (only usable with lances of range 1–2) | |
Defending SpearGuardian Thrust | 4 | 3 | 0 | 1 | Protection +3 during combat | |
Protective StormProtective Storm | 6 | 5 | 0 | 1 | Protection +7 during combat | |
Armored BlowArmored Blow | 4 | 3 | 0 | 1 | On defeating a foe, protection +3 until the next player phase; cannot make follow-up attacks | |
Double ThrowUsefulDouble Throw | 5 | 0 | -30 | 2 | Attacks 2 times consecutively (only usable with lances with range 1–2) | |
Brilliant StrikeBrilliant Strike | 5 | 5 | 0 | 1 | After defeating an enemy,Res+7 (until the next player phase) | |
Fierce SpearFierce Spear | - | 0 | 0 | 1 | Cannot be followed up during that combat | |
Raging TempestUsefulRaging Tempest | 8 | 12 | 20 | 1 | High Mt and Hit | |
Blinding StarlightBlinding Starlight | 10 | 10 | 0 | 1~2 | Equip “ | |
Full MoonUsefulFull Moon | 3 | 5 | 0 | 1 | After combat, moderately restores this unit'sHP | Equip “ |
Sacred StrikeSacred Strike | 1 | 0 | 0 | 1 | Restores a moderate amount of own HP after defeating a foeHP Assal | |
Flowing SpearUsefulFlowing Spear | 2 | 3 | 0 | 1 | Avoid +10 during combat | |
JabBash | 1 | 3 | 0 | 1 | Slightly higher Mt | |
Cavalry RuinCavalry Ruin | 5 | 1 | 0 | 1 | Attack +15 against cavalry; Hanoa | Equip “ |
Black RoarBlack Roar | 5 | 10 | 0 | 1 | Protection +10 when defeating an enemy (until the next player phase) Mun | Equip “ |
Deadly SpearDeadly Spear | 2 | 0 | 0 | 1 | High Crit | Equip “ |
Leave No DustLeave No Dust | 5 | 10 | 0 | 1 | Equip “ | |
WindweaveWindweave | 1 | 2 | 0 | 1 | On hit, has a 10% chance to prevent counterattacks | Equip “ |
SolSol | 10 | 5 | 0 | 1 | Restores half the damage dealt asHP | Equip “ |
Supreme SerpentSupreme Serpent | 10 | 7 | 0 | 2~5 | Longer range (cannot make follow-up attacks) Vendetta | Equip “ |
Holy SpearUsefulHoly Spear | 6 | 8 | 0 | 1 | After combat, slightly restores the unit's HP | |
Vanguard SpearUsefulVanguard Spear | 5 | 7 | 0 | 1 | When attacking, has a (Str/2)% chance to activate. Attack +5 | |
Protective SpearProtective Spear | 4 | 5 | 0 | 1 | Dodge +20 in combat | |
Twin-Shot FlowTwin-Shot Flow | 10 | 0 | 0 | 2 | Attack 2 times consecutively (each hit deals 70% damage) | |
Quick ThrustQuick Thrust | 2 | 0 | 0 | 1 | Attack speed +3 in combat | |
Frozen SpearFrozen Spear | 5 | 7 | 0 | 1 | Counts as a magic attack | |
Yawning ThrowUsefulYawning Throw | 7 | 10 | 10 | 2 | High Mt and Hit (only usable with lances of range 1–2) | |
StingerStinger | 3 | 7 | -20 | 1 | Low Hit but high Mt | |
Flying SpearUsefulFlying Spear | 7 | 0 | 0 | 1 | Can follow up before the enemy counterattacks | |
KhamsinKhamsin | 5 | 7 | 0 | 1 | If the enemy's Hit is 20 or lower in combat, reduces it to 0 | |
Tempest Spear+Tempest Spear+ | 2 | 4 | 15 | 1 | High Hit | Combat art enhancement (Dietrich's story uses |
Frozen Spear+Frozen Spear+ | 5 | 10 | 0 | 1 | Counts as a magic attack | Combat art enhancement (Dietrich's story uses |
Raging Tempest+Raging Tempest+ | 8 | 15 | 20 | 1 | High Mt and Hit | Combat art enhancement (Dietrich's story uses |
Brilliant Strike+Brilliant Strike+ | 5 | 8 | 0 | 1 | After defeating an enemy,Res+7 (until the next player phase) | Combat art enhancement (Dietrich's story uses |
Defending Spear+Guarding Spear+ | 3 | 3 | 0 | 1 | Protection +3 during combat | Combat art enhancement (Dietrich's story uses |
Holy Spear+Holy Spear+ | 6 | 8 | 0 | 1 | After combat, moderately restores this unit'sHP | Combat art enhancement (Dietrich's story uses |
Gale Spear+Gale Spear+ | 2 | 4 | 0 | 1 | High Crit | Combat art enhancement (Dietrich's story uses |
Flowing Spear+Flowing Spear+ | 2 | 3 | 0 | 1 | Avoid +15 during combat | Combat art enhancement (Dietrich's story uses |
Flying Spear+Flying Spear+ | 7 | 0 | 0 | 1 | Can follow up before the foe counterattacks; Crit +5 on the follow-up | Combat art enhancement (Dietrich's story uses |
Double Throw+Double Throw+ | 5 | 2 | -30 | 2 | Attacks 2 times consecutively (only usable with lances with range 1–2) | Combat art enhancement (Dietrich's story uses |
Yawning Throw+Yawning Throw+ | 7 | 13 | 20 | 2 | High Mt and Hit (only usable with lances of range 1–2) | Combat art enhancement (Dietrich's story uses |
Quick Thrust+Quick Thrust+ | 2 | 1 | 0 | 1 | Attack speed +3 in combat | Combat art enhancement (Dietrich's story uses |
Protective Storm+Protective Storm+ | 6 | 8 | 0 | 1 | Protection +7 during combat | Combat art enhancement (Dietrich's story uses |
Jab+Shove+ | 1 | 3 | 10 | 1 | Slightly higher Mt | Combat art enhancement (Dietrich's story uses |
Khamsin+Khamsin+ | 5 | 7 | 0 | 1 | If the enemy's Hit is 30 or lower in combat, reduces it to 0 | Combat art enhancement (Dietrich's story uses |
Stinger+Stinger+ | 3 | 9 | -20 | 1 | Low Hit but high Mt | Combat art enhancement (Dietrich's story uses |
Vanguard Spear+Vanguard Spear+ | 5 | 10 | 0 | 1 | When attacking, has a (Str/2)% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Armored Blow+Armored Blow+ | 4 | 4 | 10 | 1 | On defeating a foe, protection +3 until the next player phase; cannot make follow-up attacks | Combat art enhancement (Dietrich's story uses |
Twin-Shot Flow+Twin-Shot Flow+ | 8 | 0 | 0 | 2 | Attack 2 times consecutively (each hit deals 80% damage) | Combat art enhancement (Dietrich's story uses |
Fierce SpearUsefulFierce Spear | 10 | 3 | 0 | 1 | Cannot be followed up during that combat | Combat art enhancement (Dietrich's story uses |
Protective Spear+Protective Spear+ | 4 | 5 | 0 | 1 | Dodge +30 in combat | Combat art enhancement (Dietrich's story uses |
Axe combat art 58 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
Focused Throw+Focused Throw+ | 2 | 3 | 20 | 2 | High hit / (only for spears with range 1–2) | |
SpikeUsefulSpike | 2 | 4 | 10 | 1 | High Hit | |
Half SpikeHalf Spike | 2 | 3 | 0 | 1 | Avoid +10 during combat | |
SmashSmash | 2 | 4 | 0 | 1 | High Crit | |
EnrageUsefulEnrage | 4 | 0 | 0 | 1 | After combat,Str+1 (maximum +5) (until the end of battle) | |
Wild AbandonWild Abandon | 4 | 8 | -30 | 1 | Low accuracy, but high might | |
PulverizePulverize | 2 | 3 | 0 | 1 | Can destroy obstacles | Equip “ |
StormstepUsefulStormstep | 3 | 5 | 20 | 1 | Attack speed +10 after defeating a foe, until the next player phase | Equip “ |
War Master's StrikeWar Master's Strike | - | 0 | 0 | 1 | Damage dealt ×1.5 | |
Discerning BlowDiscerning Blow | 3 | 0 | 50 | 1 | Very high hit, but damage dealt is halved | |
RiotRiot | 4 | 5 | 0 | 1 | Attack +5 on follow-up attacks | |
Helm SplitterHelm Splitter | 3 | 3 | 0 | 1 | ||
CrashCrash | 6 | 9 | 0 | 1 | 5% chance on hit to inflict confusion on the enemy (prevents follow-up attacks) | |
Mystic BlowMystic Blow | 1 | 1 | 0 | 1 | InfuseMagstrike. Counts as a magic attack | Equip “ |
MagecleaverMagecleaver | 1 | 1 | 0 | 1 | Hit +10, Attack +15 against magic users | Equip “ |
Domination+Domination+ | 6 | 12 | 0 | 1 | Ignores the foe's Netherworld Blessing when calculating damage | Equip “ |
Battleblade StrikeBattleblade Strike | 5 | 7 | 0 | 1 | After combat,Dex+2 (up to +10) (until the map ends) | |
Flame RingFlame Ring | 5 | 10 | 0 | 1 | High Mt, counts as a magic attack (requires equipping | |
Lightning AxeUsefulLightning Axe | 5 | 7 | 0 | 1 | Counts as a magic attack | |
Triple SpikeTriple Spike | 10 | 0 | -50 | 1 | Attacks 3 times consecutively; Hit +10 each time an attack is dodged | |
BloodbathBloodbath | 7 | 5 | 0 | 1 | After defeating an enemy,Def+10 (wears off after 1 combats) | |
Guard SpikeProtective Spike | 6 | 7 | 0 | 1 | Protection +10 during combat | |
Careful AttackCareful Attack | 2 | 0 | 0 | 1 | Deals half damage, but a missed attack prevents counterattacks (cannot follow up) | |
HurlHurl | 3 | 3 | 20 | 2 | High Hit (only usable with axes of range 1–2) | |
Spear BusterSpear Buster | 3 | 3 | 0 | 1 | Attack +7 if the foe uses a spear | |
Power ThrowPower Throw | 7 | 10 | 10 | 2 | High might and hit (only for axes with range 1–2) | |
Magic ThrowMagic Throw | 3 | 1 | 0 | 2 | Treated as a magic attack (only axes with range 1–2) | |
Focused StrikeFocused Strike | 7 | 5 | 40 | 1 | Very high Hit | |
Double AttackDouble Attack | 5 | 0 | -30 | 1 | Attack 2 times consecutively (each hit deals 90% damage) | |
Instant StrikeInstant Strike | 2 | 2 | 0 | 1 | When attacking or making a follow-up attack, has a (Spd/2)% chance to grant attack +5 | |
Godly StrikeDivine Strike | 10 | 30 | 0 | 1 | Very high might (requires | |
Spike+Spike+ | 2 | 4 | 15 | 1 | High Hit | Combat art enhancement (Dietrich's story uses |
Guard Spike+Protective Spike+ | 6 | 10 | 0 | 1 | Protection +10 during combat | Combat art enhancement (Dietrich's story uses |
Focused Strike+Focused Strike+ | 7 | 8 | 50 | 1 | Very high Hit | Combat art enhancement (Dietrich's story uses |
Power Spike+StrSpikes+ | 8 | 15 | 20 | 1 | High Mt and Hit | Combat art enhancement (Dietrich's story uses |
Magic Throw+Magic Throw+ | 3 | 3 | 0 | 2 | Treated as a magic attack (only axes with range 1–2) | Combat art enhancement (Dietrich's story uses |
Smash+Smash+ | 2 | 4 | 0 | 1 | High Crit | Combat art enhancement (Dietrich's story uses |
Enrage+Enrage+ | 4 | 1 | 10 | 1 | After combat,Str+1 (maximum +5) (until the end of battle) | Combat art enhancement (Dietrich's story uses |
Hidden Soulrend+Hidden Soulrend+ | 3 | 5 | -20 | 1 | Restores half the damage dealt asHP | Combat art enhancement (Dietrich's story uses |
Wild Abandon+Wild Abandon+ | 4 | 10 | -30 | 1 | Low accuracy, but high might | Combat art enhancement (Dietrich's story uses |
Flame RingFlame Ring | 5 | 10 | 0 | 1 | Counts as a magic attack | Combat art enhancement (Dietrich's story uses |
Half Spike+Half Spike+ | 2 | 3 | 0 | 1 | Avoid +15 during combat | Combat art enhancement (Dietrich's story uses |
Hurl+Hurl+ | 2 | 3 | 20 | 2 | High Hit (only usable with axes of range 1–2) | Combat art enhancement (Dietrich's story uses |
Spear Buster+Spear Buster+ | 3 | 3 | 0 | 1 | Attack +7, Hit +20 against spear users | Combat art enhancement (Dietrich's story uses |
Double Attack+Double Attack+ | 5 | 2 | -30 | 1 | Attack 2 times consecutively (each hit deals 90% damage) | Combat art enhancement (Dietrich's story uses |
Riot+Riot+ | 4 | 5 | 0 | 1 | Attack +8 on follow-up attacks | Combat art enhancement (Dietrich's story uses |
Instant Strike+Instant Strike+ | 2 | 2 | 0 | 1 | When attacking or making a follow-up attack, has a (Spd/2)% chance to grant attack +8 | Combat art enhancement (Dietrich's story uses |
Discerning Blow+Discerning Blow+ | 2 | 0 | 50 | 1 | Very high hit, but damage dealt is halved | Combat art enhancement (Dietrich's story uses |
Crash+Crash+ | 6 | 9 | 0 | 1 | 10% chance on hit to inflict confusion on the enemy (prevents follow-up attacks) | Combat art enhancement (Dietrich's story uses |
Helm Splitter+Helm Splitter+ | 3 | 5 | 0 | 1 | Combat art enhancement (Dietrich's story uses | |
Triple Spike+Triple Spike+ | 8 | 0 | -50 | 1 | Attacks 3 times consecutively; Hit +10 each time an attack is dodged | Combat art enhancement (Dietrich's story uses |
Battleblade Strike+Battleblade Strike+ | 5 | 10 | 0 | 1 | After combat,Dex+2 (up to +10) (until the map ends) | Combat art enhancement (Dietrich's story uses |
Bloodbath+Bloodbath+ | 7 | 6 | 10 | 1 | After defeating an enemy,Def+20 (wears off after 1 combats) | Combat art enhancement (Dietrich's story uses |
Power Throw+Power Throw+ | 7 | 13 | 20 | 2 | High might and hit (only for axes with range 1–2) | Combat art enhancement (Dietrich's story uses |
War Master's Strike+War Master's Strike+ | 7 | 0 | 0 | 1 | Damage dealt ×1.5 | Combat art enhancement (Dietrich's story uses |
Reflecting DanceReflecting Dance | 10 | -10 | -20 | 1 | If the foe can follow up, prevents their follow-up and grants the user a follow-up instead | |
Killer SpikeKiller Spike | 7 | 10 | 0 | 1 | High Mt and Crit |
Bow combat arts 48 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
Warning ShotWarning Shot | 2 | 3 | 0 | 2 | Avoid +10 during combat | |
Vital ShotUsefulVital Shot | 2 | 4 | 0 | 2 | High Crit | |
Breakaway ShotUsefulBreakaway Shot | 10 | 5 | 0 | 2 | After combat, move up to 1 more spaces | |
ArrowcrackArrowcrack | 5 | 0 | 0 | 2 | 50% chance of Attack +15 when attacking | |
Curved ShotCurved Shot | 2 | 4 | 10 | 2 | High Hit | |
EncloserEncloser | 3 | 0 | 0 | 2 | On hit, inflicts Movement -3 on that foe (until the next player phase) | |
Calm CallCalm Call | 3 | 1 | 0 | 2 | Avo +30 after defeating a foe (resets after 1 combats) | |
Sky HunterSky Hunter | - | 7 | 0 | 2 | Hit +50 against flying foes | |
Surprise ShotUsefulSurprise Shot | 2 | 3 | 0 | 2 | If the foe'sHPis full, 30% chance to activate. Attack +5 | |
Shadow ArrowShadow Arrow | 7 | 7 | 0 | 2 | Avoid +10 during combat | |
DeadeyeUsefulDeadeye | 5 | 0 | 30 | 3~5 | Long range (cannot follow up) | Equip “ |
Calamitous ShotCalamitous Shot | 5 | 0 | -50 | 2 | On hit, silences and immobilizes the enemy (cannot follow up) | Equip “ |
Spiral ShotSpiral Shot | 5 | 7 | 0 | 2 | When attacking, has a (Dex/2)% chance to activate. Attack +5 | |
Spirit BowSpirit Bow | 6 | 8 | 0 | 2 | During combat, Res+7 | |
Lend Dexterity+Lend Dexterity+ | 0 | 0 | 0 | 1 | AlliesDex+3 | |
Hunter's CrossUsefulHunter's Cross | - | 8 | 20 | 2 | High Hit and Crit | |
Holy FlashHoly Flash | 1 | 3 | 0 | 2 | Restores a moderate amount of own HP after defeating a foeHP | Equip “ |
Graceful BlowGraceful Blow | 5 | 7 | 0 | 1 | When attacking, has a (Dex/2)% chance to prevent weapon durability loss | |
Sneaky ShotUsefulSneaky Shot | 4 | 5 | 0 | 2 | Attack +5, Hit and Crit +10 when occupying advantageous terrain | |
Leg ShotLeg Shot | 2 | 0 | 0 | 2 | On hit, foe suffers Avo -20 for 1 combats (cannot follow up) | |
Mighty ShotUsefulMighty Shot | 4 | 12 | -30 | 2 | Low hit, but very high might | |
Leaden DrawUsefulLeaden Draw | 8 | 12 | 10 | 2~3 | High Mt and Hit | |
SnipeSnipe | 4 | 5 | 0 | 2 | If the foe'sHPis at half or below, Attack +3 and Hit +10 | |
Graceful Blow+Graceful Strike+ | 5 | 10 | 0 | 1 | When attacking, has a (Dex/2)% chance to prevent weapon durability loss | Combat art enhancement (Dietrich's story uses |
Curved Shot+Curved Shot+ | 2 | 4 | 15 | 2 | High Hit | Combat art enhancement (Dietrich's story uses |
Spiral Shot+Spiral Shot+ | 5 | 10 | 0 | 2 | When attacking, has a (Dex/2)% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Breakaway Shot+Breakaway Shot+ | 8 | -5 | 0 | 2 | After combat, move up to 1 more spaces | Combat art enhancement (Dietrich's story uses |
Mighty Shot+Mighty Shot+ | 4 | 15 | -30 | 2 | Low hit, but very high might | Combat art enhancement (Dietrich's story uses |
Vital Shot+Vital Shot+ | 2 | 4 | 0 | 2 | High Crit | Combat art enhancement (Dietrich's story uses |
Shadow Arrow+Shadow Arrow+ | 7 | 10 | 0 | 2 | Avoid +20 during combat | Combat art enhancement (Dietrich's story uses |
Hidden Truesnipe+Hidden Truesnipe+ | 30 | 4 | -20 | 3~5 | Long range, but consumes a great deal of durability (cannot follow up) | Combat art enhancement (Dietrich's story uses |
Warning Shot+Warning Shot+ | 2 | 3 | 0 | 2 | Avoid +15 during combat | Combat art enhancement (Dietrich's story uses |
Snipe+Snipe+ | 4 | 5 | 0 | 2 | If the foe'sHPis at half or below, Attack +5 and Hit +20 | Combat art enhancement (Dietrich's story uses |
Encloser+Encloser+ | 3 | 0 | 15 | 2 | On hit, inflicts Movement -3 on that foe (until the next player phase) | Combat art enhancement (Dietrich's story uses |
Calm Call+Calm Call+ | 3 | 4 | 0 | 2 | Avo +40 after defeating a foe (resets after 1 combats) | Combat art enhancement (Dietrich's story uses |
Surprise Shot+Surprise Shot+ | 2 | 3 | 0 | 2 | If the foe'sHPis full, 50% chance to activate. Attack +5 | Combat art enhancement (Dietrich's story uses |
Leaden Draw+Leaden Draw+ | 8 | 15 | 20 | 2~3 | High Mt and Hit | Combat art enhancement (Dietrich's story uses |
Leg Shot+Leg Shot+ | 2 | 0 | 20 | 2 | On hit, foe suffers Avo -20 for 1 combats (cannot follow up) | Combat art enhancement (Dietrich's story uses |
Spirit Bow+Spirit Bow+ | 6 | 8 | 0 | 2 | During combat, Res+10 | Combat art enhancement (Dietrich's story uses |
Sneaky Shot+Sneaky Shot+ | 4 | 5 | 0 | 2 | Attack +5, Hit and Crit +15 when occupying advantageous terrain | Combat art enhancement (Dietrich's story uses |
Hunter's Cross+Hunter's Cross+ | 6 | 8 | 30 | 2 | High Hit and Crit | Combat art enhancement (Dietrich's story uses |
Arrowcrack+Arrowcrack+ | 4 | 0 | 0 | 2 | 50% chance of Attack +15 when attacking | Combat art enhancement (Dietrich's story uses |
Heaven's WindHeaven's Wind | 10 | 0 | 0 | 3~10 | Very long range (cannot follow up) (requires equipping | |
Poisoner's TalentPoisoner's Talent | 2 | 0 | 0 | 2 | Attack +8, Hit +20 against poisoned foes (requires equipping | |
Twin-Shot FlowTwin-Shot Flow / Twin-Shot Flow | 10 | 0 | 0 | 2 | Attacks 2 times in succession (each hit deals 70% damage) | |
Haphazard+Haphazard+ / Haphazard+ | 7 | 0 | -50 | 2 | Attacks 4 times in succession (each hit deals 90% damage) | Combat art enhancement (Dietrich's story uses |
HaphazardHaphazard / Haphazard | 10 | 0 | -50 | 2 | Attacks 4 times in succession (each hit deals 90% damage) |
Gauntlet Combat Arts 42 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
Compressed LaserCompressed Laser | 2 | 10 | 20 | 1~2 | Counts as a magic attack | Equip “ |
Mighty FistUsefulMighty Fist | 2 | 4 | 10 | 1 | High Hit | |
Deal DeathUsefulDeal Death | 2 | 4 | 0 | 1 | High Crit | |
One-on-OneOne-on-One | 3 | 0 | -50 | 2 | On hit, prevents the foe from moving | |
Cautious BlowCautious Blow | 2 | 3 | 0 | 1 | Avoid +10 during combat | |
Battle RushUsefulBattle Rush | 7 | -2 | 0 | 1 | Can make a follow-up attack before the foe counterattacks | |
BeatdownBeatdown | 3 | 3 | 0 | 1 | After combat,Spd+1 (maximum +10) (until the end of battle) | |
Flame WheelUsefulFlame Wheel | 5 | 5 | 0 | 1~2 | Can follow up before the enemy counterattacks. Deals magic damage | Equip “ |
Strike and HealStrike and Heal | - | 0 | 0 | 1 | Can use support magic after combat | |
Light of BondsLight of Bonds | 5 | 2 | 0 | 1~2 | Deals magic damage. Attack +2 for every 1 adjacent ally when attacking | Equip “ |
Fading BlowRetreating Fist | 10 | 5 | 0 | 1 | After combat, move up to 1 more spaces | |
FeintFeint | 2 | 0 | -50 | 1 | After combat, foe's avoid -20 (returns to normal after 1 combats) | |
Violent ClawViolent Claw | 10 | 0 | 0 | 1 | Attack 3 times consecutively (each hit deals 50% damage) | Equip “ |
Jack HitJack Hit | 1 | 1 | 0 | 1 | 5% chance when attacking to gain attack +10 | |
Mind's-Eye BlowMind's-Eye Blow | 5 | 7 | 30 | 1 | Very high hit | |
Rearguard BlowRear Guard Strike | 10 | 1 | ||||
Curtail MagicCurtail Magic | 3 | 0 | 0 | 1 | Resilience +5 in combat | |
| 2 | 0 | 0 | 1 | High critical (requires equipped | ||
Thoron GauntletUsefulThoron Gauntlet | 5 | 10 | 0 | 1~2 | Deals magic damage (requires | Equip “ |
Crush ArmorCrush Armor | 4 | 5 | 0 | 1 | ||
Saving FistSaving Fist | 4 | 12 | 0 | 1 | If the foe'sHPis at least 2, leaves 1 HPHP(Cannot make follow-up attacks) | |
Battle BlowBattle Blow | 4 | 4 | 0 | 1 | SelfHPis full, Attack +3 | |
Spirit FistSpirit Fist | 5 | 7 | 0 | 1 | When attacking, has a (Res/2)% chance to grant attack +5 | |
CounterCounter | 5 | 10 | 20 | 1 | Always strikes second; Avo +20 in combat | |
Mighty Fist+Mighty Fist+ | 2 | 4 | 15 | 1 | High Hit | Combat art enhancement (Dietrich's story uses |
Battle Rush+Battle Rush+ | 7 | 0 | 0 | 1 | Can make a follow-up attack before the foe counterattacks | Combat art enhancement (Dietrich's story uses |
Spirit Fist+Spirit Fist+ | 5 | 10 | 0 | 1 | When attacking, has a (Res/2)% chance to grant attack +10 | Combat art enhancement (Dietrich's story uses |
Fading Blow+Retreating Fist+ | 8 | -5 | 0 | 1 | After combat, move up to 1 more spaces | Combat art enhancement (Dietrich's story uses |
Deal Death+Deal Death+ | 2 | 4 | 0 | 1 | High Crit | Combat art enhancement (Dietrich's story uses |
Hidden Evilbreak+Hidden Evilbreak+ | 5 | 5 | 0 | 1 | On hit, disables the enemy's Netherworld Blessing (returns after 1 combats) | Combat art enhancement (Dietrich's story uses |
Curtail Magic+Curtail Magic+ | 2 | 0 | 0 | 1 | Resilience +5 in combat | Combat art enhancement (Dietrich's story uses |
Curtail BlowCurtail Blow | 2 | 3 | 0 | 1 | Avoid +15 during combat | Combat art enhancement (Dietrich's story uses |
Feint+Feint+ | 1 | 0 | -50 | 1 | After combat, foe's avoid -20 (returns to normal after 1 combats) | Combat art enhancement (Dietrich's story uses |
Counter+Counter+ | 5 | 13 | 30 | 1 | Always strikes second; Avo +20 in combat | Combat art enhancement (Dietrich's story uses |
Beatdown+Beatdown+ | 3 | 3 | 0 | 1 | After combat,Spd+2 (up to +10) (until the map ends) | Combat art enhancement (Dietrich's story uses |
Strike and Heal+Strike and Heal+ | 8 | 0 | 0 | 1 | Can use support magic after combat | Combat art enhancement (Dietrich's story uses |
Jack Hit+Jack Hit+ | 1 | 1 | 0 | 1 | 10% chance when attacking to gain attack +10 | Combat art enhancement (Dietrich's story uses |
Saving Fist+Saving Fist+ | 4 | 12 | 0 | 1 | If the foe'sHPis at least 2, leaves 1 HPHP(Cannot make follow-up attacks) | Combat art enhancement (Dietrich's story uses |
One-on-One+One-on-One+ | 2 | 0 | -50 | 1 | On hit, prevents the foe from moving | Combat art enhancement (Dietrich's story uses |
Crush Armor+Crush Armor+ | 4 | 5 | 0 | 1 | Combat art enhancement (Dietrich's story uses | |
Battle Blow+Battle Blow+ | 3 | 4 | 0 | 1 | SelfHPis full, Attack +3 | Combat art enhancement (Dietrich's story uses |
Any weapon combat art 21 entries
| Name | Cost | Mt | Hit | Rng | Effect |
|---|---|---|---|---|---|
SwapUsefulSwap | 0 | 0 | 0 | 1 | [Infantry] Swaps positions with an adjacent ally (cannot target large units) |
DanceVery strongDance | 0 | 0 | 0 | 1 | Allows an ally to act again |
Draw BackDraw Back | 0 | 0 | 0 | 1 | [Infantry] Moves the user and an adjacent ally back 1 spaces (cannot target large units) |
Safety-First OrderSafety First Order | 0 | 0 | 0 | 1~3 | Grants allies in range “Safety First” (until the unit’s next action phase) |
Song of FeelingSong of Feeling | 0 | 0 | 0 | ~ | Allies within range gainStr+2 / (until the next player phase) |
Lend StrengthLend Strength | 0 | 0 | 0 | ~ | AlliesStr+2 (until the next player phase) |
Lend DefenseLend Defense | 0 | 0 | 0 | ~ | AlliesDef+2 (until the next player phase) |
Defense StanceUsefulDefStance | 0 | 0 | 0 | ~ | [Infantry] Unit'sDef+3 / Avo -10 / (until the next player phase) |
Song of CalmSong of Calm | - | 0 | 0 | 1~2 | Allies within range gainRes+2 (until the next player phase) |
Song of CourageSong of Courage | - | 0 | 0 | 1~2 | Allies within range gainDex、Spd+2 (until the next player phase) |
Lend MagicLend Magic | 0 | 0 | 0 | 1 | AlliesMag、Res+2 (until the next player phase) |
ShoveShove | 0 | 0 | 0 | 1 | [Infantry] Moves an adjacent ally 1 spaces in the direction the user faces (cannot target large units) |
Lend DexterityLend Dexterity | 0 | 0 | 0 | 1 | AlliesDex+2 (until the next player phase) |
Lend Speed+Lend Speed+ | 0 | 0 | 0 | 1 | AlliesSpd+3 (until the next player phase) |
Lend Strength+Lend Strength+ | 0 | 0 | 0 | 1 | AlliesStr+3 (until the next player phase) |
Lend Luck+Lend Luck+ | 0 | 0 | 0 | 1 | AlliesLck+3 (until the next player phase) |
Lend Defense+Lend Defense+ | 0 | 0 | 0 | 1 | AlliesDef+3 (until the next player phase) |
Resist StanceResist Stance | 0 | 0 | 0 | Self | [Infantry] Unit'sRes+3, Avo -10 (until the next player phase) |
Lend SpeedLend Speed | 0 | 0 | 0 | 1 | AlliesSpd+2 (until the next player phase) |
Lend Strength++Lend Strength++ | 0 | 0 | 0 | 1 | AlliesStr+5 (until the next player phase) |
Lend Defense++Lend Defense++ | 0 | 0 | 0 | 1 | AlliesDef+5 (until the next player phase) |
Blaze Arts 39 entries
| Name | Cost | Mt | Hit | Rng | Effect | Learn |
|---|---|---|---|---|---|---|
Purifying FlashPurifying Flash / Purifying Flash | HP 12 | Str+20 | -- | -- | Pierces the enemy with a sacred lance of light. | Learned during the prologue story |
Purifying Flash+Purifying Flash+ / Purifying Flash+ | HP 18 | Str+25 | -- | -- | Pierces the enemy with a sacred lance of light. | Learned at the start of Part 3, the Promised One's story |
Nine-Sky StrikeNine Heavens Strike / Nine Heavens Strike | HP 24 | Str+25 | -- | -- | Pierces the enemy with a sacred lance of light. | Learned at the start of Part 3, the Promised One's story |
Nine-Sky Strike+Nine Heavens Strike · Improved / Nine Heavens Strike Improved | HP 29 | Str+30 | -- | -- | Pierces the enemy with a sacred lance of light. Super-effective against netherkin; always hits | Learned at the start of Part 3, the Promised One's story |
Cleave HeavenCleave Heaven / Cleave Heaven | HP 35 | Str+30 | -- | -- | Pierces the enemy with a sacred lance of light. Super-effective against netherkin; always hits | Learned at the start of Part 3, the Promised One's story |
Underworld BurstUnderworld Burst / Underworld Burst | HP 13 | MagStr+12 | -- | -- | Unleashes raging Underworld Flame | Learned through the story in Chapter 1 of the Cai route |
BlackfireBlack Flame Vortex / Black Flame Vortex | HP 19 | MagStr+15 | -- | -- | An area attack that unleashes netherflames over a wide area | Learned at level 10 |
Moving ShadowMoving Shadow / Moving Shadow | HP 11 | - | -- | -- | Warp up to 3 spaces, then can attack again | Learned in Dietrich's Chapter 4 story |
Earthen ThrowEarthen Throw / Earthen Throw | HP 6 | Str+18 | -- | -- | Split the ground with a throwing attack | Learned during the story of Theodora's Chapter 1 |
Song of PassionSong of Passion / Song of Passion | HP 7 | - | -- | -- | Allies within range gainStr、Mag+4 (until the next player phase) | Learned through the story in Chapter 1 of Leda's route |
Song of IcewaterUsefulSong of Icewater / Song of Icewater | HP 7 | - | -- | -- | Allies within range gainDef、Res+4 (until the next player phase) | Learned after clearing the performance Dance at the Tavern |
Song of MadnessSong of Madness / Song of Madness | HP 15 | - | -- | -- | Confuses foes in the area (limited to 1 uses per map) | Learned after clearing the performance Simple Drink Recipes |
Song of AbjuringUsefulSong of Abjuring / Song of Abjuring | HP 10 | - | -- | -- | Grants allies in the area | Learned at level 10 |
StrahlStrahl / Strahl | HP 11 | MagStr+20 | -- | -- | Fires dazzling light at foes across a wide area | Available upon joining |
LanzeLanze / Lanze | HP 4 | MagStr+25 | -- | -- | Pierces the enemy with dazzling light. | Available upon joining |
Underworld InfernoFalling-Star Netherflame Prison / Falling-Star Netherflame Prison | 1-10 | Fires dark flames that explode on impact, leaving netherflames on spaces within the area (limited to 1 uses per map). | ||||
Ruler's AwakeningSovereign Awakening / Sovereign Awakening | Self | Awakens latent combat power, granting Hit +50 until the next player phase. Can attack after use. | ||||
Flash AwakeningFlash Awakening / Flash Awakening | Self | Awakens latent combat ability, granting Protection +10 until the next player phase. Can attack after use. | ||||
Reason AwakeningReason Awakening / Reason Awakening | Self | Awakens latent combat potential, granting Resilience +10 (until the next player phase). Can attack after use. | ||||
Storm AwakeningStorm Awakening / Storm Awakening | Self | Awakens latent fighting instincts, granting Avoid +30 until the next player phase. Can attack after use. | ||||
Stifling ShadowShadow Stitch | 0-3 | Teleports up to 3 spaces away, then immobilizes foes within 2 spaces. | ||||
Ruinous ShadowShadow Annihilation | 0-5 | Warp up to 5 spaces away, then damage a foe within attack range. | ||||
Earthen HurlDaigoudo | 1-7 | Makes a long-range thrown attack. | ||||
Dazzling CometBrilliant Comet Shot | - | A throwing attack that pierces enemies and always hits (limited to 1 uses per map). | ||||
Collapsing CurseCollapsing Curse / Collapsing Curse | 0-10 | Halves the enemy's Hit for 1 combats or 1 turns. | ||||
Slowing CurseNether Curse of Slowing | 0-10 | Halves the enemy's attack speed for 1 combats or 1 turn. | ||||
Unlucky CurseHex of Ill Fortune | 0-10 | The foe’sLckHalved for 1 combats or 1 turns. | ||||
Str/Mag CurseCurse of Attack Reversal | 0-10 | Swap the foe's Str and Mag, lasting 1 combats or 1 turns. | ||||
Def/Res CurseDef/Res Curse | 0-10 | Swap the foe's Def and Res, lasting 1 combats or 1 turns. | ||||
Song of MadnessSong of Madness / Song of Madness | 1~3 | Confuses foes in range (limited to 1 uses per map). | ||||
Song of AbjuringSong of Abjuring / Song of Abjuring | 1~2 | Grants allies within range | ||||
Song of BeastsSong of Summoning | Self | Summons a monster (up to 1 times per map). | ||||
Song of AngelsSong of Angels / Song of Angels | 1 | Allows allies in range to act again (limited to 1 uses per map). | ||||
Dragon Strike IDragon Strike I | - | The power honed withinStrAn area attack that can destroy obstacles. | ||||
Dragon Strike IIDragonbreaker II | - | The power honed withinStrAn area attack that can destroy obstacles. | ||||
Dragon Strike IIIDragon Break: Form Three | - | The power honed withinStrAn area attack that can destroy obstacles. | ||||
Shining Dragon StrikeRadiant Dragon Break | - | The power honed withinStrAn area attack that can destroy obstacles. | ||||
Dragon RotationWave-Coiling Dragon Strike | - | Releases spiral energy that can destroy obstacles. | ||||
Seven-Star DragonSeven-Star Heavenly Dragon Force | - | Releases arcaneStrpowerful waves that can destroy obstacles. |
Bloodmark 12 entries
| Name | Effect | Bearer |
|---|---|---|
Diadem of the AugerDiadem of the Auger / Diadem of the Auger | 5% chance of Hit +100 when attacking | Eshmel |
Diadem of the ApostleDiadem of the Apostle / Diadem of the Apostle | 20% chance of Hit +20 when attacking | Cai、 Orchel |
Diadem of the EndlessDiadem of the Endless / Diadem of the Endless | 10% chance to restore a moderate amount of own HP when attackingHP | Dietrich |
Diadem of DualityDiadem of Duality | 25% chance of Attack +3 when attacking | Cai、 Theodora、 Talimun、 Orchel、 Bertrand |
Diadem of the EarthDiadem of the Earth / Diadem of the Earth | 3% chance of Attack +7 when attacking | Aswan、 Leda |
Diadem of ValorDiadem of Valor / Diadem of Valor | 3% chance when attacking to multiply damage dealt by 1.5 | Esmeralda |
Diadem of BalanceDiadem of Balance / Diadem of Balance | 3% chance when attacking to prevent counterattacks | Seteth |
Diadem of ReflectionDiadem of Reflection / Diadem of Reflection | 10% chance of Hit +30 when attacking | Ninae |
Diadem of FettersDiadem of Fetters | 5% chance when attacking to multiply damage dealt by 1.2 | Ursula |
Diadem of RevivalDiadem of Revival / Diadem of Revival | 20% chance when attacking to restore a small amount of the unit's ownHP | Fianna |
Diadem of the VictorDiadem of the Victor | 10% chance of Attack +5 when attacking | Bertrand |
Diadem of the FanaticDiadem of Darkness | 3% chance of Attack +5 and Hit +30 when attacking |
Skills, combat arts, and Bloodmarks: conditions and learning paths first
Choose skills for your team's needs
Distinguish passive effects, active arts, and Bloodmarks first. Passives require checking activation and learning conditions. Combat arts also require weapons, costs, and range; Bloodmarks depend on holders and activation chances. Separate personal skills, class abilities, mastery rewards, level-based skills, and mounted conditions when equipping.

Use personal skills to choose a role, then master skills that cover weaknesses. Cai’s Movement +1 helps him reach needed positions. Flamekeeper turns underworld flames into defensive terrain for allies. Check targets and range first, then choose classes and development routes that use the personal skill.
A role suited to personal skills can still give way to a more important team function. Majide’s Hellbent Axe grants Strength +3 with an axe, but he can learn Freeze and Warp. A white-magic route offers a distinct role when control or movement is missing. The cost is extra training in his weak White Magic. Check learners, proficiency ranks, and triggering equipment before deciding whether that investment pays off.
Mastery skills only work when their conditions are met. Check the complete Hit condition: Archer’s Crescendo grants Hit +3 after defeating an enemy, stacking to +30 until battle ends. Equipping it does not immediately grant +30. For a reliable first hit, compare effects such as Practiced Art’s combat-art Hit +10. If the first hit lacks accuracy, prioritize a skill that works immediately.

Choose combat arts by use rather than equipping the three highest-Might options. Check learned passives and arts and replace effects your current weapon cannot use. Balance Hit and offense with healing or defense. Confirm the weapon system and learner, then the cost unit: regular arts usually spend durability, while Blaze Arts spend HP. When a cost says 12, check whether that is 12 durability or 12 HP. Assess Strength/Magic bonuses and attack areas using current stats and the forecast.
After learning an effect, check whether current equipment and status let it work. Keeping a bonus for an unused weapon wastes a limited skill slot. Black-Magic Seeker and White-Magic Seeker double their respective spell uses; those are not unconditional base counts granted to all classes. Keep effects needed by your current approach. Compare upgraded and lower-level versions condition by condition, rather than inferring mechanics or stacking merely from a plus sign.

Read Bloodmark probabilities; occasional effects are not survival guarantees. The Diadem of the Auger gives a 5% chance of Hit +100 when attacking, not a permanent +100. The Diadem of the Apostle gives a 20% chance of Hit +20. The larger number does not make the former more reliable. Position so units can survive and secure kills even without a Bloodmark activation. Do not count a low-probability benefit as a fixed effect every turn.




















































































































































































































































































































































































































Eshmel
Cai
Orchel
Dietrich
Theodora
Talimun
Bertrand
Aswan
Leda
Esmeralda
Seteth
Ninae
Ursula
Fianna
