
Crescendo
Mastery skillVery strongEach kill adds 3 hit, retained for the whole map up to 30. Attackers lacking accuracy can finish weakened enemies first, then use strong combat arts with hit penalties against tough targets.
ExampleOn this map, 5 kills grant Hit +15, and 10 kills reach +30; displayed Hit of 60 becomes 90 if all other conditions stay the same.
Usage
Hit +3 per kill on this map, stacking up to +30.
Very strongMore kills mean better hit; attackers short on hit can benefit from a detour to master Archer.
Suited forFor main attackers short on Hit, such as Theodora and Majide, secure finishing blows to stack Hit before fighting the area boss.
Pairs well withHalvin can pair it with Adaptability; archers can pair it with Marksmanship to support low-hit bow combat arts.
NoteNo bonus at the start; requires personal kills, with 10 kills to cap.
Classes with this skill
Common pairings
AdaptabilityVery strong+
CrescendoVery strongHalvin builds Hit through participation and kills separately, then uses that Hit for powerful combat arts with low accuracy.
MarksmanshipUseful+
CrescendoVery strongMarksmanship grants flat hit with bows, while Crescendo builds hit to offset the hit penalty on multi-hit bow combat arts.