Nydine
Dヌディーヌ · NydineRetain cavalry passage and terrain mobility, prioritizing safe bow cavalry attacks. Her level 35 upgrade makes blocked routes easier to navigate.
Barge Through[Cavalry] Can move through spaces occupied by foes (no effect if this unit is a large unit)

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 40% | 30% | 45% | 40% | 30% | 25% | 35% | 35% | 325% |
| Overall rank63 characters total | Rank 23 | Rank 29 | Rank 25 | Rank 18 | Rank 39 | Rank 39 | Rank 34 | Rank 26 | Rank 30 | Rank 40 |
| Base statsOrnius Rider Lv7 | 28 | 10 | 8 | 11 | 9 | 6 | 7 | 7 | 7 | 93 |
| Base stat ranking63 characters total | Rank 30 | Rank 36 | Rank 19 | Rank 24 | Rank 33 | Rank 39 | Rank 29 | Rank 38 | Rank 34 | Rank 29 |
| Lv60 expected statsDefense-boosted cavalry into The Cavalier | 71 | 40 | 22 | 32 | 33 | 31 | 20 | 27 | 28 | 304 |
| Expected rank62 characters total | Rank 11 | Rank 27 | Rank 29 | Rank 40 | Rank 47 | Rank 27 | Rank 36 | Rank 36 | Rank 33 | Rank 43 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Barge Through | [Cavalry] Can move through spaces occupied by foes (no effect if this unit is a large unit) |
| Level skillsLv20 | At a Gallop | [Cavalry] Terrain movement cost -1 (minimum 1). |
| Level skillsLv35 | At a Gallop+ | [Cavalry] Terrain movement cost -2 (minimum 1) |
The divine-class table leads into The Cavalier; stay mounted to break through formations, using HP and DefGrowth addresses weak stats; the weak Heavy Armor proficiency needs advance training to D.
At the intermediate tier, improve Str; the endpoint stays mounted, using swords and black magic against different enemies; train Black Magic to D and Sword to B in advance.
The Nydine section of Xianyun SS's Dietrich Story Character Recommendations suggests Ornius Rider, Armored Ornius Rider, and Forest Knight, then Bow A for Bow Knight; plan Bow B, Riding D, and Axe training in advance. An extra detour into The Eternal for Divine Might mastery is a high-investment option, not assumed for everyone.
At the advanced tier, use this class to train the weak Heavy Armor proficiency, then move into Great Knight. This is a branch of the preferred mounted path when its unlock requirements are met; use Bardinger in other stories if it remains locked.
Nydine's cavalry mobility and three build paths
Nydine specializes in moving through enemy-occupied tiles and reducing terrain movement costs as cavalry. To retain this mobility, favor cavalry:
Ornius Rider →
Armored Ornius Rider →
Bardinger →
Great Knight. Low Strength and defensive growths mean he can pass through enemy lines but cannot take much punishment. End his action away from concentrated attacks.

Leave a safe landing spot when passing through enemies
Barge Through lets cavalry move through tiles occupied by enemies, but does not work when the user is a large unit. At level 20,
At a Gallop reduces terrain movement costs by 1; at level 35,
At a Gallop+ reduces them by 2, to a minimum of 1. When enemies block the way or forests and other terrain slow movement, these abilities help him reach the target he wants to attack.
Axe, Flying, Riding, and Black Magic are strengths; Gauntlet and Heavy Armor are weaknesses. Flying is easy to train, but switching to a flying class disables his cavalry-only personal ability. The cavalry main route keeps pass-through and terrain mobility active. Strength 40%, Defense 30%, and Resistance 25% limit frontline durability, especially in the Promised One's story, where a large movement range can tempt you too far forward. The overall rating is D: good mobility, but weak damage and durability.
Build Defense from Ornius Rider to Great Knight
He joins as a level 7
Ornius Rider, already a recommended beginner class. Its reference requirements are level 5, Renown 1, Riding E+, and Axe or Spear D. There is no need to return to Commoner to retrace a tier. Master
Offense Basics, then continue along mounted classes.
At level 20 and Renown 4, change to
Armored Ornius Rider, which requires Riding D and Axe or Spear C and grants
Sense Threat on mastery. Its Speed growth modifier combines with his personal 45% Speed growth to help him pursue follow-up attacks during the intermediate tier. At level 35 and Renown 8,
Bardinger is recommended, with
Aegis as its mastery reward. This keeps him classified as cavalry and leads naturally into his later mounted classes.
If you have unlocked
Cataphract in Theodora's story, you can use it at the advanced tier to train Heavy Armor instead. Otherwise, continue with Bardinger; a route-specific class is not immediately available on all four routes. The level 45 target,
Great Knight, also requires Heavy Armor D. Since Heavy Armor is a weakness, set aside training or guidebooks for it, while also meeting the Riding and Axe or Spear requirements. Its HP growth modifier of +20 and Defense modifier of +15 compensate for his personal 30% Defense growth, and mastery grants
Fierce Shield. Keep using Bardinger until it unlocks; meeting the level requirement does not replace the class unlock in the Promised One's story.
For a Divine class,
The Cavalier requires Riding A, S in Sword, Spear, or Axe, and a Divinium Saddle. It has Golden Ride and grants
Divine Dexterity through mastery. This is a separate endgame option beyond Great Knight; account for eligibility, items, and limited army-wide slots.
Raise separate mounts for the intermediate and advanced tiers
You can start capturing animals in Chapter 5 of Part 1 of
Cai's story. Red-Feathered Meganius is recommended for the Armored Ornius Rider stage. At bond level 5, it grants +3 Strength, +1 Dexterity, and +1 Defense, with growth bonuses of 15%, 5%, and 5% respectively. Strength is one of his weaknesses, so these bonuses matter more than the mount's appearance alone.
Bardinger switches him to a horse, then you can replace it with a Ferghanan Horse. The Ornius you raised earlier cannot simply carry over as the same horse. Bond levels also belong to individual animals, so prepare the mount for the next stage in advance. Until you find a rare individual, ordinary wild animals of the same type also provide a total growth bonus of 25% at bond level 5 and are worth using in the meantime. These Part 1 capture and assignment conditions apply only to Cai's story; other stories cannot follow the same schedule unchanged.
Check Strength, Speed, Dexterity, and HP at level 40
His personal growths are 45% HP, 40% Strength, 30% Magic, 45% Speed, 40% Dexterity, 30% Defense, 25% Resistance, 35% Luck, and 35% Charm, totaling 325. Near level 40 at the end of Part 1, prioritize checking whether his Strength, Speed, Dexterity, and HP exceed the expected values for the recommended path. Strength determines axe damage, Dexterity helps Hit, Speed aids follow-up attacks and Avoid, and HP underpins his ability to take hits.
Slightly below-average Magic, Resistance, Luck, or Charm does not disrupt this physical route. Avoid magic enemies when Resistance is low. Great Knight's growth modifier can gradually improve Defense, but only through later level-ups. If Strength grows poorly, use Merge Causality with the same character trained on another route to take each higher value. This improves stats without suddenly granting untrained weapons or spells to the current class.
Use High Savant against high-Defense enemies
Another approach goes from Ornius Rider to
Brigand to build Strength during the intermediate tier, then returns to
Bardinger at the advanced tier before ending at
High Savant. The final class retains cavalry mobility and can use swords and his strong Black Magic, letting him switch to spells against high-Defense enemies that resist physical attacks.
Train Sword B, Riding D, and Black Magic D together. Do not level exclusively with axes and leave the secondary requirements until you want to change class. The class unlock also requires completing Smyrnos's request after the second segment of the Promised One's story.
Barge Through and
At a Gallop+ still depend on cavalry. Check spell learning ranks and casting permissions separately; training White Magic does not automatically mean this class can use Resquia.
Bow cavalry uses pass-through movement to attack from afar
The third path goes through Ornius Rider, Armored Ornius Rider, and
Forest Knight, then ends at
Bow Knight. He retains his mounted pass-through movement, and switching to bows lets him find safer attack positions, reducing how often a unit with low Defense and Resistance must fight at close range. Prepare Bow B and Riding D before changing to Forest Knight, then continue toward Bow A. Plan his Axe investment in advance as well.
This build also proposes reaching Axe S, mastering
The Eternal for
Divine Might, then returning to mounted archery for more Strength. Divine items and mastery cost extra resources, and Divine Might requires completed mastery. For accuracy, briefly master Archer for
Crescendo, but its Hit stacks require kills. Do not calculate the first shot at full stacks.
Combat Arts improve Hit and stats in different ways
For swords,
Wrath Strike grants Might +4 and Hit +10;
Tiger Slash targets cavalry;
Flash Blow has a chance equal to half his Dexterity to add 5 Attack when attacking. For spears,
Tempest Spear grants Might +4 and Hit +10;
Armored Blow grants Protection +3 after defeating a foe until the next player phase, but cannot make follow-up attacks.
For axes,
Spike grants Might +4 and Hit +10;
Enrage grants Strength +1 after combat, up to +5 per map;
Battleblade Strike grants Dexterity +2 after combat, up to +10; and
StrSpike grants Might +12 and Hit +10. Gauntlets also offer the high-Hit
Mighty Fist and the armor-effective
Crush Armor. A physical main path does not need to train every weapon just to equip every move.
He can also learn
Knightly Senses,
Read the Winds,
Flitting Flier,
Defensive Formation,
Counter Cavalry,
Timely Guard, and
Armored Move. Their conditions differ, including spear or bow enemies, initiating as a flier, and armor. Do not count all of them after changing classes. Magic includes 8 uses of
Thunder and 15 uses of
Laia, but this physical route does not need to switch to mage for them.
Recruitment preparation on all four routes
| Part 1 story | Starting chapter | Support | Renown |
|---|---|---|---|
Cai | Chapter 3 | 1 | 6 |
Dietrich | Chapter 4 | 2 | 5 |
Theodora | Chapter 5 | 3 | 5 |
Leda | Chapter 4 | 3 | 10 |
Prepare axes for negotiation. Cai and Dietrich routes require two
Bronze Axe; Theodora and Leda routes require three
Iron Axe according to their route lists. All are sold at the capital armory. Meet the bond and Renown thresholds, then complete negotiation. Reaching the chapter alone is not enough; all conditions must be ready.
Give books and discuss caring for Ornius
He likes valuing moral principles and caring for Ornius. He especially likes
Saraminian Sweets,
Strategy Manuscript, and
History of a Master; likes
Sharp Fishhook,
Village Recipes,
The Knight's Suitors,
Kitten Figurine,
Sturdy Rucksack,
Training Bracelet,
Training Weights, and
Wing Fletching; and somewhat likes
Garum,
Common Coffee,
Simple Pastries, and
Alecto Garum. These build Support, but you still need to prepare the negotiation weapons separately.
| Pale Raven topic | Response |
|---|---|
| He will not catch birds to eat and does not like eating meat | Gaze intently |
| Learn from everything, even the movements of birds | Do a somersault |
| Travel experience and migration | Sing beautifully |
| Whether leaving his country and breaking the ban on learning to write will bring punishment | Tilt your head |
| Gratitude that people still admire him after he left his homeland | Spread your wings |
More guides
- Nydine's mounted hybrid pathGameWith Fortune’s Weave guide team
- Nydine training recommendations and recruitment requirementsGame8
- Nydine discussion: mount-based strength and magic rescue progressionsReddit player discussions
Site guides

Take Nydine through Forest Knight and Bow Knight to keep cavalry pass-through and terrain mobility. Find a safe firing tile before moving past units blocking the way.
Her terrain-cost reduction improves at level 35. She excels at taking alternate routes, but low Defense and Resistance mean she still needs a safe destination behind enemy lines.

Training route by stage
Part 1: train Bow early
- 1Use
Ornius Rider from her joining state.If eligibility is still needed, it requires level 5, Riding E+, Axe or Spear D, and beginner certification. Fight with her existing Axe skill first. Use an available mount the class can ride instead of counting an uncaught rare mount toward her performance. - 2At level 20, Riding D, and Axe or Spear C, take the
Armored Ornius Rider exam.Continue the mounted route for her later mobility role. A mount with Strength growth is preferable; compare the bonuses of mounts you already own. - 3Prepare Bow B early for Forest Knight at level 35.Do not train only Axe and reach level 35 short of Bow ranks. Forest Knight requires Bow B, Riding D, and advanced eligibility. It retains mounted movement while bows reduce exposure to melee attacks. A double-hit bow art is a later damage goal; prepare it according to her actual Bow learning progress.
Another approach trains Axe heavily early to improve Strength later. Aim toward Axe S before level 35 while keeping Bow B. Bow B qualifies for Forest Knight; Axe S prepares a Part 3 detour through The Eternal for Divine Might mastery. For accuracy, master Archer for Crescendo before returning to a mount. Its Hit bonus needs kills to build stacks.
Train her current weapon and the bow she will need later first. Add Axe S when you have room.
Part 2: reposition with Forest Knight
Use
Forest Knight once eligible. Otherwise, keep the current mounted class. Train Bow toward A for Bow Knight later. With low Defense and Resistance, go around blocked paths and shoot from a safe flank.
| Skill stage | Terrain movement-cost reduction | Restrictions |
|---|---|---|
| Level 20 | -1, minimum cost 1 | Cavalry only |
| Level 35 upgrade | -2, minimum cost 1 | Cavalry only; terrain still costs movement |
Barge Through is cavalry-only too. Against chariots or large enemies, check whether the movement range actually passes through them before choosing a destination. Use it to reposition through units in narrow passages, but check movement range for other obstacles.
Part 3: mounted archery or Resquia
Keep mounted archery as the main route. At level 45, Bow A, and Riding D, take
Bow Knight after rebuilding Kalla's temple and finishing its quest in segment 3. If Forest Knight already works well, check whether damage is sufficient before switching. If Axe S is already trained, obtain Scales of Judgement in segment 4 and briefly master
The Eternal for Divine Might's Strength +10, then free the slot. Without Axe S, her existing mobility skills still work.
Another option uses Valkyrium for Resquia. Train White Magic to A to learn Resquia first. At level 45, Riding D, and Black or White Magic A, switch to
Valkyrium after the Jurah temple quest in segment 3. The extra White Magic training gives her mobile transport for slower allies.
Another approach uses Cai-route Caladrius, then High Savant.
Caladrius requires level 35, Black Magic B, Riding D, and Castor's instruction on Cai's route. In Part 3,
High Savant requires level 45, Sword B, Black Magic D, Riding D, and the Smyrnos Temple side quest. Develop an Ornius mount early, then switch to a horse later. This is a separate magical cavalry investment. High Savant has no White Magic access, so it cannot retain the rescue job.
Switching to flying loses cavalry-only pass-through and terrain benefits. Neither mounted nor flying units can be assigned Battalions, so calculate benefits for the current route. See Battalion assignment restrictions.
Leave a safe firing tile after passing through
Find a safe tile after attacking before using pass-through and reduced terrain costs to reach it. Pass allies blocking the way to shoot from another side, or reposition the party with Resquia. Keep the destination clear of enemy groups. On reclassing, check the cavalry tag, current weapon, and White Magic access.

Recruitment
Give gifts to open Bond first, then prepare axes for the route's Renown and negotiation requirements. Cai and Dietrich require two Bronze Axes; Theodora and Leda require three Iron Axes. See the Nydine recruitment page for details.
Check skill restrictions before reclassing
- Flying cannot use cavalry pass-through. Check unit-type restrictions before reclassing.
- Low defenses mean avoiding concentrated attacks. Use mobility to find safe destinations.
- Train Bow B early for Forest Knight. Add Axe S if you can spare the training.
- High Savant cannot use Resquia. It lacks White Magic access. Use a mounted Resquia class for rescues.
Comments
Iron AxeMt 13 Hit 65 Wt 10
Wooden AxeMt 5 Hit 70 Wt 7
Hand AxeMt 5 Hit 65 Wt 10
Iron Spear
Vulnerary
Giant's RingWt 0
Axes Lv. 1Hit +3 when wielding an axe
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Offense BasicsStr、Mag+1
Defensive FormationAdjacent allies gain protection +1
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
Wild OrniusSpd+2 Dex+3
Paired Run+Bond 5[Cavalry] Movement +2
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Offense BasicsStr、Mag+1
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
MeganiusStr+1 Dex+1 Def+3
Paired Bulk+Bond 5[Cavalry] Build +4
Iron Axein melee,
Hand AxeAdds range; Meganius's Paired Bulk+ and
Giant's RingBoth add Build to reduce encumbrance. After Armored Ornius Rider mastery, Sense Threat raises Avo against super-effective attacks.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 3Hit and Avo +5 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Silver AxeMt 23 Hit 70 Wt 9
Axes Lv. 4Hit and Avo +7 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
Fierce Shield50% chance to halve damage taken during combat when initiating
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2After obtaining Great Knight certification, use
Silver AxeIncrease damage,
Hand AxeProvides range; use Armored Blow with the backup spear to finish wounded foes. Aegis handles magic damage; after mastering Great Knight, use Fierce Shield to reduce counter damage when initiating.
Silver AxeMt 23 Hit 70 Wt 9
Axes Lv. 5Hit and Avo +10 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Axemain offense,
Hand Axeadds range; move through enemies to choose a destination. After Axe S, master The Eternal for Divine Might to add 10 points ofStr, then return to Great Knight. Divine Might must wait until Divine certifications unlock in segment 4 of the Promised One’s story.
Iron AxeMt 13 Hit 65 Wt 10
Wooden AxeMt 5 Hit 70 Wt 7
Hand AxeMt 5 Hit 65 Wt 10
Iron Spear
Vulnerary
Giant's RingWt 0
Axes Lv. 1Hit +3 when wielding an axe
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Offense BasicsStr、Mag+1
Defensive FormationAdjacent allies gain protection +1
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
Wild OrniusSpd+2 Dex+3
Paired Run+Bond 5[Cavalry] Movement +2
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Offense BasicsStr、Mag+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Defensive FormationAdjacent allies gain protection +1
SpikeCost 2 Mt 4 Hit 10
EnrageCost 4 Mt 0 Hit 0
Battleblade StrikeCost 5 Mt 7 Hit 0
Giant's RingEquippedWt 0Use Brigand first to improveStr, with axes as the main offense and swords as a transition; if accuracy is lacking, use Crescendo from Archer mastery. Infantry can use a battalion, but the personal formation-piercing effect is inactive then.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 3Hit and Avo +5 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Iron SwordMt 9 Hit 90 Wt 4
Levin SwordMt 12 Hit 70 Wt 8
Cleansing BladeMt 8 Hit 90 Wt 3
Whirlwind BladeMt 8 Hit 90 Wt 2
Giant's RingWt 0
Vulnerary
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Black Magic Lv. 3Hit and Avo +5 with black magic equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Black-Magic SeekerBlack magic uses ×2
Wrath StrikeCost 2 Mt 4 Hit 10
Flash BlowCost 5 Mt 7 Hit 0
Furious StrikeCost 8 Mt 12 Hit 10
Lightning StrikeCost 5 Mt 8 Hit 20
ThunderMt 5 Hit 76 Wt 7
Wind
ThoronMt 20 Hit 55 Wt 25
Cutting Gale
Giant's RingEquippedWt 0
Black HorseStr+1 Spd+3 Dex+1Use swords against physical Deflower foes; when physical attacks struggle to damage them, switch to
Levin Swordor black magic; Barge Through and At a Gallop+ help reach the target, while Canto leaves room to retreat.
Iron SwordMt 9 Hit 90 Wt 4
Levin SwordMt 12 Hit 70 Wt 8
Cleansing BladeMt 8 Hit 90 Wt 3
Whirlwind BladeMt 8 Hit 90 Wt 2
Giant's RingWt 0
Vulnerary
Swords Lv. 5Hit and Avo +10 when a sword is equipped
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Dark Moon10% chance to halve the foe’s Protection when attacking
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Black-Magic SeekerBlack magic uses ×2
Wrath StrikeCost 2 Mt 4 Hit 10
Flash BlowCost 5 Mt 7 Hit 0
Furious StrikeCost 8 Mt 12 Hit 10
Lightning StrikeCost 5 Mt 8 Hit 20
ThunderMt 5 Hit 76 Wt 7
Wind
ThoronMt 20 Hit 55 Wt 25
Cutting Gale
Giant's RingEquippedWt 0
Black HorseStr+1 Spd+3 Dex+1Swords are the main weapon; if physical attacks struggle, switch to
Levin Swordor black magic; at Axe S, borrow The Eternal mastery for Divine Might to add 10 points ofStr, then return to High Savant. Black magic handles finishing blows and ranged attacks.
Wooden AxeMt 5 Hit 70 Wt 7
Iron AxeMt 13 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
Iron Spear
Vulnerary
Giant's RingWt 0
Axes Lv. 1Hit +3 when wielding an axe
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Offense BasicsStr、Mag+1
Defensive FormationAdjacent allies gain protection +1
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
Wild OrniusSpd+2 Dex+3
Paired Run+Bond 5[Cavalry] Movement +2
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Offense BasicsStr、Mag+1
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
MeganiusStr+1 Dex+1 Def+3
Paired Bulk+Bond 5[Cavalry] Build +4
Iron Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
Giant's RingEquippedWt 0
Iron Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Twin-Shot FlowCost 10 Mt 0 Hit 0
Giant's RingEquippedWt 0
Iron Bow
Bows Lv. 4Hit and Avoid +7 when wielding a bow
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
Surprise ShotCost 2 Mt 3 Hit 0
Twin-Shot FlowCost 10 Mt 0 Hit 0
Giant's RingEquippedWt 0
Iron AxeMt 13 Hit 65 Wt 10
Wooden AxeMt 5 Hit 70 Wt 7
Hand AxeMt 5 Hit 65 Wt 10
Iron Spear
Vulnerary
Giant's RingWt 0
Axes Lv. 1Hit +3 when wielding an axe
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Offense BasicsStr、Mag+1
Defensive FormationAdjacent allies gain protection +1
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
Wild OrniusSpd+2 Dex+3
Paired Run+Bond 5[Cavalry] Movement +2
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Offense BasicsStr、Mag+1
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
Mount/DismountCan use “Mount” and “Dismount”
Giant's RingEquippedWt 0
MeganiusStr+1 Dex+1 Def+3
Paired Bulk+Bond 5[Cavalry] Build +4
Iron Axein melee,
Hand AxeAdds range; Meganius's Paired Bulk+ and
Giant's RingBoth add Build to reduce encumbrance. After Armored Ornius Rider mastery, Sense Threat raises Avo against super-effective attacks.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 3Hit and Avo +5 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Silver AxeMt 23 Hit 70 Wt 9
Axes Lv. 4Hit and Avo +7 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Fierce Shield50% chance to halve damage taken during combat when initiating
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2After obtaining Great Knight certification, use
Silver AxeIncrease damage,
Hand AxeProvides range; use Armored Blow with the backup spear to finish wounded foes. Aegis handles magic damage; after mastering Great Knight, use Fierce Shield to reduce counter damage when initiating.
Silver AxeMt 23 Hit 70 Wt 9
Axes Lv. 5Hit and Avo +10 with an axe equipped
At a Gallop+[Cavalry] Terrain movement cost -2 (minimum 1)
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Silver Axemain offense,
Hand Axeadds range; move through enemies to choose a destination. After Axe S, master The Eternal for Divine Might to add 10 points ofStr, then return to Great Knight. Divine Might must wait until Divine certifications unlock in segment 4 of the Promised One’s story.
Build approach and suitable stages
Brigand for Strength into High Savant: Ornius Rider Lv7; Theodora Cataphract transition: Ornius Rider Lv7
Iron Axein melee,
Hand AxeProvides range;
Wooden AxeA backup when weight affects follow-ups; use Armored Blow with a spear, then equip Offense Basics after mastering Ornius Rider. Use Knightly Senses against spears and Read the Winds against bows for Avoid.
Brigand for Strength into High Savant: Bardinger Lv35; Theodora Cataphract transition: Cataphract Lv35
Ride through enemies to find an attack position; use Enrage with axes to stackStr,
Hand AxeAdds range; use Crescendo after Archer mastery for Hit, and Aegis after Bardinger mastery against magic damage.
Ornius rider into Forest Knight archer: Ornius Rider Lv7; Ornius rider into Forest Knight archer: Armored Ornius Rider Lv20; Ornius rider into Forest Knight archer: Forest Knight Lv35; Ornius rider into Forest Knight archer: Bow Knight Lv45, Lv60
Classes and explicitly recommended slots follow the article; other slots retain the site's existing builds and their original basis.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Nydine: recruitable in Cai's, Dietrich's, Theodora's and Leda's stories (Renown 5–10).
Cai's storyRecruitableSteps
Available from Part I, Chapter 3. Give a gift to unlock recruitment, then reach renown 6 and support 1 with Cai. Hand over
Bronze Axe×2。
- Negotiate
Bronze Axe×2 - Tip
Sharp FishhookAvailable at Alecto market for 100G each. Only support 1 is required on this route; check the requirements after the first gift. Negotiation requires
Bronze Axe2 weapons, sold at the Imperial Capital Armory for 500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Dietrich's storyRecruitableEasiest optionSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 5 and Bond Level 2 with Dietrich. Hand over
Bronze Axe×2。
- Negotiate
Bronze Axe×2 - Tip
Sharp FishhookBuy at the market in the Maritime City of Alecto, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal. Negotiation requires
Bronze Axe2 weapons, sold at the Imperial Capital Armory for 500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Theodora's storyRecruitableSteps
Encounter from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 5 and bond 3 with Theodora. Hand over
Iron Axe×3。
- Negotiate
Iron Axe×3 - Tip
Sharp FishhookBuy at the market in the Maritime City of Alecto, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal. Negotiation requires
Iron Axe3 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Leda's storyRecruitableSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 10 and Bond Level 3 with Leda. Hand over
Iron Axe×3。
- Negotiate
Iron Axe×3 - Tip
Sharp FishhookBuy at the market in the Maritime City of Alecto, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal. Negotiation requires
Iron Axe3 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 7 favorite gifts→

Favorite8 items
Likes16 items
School Scandal200G · Book
Eastern Love Story300G · Book
Tales of the Arena300G · Book
The Knight's Suitors300G · Book
The Works of Dante300G · Book
Decorative Arrows600G · Bow
Decorative BowBow
Training Weights300G · Training
Training Bracelet450G · Training
Kitten Figurine100G · Animals
Eastern Earrings800G · Fashion
Village Recipes200G · Cooking
Sturdy Rucksack500G · Travel
Pastry Cookbook200G · Sweets
Sharp Fishhook100G · Fishing
Eastern Tea Leaves2000G · DrinksLikesFulfilling duties, caring for orniusesInterestsImproving combat ability, reading
Bond partners4 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A woman who works as a mercenary. Originally from the Kingdom of Saramis, she was an exemplary warrior recognized even by Bonaventure, the wise general. Civil unrest drove her from her homeland several years ago, and she has wandered Dagda ever since.
Details
| Title | A wandering mercenary |
|---|---|
| Affiliation | Unaffiliated |
| Origin | Kingdom of Saramis |
| Height | 172 cm |
| Birthday | 6/4 |
| Likes | Fulfilling duties, caring for orniuses |
| Interests | Improving combat ability, reading |
| Japanese voice | Saeko MiuraOfficial materials |
| English voice actor | Anjali KunapaneniVoice actor database |
Relationships
In the story
Part I: After losing a former liege
After the failed civil conflict, Nydine loses the lord she served and leaves Saramis to wander. She eventually settles in Dagsion and makes a living through mercenary work.
After Part III: Individual endingSpoilers
After the war, Nydine returns to her homeland after a long absence, reenters service and receives an officer's post. After leaving the front, she teaches younger generations and trains many excellent warriors. Despite many suitors, she remains unmarried for life.
Trivia
- Nydine enjoys reading and also cares for Ornius mounts.


Cai
Dietrich
Theodora
Leda


Axefaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 4
Black-Magic Mastery
Swords Lv. 1
Swords Lv. 2
Swords Lv. 4
Swordfaire
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Bows Lv. 1
Bows Lv. 2
Bows Lv. 5
Bowfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Evasion
Positioning
Infantry Move
Barge Through Command
Fists Lv. 1
Fists Lv. 2
Retreating Assault
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Armored Move+
A
B
B
C