High Savant
Master classesハイエピタフ · High SavantClass requirements
Growth rate modifiersTotal +75%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 5 | 2 | 2 | 3 | 3 | 2 | 0 | 0 | 0 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Mount/Dismount | Can use “Mount” and “Dismount” |
| Class skills | Combat Arts +2 | Equippable combat arts +2 |
| Class skills | Black-Magic Seeker | Black magic uses ×2 |
| Mastery skill | Dark Moon | 10% chance to halve the foe’s Protection when attacking |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
High Savant combines swords, black magic, and mounted Movement 7, and doubles black-magic uses. Strength and Magic growth each gain 15 percentage points, with Speed +10, suiting units who already have both forms of offense. Pure sword users save training by going directly to Swordmaster.

Who benefits
Cai can continue swords and black magic through Ornius Rider → Armored Ornius Rider → Caladrius into this class.
Nydine also has a Caladrius → High Savant route. Switch to a horse after changing class.
Sirocco can come here to combine swords and spells.
Bonaventure uses it as a mobile black-magic endpoint, keeping up with the team through Movement.
Training
Prepare for the recommended level 45 with Sword B, Black Magic D, and Riding D. Complete “Smyrnos's Request” to unlock it first:
- Restore Smyrnos's Temple and accept the quest.
- Visit the restored Jurah's Temple and speak to the priest on the left for
Fimbulvetr Tome. - Have a spellcaster learn the book's ice magic and join the party, then investigate the flames in the Great Cave of Iapetos.
- Report to Smyrnos after extinguishing the flames, then take the qualification exam. You can also accept Jurah's Request on the tome trip to prepare
Valkyrium.
It uses swords and black magic, but not white magic. Arrange a healing replacement before switching from
Ovate. It grants Combat Arts +2. Dark Moon mastery has a 10% chance when attacking to halve enemy Protection; calculate key kills without it activating.
When to use it
Stay here if you want mounted mobility and plentiful black-magic uses. Against enemies physical swords cannot damage well, use black magic or Levin Sword. If only using swords, choose
Swordmaster for Astra and higher Speed growth. Dark Moon's activation rate is too low to justify a dedicated mastery detour.
Mount/Dismount
Combat Arts +2
Black-Magic Seeker
Dark Moon