Fire Emblem: Fortune's WeaveAnna's Notebook
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High Savant

Master classesハイエピタフ · High Savant
WeaponsBlack magic, sword
Movement7
TypeCavalry

Class requirements

Recommended levelLv45
ProficiencyBlack Magic D, Riding D, Sword B
Certification itemMaster License
UnlockAfter restoring Smyrnos Temple in Section 3 of the Promised One's story, complete the side quest to unlock
ChapterPromised One's story (Part III), sections 2–3: Unlocked through the side quests that appear after repairing the corresponding temples (sources differ on the exact section; see unlock)

Growth rate modifiersTotal +75%

HP+10%
Str+15%
Mag+15%
Spd+10%
Dex+5%
Def+5%
Res+5%
Lck+5%
Cha+5%

Stats

HPStrMagSpdDexDefResLckCha
Bonus522332000

Class and mastery skills

CategorySkillsEffect
Class skillsMount/DismountCan use “Mount” and “Dismount”
Class skillsCombat Arts +2Equippable combat arts +2
Class skillsBlack-Magic SeekerBlack magic uses ×2
Mastery skillDark Moon10% chance to halve the foe’s Protection when attacking

Mastery skill: Learned by maxing out this class's experience. Retained after changing class.

Recommended characters for this class

Playing this class

High Savant combines swords, black magic, and mounted Movement 7, and doubles black-magic uses. Strength and Magic growth each gain 15 percentage points, with Speed +10, suiting units who already have both forms of offense. Pure sword users save training by going directly to Swordmaster.

High Savant's Dark Moon description at the bottom right shows activation when attacking, the 10% chance, and the halving effect. Riding D, Black Magic D, and Sword B appear at the bottom left.
High Savant's Dark Moon description at the bottom right shows activation when attacking, the 10% chance, and the halving effect. Riding D, Black Magic D, and Sword B appear at the bottom left.

Who benefits

  • Cai can continue swords and black magic through Ornius Rider → Armored Ornius Rider → Caladrius into this class. Nydine also has a Caladrius → High Savant route. Switch to a horse after changing class.
  • Sirocco can come here to combine swords and spells. Bonaventure uses it as a mobile black-magic endpoint, keeping up with the team through Movement.

Training

Prepare for the recommended level 45 with Sword B, Black Magic D, and Riding D. Complete “Smyrnos's Request” to unlock it first:

  1. Restore Smyrnos's Temple and accept the quest.
  2. Visit the restored Jurah's Temple and speak to the priest on the left for Fimbulvetr Tome.
  3. Have a spellcaster learn the book's ice magic and join the party, then investigate the flames in the Great Cave of Iapetos.
  4. Report to Smyrnos after extinguishing the flames, then take the qualification exam. You can also accept Jurah's Request on the tome trip to prepare Valkyrium.

It uses swords and black magic, but not white magic. Arrange a healing replacement before switching from Ovate. It grants Combat Arts +2. Dark Moon mastery has a 10% chance when attacking to halve enemy Protection; calculate key kills without it activating.

When to use it

Stay here if you want mounted mobility and plentiful black-magic uses. Against enemies physical swords cannot damage well, use black magic or Levin Sword. If only using swords, choose Swordmaster for Astra and higher Speed growth. Dark Moon's activation rate is too low to justify a dedicated mastery detour.