Lilian
Bリリアン · LilianAttack enemies that cannot counter, then reach 100% Hit to activate extra Attack. Follow infantry bows, adding Brigand or Warrior if Strength falls behind.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 35% | 35% | 30% | 40% | 55% | 30% | 35% | 50% | 25% | 335% |
| Overall rank63 characters total | Rank 50 | Rank 39 | Rank 25 | Rank 29 | Rank 7 | Rank 39 | Rank 18 | Rank 3 | Rank 56 | Rank 28 |
| Base statsHunter Lv1 | 25 | 8 | 6 | 10 | 11 | 6 | 5 | 7 | 6 | 84 |
| Base stat ranking63 characters total | Rank 49 | Rank 46 | Rank 31 | Rank 29 | Rank 23 | Rank 39 | Rank 40 | Rank 38 | Rank 40 | Rank 48 |
| Lv60 expected statsMobile bow rider into The Calamity | 55 | 33 | 24 | 47 | 55 | 28 | 26 | 39 | 23 | 330 |
| Expected rank62 characters total | Rank 45 | Rank 38 | Rank 24 | Rank 18 | Rank 5 | Rank 31 | Rank 24 | Rank 11 | Rank 52 | Rank 20 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Safety First | Hit +10 during combat if the foe cannot counterattack |
| Level skillsLv20 | Upper Hand | Attack +3 when attacking with 100% hit rate |
| Level skillsLv35 | Upper Hand+ | Attack +5 when attacking with 100% hit rate |
Finish in The Calamity as recommended in the table. Riding D needs extra training; once the divine class returns her to infantry, use infantry skills again.
Bow Adept’s Bow Hit +15 and Safety First raise accuracy to 100% to trigger Upper Hand. Hiiro’s clear record also moves from Sniper to Bow Adept and highlights attack and Spd is average, they may fall behind other archers.
Keep a mount without competing for The Calamity slot. This differs from the first route in final class, mount, and infantry-only skills.
Lilian's bow cavalry mobility and damage at 100 Hit
Train
Lilian through
Hunter →
Archer →
Forest Knight →
Bow Knight. Use cavalry mobility to find positions where enemies cannot counter, then gain Hit from
Safety First. The later divine option is
The Calamity. Reliable accuracy is her strength, but check actual Strength and Speed: accurate attacks can still fail to kill.
Bow cavalry puts more targets within reach
Start as a Hunter to continue training Bow. Either Sword D or Bow D is enough to prepare for the exam, and mastery grants
Hunting Basics. At Intermediate tier, Archer is recommended at level 20 with Bow C and Renown 4. The class provides combat art slots and Bow Hit +5; its mastery ability,
Crescendo, also supports her later accuracy.
At Advanced tier, Forest Knight is recommended at level 35 and Renown 8, primarily requiring Bow B and Riding D. Build Riding separately through training or guidebooks. Simply shooting arrows will not raise it to D. At Master tier, Bow Knight is recommended at level 45 with Bow A and Riding D. Its 7 Movement lets her reach more distant targets and more easily find firing positions where enemies cannot counterattack. The class raises Bow Hit to 10, and mastery grants its bow combat art. Bow Knight unlocks in the third section of the Promised One's story; keep using Forest Knight until then.
The Calamity is a later option requiring Bow or Sword S and divine-class eligibility. It adds Combat Art capacity, Locktouch, and exploration abilities; mastery gives
Divine Will. Do not skip Archer and Forest Knight while waiting for it.

A Ferghanan Horse adds Strength and Defense
Cai can capture animals from Chapter 5. A Ferghanan Horse is recommended for Forest Knight: bond level 5 gives Strength and Defense +2 each, plus Defense growth +10%. It adds damage and helps a fragile archer survive the occasional hit. Animal bond level 5 adds 25% total growth. A wild individual of the same type can support training before you find a rare one; you need not wait to begin.
High Dexterity still needs enough Strength
At the end of Part 1, around level 40, check whether Strength, Dexterity, Speed and HP exceed the expected values for her path. Her 55% Dexterity growth supports Hit and Critical, while her personal ability adds Hit +10 when the enemy cannot counterattack. Together, these provide reliable shooting. Her Strength growth is a low 35%. Once her shots connect reliably, sufficient damage still depends on keeping Strength on track. Her 40% Speed growth affects follow-ups, and her 35% HP growth determines how safely she can take a hit.
Magic and Charm do not support this physical bow path. Since she usually attacks from outside enemy range, slightly low Resistance does not mean her training failed either. Her 50% Luck growth should rise naturally and does not need the same attention as a Strength shortfall. If Strength grows poorly on one route, train her on another and use Merge Causality to retain the higher individual stats.
She excels in Bow and Infantry and struggles with Gauntlet. Her advantages are reliable Hit and plenty of opportunities to fight from Part 1 onward. Her weaknesses are unremarkable Strength, follow-ups and health, and difficulty maintaining bow counterattacks on enemy phase. She is rated A: her strength is dependable ranged physical damage, rather than powerful bursts or all-purpose tanking.
Extra damage requires 100 Hit
Safety First checks whether the enemy cannot counter.
Upper Hand+ instead requires 100% Hit when initiating and grants Attack +5. Check separately: safe range does not guarantee 100% Hit, and high Hit does not prevent a counter.
On an infantry path,
Steady Shot+ grants Hit +10 with a bow or magic equipped.
Evasion has only a 3% chance to grant Avoid +100 when attacked, so it is not reliable protection. Her infantry movement ability reduces terrain movement costs by 1, to a minimum of 1. Her favorable-terrain combat ability grants Attack +5. After switching to cavalry, check these infantry-only abilities again rather than stacking bonuses from both unit types.
Defensive Formation gives adjacent allies Protection +1.
| Combat art | Conditions and costs to remember |
|---|---|
Haze Slice | Durability 2, Might +3, Avoid +10 during combat. |
Armor Piercer | Durability 3, Might +3, effective against armored units. |
Ripple Slash | Durability 5, Might -3, guaranteed to hit. |
Curved Shot | Durability 2, Might +4, Hit +10, range 2. |
Encloser | Durability 3. On hit, inflicts Movement -3 until your next player phase. |
Sneaky Shot | Durability 4, Might +5; favorable terrain adds Attack +5, Hit +10 and Critical +10. |
Calm Call | Durability 3, Might +1; Avoid +30 after a kill, reverting after one combat. |
Draw Back | Durability 0. Infantry moves back one tile together with an adjacent ally. Cannot affect large units. |
Safety First Order | Durability 0. Grants Safety First to allies within 1–3 range until your next player phase. |
Her magic list includes
Fire with 10 uses, 3 Might, 90 Hit, weight 5, and range 1–2;
Heal has 10 uses, healing Might 10, and range 1. The physical bow route need not detour into magic for these.


Set aside 5000G before recruiting her
She joins automatically after the arena event in Chapter 4 of Theodora's route, with no separate recruitment required. On Cai's and Dietrich's routes, she is listed from the start of Part 1 Chapter 4 and requires support 2 and Renown 8. Leda's route requires support 2 and Renown 7. Pay 5000G during negotiations for her to join. Complete quests and save the money in advance, rather than reaching the support requirement only to find you cannot afford her.
Gifts and Pale Raven conversations
She likes gold coins, jewels and older men. She loves
Eastern Earrings,
Poems of the Greats,
Strategy Manuscript and
History of a Master. She likes
Gaudy Bangle,
Herbal Recipe Guide,
Home-Recipe Book,
Pastry Cookbook,
Strong Seasonings,
Trader's Handbook,
Training Bracelet,
Village Recipes and
Wing Fletching.
Mellow Pastries,
Garum,
Common Coffee and
Young Ghosh fall into the generally accepted tier.
Choose Pale Raven gestures by topic: tilt your head when she values money above trust; look around when she wants to see beautiful feathers; dance when she says working for a former enemy for money is acceptable; move closer when she wants comfort amid her busy life; gaze intently when she wants to show jewels. A similar line about wanting comfort instead uses Sing Beautifully. Read the wording carefully, since the answers differ.
Her support list includes the Promised One,
Theodora,
Bonaventure,
Tobias,
Lysander,
Mu,
Gaitz,
Talimun,
Simon,
Diego and
Nydine. Her Japanese voice actor is Shuka Saito, whose notable roles include You Watanabe, You and Rika Kawai.
More guides
- Lilian's accurate bow build in a completed runHiiro
- Lilian turns accuracy into damageGameWith
- Lilian training routes and recruitment requirements (Game8 Japanese)Game8 Japanese guide team
- Lilian's class and growth recommendations (English Game8)Game8 (English)
- Lilian's recommended classes and performanceAltema guide team
Site guides

Take Hunter → Archer → Sniper → Bow Adept. Enemies unable to counter give +10 Hit first; reaching 100% Hit against the current target grants extra Attack from level 20, upgraded at 35. Insert Brigand or Warrior if Strength is lacking.

Class progression by stage
Exams require level, proficiency, and unlocks together. With late cross-route recruitment, continue from the current class.
Part 1: Shoot safely, then reach full Hit
Start Hunter and focus on Bow. Around level 20, Renown 4, and Bow C, take
Archer and master Crescendo: each kill stacks +3 Hit, up to +30 on the map. Kills come first; it is not fully stacked at deployment. Infantry D learns Steady Shot, with an upgraded version at B. Remain infantry to meet those restrictions.
For every shot, check counterattack availability, then final forecast Hit. Longbow expands safe targets, while accurate bow arts help reach the threshold. Using Mini Bow up close against an ordinary archer unable to counter at melee range is another safe-shot scenario. Upper Hand gives Attack +3 at level 20 and Upper Hand+ raises this to +5 at level 35. An enemy being unable to counter does not automatically grant extra Attack.

Spend some levels on Strength if it clearly lags. Take
Brigand around level 20 with Sword or Axe C. For further Strength, around level 35 and Renown 8, take
Warrior with Sword, Axe, or Gauntlet B. One specific plan switches to Gladiator at level 10, Brigand at 20, and Warrior at 35. Follow this branch if Strength is low; both Strength training and Archer mastery take time.
Part 2: Infantry preserves accuracy; cavalry gains mobility
The core takes
Sniper around level 35, Renown 8, and Bow B. Master Marksmanship for Hit +15 while using a bow. Equip Encloser at Bow C and Sneaky Shot at B when actually learned. Encloser restricts enemy movement, providing a job even when damage is insufficient. Budget Longbow durability instead of firing at range throughout the map without a plan.
An alternative takes
Forest Knight with Bow B and Riding D to find safe angles through movement. Successful examples exist, but losing infantry-only Hit requires rechecking the 100% threshold. Stay in Sniper if you cannot meet it. Mount breed and development are not confirmed; calculate bonds from your current progress. :::

Default to
Bow Adept: around level 45 and Bow A, unlocked after the first segment. Continue infantry accuracy without a divine slot. Mounted
Bow Knight also requires Riding D and the Temple of Kalla side quest. Level 45 does not mean it is already unlocked.
Another multiple-route approach trains bows on one route and Gladiator → Brigand → Warrior for Strength on another, then returns to bows after merging. You can also use The Eternal to improve Strength before finishing in Shadow Seeker. This requires heavy investment; prioritize the core bow route on a first clear.
Mars's blessing can help reach full Hit; see its effect and acquisition requirements on the blessing page. Check the Hit forecast for every attack. Infantry uses a bow with a Longbow backup; mounted builds cannot receive battalions or copy infantry-only skill benefits. See battalion assignment restrictions.
Dancer offers another role: around Sword or Bow B, focus on Dance after it opens in Part 3. Switch if the team needs refreshes; the bow route can continue to Bow Adept.
Stay behind the front and find enemies unable to counter, prioritizing fliers and weakened targets. When she cannot kill, use control arts to create safe positions for allies. Do not keep firing ordinary shots at high-Defense enemies with low Strength. Recheck Hit before Crescendo stacks, against long-range counters, and after switching to cavalry.
She joins automatically in Chapter 4 of Theodora's route. Other routes can recruit her: Cai and Dietrich require Renown 8, Leda Renown 7, all with support 2 and 5000G. Count recruitment costs and remaining training time before cross-route investment. See Lilian's recruitment requirements.
- Check that enemies cannot counter, then confirm 100% Hit before counting Attack +5.
- Crescendo does not start with Hit +30; use high-Hit moves on the first enemies.
- Cavalry cannot receive Steady Shot's infantry benefits.
- When attacks hit but do little damage, change targets or improve Strength.
Comments
Iron Bow
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Combat BasicsHit, Avoid +3
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Iron Bow
Upper HandAttack +3 when attacking with 100% hit rate
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 2Hit +5 when a bow is equipped
Hunting BasicsDex、Spd+1
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
Steady Shot+[Infantry] Hit +10 when wielding a bow or magic
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Iron Bow
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Combat BasicsHit, Avoid +3
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Iron Bow
Upper HandAttack +3 when attacking with 100% hit rate
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 2Hit +5 when a bow is equipped
Hunting BasicsDex、Spd+1
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
Steady Shot+[Infantry] Hit +10 when wielding a bow or magic
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
Steady Shot+[Infantry] Hit +10 when wielding a bow or magic
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Iron Bow
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Combat BasicsHit, Avoid +3
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Iron Bow
Upper HandAttack +3 when attacking with 100% hit rate
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Bows Lv. 2Hit +5 when a bow is equipped
Hunting BasicsDex、Spd+1
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Draw BackCost 0 Mt 0 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow
Iron Bow
Longbow
Mini Bow
Vulnerary
Archer's RingWt 3
Upper Hand+Attack +5 when attacking with 100% hit rate
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Curved ShotCost 2 Mt 4 Hit 10
EncloserCost 3 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Build approach and suitable stages
Mobile bow rider into The Calamity: Archer Lv20; Mobile bow rider into The Calamity: Forest Knight Lv35; Mobile bow rider into The Calamity: Bow Knight Lv45; Mobile bow rider into The Calamity: The Calamity
Finish in The Calamity as recommended in the table. Riding D needs extra training; once the divine class returns her to infantry, use infantry skills again.
Infantry bow damage with maximum Hit: Archer Lv20; Infantry bow damage with maximum Hit: Sniper Lv35; Infantry bow damage with maximum Hit: Bow Adept Lv45
Bow Adept’s Bow Hit +15 and Safety First raise accuracy to 100% to trigger Upper Hand. Hiiro’s clear record also moves from Sniper to Bow Adept and highlights attack and Spd is average, they may fall behind other archers.
Bow Knight to keep a mount: Hunter Lv1; Bow Knight to keep a mount: Archer Lv20; Bow Knight to keep a mount: Forest Knight Lv35; Bow Knight to keep a mount: Bow Knight Lv45
Keep a mount without competing for The Calamity slot. This differs from the first route in final class, mount, and infantry-only skills.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Lilian: Story recruit in Theodora's story; recruitable in Cai's, Dietrich's and Leda's stories (Renown 7–8).
Cai's storyRecruitable
8
2From Chapter 4
5000GSteps
Recruitable. Encounter recorded from Part I, Chapter 4; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv8 and bond Lv2 with Cai. Pay 5000G in negotiation. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:
Rare Spices, recorded for sale at 500G in the gift shop at Imperial Capital Dagsion's open-air market.
Negotiate
5000G
Dietrich's storyRecruitable
8
2From Chapter 4
5000GSteps
Recruitable. Encounter recorded from Part I, Chapter 4; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv8 and bond Lv2 with Dietrich. Pay 5000G in negotiation. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:
Rare Spices, recorded for sale at 500G in the gift shop at Imperial Capital Dagsion's open-air market.
Negotiate
5000G
Theodora's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 4
Leda's storyRecruitable
7
2From Chapter 4
5000GSteps
Recruitable. Recorded as available from Part I, Chapter 4; joining requirements still apply once the character appears. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv7 and Bond Lv2 with Leda. Pay 5000G in negotiations. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable after entering the War Arc. Gift options include
Rare Spices, recorded for sale at 500G in the gift shop at Imperial Capital Dagsion's open-air market.
Negotiate
5000G
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Lilian mainly favors fashion items. Favorite gifts show double arrows in-game and give the largest bond gains.
Find where to buy these on the map→ Where to buy all 9 favorite gifts→

Favorite10 items
Likes8 items
LikesGold coins, gems, older menInterestsThrift, hunting
Bond partners11 characters · 6 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A young Saramis archer who values money above everything and often treats Theodora discourteously, though her archery is excellent. Born to a distinguished family, she lost that standing when civil strife stripped her father of his position.
Details
| Title | Archer of Saramis |
|---|---|
| Affiliation | Megaira's Flame |
| Origin | Kingdom of Saramis |
| Height | 172 cm |
| Birthday | 8/27 |
| Likes | Gold coins, gems, older men |
| Interests | Thrift, hunting |
| Japanese voice | Shuka SaitoWikipedia (Japanese) |
| English voice actor | Stephanie WongVoice actor database |
Relationships
In the story
Part I: earning money to buy back home
After her family's decline, Lilian enlists to save enough to buy back their former home. She comes to Dagsion as Theodora's guard; Bonaventure recognizes her archery and she becomes a Heroic Games entrant.
After Part III: Individual endingSpoilers
Lilian uses her battlefield savings to buy back her old home and resume a peaceful life with her family. After leaving the army, she continues hunting as a hobby and marries a man who served alongside her.
Trivia
- Lilian's name is related to the Latin word for lily.


Haze Slice

Bowfaire
Infantry Move
Infantry Move+
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Gale Spear
Spears Lv. 1
Spears Lv. 2
Sword Break
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Smash
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Double Swing
Axes Lv. 4
Axes Lv. 5
Axefaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Knightly Senses
Timely Guard
Armored Move
Armored Move+
Bld
Defensive Formation+
Frontline Gambit
Deal Death
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Assassination Fist
Fists Lv. 4
Fists Lv. 5
Fistfaire

A
A
A
A
A
A
B
B
B
B
B
