Tobias
Bトビヤス · TobiasA high-Strength unit built for heavy single-hit combat arts. Borrow Archer and Warrior masteries for accuracy, then finish with axes. Do not include random damage bonuses in guaranteed kills.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 55% | 60% | 15% | 25% | 30% | 45% | 20% | 40% | 35% | 325% |
| Overall rank63 characters total | Rank 4 | Rank 1 | Rank 52 | Rank 56 | Rank 60 | Rank 5 | Rank 48 | Rank 13 | Rank 30 | Rank 40 |
| Base statsNoble Lv1 | 28 | 14 | 4 | 5 | 5 | 8 | 3 | 6 | 5 | 78 |
| Base stat ranking63 characters total | Rank 30 | Rank 21 | Rank 46 | Rank 60 | Rank 60 | Rank 24 | Rank 55 | Rank 50 | Rank 50 | Rank 58 |
| Lv60 expected statsAxe path extending into The Cavalier | 83 | 65 | 11 | 23 | 22 | 41 | 14 | 29 | 28 | 316 |
| Expected rank62 characters total | Rank 5 | Rank 1 | Rank 53 | Rank 53 | Rank 60 | Rank 9 | Rank 49 | Rank 29 | Rank 33 | Rank 32 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Power Arts | Attack +3 when attacking with a combat art |
| Level skillsLv20 | All-Out Attack | 30% chance to deal ×1.3 damage when attacking with a combat art |
| Level skillsLv35 | All-Out Attack+ | 30% chance to deal ×1.5 damage when attacking with a combat art |
Master Divine Dexterity to boost Dex。
UpgradeHPStrDef and use cavalry mobility to support combat-art damage.
Train Spear early. The transition from Noble at recruitment and individual equipment slots are filled in from this character’s builds_v2 on this site; do not add a master class unspecified in the original post.
Tobias: training, class routes, and recruitment
Original: Tobias’s training, recommended classes, and joining requirements; Game8
Tobias should prioritize axe combat arts to use his Strength. Start at
Noble, then take
Gladiator,
Brigand, and
Warrior into
Battlemaster, followed by
The Cavalier once Divine classes unlock. For a mobile physical wall, take
Soldier,
Armored Knight,
Cataphract, and
Great Knight instead. With further Divine-class investment, you can continue to
The Cavalier. Both routes must account for low Dexterity and Speed. High Strength growth does not guarantee attacks will hit.
High Strength and bulk but low Speed
Tobias has growths of HP 55%, Strength 60%, Magic 15%, Speed 25%, Dexterity 30%, Defense 45%, Resistance 20%, Luck 40%, and Charm 35%, totaling 325. Strength is his clearest advantage, and HP and Defense suit physical engagements. Dexterity and Speed are notably low. Hard hits and good physical durability do not also mean easy follow-ups and reliable accuracy.
Axe, Heavy Armor, and Riding are strengths; Sword is a weakness. The two routes emphasize different things: axes amplify single-hit damage, while Cataphract improves durability and movement. Both follow his strengths without requiring a detour through weak Sword to chase Speed.
His personal skill
Power Arts adds 3 Attack to combat art attacks, directly encouraging arts. It improves attacks made with arts, not every normal attack. Low Speed makes repeated follow-ups difficult, so prioritize making heavy hits connect reliably and check whether the enemy can double him. He is rated B, citing inconsistent follow-ups and accuracy. Resistance 20% also limits him as a universal wall. Physical durability does not automatically cover magical enemies.
Battlemaster further strengthens heavy axe hits
The main axe route is
Gladiator,
Brigand,
Warrior, and
Battlemaster, starting from his joining class
Noble.
Gladiator mastery adds Strength.
Brigand supplies an art slot and Axe Hit modifiers.
Warrior further improves axe and gauntlet Hit, and
Battlemaster raises these class benefits again. Staying with axes keeps training focused on Axe and aligns with his personal combat art bonus.
Battlemaster adds +25 to Strength growth, further amplifying his personal 60% Strength growth. Mastery grants
War Master's Strike, increasing damage dealt to 1.5 times. Class growth applies as soon as you reclass, the personal skill activates when using combat arts, and the mastery art requires filling the class EXP bar.
Brigand mastery grants
Regroup, affecting Avoid within combat after an attack is evaded.
Warrior mastery grants
Practiced Art, adding 10 Hit to combat art attacks. The latter suits his low Dexterity and axes' need for accuracy support, but requires completing
Warrior mastery first.
Cataphract brings a physical wall to the front
The armored route takes
Soldier,
Armored Knight,
Cataphract, and
Great Knight to improve HP, Strength, and Defense while using cavalry movement and combat art damage. Its goal is to let a strong, physically durable unit keep up, rather than become fast.
Great Knight requires preparation including Heavy Armor D, Riding D, and the relevant weapon requirement of Axe A or Spear A.
Great Knight uses swords, spears, and axes and has mounted and armored traits.
Tobias still has a Sword weakness. Sword access at the endpoint does not mean training should be split evenly among all three weapons. Train Heavy Armor and Riding along his strengths and keep axes as his main weapon.
The class's Defense +5 when striking second and mastery skill
Fierce Shield lean further toward taking attacks. High HP and Defense help against physical attacks, but Speed and Resistance do not automatically improve. Check the forecast separately against magic or enemies that can double him. Cavalry also cannot unconditionally retain infantry-only effects such as Close Quarters and
DefStance.
Start at
Noble, switch to
Soldier, then take
Armored Knight and
Cataphract before
Great Knight once requirements are met. You do not need to wait for a fixed level. Take the exam once Renown and the relevant weapon proficiency are sufficient, with licenses and class unlocks ready. The displayed levels are training milestones.
Train Spear early for infantry armor
You can also take
Noble,
Soldier,
Armored Knight, and
Dreadnought for an infantry physical wall. This route appears in a Hard Classic Theodora playthrough. Train Spear early instead of waiting until Dreadnought to develop your main weapon. It lacks cavalry mobility but does not require further Riding training for Great Knight, so you can stop at Dreadnought.
For accuracy, optionally master
Archer for
Crescendo and gradually build Hit through kills, or obtain
Practiced Art from
Warrior before returning to armor. These detours cost extra training and mastery time. Do not forecast combat with full-stack benefits before building stacks.
The Cavalier rewards extra Riding investment
You can extend the Divine route after developing through the axe classes. Prepare Riding A and an eligible proficiency such as Axe S to switch to
The Cavalier. Compared with
Battlemaster, this adds Riding training, a Divine-class unlock, and qualification items. If you want to focus only on axes, stop at
Battlemaster.
The Cavalier is mounted. Its Golden Ride class skill removes cavalry effectiveness and enhanced cavalry effectiveness against it, while mastery skill
Divine Dexterity raises Dexterity. That reward matters for low-Dexterity
Tobias, but arrives only after mastery. It cannot hide accuracy problems along the way. On entering cavalry, remove infantry-only slots from the loadout and check mount and Battalion rules.
Divine slots and additional training both cost resources. For low-investment axe arts, Battlemaster can still handle heavy hits. If aiming for The Cavalier, then focus on completing Riding and Axe.
All-Out Attack is a chance, not a fixed multiplier
At level 20,
All-Out Attack has a 30% chance to multiply combat art damage by 1.3. Its level 35 upgrade
All-Out Attack+ has the same 30% chance for 1.5 times damage. Unlike personal skill
Power Arts, it does not reliably activate on every art. For key targets, first check whether normal damage secures the kill, then treat chance-based damage as extra upside.
He can also learn Axe Mastery, improving Hit, Avoid, and Attack with an axe. The armor branch has
Absolute Defense+ for a chance to raise Protection when attacked, while infantry has Close Quarters+,
Avoid Fatality, and more. Each has skill rank, unit type, or activation conditions. Filling slots does not make every bonus stack unconditionally.
Knightly Senses adds Avoid against spear enemies, and Read the Winds adds Avoid against bow enemies. Choose useful skills for enemy weapons instead of treating conditional effects as general bonuses. Once you meet the learning requirements, choose abilities for your current class and the enemy's weapons.
Combat arts deal damage and build stats
Axe art
Spike has a high Hit modifier, while
Half Spike adds Avoid during combat.
Enrage adds 1 Strength after combat, stacking to 5 until the map ends.
Battleblade Strike adds 2 Dexterity after combat, stacking to 10 on the same map. These moves extend one action's benefit into later fights, but do not start with full stacks.
Triple Spike attacks three times with a low base Hit modifier, raising later Hit each time an attack is evaded. Multiple attacks do not bypass accuracy checks, especially with
Tobias's low Dexterity. As with
War Master's Strike, evaluate multihit and multiplier arts through actual combat forecasts instead of treating their maximum written result as reliable output.
Spear options include
Tempest Spear and
Guardian Thrust, the latter increasing Protection during combat. Gauntlets offer accurate
Mighty Fist and
Battle Blow, which gains Attack at full HP. He can also learn support arts such as
Shove and
DefStance, and use a command to grant
Power Arts to allies in range. Many moves are learnable, but choose according to class weapon access, available art slots, and the need to attack or support. Listing every skill does not require every route to master every weapon.
He can also learn sword arts
Wrath Strike,
Tiger Slash, and
Blazing Strike, which has a Strength-based chance to raise Attack; spear arts
Tempest Spear and
Guardian Thrust; and bow art
Vital Shot. Do not train every weapon evenly. Focus on your main weapon and secondary exam requirements first. You must meet the relevant learning requirements to obtain these moves; a high character level alone does not grant them.
Usable from Chapter 1 without cross-route recruitment
In Part 1,
Tobias can join only on
Theodora's route. He joins through the story at the start of turn 2 of the shrine battle in Chapter 1. He is not recruitable on
Cai's,
Dietrich's, or
Leda's routes. To train him from the beginning, choose
Theodora's route rather than preparing bonds and gold for negotiations elsewhere.
Near the end of Part 1, around level 40, focus on Strength, HP, Defense, and Dexterity. With 25% Speed growth, he struggles to deal damage through follow-ups; meeting expected values is enough. Low Dexterity directly affects the reliability of axe attacks, so do not judge him on Strength alone. Magic and Charm are not key measures for his physical role, and slightly low Resistance or Luck does not require a different playstyle. To improve growth results, replay
Theodora's route and use Merge Causality to retain higher stats.
He likes alcohol, fighting, singing, and socializing. Favorite gifts include
Sun Ghosh,
Garum,
Strategy Manuscript,
History of a Master, and
Volcano Ghosh. Alternatives include Horse-Grooming Kit, Herbal Recipe Guide, and Home-Recipe Book. Gifts build bonds; his story recruitment itself does not require gifts beforehand.
Gifts and Pale Raven conversations
Other liked gifts include
Alecto Garum,
Dagda Beard Grass,
Eastern Black Silk,
Herbal Recipe Guide,
Home-Recipe Book,
Horse-Grooming Kit,
Huge Fish Eyeball,
Jade Ghosh,
Kitten Figurine,
Mature Ghosh,
Mature Shosh,
Pastry Cookbook,
Rustic Ghosh,
Secret Ghosh,
Sharp Fishhook,
Smooth Garum,
Southern Ghosh,
Strong Seasonings,
Sturdy Rucksack,
Training Bracelet,
Village Recipes,
Wing Fletching, and
Young Ghosh.
In Pale Raven conversations, choose sing beautifully when he wants to sleep comfortably or says singing feels good; nod when he wishes for daily feasts; threaten when he says you do not look tasty; spread your wings when he praises alcohol, meat, and fish together or says his strength rivals the young; tilt your head when he asks about getting sleepy from drinking or having too much wine; and gaze intently when his face has scared someone again.
Support partners
His support conversation partners are the Promised One,
Theodora,
Ultand,
Fabio,
Bonaventure,
Lilian,
Lysander,
Olympia,
Anatolia,
Sofia, and
Loretta. His Japanese voice actor is Kentaro Tone.
More guides
Site guides

Follow Brigand and Warrior into Battlemaster for heavy Combat Art hits. If accuracy falls short, borrow Archer mastery.
Power Arts reliably gives Combat Art Attack +3; the level 20 and 35 damage multipliers are chance-based. Add Archer for Crescendo if needed, then return to the melee route. Have allies help him secure his first kill to begin stacking Hit.

Class progression by stage
Part 1: Accuracy is the first assignment
Starting class and main proficiency. If still a Noble, take Gladiator at level 5, Renown 1, and Sword, Axe, or Gauntlet D. With an existing physical class, continue from there. Focus Axe, taking
Brigand at level 20, Renown 4, and Axe or Sword C. This concentrates Strength, but high Strength does not solve misses. Look beyond displayed Attack.
Borrow Archer mastery if Hit is low. Prepare Bow C early, take
Archer at level 20 and Renown 4, then master it for Crescendo before returning to Brigand or Warrior. Each kill gives Hit +3, up to +30 on the map. It starts with no stacks, and fighting without a kill adds nothing. This detour costs Bow training, a seal, and class experience.
Build the first stack safely. Have allies weaken a safe target, then let Tobias finish with an accurate weapon or art. The first kill adds only 3 Hit, so calculate the second target using his current accuracy. If the first kill is unreliable, let allies handle it. Do not gamble on random damage against a key enemy; keep a teammate ready to finish.


Part 2: Master Warrior and let cheap weapons cover art costs
At level 35, Renown 8, and Sword, Axe, or Gauntlet B, take
Warrior. Master it and equip Practiced Art: Hit +10 only for Combat Art attacks, unlike Crescendo's kill-based stacks. Once you have both, confirm they are equipped. Passing the level 35 exam still leaves mastery training to do.
Use common Bronze and Iron weapons for combat-art durability costs, choosing an art that completes the kill in the forecast and repairing ahead. At level 20, All-Out Attack has a 30% chance of 1.3 times damage, upgraded to 1.5 times at 35. Calculate ordinary kills without activation, not as an every-turn multiplier.
Allies and battalions: Bonaventure can support his Hit from nearby. Healing battalions let him provide frontline support; use what you already have.
Part 3: Finish with axes or retain physical-wall duties
After clearing Segment 1, take
Battlemaster at level 45 with Sword, Axe, or Gauntlet A. Practiced Art keeps supporting his arts; War Master's Strike requires this class's mastery. With The Eternal unlocked, some builds use it for axe Hit and Strength mastery, but it requires Sword, Axe, or Gauntlet S and the divine-class item from Part 3 Segment 4. Allocate limited slots across the team.
Armor is a separate defensive route. Start Soldier → Armored Knight in Part 1, then Dreadnought from level 35 and unlocked Castle Knight from level 45 in Part 3. Requirements are Spear or Axe C + Heavy Armor E+, then B + Heavy Armor D, then A + Heavy Armor C. The aim is Strength, Defense, and holding positions. Some continue from Castle Knight to elephant riding, requiring a mount and Riding training. He lacks Armored Move, so plan how he reaches his position. :::

Account separately for arts with large Hit penalties. One late-game setup pairs a three-hit art with Mars's Blessing, Practiced Art, and an accurate axe to offset the penalty. Confirm that the art is learned and the blessing reaches him, then check the final Hit forecast.
The main route stays on foot without a mount. Mounted armor is a separate mobility option and cannot use battalions. See battalion assignment restrictions.
Position him where allies can support and finish targets. Stack on high-Hit targets, then use arts against high-HP enemies. Check unstacked Hit at the start and calculate kills without damage multipliers. Low Speed, magic durability, and armored travel need separate solutions; high Strength does not replace them.
He joins through the story in Chapter 1 of Theodora's route. The other three protagonists cannot recruit him in Part 1. See Tobias's recruitment requirements for rejoining in Part 3.
- Crescendo stacks reset each map; the first attack does not have Hit +30.
- Practiced Art's Hit +10 applies only to Combat Arts, not ordinary attacks.
- If a kill needs the 30% damage trigger, reserve an ally's finishing action.
- He lacks Armored Move. An armored route must solve travel and avoid mages.
- Prepare weapon durability and repair resources before repeated arts.
Comments
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Power ArtsAttack +3 when attacking with a combat art
Archer's RingEquippedWt 3
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Power ArtsAttack +3 when attacking with a combat art
Archer's RingEquippedWt 3Follow the guide into Gladiator, using weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
All-Out Attack30% chance to deal ×1.3 damage when attacking with a combat art
Axes Lv. 3Hit and Avo +5 with an axe equipped
Attack BasicsStr+1
RegroupAvoid +20 during combat in which the unit's attack is dodged
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
EnrageCost 4 Mt 0 Hit 0
Battleblade StrikeCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3Follow the guide into Brigand, using the weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 3Hit and Avo +5 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Combat BasicsHit, Avoid +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
Triple SpikeCost 10 Mt 0 Hit -50
Archer's RingEquippedWt 3Follow the guide into Warrior, using weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 4Hit and Avo +7 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Combat BasicsHit, Avoid +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
War Master's StrikeMt 0 Hit 0
Archer's RingEquippedWt 3
Elite HuntersGambit: Disrupting ShotFollow the guide into Battlemaster, using the weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 5Hit and Avo +10 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Combat BasicsHit, Avoid +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
War Master's StrikeMt 0 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Follow the guide into The Cavalier, using the weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 5Hit and Avo +10 with an axe equipped
Practiced ArtHit +10 when attacking with a combat art
Combat BasicsHit, Avoid +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
War Master's StrikeMt 0 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Follow the guide into The Cavalier, using the weapons available at this stage and skills already learned.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Power ArtsAttack +3 when attacking with a combat art
Archer's RingEquippedWt 3
Iron Spear
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Javelin
Vulnerary
Archer's RingWt 3
Spears Lv. 1Hit +3 with a spear equipped
Defense BasicsDef+1
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
SpikeCost 2 Mt 4 Hit 10
Archer's RingEquippedWt 3
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Iron Spear
Javelin
Vulnerary
Archer's RingWt 3
All-Out Attack30% chance to deal ×1.3 damage when attacking with a combat art
Axes Lv. 3Hit and Avo +5 with an axe equipped
Great CounterAttack +3 when the foe initiates combat
Defense BasicsDef+1
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
SpikeCost 2 Mt 4 Hit 10
Archer's RingEquippedWt 3Follow the guide into Armored Knight, using weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
Ji
Iron Spear
Javelin
Vulnerary
Archer's RingWt 3
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 3Hit and Avo +5 with an axe equipped
Pavise20% chance to halve damage from a physical attack
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
Yawning ThrowCost 7 Mt 10 Hit 10
WindweaveCost 1 Mt 2 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Follow the guide into Cataphract, using weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
Ji
Iron Spear
Javelin
Vulnerary
Archer's RingWt 3
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 4Hit and Avo +7 with an axe equipped
Pavise20% chance to halve damage from a physical attack
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
Yawning ThrowCost 7 Mt 10 Hit 10
WindweaveCost 1 Mt 2 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Follow the guide into Great Knight, using the weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
Ji
Iron Spear
Javelin
Vulnerary
Archer's RingWt 3
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Axes Lv. 5Hit and Avo +10 with an axe equipped
Fierce Shield50% chance to halve damage taken during combat when initiating
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
SpikeCost 2 Mt 4 Hit 10
Triple SpikeCost 10 Mt 0 Hit -50
Yawning ThrowCost 7 Mt 10 Hit 10
WindweaveCost 1 Mt 2 Hit 0
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Follow the guide into Great Knight, using the weapons available at this stage and skills already learned.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Power ArtsAttack +3 when attacking with a combat art
Archer's RingEquippedWt 3
Iron Spear
Spears Lv. 1Hit +3 with a spear equipped
Defense BasicsDef+1
Combat BasicsHit, Avoid +3
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
SpikeCost 2 Mt 4 Hit 10
Archer's RingEquippedWt 3
Iron Spear
All-Out Attack30% chance to deal ×1.3 damage when attacking with a combat art
Spears Lv. 2Hit +5 with a spear equipped
Great CounterAttack +3 when the foe initiates combat
Defense BasicsDef+1
Absolute Defense[Armored] 10% chance of Protection +10 when attacked
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
SpikeCost 2 Mt 4 Hit 10
Archer's RingEquippedWt 3Follow the guide into Armored Knight, using weapons available at this stage and skills already learned.
Iron Spear
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Yawning ThrowCost 7 Mt 10 Hit 10
Archer's RingEquippedWt 3Follow the guide into Dreadnought, using the weapons available at this stage and skills already learned.
Iron Spear
All-Out Attack+30% chance to deal ×1.5 damage when attacking with a combat art
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Great CounterAttack +3 when the foe initiates combat
Focused CounterHit +10 when the foe initiates combat
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Power ArtsAttack +3 when attacking with a combat art
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Yawning ThrowCost 7 Mt 10 Hit 10
Archer's RingEquippedWt 3Follow the guide into Dreadnought, using the weapons available at this stage and skills already learned.
Build approach and suitable stages
Axe route into The Cavalier: Noble Lv1; Cataphract physical tank route: Noble Lv1; Armored infantry spear route: Noble Lv1
After joining as a Noble, first use
Bronze Axe、
Iron Axeand
Vulnerary for preparations, then train the relevant proficiencies and equip low-rank skills. This is not a snapshot of his inventory on joining.
Cataphract physical tank route: Soldier Lv5; Armored infantry spear route: Soldier Lv5
Follow the guide into Soldier, using weapons available at this stage and skills already learned.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Tobias: Story recruit in Theodora's story.
Cai's storyCannot recruitJoins through the story only on the Theodora route in Part I; no recruitment option on this route
Dietrich's storyCannot recruitJoins through the story only on the Theodora route in Part I; no recruitment option on this route
Theodora's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 1
Leda's storyCannot recruitJoins through the story only on the Theodora route in Part I; no recruitment option on this route
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are most-loved gifts available at shops. Most of Tobias's favorites are fermented drinks. Most-loved gifts show double arrows in-game and give the largest affection increase.
Find where to buy these on the map→ Where to buy all 17 favorite gifts→

Favorite17 items
Young Ghosh50G · Fermented drinks
Mature Ghosh100G · Fermented drinks
Rustic Ghosh100G · Fermented drinks
Jade Ghosh150G · Fermented drinks
Mature Shosh150G · Fermented drinks
Southern Ghosh150G · Fermented drinks
Sun Ghosh150G · Fermented drinks
Volcano Ghosh150G · Fermented drinks
Secret Ghosh500G · Fermented drinks
Light Shosh100G · Fermented drinks
Young Shosh100G · Fermented drinks
Energizing Ghosh150G · Fermented drinks
Crimson Ghosh200G · Fermented drinks
Aromatic Shosh500G · Fermented drinks
History of a Master100G · Book
Tales of Adventure300G · Book
Strategy Manuscript500G · Training
Likes19 items
Strong Seasonings200G · Cooking
Village Recipes200G · Cooking
Alecto Garum300G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Garum50G · Cooking
Smooth Garum100G · Cooking
Dagda Beard Grass200G · Horses
Horse-Grooming Kit400G · Horses
Smooth Garum
Kitten Figurine100G · Animals
Wing Fletching300G · Bow
Eastern Black Silk3000G · Fashion
Sturdy Rucksack500G · Travel
Pastry Cookbook200G · Sweets
Sharp Fishhook100G · Fishing
Training Bracelet450G · Training
Eastern Tea Leaves2000G · Drinks
Huge Fish Eyeball400G · FishLikesSinging, socializingInterestsHunting, camping alone
Bond partners11 characters · 7 can reach A · 2 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
Calls Theodora “Miss”, and withStrandDefa renowned Saramis general. Like Bonaventure, he has served since the previous king's reign and earned many battlefield honors. Thinking is not his strength.
Details
| Title | A fierce general of the Kingdom of Saramis |
|---|---|
| Affiliation | Megaira's Flame |
| Origin | Kingdom of Saramis |
| Age | Ages 45–47 (Parts I and II); 50–51 (Part III) |
| Height | 165 cm |
| Birthday | 2/6 |
| Likes | Singing, socializing |
| Interests | Hunting, camping alone |
| Japanese voice | Kenta ToneWikipedia (Japanese) |
| English voice actor | Kamran NikhadVoice actor database |
Relationships
In the story
A veteran following the queen
Tobias has served the Saramis royal family since the previous king's reign, earning many military honors. After Theodora takes the throne, he continues accompanying the queen, calling her “Milady.”
After the war: Solo endingSpoilers
After the war, Tobias continues supporting the Saramis throne as a general. Ten years later, noticing his declining health, he retires; he remains unmarried and never loses his fondness for drinking.
Trivia
- Japanese voice: Kentaro Tone.


Silver-Shield Guard(B)

Axes Lv. 2
Axefaire
Knight’s Vanguard
Bld
Follow-Up Guard
Spears Lv. 4
Spearfaire
Bows Lv. 1
Heavy Lead Arrow
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Stunning Fist
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Read the Winds
Threaten+
Power Arts Command
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
A
A
A
A
A
A
A
B
B
B
C
