
Sofia
Sソフィア · SofiaA fixed +10 healing bonus and improved healing range at level 35 make Priest → Bishop → Wiseman her White Magic core. Keep her safely behind the front line as a dedicated healer.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 35% | 30% | 45% | 30% | 40% | 25% | 40% | 30% | 40% | 315% |
| Overall rank63 characters total | Rank 50 | Rank 56 | Rank 5 | Rank 52 | Rank 39 | Rank 59 | Rank 8 | Rank 36 | Rank 18 | Rank 52 |
| Base statsDiviner Lv7 | 24 | 6 | 14 | 6 | 8 | 6 | 11 | 7 | 7 | 89 |
| Base stat ranking63 characters total | Rank 57 | Rank 56 | Rank 7 | Rank 51 | Rank 38 | Rank 39 | Rank 13 | Rank 38 | Rank 34 | Rank 35 |
| Lv60 expected statsDedicated-healing Wiseman into The Avatar | 50 | 19 | 51 | 25 | 33 | 15 | 51 | 34 | 34 | 312 |
| Expected rank62 characters total | Rank 57 | Rank 59 | Rank 6 | Rank 50 | Rank 47 | Rank 59 | Rank 2 | Rank 16 | Rank 18 | Rank 36 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Healing Knowledge | Healing allies with magic restores +10 HP |
| Level skillsLv20 | Distant Healing | Healing magic range +1 |
| Level skillsLv35 | Distant Healing+ | Healing magic range +2 |
Wiseman focuses on healing strength; later, The Avatar restores access to both black and white magic and adds more uses.
Heal from the back line with the personal healing bonus +10, Wiseman’s healing bonus +15, and Range +2 at level 35, without competing for The Avatar slot.
Ride Monoceros to boost Lck、Res growth. Jay Dunna’s Queen team build also lists an unlocked Troubadour as a mobile alternative that keeps back-line healing.
Sofia: White Magic training and ranged healing
The easiest way to train
Sofia is to keep advancing White Magic:
Diviner,
Priest,
Bishop, then
Wiseman. Her core strengths are flat healing bonuses and healing range. Reaching wounded allies from safety matters more than forcing physical damage. For both Black and White Magic again later, aim for
The Avatar.
Train White Magic all the way to Wiseman
| Class | Recommended milestone | Healing benefits |
|---|---|---|
Diviner | Beginner recommendation: level 5, Renown 1, Black or White Magic D; site joining record is level 7 | Master Magic Basics for Magic and Resistance |
Priest | Level 20, Renown 4; White Magic C | Double White Magic uses, Magic Heal +5; mastery grants Piety |
Bishop | Level 35, Renown 8; White Magic B | Double White Magic uses, Magic Heal +10; mastery grants Barrier |
Wiseman | Level 45, White Magic A; also requires the class unlock | Double White Magic uses, Magic Heal +15; mastery grants MagControl |
| Black or White Magic S and Divine eligibility | Triple Black and White Magic uses, Magic Hit +10, Magic Heal +20; mastery grants Divine Law |
This route mainly advances White Magic. There is no need to turn her weak Axe proficiency
Hand Axe into an offensive specialty first.
Wiseman cannot use Black Magic, so focus on healing after promotion; Fire and other Black Magic attacks leave the class's menu. The Divine stage restores both magic types, but requires the Divine unlock in the Promised One's story,
Lotus of Reincarnation, and an army-wide slot. White Magic S is only one requirement.
Healing Knowledge adds 10 to HP restored to allies by magic, and
Wiseman adds another 15. Healing also includes one-third of Magic. Flat bonuses are especially noticeable early when Magic is low, so she can perform well as a healer before becoming a finished high-level unit.
Switch to Troubadour for mobile healing
On
Cai's route, you can take advanced
Troubadour and ride a Monoceros. At mount bond 5, it grants Luck +3 and Resistance growth +10%, improving a healer's survival and helping her keep up with a fast-moving party.
Troubadour retains both magic types, but its uses and healing bonuses differ from infantry
Bishop. Choose according to the battle's healing demands.
Once capture unlocks in Chapter 5, you can prepare a mount. At bond level 5, its growth modifiers total +25%. If the rare individual does not appear, a wild individual of the same species has the same total growth benefit and can be developed first. Stay in
Troubadour for mounted mobility. Switching to
Wiseman returns her to infantry with a higher healing bonus, losing mounted benefits.
Prioritize healing and safety when checking growth
Near the end of Part 1, around level 40, compare Magic, Resistance, HP, and Speed with expectations for the route. Magic directly improves healing, and Resistance handles possible magical
Counter. HP and Speed are her survival weaknesses; good growth gives her more opportunities to move up and heal safely.
Do not force Strength, Dexterity, Defense, and Charm to meet expectations. Pure healing does not use Strength, and Dexterity does not determine healing. Handle low Defense through backline positioning; Charm mainly affects gambit Hit. If Magic has not developed, train her on another protagonist's route and use Merge Causality to take the higher value in each stat.
Her better personal growths are Magic 45% and Resistance 40%. HP 35% and Speed 30% are lower. Strength is 30%, Dexterity 40%, Luck 30%, and Charm 40%, totaling 315%. White Magic and Bow are strengths; Axe is a weakness. Low total growth and frailty still allow backline healing. Let the frontline take physical attacks.
The queen's route makes recruitment easier early
| Protagonist's route | Recruitment starting chapter | Bond | Renown |
|---|---|---|---|
Cai | Part 1 Chapter 3 | 3 | 9 |
Dietrich | Part 1 Chapter 4 | 3 | 9 |
Theodora | Part 1 Chapter 5 | 1 | 2 |
Leda | Part 1 Chapter 4 | 3 | 7 |
On
Theodora's route, low thresholds of Bond Level 1 and Renown 2 make her easy to arrange as an early healer from Chapter 5. Other routes can recruit her too, but usually need higher Renown and bonds. Meet all conditions even after reaching her first appearance chapter.
Her S rating comes from repeated deployment starting in Part 1, fixed healing +10, and a later
Wiseman +15 bonus for sustained backline healing. Low Speed risks follow-ups, while low HP and Defense make physical damage dangerous. Position her away from these threats.
Good food and cookware are her favorite gifts
She likes good food and the moment when a feast is spread out before her.
In Pale Raven conversations, “Nod” when she praises that kind, impressive person; use “
Threaten” when she gives a
Watchfulness not to appear while she is hungry in case she eats you; “Tilt your head” when she asks why spicy, delicious food disappears so quickly; “Tilt your head” when she asks whether you have ever been drunk; use “
Threaten” when she drools over roasting or boiling you, then hurriedly denies it; “Sing gently” when she laments her wages not covering food; “Tilt your head” when she asks whether affectionate nicknames for everyone are strange; “Spread your wings” when she invites you to a drinking party; and “Spread your wings” again when she calls you a cute little bird.
Three-tile healing changes your positioning
Healing Knowledge gives allies a flat +10 healing from magic. At level 20,
Distant Healing grants healing range +1. At level 35, replacing it with
Distant Healing+ raises that to +2, letting ordinary adjacent healing reach 3 tiles away. Use that distance to stay behind your team, heal the front line, and reduce your own exposure.
White-Magic Mastery grants Hit and Avoid +10 and Attack +3 with White Magic equipped, mainly improving offensive White Magic when you need it. She also has an infantry-only 5% chance of Avoid +100 when attacked, plus
Sniper Evasion for Avoid +10 against enemies 3 tiles away. Neither guarantees she can survive a hit, and infantry-only effects do not apply while mounted.
Offensive spells depend on your class
| Spell | Base uses | Might / Hit / Crit | Weight | Range and effect |
|---|---|---|---|---|
| 8 | 1 / 80 / 0 | 8 | 1–2; restores half the damage dealt as HP | |
| 10 | 3 / 90 / 0 | 5 | 1–2; basic fire magic | |
| 5 | 10 / 85 / 0 | 8 | 1–2; advanced fire magic | |
| 7 | 4 / 80 / 5 | 6 | 1–2; basic ice magic | |
| 3 | 22 / 70 / 0 | 18 | 1–2; high-Might White Magic | |
| 6 | 12 / 75 / 5 | 10 | 1–2; advanced ice magic | |
| 10 | Healing Might 10 | — | 1; basic healing | |
| 5 | Healing Might 30 | — | 1; major healing | |
| 5 | Healing Might 8 | — | 1–10; ranged healing |
This spell list shows options after proficiency growth, not spells automatically learned on joining. The White Magic route prioritizes healing. Black Magic requires a class that allows it, such as
Diviner,
Priest,
Bishop, or
Troubadour. Stop counting those spells after switching to
Wiseman.
Physic already has long base range; the extra 2 tiles for ordinary healing are especially helpful for reaching allies from safety.
Help allies escape without attacking
Sunder costs 2 durability and grants Might +4 and Crit +10;
Spike costs 2 for Might +4 and Hit +10;
Cautious Blow costs 2 for Might +3 and Avoid +10 during combat. All have range 1 and require the current class to use the corresponding weapon.
Wiseman cannot simply equip a sword to use
Sunder.
Draw Back costs no durability and lets infantry pull an adjacent ally and the user back 1 tile; large units cannot be targeted.
Lend Magic also costs no durability and gives an adjacent ally Magic and Resistance +2 until the next player phase. The healing command grants
Healing Knowledge to allies within 1–3 tiles until the next player phase. These support actions give her useful work on turns when no healing is needed.
Support partners and Japanese voice actor
Her support conversation partners are the Promised One,
Peter,
Mikaela, and
Tobias. Her Japanese voice actor is Arisa Kiyoto. Representative roles include Satori Miwa in Chousoku Henkei Gyrozetter, Hitomi Segawa in Go! Princess PreCure, and Nanako Kurosaki in Natsume's Book of Friends Five.
More guides
- Sofia’s ranged healing routeGameWith
- Sofia: early-game experience on the queen’s routeZerozaki Bushi
- Theodora route early character and class-change impressionsZerozaki Bushi
- Endgame team and Sofia's healing planかおぷよ
- Character introductions after clearing Parts I and II of Dietrich’s routeあきの
- Sofia character and unit build discussionShephen (original post); comment authors recorded on each claim card
- Sofia’s use during a Leda route clearCommenters including OttSound
- Sofia recommended classes and training (Game8 English)Game8
Site guides

Take Priest into Bishop and Wiseman. A fixed extra 10 HP per heal and longer range let her heal repeatedly from safety.
Secure healing amounts and uses before considering mounted support. Her range improves with level. Learn Physic before relying on it for healing across the map.

Class progression by stage
Part 1: Recruit early and prioritize White Magic
Continue from her current joining class, such as
Diviner. White Magic D makes Heal usable; aim for
Priest around level 20, Renown 4, and White Magic C. Priest increases white-magic uses and healing strength. Her fixed +10 already helps early, so she need not wait for higher Magic to start healing.
The level 20 range skill comes from leveling; exams check White Magic separately. White Magic C qualifies for Priest, while range +2 requires level 35. Keep training White Magic toward B and A rather than diverting main-healer training into her Bow strength.
Once you obtain a healing staff, its healing bonus can combine with her personal +10 on the same spell. Keep her on the safe backline even with the staff.

Part 2: Bishop for uses and healing coverage
Aim for
Bishop around level 35, Renown 8, and White Magic B, retaining its white-magic use advantage. Barrier mastery can add Resistance to adjacent allies; equip it only after learning it. At level 35, Distant Healing+ raises healing-spell range to +2. Use that distance to stay farther back.
Continue White Magic to A and plan ranged healing once Physic is learned. Check learned spells and remaining uses before deployment. White Magic B qualifies for Bishop; spell learning must be checked separately.
Another option uses
Troubadour once unlocked for mounted support. Its reference requirements are level 35, Renown 8, Riding D, and Black or White Magic B, plus story quest conditions. Mounting keeps her with the party but prevents Battalion assignment. Train a mount you actually own instead of counting full-bond benefits before they are earned. Bring a second healer if incoming damage is heavy.
Part 3: Wiseman keeps dedicated healing; allocate divine classes as a team
At level 45 and White Magic A, switch to
Wiseman after clearing segment 1. It improves White Magic uses and healing for a dedicated healer. Wiseman cannot use black magic, including previously learned Fire and Ice Blade. Without spare turns, there is no need to train extra Black Magic.
To keep both magic types and more spell uses, choose
The Avatar after segment 4 with a Lotus of Reincarnation, S in Black or White Magic, and a 100% pass rate. Each Divine class allows only one unit. If another mage needs the extra uses more, keep Sofia in Wiseman. Fortify, Warp, and Resquia must be learned individually; a White Magic class does not grant them automatically.
Keep her as a long-range healer when the party repeatedly takes damage and needs dedicated healing. If someone with group healing, Resquia, or stronger damage can also handle healing, that unit can take her deployment slot.
Cover two fronts from a safe rear position
Use a safe backline position covering both frontlines. Check healing range before deciding which group to follow. Longer range still means single-target healing. If one side loses HP too quickly, assign another healer or recovery items. Low Speed and Defense make physical follow-ups dangerous. Decent Resistance does not make bows, spears, or fliers safe to tank.
Recruitment details
She becomes accessible in Chapter 5 of Theodora's route. Renown 2, support 1, and having given a gift make this the easiest route for early recruitment. Other routes have higher thresholds; see Sofia's recruitment requirements. Her recruitment is conditional, not automatic on Theodora's route.
Longer range still needs allocated healing actions
- Range +2 still heals one target. Check her learned spells separately for group healing and displacement.
- White Magic B qualifies for Bishop. Check separately whether Physic is learned.
- Mounted units cannot take Battalions. Returning to Wiseman removes mount bonuses. See Battalion assignment restrictions.
- Do not chase healing numbers while entering physical enemy range. Safe distance is a core benefit of her build.
Comments
Wooden GauntletsMt 2 Hit 90 Wt 1
Magic BasicsMag、Res+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 1Hit +3 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
Healing StaffEquippedWt 3
Iron GauntletsMt 8 Hit 90 Wt 3
Distant HealingHealing magic range +1
Magic BasicsMag、Res+1
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 2Hit +5 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
Healing StaffEquippedWt 3
Priest TraineesGambit: “Area Heal”
Dodge GauntletsMt 11 Hit 80 Wt 3
Distant Healing+Healing magic range +2
PietyLck+3
Magic BasicsMag、Res+1
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +10Healing allies with magic restores +10 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
Healing StaffEquippedWt 3
Pure PriestsGambit: “Area Heal”
Dodge GauntletsMt 11 Hit 80 Wt 3
Distant Healing+Healing magic range +2
PietyLck+3
BarrierAdjacent alliesRes+3
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 4Hit and Avo +7 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +15Healing allies with magic restores +15 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
Healing StaffEquippedWt 3
Pure PriestsGambit: “Area Heal”
Dodge GauntletsMt 11 Hit 80 Wt 3
Distant Healing+Healing magic range +2
PietyLck+3
BarrierAdjacent alliesRes+3
Divine LawMag+10
White Magic Lv. 5Hit and Avo +10 when white magic is equipped
All-Magic ZenithBlack and white magic uses ×3
Magic Hit +10Hit +10 when magic is equipped
Magic Heal +20Healing allies with magic restores +20 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
AuraMt 22 Hit 70 Wt 18
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
Healing StaffEquippedWt 3
Mons Iron Squad计策「两壁之阵」
Wooden GauntletsMt 2 Hit 90 Wt 1
Magic BasicsMag、Res+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 1Hit +3 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
Healing StaffEquippedWt 3
Iron GauntletsMt 8 Hit 90 Wt 3
Distant HealingHealing magic range +1
Magic BasicsMag、Res+1
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 2Hit +5 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
Healing StaffEquippedWt 3
Priest TraineesGambit: “Area Heal”
Dodge GauntletsMt 11 Hit 80 Wt 3
Distant Healing+Healing magic range +2
PietyLck+3
Magic BasicsMag、Res+1
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +10Healing allies with magic restores +10 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
Healing StaffEquippedWt 3
Pure PriestsGambit: “Area Heal”
Dodge GauntletsMt 11 Hit 80 Wt 3
Distant Healing+Healing magic range +2
PietyLck+3
BarrierAdjacent alliesRes+3
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 4Hit and Avo +7 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +15Healing allies with magic restores +15 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
Healing StaffEquippedWt 3
Pure PriestsGambit: “Area Heal”
Wooden GauntletsMt 2 Hit 90 Wt 1
Magic BasicsMag、Res+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 1Hit +3 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
Healing StaffEquippedWt 3
Iron GauntletsMt 8 Hit 90 Wt 3
Distant HealingHealing magic range +1
Magic BasicsMag、Res+1
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
White Magic Lv. 2Hit +5 when wielding white magic
Black Magic Lv. 1Hit +3 when black magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
Draw BackCost 0 Mt 0 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Cautious BlowCost 2 Mt 3 Hit 0
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
Healing StaffEquippedWt 3
NosferatuMt 1 Hit 80 Wt 8
Distant Healing+Healing magic range +2
PietyLck+3
Magic BasicsMag、Res+1
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Black Magic Lv. 1Hit +3 when black magic is equipped
Mount/DismountCan use “Mount” and “Dismount”
Magic Heal +5Healing allies with magic restores +5 HP
Magic Hit +3Hit +3 when magic is equipped
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
RecoverMt 30
PhysicMt 8
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
Healing StaffEquippedWt 3
MonocerosSpd+1 Dex+1 Lck+3Build approach and suitable stages
Dedicated Wiseman healing into The Avatar: Diviner Lv7; Dedicated Wiseman healing into The Avatar: Priest Lv20; Dedicated Wiseman healing into The Avatar: Bishop Lv35; Dedicated Wiseman healing into The Avatar: Wiseman Lv45; Dedicated Wiseman healing into The Avatar: The Avatar; Infantry Wiseman to retain healing uses: Diviner Lv7; Infantry Wiseman to retain healing uses: Priest Lv20; Infantry Wiseman to retain healing uses: Bishop Lv35; Infantry Wiseman to retain healing uses: Wiseman Lv45; Cai’s story, mounted ranged healing: Diviner Lv7; Cai’s story, mounted ranged healing: Priest Lv20; Cai’s story, mounted ranged healing: Troubadour Lv35
Follow the current training route; meet each slot’s equipment and proficiency requirements first.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Sofia: Joins through the story on Theodora's route; recruitable on Cai's, Dietrich's, and Leda's routes (Renown 7–9).
Cai's storyRecruitable
9
3From Chapter 3Steps
Available from Part I, Chapter 3. Give one gift to unlock recruitment, then reach renown 9 and support 3 with Cai.
- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Dietrich's storyRecruitable
9
3From Chapter 4Steps
Available from Part I, Chapter 4. Give a gift to unlock recruitment, then reach Renown 9 and Bond 3 with Dietrich.
- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Theodora's storyGiven in the tutorialEasiest option
2
1Steps
Follow the recruitment tutorial in Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 2 and Bond 1 with Theodora.
- Tip
Mellow PastriesBuy from the gift merchant in the lower tavern of the imperial capital, Dagsion, for 30G each. This route only requires support 1; check the requirements after the first gift.
Leda's storyRecruitable
7
3From Chapter 4Steps
Available from Part I, Chapter 4. Give a gift to unlock recruitment, then reach Renown 7 and Bond 3 with Leda.
- Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Sofia mostly favors cooking, sweets and child-related gifts. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 30 favorite gifts→

Favorite30 items
Niiza Garum300G · Cooking
Outdoor Cooking Set400G · Cooking
Dual Fish Knives700G · Cooking
Garum50G · Cooking
Concentrated Garum150G · Cooking
Strong Seasonings200G · Cooking
Village Recipes200G · Cooking
Alecto Garum300G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Honey Milk100G · Sweets
Ginji Cervi150G · Sweets
Pastry Cookbook200G · Sweets
Coffee Pastries30G · Sweets
Fragrant Pastries30G · Sweets
Mellow Pastries30G · Sweets
Simple Pastries30G · Sweets
Saraminian Sweets100G · Sweets
Jamel Milk50G · Children
Yarc Milk50G · Children
Weak Cervi50G · Children
Strong Cervi100G · Children
Mature Dried Cervi150G · Children
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
Volcano Ghosh150G · Fermented drinks
Blue-Rose Bouquet500G · Flowers
Rare Spices500G · Spicy food
Likes10 items
Honey Pastries30G · Sweets
Pure-White Cervi200G · Sweets
Magic-Trick Set200G · Mysteries
Protection Figurine200G · Mysteries
Kitten Figurine100G · Animals
Crimson Ghosh200G · Fermented drinks
Arrowhead Gem1500G · Fashion
Pack of Pastels300G · Art
Pickled Vegetables100G · Vegetables
Sharp Fishhook100G · FishingLikesFine food, the moment a meal is served (and gone in an instant)InterestsPromoting Solel, eating heartily
Bond partners4 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A priestess serving Solel Temple in upper Dagsion. An enormous eater, she seems to spend her entire salary on food. Gentle by nature, she nevertheless grew up surrounded by rough company.
Details
| Title | A priest of Solel Temple |
|---|---|
| Affiliation | Solel Temple |
| Birthday | 8/9 |
| Likes | Fine food, the moment a meal is served (and gone in an instant) |
| Interests | Promoting Solel, eating heartily |
| Japanese voice | Arisa KiyotoWikipedia (Japanese) |
| English voice actor | Frankie KevichVoice actor database |
Relationships
In the story
The temple's big eater
Sofia serves as a priestess at Solel Temple and enthusiastically spreads Solel's faith. She loves good food, especially the moment a table full of dishes is served.
A childhood among thievesSpoilers
Sofia's father led a bandit group based at a nearby fortress. After he died in a dispute, the band fell apart.
After the war: Solo endingSpoilers
Sofia travels across Dagda, spreading the teachings of Solel, whom she reveres. Twenty years later, her followers gain temple recognition as the Solel sect, and her lifelong missionary work earns her a place in history.
Trivia
- Japanese voice: Arisa Kiyoto.



Cai
Dietrich
Theodora
Leda
Vital Shot
Bows Lv. 1
Encloser
Bows Lv. 2
Magic Arrow
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Swords Lv. 1
Secret Sword
Swords Lv. 2
Hexblade
Swords Lv. 3
Windsweep
Swords Lv. 4
Swords Lv. 5
Swordfaire
Tempest Spear
Spears Lv. 1
Bash
Spears Lv. 2
Frozen Spear
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Fists Lv. 1
Crush Armor
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Evasion +
Knightly Senses
Read the Winds
Flitting Flier
Resist Stance
Resistant Armor
Bld
Healing Command
Lend Magic +
Lend Magic ++
Axes Lv. 1
Wild Abandon
Axes Lv. 2
Arcane Gale Flurry
Axes Lv. 3
Power Throw
Axes Lv. 4
Axes Lv. 5
Axefaire
A
B
B
C