Mikaela
Bミカエラ · MikaelaBuild around one-tile combat bonuses to Hit and Attack. Axes are straightforward; fists, swords/bows, and armor serve different needs. Mini Bow at melee range can also use her personal skill.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 45% | 30% | 40% | 35% | 40% | 25% | 30% | 40% | 335% |
| Overall rank63 characters total | Rank 9 | Rank 18 | Rank 25 | Rank 29 | Rank 54 | Rank 14 | Rank 34 | Rank 36 | Rank 18 | Rank 28 |
| Base statsGladiator Lv1 | 29 | 13 | 4 | 7 | 8 | 7 | 5 | 7 | 9 | 89 |
| Base stat ranking63 characters total | Rank 27 | Rank 23 | Rank 46 | Rank 43 | Rank 38 | Rank 32 | Rank 40 | Rank 38 | Rank 24 | Rank 35 |
| Lv60 expected statsMobile bow cavalry into The Calamity | 67 | 44 | 22 | 44 | 40 | 35 | 20 | 27 | 35 | 334 |
| Expected rank62 characters total | Rank 18 | Rank 18 | Rank 29 | Rank 20 | Rank 30 | Rank 20 | Rank 36 | Rank 36 | Rank 14 | Rank 17 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Veteran’s Mettle | Hit +10 against adjacent foes |
| Level skillsLv20 | Redblade’s Will | Attack +3 against adjacent foes. |
| Level skillsLv35 | Redblade's Will+ | Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3 |
Reach Riding D as a Forest Knight, then use Bow Knight's seven-space movement to expand shooting targets; the Divine class table recommends The Calamity.
HP and Str growth bonuses improve damage, while class axe accuracy and Warrior's Practiced Art offset the Dex weakness; fight next to an ally for personal accuracy and Redblade’s Will.
In 'Need help with Mikaela’s class!', player duckran used Hunter → Archer or Rogue → Forest Knight. This follows the Rogue branch without adding a Master-tier endpoint absent from the source. The starting Gladiator class is filled in from the character database.
Mikaela’s path from Hunter to Bow Knight
Train
Mikaela along the Bow path into
Bow Knight. Use its seven-space Movement to extend her shooting coverage, then consider
The Calamity once divine classes unlock. This path values her Strength and durability, but needs to address accuracy problems caused by low Dexterity. Her personal ability only works in adjacent combat. Long-range shots gain their value from safe distance and mobility; do not count her close-range Hit bonus as well.

Prepare Bow Knight qualifications early
After switching from her starting
Gladiator to
Hunter, focus on Bow. Hunter requires Sword D or Bow D and grants
Hunting Basics on mastery. The intermediate
Archer requires Bow C. It provides Bow Hit +5 and one extra Combat Art slot. Mastering it grants
Crescendo, which gradually builds Hit after defeating enemies. Her Dexterity growth is only 35%, so this training is especially useful for her later Bow path.
The advanced
Forest Knight requires Bow B and Riding D. Bow is already a strength, but Riding is a weakness, so do not wait until you are ready to reclass to start training it. Use arena training or guidebooks to improve Riding. Forest Knight keeps Bow Hit +5 and adds Mount/Dismount. After mastering
Hunter's Eye, follow-up attacks with an equipped bow gain Attack +3. You only gain this benefit when you actually make a follow-up attack.
The master class
Bow Knight requires Bow A and Riding D. Seven-space Movement makes it easier to find shooting targets. Bow Hit rises to +10, and extra Combat Art slots increase to two. Its mastery Combat Art is
Hunter's Cross, which emphasizes high Hit and Critical. Bow Knight unlocks in the third division of the Promised One’s story. Keep fighting as Forest Knight until then.
At the divine-class stage, you can also switch to
The Calamity. Bow S or Sword S meets its weapon requirement. It provides Locktouch, Ultimate Search, and three extra Combat Art slots. Its mastery ability
Divine Will raises Luck. This is a further option for the Bow path, with a different role from Bow Knight’s mounted mobility. Its class abilities replace those of the previous class when you switch.
| Class stage | Recommended level | Main preparation |
|---|---|---|
Hunter | 5 | Renown 1; Sword D or Bow D |
Archer | 20 | Renown 4; Bow C |
Forest Knight | 35 | Renown 8; Bow B, Riding D |
Bow Knight | 45 | Bow A, Riding D; unlock the class first |
The Calamity | When unlocked | Bow S or Sword S; divine-class qualification item |

Ferghanan Horse improves damage and Defense
On
Cai’s route, you can ride a Ferghanan Horse after switching to Forest Knight. At bond level 5, it adds 2 each to Strength and Defense, plus 10 percentage points to Defense growth. This improves both shooting damage and durability near the front line. You can capture animals from Chapter 5 of Cai’s route. At bond level 5, an animal’s growth bonuses total 25 percentage points. If you have not found a rare individual, use a wild animal of the same species first. Their total growth bonuses are equal, so you do not need to wait for a rare horse before training.
The key is to raise the specific mount in advance, then move into a compatible class. Personal, class, and mount growths are calculated separately; removing the Ferghanan Horse removes its bonuses.
Check whether Dexterity keeps up at level forty
Around level 40 near the end of Part 1, check Strength, Dexterity, Speed, and HP first. Her 45% Strength growth determines shooting damage, 40% Speed affects follow-up attacks, and 50% HP supports fighting near the front line. Dexterity at 35% needs the most attention of these four: if arrows miss, even high Strength cannot secure a kill. Ideally, all four should exceed the expected values for the chosen path. Do not overlook accuracy just because HP has grown well.
If Magic, Resistance, Luck, or Charm fall below expectations, you do not need to retrain this physical path. Magic and Charm are not core performance measures. Mainly cover her 25% Resistance weakness by using bow range to avoid mages. Luck affects Critical and Dodge, but ranks below the four stats above. If Strength falls well behind, use Merge Causality with the same character trained on another route. Each stat takes the higher value, recovering the better-trained stats from the other record.
Enough durability but inconsistent kills in the first two parts
Her personal growths are HP 50%, Strength 45%, Magic 30%, Speed 40%, Dexterity 35%, Defense 40%, Resistance 25%, Luck 30%, and Charm 40%, totaling 335. She is strong in Axe, Bow, and Infantry, and weak in White Magic, Black Magic, Flying, and Riding. Bow A is easy to reach along the main path, while Riding D needs extra training.
Veteran’s Mettle grants Hit +10 in adjacent combat. Her HP, Strength, and Defense let her handle melee pressure better than fragile back-line units. Ordinary long-range bow attacks rarely benefit from the personal skill, and low Dexterity affects kill efficiency in the first two parts. With Speed growth of 40%, she still cannot double some enemies. Bows have limited enemy-phase counter opportunities, leading to an overall B rating. She can serve as a Bow Knight attacker in the Promised One's story, but may struggle to kill or hit in the first two parts.
Tavern recruitment and a 3000-gold negotiation
On
Dietrich’s route, she joins through the story after the tavern battle event in Chapter 4, skipping recruitment negotiations. The other three routes all require Support 3: recruit her in Chapter 5 of
Cai’s route with Renown 5, Chapter 5 of
Theodora’s route with Renown 8, or Chapter 4 of
Leda’s route with Renown 6. Once you meet these requirements, pay 3000 gold in the negotiation. You do not need to find a special item or follow complicated choices.

Give her food and fermented drinks
She enjoys physical activity and looking after others. Her favorite gifts are
Simple Pastries,
Garum,
Young Ghosh,
Common Coffee,
History of a Master, and
Volcano Ghosh.
Gifts she likes include
Alecto Garum,
Aromatic Shosh,
Herbal Recipe Guide,
Home-Recipe Book,
Huge Fish Eyeball,
Jade Ghosh,
Blue Shosh,
Mature Ghosh,
Mature Shosh,
Orgus Coffee,
Pastry Cookbook,
Rare Spices,
Rustic Ghosh,
Secret Ghosh,
Select Coffee,
Southern Coffee,
Southern Ghosh,
Strong Seasonings,
Sun Ghosh,
Village Recipes, and
Wing Fletching.
In Pale Raven conversations, choose “Do a somersault” when she mentions unconsciously raising her voice while singing; “Dance” when she worries that her daughter will repeat her marriage mistakes; “Threaten” when she says disloyalty makes people sluggish; “Avert your eyes” when she praises the food and pastries her older sister taught her to make; and “Threaten” when she asks how strong the Pale Raven is and wants to squeeze it.
Adjacency skills and combat arts have separate conditions
Redblade's Will+ grants Attack +3 in adjacent combat, with a 30% chance to gain another 3. Together with her personal Hit bonus, it favors close combat. This is also where the Bow path trades away benefits for range and mobility. Check the following learning entries against your current class type and weapon.
Adjacent-combat abilities and Combat Arts
| Ability or Combat Art | Effects and conditions |
|---|---|
Redblade's Will+ | Attack +3 when fighting an adjacent enemy. That attack also has a 30% chance to gain another Attack +3 |
Axefaire | Hit and Avoid+10, Attack+3 while equipped with an axe |
Knightly Senses | Avoid +10 in combat against an enemy using a spear |
Knight’s Vanguard | [Cavalry] Protection +2 when initiating combat |
Read the Winds | Avoid +10 in combat against an enemy using a bow |
Flitting Flier | [Flying] Attack Speed +2 when initiating combat |
Infantry Move | [Infantry] Terrain movement cost -1 when moving (minimum 1) |
Rein+ | Adjacent enemies suffer Avoid -5. |
Distraction | Adjacent enemies suffer Hit -3 |
Close Quarters+ | [Infantry] Adjacent enemies suffer Movement -2 |
Evasion | [Infantry] 3% chance to activate when attacked; Avoid +100 |
CritDef | 30% chance to activate when taking a critical hit; halves damage taken |
Absolute Defense | [Armored] 10% chance to activate when attacked. Protection +10 |
Armored Move | [Armored] Movement +1 |
Wrath Strike | High Hit |
Tiger Slash | Effective against cavalry |
Blazing Strike | (Strength/2)% chance to activate when attacking. Attack +5 |
Single Sunder | Low accuracy, but low durability cost and high Might |
Tempest Spear | High Hit |
Armored Blow | Protection +3 after defeating an enemy |
Vanguard Spear | (Strength/2)% chance to activate when attacking. Attack +5 |
Raging Tempest | High Might and Hit |
Spike | High Hit |
Enrage | Strength +1 after combat (maximum +5) |
Crash | 5% chance to activate on hit. Confuses the enemy |
Warning Shot | Avoid +10 in combat |
Encloser | On hit, inflicts Movement -3 on that enemy |
Mighty Fist | High Hit |
Crush Armor | Effective against armored units |
| Gauntlet Combat Art that confuses enemies | 5% chance to confuse the enemy on hit; cannot make follow-up attacks. |
Support partners and voice actor
Her Support partners include the Promised One,
Dietrich,
Fabio,
Esmeralda,
Mu,
Simon,
Guzran,
Sofia,
Loretta, and
Jester.
Her Japanese voice actor is Hiromi Hirata, whose roles include Makoto Kikuchi in The Idolmaster, Ruuji Familon in Zoids: Genesis, and Grey in Mega Man ZX Advent.
More guides
- Mikaela training and class choicesGameWith
- Mikaela training and class choicesAltema guide team
- Mikaela training and class choices (Game8 English)Game8
- Mikaela’s switch from armor to CharioteerAn unclaimed new name
Site guides

For a straightforward path, take Gladiator → Brigand → Warrior and use axes from one tile away. Her personal skill improves Hit, with extra Attack from level 20 onward.
Redblade’s Will starts adding Attack at level 20 and improves again at 35; its chance-based extra effect is not guaranteed damage. Axes and gauntlets, swords and bows, and heavy armor all have viable paths. Choose what your team needs instead of training everything at once.

Class progression by stage
Certification Exams need level, Renown, proficiency, passes, and class unlocks together. With late recruitment, continue from her current state instead of returning to beginner classes.
Part 1: Axes and gauntlets or heavy armor
Main route: Gladiator → Brigand. If she joins in
Gladiator, keep it and prioritize Axe. At level 20, Renown 4, and Axe or Sword C, take
Brigand, concentrating investment in Strength and the main weapon. Her one-tile Hit bonus suits axes; level 20 adds Redblade’s Will's fixed Attack +3. Secure sufficient reliable damage before counting the level 35 upgrade's random extra damage.

Focus on Gauntlet if you want to use fists. Train Gauntlet, then certify as
Pugilist at level 20, Renown 4, and Gauntlet C. Close-range gauntlet attacks work with her personal skill. Start with the gauntlet arts she already knows.
Take heavy armor if the team needs a shield. If Esmeralda and others have switched to flying, Mikaela can move from her current Soldier or Brigand class into Armored Knight at level 20, Renown 4, Spear or Axe C, and Heavy Armor E+. Cover physical damage first, and use Armored Move only after confirming she has learned it.
Part 2: Choose weapons by follow-up potential
On the axe path, reach level 35 and Renown 8, with Sword, Axe, or Gauntlet B, to become
Warrior. After mastery, equip Practiced Art for another 10 Hit on combat arts. If a lighter sword allows follow-ups, its lower weight can improve actual damage. If an axe kills in one hit, you need not force a new path for follow-ups. One approach focuses on Axe and Strength; the other preserves Speed and uses light swords for follow-ups.
Use swords and bows if you want to preserve Speed. Switch to Hunter early, then work toward Ranger. Train Sword and Bow, with Authority B while on foot. Ranger requires level 35, Sword or Bow B, and its route-specific unlock. A Mini Bow at one tile benefits from her personal skill; a two-tile shot does not.
The armor branch continues into
Dreadnought at level 35, Renown 8, Spear or Axe B, and Heavy Armor D. Switch when you meet the requirements without delaying chapter progress or displacing core units’ training.
Part 3: Finish along existing investments
Axes and gauntlets: At level 45 and Sword, Axe, or Gauntlet A, become
Battlemaster after clearing Section 1. Continue fighting in melee, then use War Master’s Strike after mastery. Certifying and mastering the class are separate steps.
Sword and bow branch: From level 45, choose
Shadow Seeker once unlocked, with Sword or Bow A. For a bow focus,
Bow Adept requires Bow A. This continues the sword and bow approach; the main axe path does not need this detour.
Heavy armor branch: Keep an armored class to hold the line if Protection is already sufficient. To switch to flying, prepare the qualification and mount first; changing the planned final class alone is not enough. Raising Resistance across routes and switching to wyverns after the routes converge is a separate investment.

For a flying path, start with Ornius riders. Take Ornius Rider → Armored Ornius Rider, master Sense Threat, then switch to Wing Soldier to improve Resistance and attack mages. Tempest Spear improves Hit, a cavalry-effective spear handles cavalry, and a spare sword gives another damage option based on the forecast. Against archers, still check enemy Hit and effective damage. This approach requires additional Spear and Flying training and the relevant class unlocks.
The infantry path needs no mount. On Cai’s route, Charioteer is another option: a Ferghanan Horse improves Strength and Defense, while Monoceros improves Resistance. It requires separate Bow, Riding, and mount bond training. The close-range axe path does not need this detour.
Fight at one tile and keep fliers away from archers
Place melee builds on a side that can follow the main force and attack at one tile. Prioritize one-hit kills or light-weapon doubles. Carry two-tile weapons for unsafe melee targets, subtracting adjacency bonuses in the forecast. Low Resistance and enemy bows threaten the flying branch. Check the whole enemy group's ranges before entering.
Recruitment details
She joins through the story in Chapter 4 of Dietrich's route. Others need support 3 and 3000 gold, with Renown 5 for Cai, 8 for Theodora, and 6 for Leda. See Mikaela's recruitment requirements for appearance windows and prerequisites.
Close-range bonuses still need reliable Hit
- Her personal bonus requires combat at one tile; a Mini Bow works at close range too.
- Personal Hit +10 can still miss. Leave Redblade’s Will’s chance-based extra effect out of guaranteed kill damage.
- Choose one of the five paths—axes, gauntlets, swords and bows, heavy armor, or flying—and focus on its secondary certification requirements.
- Better Resistance does not make a flier safe in an archer formation. Check archer Hit, effective damage, and whether Sense Threat can trigger.
Comments
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foesTrain swords during the Gladiator stage, then bows after obtaining Hunter certification.
Iron Bow
Mini Bow
Hunter's Bow +1
Concoction
Iron SwordMt 9 Hit 90 Wt 4
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foes
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10Train bows as Hunter,
Mini BowAttack from one space away to retain personal hit; at a distance, switch to
Iron Bow。
Iron Bow
Bows Lv. 2Hit +5 when a bow is equipped
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Redblade’s WillAttack +3 against adjacent foes.
ReinAdjacent enemies suffer Avo -3
Hunting BasicsDex、Spd+1
Veteran’s MettleHit +10 against adjacent foes
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Leaden DrawCost 8 Mt 12 Hit 10After mastering Archer, stack Hit through kills,
Mini BowKeep adjacency bonuses; put Leaden Draw in the third slot after Bow A.
Iron Bow +3
Greatsword
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
Hunter's Bow +1
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Bows Lv. 2Hit +5 when a bow is equipped
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Knightly SensesAvoid +10 in combat against spear users
Veteran’s MettleHit +10 against adjacent foes
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Ferghanan HorseStr+2 Dex+1 Def+2Use swords up close for Redblade’s Will and bows for range;
GreatswordIf excess weight prevents follow-ups, switch to a lighter sword and compare again.
Iron Bow +3
Greatsword
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
Hunter's Bow +1
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
Veteran’s MettleHit +10 against adjacent foes
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Ferghanan HorseStr+2 Dex+1 Def+2Stay in Forest Knight until Bow Knight unlocks; use swords up close to retain Redblade's Will, and long-range shots against foes outside melee reach.
Iron Bow +3
Greatsword
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
Hunter's Bow +1
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Divine WillLck+10
Veteran’s MettleHit +10 against adjacent foes
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Elite HuntersGambit: Disrupting ShotMove from Bow Knight into a sword/bow infantry Divine class; reach Bow or Sword S,
Crystal of Darkness and class unlock requirements are met before reclassing. Crescendo and Hunter's Eye both require mastering earlier classes first.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foesUse axes up close to benefit from personal accuracy; after mastering Gladiator, addStr; backup
Iron SwordFor comparing Hit and follow-ups.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 2Hit +5 when wielding an axe
Redblade’s WillAttack +3 against adjacent foes.
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Veteran’s MettleHit +10 against adjacent foesUse Redblade’s Will for close-range attack and accumulate Enrage over successive usesStr; when combat art hit is needed, switch to Da Mina Axe 。
VelheitMt 13 Hit 95 Wt 5
Da Mina AxeMt 16 Hit 65 Wt 10
Iron SwordMt 9 Hit 90 Wt 4
Concoction
Iron AxeMt 13 Hit 65 Wt 10
Victory GemWt 3
Axes Lv. 3Hit and Avo +5 with an axe equipped
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Practiced ArtHit +10 when attacking with a combat art
ReinAdjacent enemies suffer Avo -3
Close Quarters+[Infantry] Adjacent enemies suffer Movement -2
Veteran’s MettleHit +10 against adjacent foes
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
StormstepCost 3 Mt 5 Hit 20
Victory GemEquippedWt 3After mastering Warrior, use Practiced Art for combat art accuracy; Fell Axe is light and accurate,
Iron AxeReserve for combat-art durability.
VelheitMt 13 Hit 95 Wt 5
Da Mina AxeMt 16 Hit 65 Wt 10
Iron SwordMt 9 Hit 90 Wt 4
Concoction
Iron AxeMt 13 Hit 65 Wt 10
Victory GemWt 3
Axes Lv. 4Hit and Avo +7 with an axe equipped
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Close Quarters+[Infantry] Adjacent enemies suffer Movement -2
Veteran’s MettleHit +10 against adjacent foes
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
StormstepCost 3 Mt 5 Hit 20
Victory GemEquippedWt 3First use Archer mastery to improve hit, then return to Battlemaster for close-range axe attacks; Close Quarters+ restricts adjacent foes’ movement.
VelheitMt 13 Hit 95 Wt 5
Da Mina AxeMt 16 Hit 65 Wt 10
Iron SwordMt 9 Hit 90 Wt 4
Concoction
Iron AxeMt 13 Hit 65 Wt 10
Victory GemWt 3
AxefaireHit and Avo +10, attack +3 when wielding an axe
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Practiced ArtHit +10 when attacking with a combat art
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Close Quarters+[Infantry] Adjacent enemies suffer Movement -2
Veteran’s MettleHit +10 against adjacent foes
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
StormstepCost 3 Mt 5 Hit 20
Victory GemEquippedWt 3
Elite HuntersGambit: Disrupting ShotGain the defensive boost after a Bloodbath kill, then take the next fight; War Master's Strike increases single-hit damage.
Iron AxeMt 13 Hit 65 Wt 10
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foesFirst train Sword or Bow to D for Hunter.
Iron Bow
Mini Bow
Hunter's Bow +1
Concoction
Iron SwordMt 9 Hit 90 Wt 4
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Attack BasicsStr+1
ReinAdjacent enemies suffer Avo -3
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foes
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10Use bows in the Hunter stage and prepare Bow or Sword C for Rogue.
Iron Bow
Bows Lv. 2Hit +5 when a bow is equipped
Redblade’s WillAttack +3 against adjacent foes.
ReinAdjacent enemies suffer Avo -3
Hunting BasicsDex、Spd+1
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foes
Combat Arts +1Equippable combat arts +1
LocktouchCan open chests without a key
SearchSlightly increases the chance of a perfect exploration result when deployed
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Leaden DrawCost 8 Mt 12 Hit 10The player uses Rogue as a bridge; the bow inventory and learned combat arts follow her older bow table. Reclassing does not automatically grant Archer mastery.
Iron Bow +3
Greatsword
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
Hunter's Bow +1
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Bows Lv. 2Hit +5 when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foes
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Ferghanan HorseStr+2 Dex+1 Def+2Follow the player's recommendation to stop at Forest Knight, switching between sword and bow; prepare Riding D and Bow B first.
Iron Bow +3
Greatsword
Cleansing BladeMt 8 Hit 90 Wt 3
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
Hunter's Bow +1
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Redblade's Will+Attack +3 in combat against an adjacent enemy. That attack also has a 30% chance to gain another attack +3
Bows Lv. 2Hit +5 when a bow is equipped
Knightly SensesAvoid +10 in combat against spear users
CritDef30% chance to halve damage taken from a critical hit
Veteran’s MettleHit +10 against adjacent foes
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
EncloserCost 3 Mt 0 Hit 0
Wrath StrikeCost 2 Mt 4 Hit 10
Ferghanan HorseStr+2 Dex+1 Def+2Continue along Forest Knight; this build is the target to reach once its pieces are obtained, following her older table.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Mikaela: joins through the story on the Dietrich route; recruitable on the Cai, Theodora, and Leda routes (renown 5–8).
Cai's storyRecruitable
5
3From Chapter 5
3000GSteps
Recruitable. Encounter recorded from Part I, Chapter 5; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv5 and bond Lv3 with Cai. Pay 3000G in negotiation. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:
Coffee Pastries, available for 30G from the gift merchant at the tavern in lower Dagsion.
Negotiate
3000G
Dietrich's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 4
Theodora's storyRecruitable
8
3From Chapter 5
3000GSteps
Recruitable. Recorded from Part I, Chapter 5; must still meet the joining requirements once available. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv8 and support Lv3 with Theodora. Pay 3000G in negotiations. Complete before departure on 10/24 and before this route's Chapter 12 main battle. Gift options:
Coffee Pastries, available for 30G from the gift merchant at the tavern in lower Dagsion.
Negotiate
3000G
Leda's storyRecruitable
6
3From Chapter 4
3000GSteps
Recruitable. Recorded as available from Part I, Chapter 4; joining requirements still apply once the character appears. Give one gift in Dagsion to unlock recruitment, then reach Renown Lv6 and Bond Lv3 with Leda. Pay 3000G in negotiations. Finish before this route's Chapter 12 main battle; regular recruitment is unavailable after entering the War Arc. Gift options include
Coffee Pastries, available for 30G from the gift merchant at the tavern in lower Dagsion.
Negotiate
3000G
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Mikaela mainly favors coffee. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 7 favorite gifts→

Favorite7 items
Likes22 items
Mature Ghosh100G · Fermented drinks
Rustic Ghosh100G · Fermented drinks
Jade Ghosh150G · Fermented drinks
Mature Shosh150G · Fermented drinks
Southern Ghosh150G · Fermented drinks
Sun Ghosh150G · Fermented drinks
Aromatic Shosh500G · Fermented drinks
Secret Ghosh500G · Fermented drinks
Young Ghosh50G · Fermented drinks
Blue Shosh150G · Fermented drinks
Strong Seasonings200G · Cooking
Village Recipes200G · Cooking
Alecto Garum300G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Garum50G · Cooking
Wing Fletching300G · Bow
Orgus Coffee150G · Coffee
Pastry Cookbook200G · Sweets
Rare Spices500G · Spicy food
Eastern Tea Leaves2000G · Drinks
Huge Fish Eyeball400G · FishLikesPhysical activity, caring for othersInterestsCooking, baking, brewing coffee
Bond partners10 characters · 5 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A former mercenary who came to Dagsion to earn tuition for her only daughter. In her active years she was known as Redblade Mikaela, a formidable fighter whose reputation even Buccar knew.
Details
| Title | A mercenary once known as Redblade |
|---|---|
| Affiliation | Laminu Family |
| Age | Age 34 |
| Height | 175 cm |
| Birthday | 7/14 |
| Likes | Physical activity, caring for others |
| Interests | Cooking, baking, brewing coffee |
| Japanese voice | Hiromi HirataWikipedia (Japanese) |
| English voice actor | Marie WestbrookVoice actor database |
In the story
Returning to battle for a daughter
Mikaela had already left mercenary life, but now comes to the capital to pay for her daughter's education. She has extensive combat experience, and her old title remains well known among veterans.
Disagreement after a mother-daughter reunionSpoilers
When her mother's letters stop arriving, Mu sets out alone to find her. After their reunion, Mikaela wants Mu to study magic and enter a temple, but Mu refuses to let her mother decide her life and chooses to keep following Leda. After the argument, Mikaela remembers rebelling against her own parents and begins to understand her daughter's feelings.
Solo ending: continues fighting for those with no one to turn toSpoilers
In her solo epilogue, she remains a mercenary, refusing lucrative positions offered by powerful figures. She uses her earnings to establish a fund for people who have lost their homes, and ultimately dies covering her companions' retreat.
Trivia
- Japanese voice actor: Hiromi Hirata.


Knight’s Vanguard
Read the Winds
Flitting Flier
Infantry Move
Rein+
Distraction
Evasion
Absolute Defense
Armored Move
Tempest Spear
Mighty Fist



Axes Lv. 5
Bows Lv. 3
Bows Lv. 5
Bowfaire
Evasion +
Swords Lv. 1
Swords Lv. 2
Swords Lv. 4
Swords Lv. 5
Swordfaire
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Fists Lv. 1
Fists Lv. 2
Stunning Fist
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Bld
Absolute Defense+
Build +
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
A
A
A
A
A
B
B
B
B
B