Simon
Cシモン · SimonUse high Strength for reliable single hits. Brigand into Warrior is straightforward; choose Sniper separately for ranged kills. A chance to survive lethal damage does not make him a main tank.
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 50% | 20% | 35% | 40% | 40% | 25% | 50% | 35% | 345% |
| Overall rank63 characters total | Rank 9 | Rank 8 | Rank 38 | Rank 39 | Rank 39 | Rank 14 | Rank 34 | Rank 3 | Rank 30 | Rank 21 |
| Base statsGladiator Lv7 | 31 | 14 | 4 | 7 | 9 | 8 | 4 | 12 | 5 | 94 |
| Base stat ranking63 characters total | Rank 20 | Rank 21 | Rank 46 | Rank 43 | Rank 33 | Rank 24 | Rank 50 | Rank 16 | Rank 50 | Rank 26 |
| Lv60 expected statsBuild speed through swords, then change to The Eternal | 69 | 46 | 15 | 39 | 42 | 29 | 17 | 41 | 26 | 324 |
| Expected rank62 characters total | Rank 15 | Rank 13 | Rank 37 | Rank 30 | Rank 27 | Rank 30 | Rank 47 | Rank 6 | Rank 40 | Rank 25 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Close Call | Own HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP |
| Level skillsLv20 | Devil’s Luck | When defeating an enemy,Lck+1 (up to +10, until the end of the map). |
| Level skillsLv35 | Devil's Luck+ | When defeating an enemy,Lck+2 (up to +10) (until the end of battle) |
Cleansing Blade to handle enemies in the Promised One’s story. The divine class table explicitly lists The Eternal, which can be attempted with Sword S.
Devil’s Luck+ builds up with each enemy defeated: Lck, further increasing the chance of Close Call; the Axe Hit bonus makes frontline attacks more reliable.
At affinity 5, gain StrDex; the early Gladiator→Brigand stages are filled in from this character’s old axe table, without forcing the final class back to infantry.
Simon: sword classes for Speed and The Eternal promotion
Simon should start with sword classes to improve Speed: train Sword in
Gladiator, then take
Myrmidon,
Shido, and
Swordmaster, followed by
The Eternal at the Divine stage. His HP, Strength, and Luck growths are high, but Speed is only 35%. Light swords and class Speed modifiers help address that weakness.
Close Call is a final chance to survive, not a replacement for normal damage calculations.

Sword classes improve the Speed he needs most
His starting class,
Gladiator, can train Sword directly without a detour through magic. Sword, Axe, and Infantry are strengths; White Magic is a weakness. Beginner Gladiator is recommended at level 5 and Renown 1; intermediate
Myrmidon at level 20, Renown 4, and Sword C; advanced
Shido at level 35, Renown 8, and Sword B; master
Swordmaster at level 45 and Sword A. These milestones break training into stages. Prepare current class progress, proficiency, and mastery separately.
Myrmidon's Sword Crit +3, Shido's Sword Crit +5, and Swordmaster's Sword Crit +7 steadily improve his chance of a sword critical. Myrmidon mastery grants
DexRavaging Arts for more critical damage. Shido mastery grants
Ever Vigilant, healing him after a critical kill. Swordmaster mastery grants
Astra, which attacks five times at 50% damage per hit. Master each class before putting its mastery reward into a build.
Swordmaster's Speed growth modifier of +20 offsets his base 35% Speed growth. In the Promised One's story,
Cleansing Blade can disable enemy Underworld Boons, another important reason to keep using swords. The class unlocks in the third segment of the Promised One's story; keep fighting as Shido until then.
The recommended Divine class is
The Eternal, requiring S in any one of Sword, Axe, or Gauntlet. The sword route can therefore continue through Sword S. Axe Hit +10 and Brawl Hit +10 on the Divine class do not mean you must master all three weapon proficiencies. The class provides three additional combat art slots, and mastery skill
Divine Might grants Strength +10. The exam also requires the class unlock and Scales of Judgement. Divine promotion is not an automatic switch at level 45.

Use a Bau to boost axe damage on Cai's route
On
Cai's route, another option is advanced
Dragoon riding a Wild Bau. Dragoon unlocks on Cai's route. At bond level 5, a Bau grants Strength +2 and Dexterity +2, plus 10 percentage points each to Strength and Dexterity growth, fitting his Axe strength. This branch emphasizes Strength, accuracy, and flying utility, whereas the sword route prioritizes Speed.
Animal capture becomes available in Chapter 5 of Cai's route, and total growth bonuses at bond level 5 add up to 25 percentage points. If you lack a rare individual, a wild animal of the same species has the same total growth bonus, so you can start raising it. The flying branch stays in Dragoon for further training.
Luck gradually improves his survival chance
Close Call requires at least 2 HP. When damage would reduce his HP to 0, it has a Luck% chance to leave him at 1 HP. It has both an HP requirement and a chance check. At 1 HP he no longer meets that requirement, so do not send a wounded Simon into combat assuming he can survive once more.
His level skill
Devil's Luck+ grants Luck +2 after a kill, up to +10 on one map. Securing kills first improves Luck and thus his personal skill's activation rate. He does not start at full stacks, and the bonus is not permanent. The link between these abilities is to build Luck through kills, then improve his survival chance.
His personal growths are HP 50%, Strength 50%, Magic 20%, Speed 35%, Dexterity 40%, Defense 40%, Resistance 25%, Luck 50%, and Charm 35%, totaling 345. Three 50% growths in HP, Strength, and Luck provide a foundation for damage, physical bulk, and Dodge. Low Speed creates a risk of enemy follow-ups, while low Resistance limits magical engagements. Even with sword classes improving Speed, he may still fail to kill a target in one combat in the Promised One's story. His overall rating is A; calculate incoming damage without his survival effect activating.

At level forty, check Speed as well as Strength and Luck
Near the end of Part 1, around level 40, Strength, HP, Luck, and Speed above their expected values are ideal. Strength secures kills, HP provides a margin for error, Luck directly affects his personal skill, and Speed is the key weakness his class must improve. High Luck does not remove the risk to your team if you keep letting him take repeated follow-ups.
Below-average Magic, Resistance, or Charm does not justify scrapping this physical training plan. Magic and Charm are not his main tools; handle his 25% Resistance growth by avoiding combat with mages. Normal expected Dexterity and Defense are enough. Every stat need not exceed the example. If Strength grows poorly, Merge Causality with Simon trained on another route takes the higher value in each stat, letting another record make up the difference.
Choose among seven arts for each target
Threaten gives adjacent enemies Crit -5.
Close Quarters+ reduces adjacent enemies' Movement by 2 only while he is infantry.
Avoid Fatality is also infantry-only and grants Dodge +10. Do not keep counting infantry-only bonuses after switching to Dragoon. His personal skill does not occupy one of the five equipped skill slots; level skills follow their equipment requirements.
| Combat art | Effects and costs on the original page |
|---|---|
Wrath Strike | 2 durability; Might +4, Hit +10, useful when accuracy comes first. |
Destreza | 3 durability; Might +3; adds Attack +5 and Crit +10 if the enemy has no more than half HP. |
Tempest Spear | 2 durability; Might +4, Hit +10; requires a class that can use spears. |
Spike | 2 durability; Might +4, Hit +10, improving axe accuracy. |
Enrage | 4 durability; Strength +1 after combat, up to +5 on this map; build stacks to improve later damage. |
Battleblade Strike | 5 durability; Might +7, Dexterity +2 after combat, up to +10 on this map. |
Mighty Fist | 2 durability; Might +4, Hit +10; requires a class that can use gauntlets. |
Learn these seven arts individually; he does not know all of them on joining. Check half-HP thresholds, kills, infantry status, weapon permissions, and durability costs for the current battle.
Pay five hundred and choose tails
You can recruit him on all four routes, each requiring Bond Level 3. He appears in Chapter 5 on
Cai's route at Renown 8; Chapter 4 on
Dietrich's at Renown 7; Chapter 5 on
Theodora's at Renown 7; and Chapter 4 on
Leda's at Renown 6. The negotiation is easy: pay 500 gold, then answer “Tails” at the coin toss to recruit him.
Choosing “Heads” lets you try again, but costs another 500 gold each time. Once you have the required bond and Renown, choosing correctly saves repeat payments. His in-combat Luck stat does not need to change the negotiation result.
Fishing gear and hometown food build bonds
He likes life-or-death contests, hometown cooking, and pursuing women. His liked gifts are
Huge Fish Eyeball,
Sharp Fishhook,
Crimson Ghosh,
Dual Fish Knives, and
Protection Figurine. He also somewhat likes
Saraminian Sweets,
Light Shosh,
Common Coffee,
Rustic Ghosh, and
Garum.
His support partners are the Promised One,
Theodora,
Mikaela,
Lilian,
Talimun,
Ursula,
Ninae,
Ludia,
Fianna, and
Zarcone. His Japanese voice actor is Chikahiro Kobayashi, whose representative roles include Saichi Sugimoto in Golden Kamuy, Legoshi in BEASTARS, and Ranga in That Time I Got Reincarnated as a Slime.
More guides
- Simon recommended classes and recruitment requirementsGameWith
- Simon's classes and ability analysisAltema Fortune’s Weave guide team
- Character tiers and class analysis: SimonLckRouteEclip5eLP
- Class changes to cover weaknesses: Simon's sword trainingPrestigous_Owl / ImaginaryAd2338 and others
Site guides

Follow Brigand → Warrior, using Simon’s high Strength for reliable single hits. Choose Sniper if you need range. Do not use chance-based survival as your main tank.
Improve Hit for damage; do not gamble on survival. The damage route comes together after its Advanced class and Hit needs are ready. Stacking Luck still cannot guarantee the survival effect.
Training route by stage
Continue from his current level and class.
Part 1: choose melee or single-hit bows
Continue his current physical class rather than restarting a level 7 template.
Brigand requires level 20, Renown 4, and Axe or Sword C, using this stage to build Strength. For melee, keep training Axe or Sword to B. For ranged offense, allocate training to Bow B early instead of starting from zero at level 35.
Swords can also add Luck. Use them to chip enemies and improve chance-based skill activation. Mastering Myrmidon and then training Shido requires additional class experience; changing class alone does not grant mastery.
Choose equipment for both Hit and single-hit damage first.
Part 2: move into Warrior or Sniper
Take the
Warrior exam at level 35, Renown 8, and Axe, Gauntlet, or Sword B. Continue the melee weapon already trained to limit investment. Practiced Art mastery adds 10 combat-art Hit, helping solve missed attacks first.
Take the
Sniper exam at level 35, Renown 8, and Bow B. Use high Strength for single shots against fragile enemies and fliers. The cost is separate Bow training. Master Marksmanship for Hit +15 while wielding a bow, then assess reliability. This route does not require forcing low Speed into follow-ups.
Develop Sniper first on the bow route.

Part 3: Luck is only extra insurance
On the melee route, level 45, the relevant weapon at A, and clearing Part 3 Section 1 allow
Battlemaster. The bow route can stay in Sniper rather than rebuilding unused weapon training just to move up a tier.
After the level 35 upgrade, each kill adds 2 Luck, up to 10 for the map; five kills reach the cap. Close Call also needs at least 2 HP. When taking lethal damage, it activates at a percentage chance equal to Luck. Even 50 Luck means only 50%. After it leaves him at 1 HP, the next hit cannot use the same conditions again.
Try
Talimun’s allied Luck +5 alongside ongoing healing and follow-up prevention to improve activation chances. Still calculate incoming damage assuming survival fails. Do not permanently reserve blessing, mount, or battalion resources for it.
Compare current routes in the simulator.
Plan finishing blows and ranged shots without a survival activation
Attack targets he can finish with normal damage or chip for allies. The bow route prioritizes ranged attacks on fragile enemies and fliers. Before melee, check enemy follow-ups and spells; high Strength does not remove durability weaknesses.
Each turn, first confirm he survives even if Close Call fails, then arrange attacks. Kill-based Luck is a map-only benefit: he starts without full stacks, and changing maps resets them. Take suitable kills without turning the entire team's offensive rhythm into a survival gamble.
Recruitment
All four Part 1 routes can recruit him, but all require Bond Level 3 and relatively high Renown. Joining time changes the training window, so continue from his recruitment level. See Simon’s recruitment details.
Close Call cannot save him again at 1 HP
- Expecting another survival activation at 1 HP. The skill requires at least 2 HP. Heal after activation and avoid consecutive hits or later focused attacks.
- Assuming maximum Luck stacks prevent death. The +10 cap is map-only Luck, not a 100% survival chance or permanent growth.
- Training many subjects to chase follow-ups. Finish one melee or single-shot bow job first, then weigh each extra skill and final class separately.
- Reading class levels one tier too early. Brigand starts at 20, Warrior and Sniper at 35, and Battlemaster at 45. Renown and unlocks still apply.
Comments
Iron SwordMt 9 Hit 90 Wt 4
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Swords Lv. 1Hit +3 when wielding a sword
ThreatenAdjacent foes: Crit -5
Avoid Fatality[Infantry] Dodge +10
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Wrath StrikeCost 2 Mt 4 Hit 10
DestrezaCost 3 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3Train swords first; the existing
Bronze AxeStill usable during Gladiator; heal after Close Call activates.
Iron SwordMt 9 Hit 90 Wt 4
Devil’s LuckWhen defeating an enemy,Lck+1 (up to +10, until the end of the map).
Swords Lv. 2Hit +5 when wielding a sword
DexRavaging ArtsDamage dealt +6 on a critical hit
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Attack BasicsStr+1
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Wrath StrikeCost 2 Mt 4 Hit 10
DestrezaCost 3 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3Myrmidon addsSpdandDex; after mastering Rogue for In Shadow, use kills to gain Avoid in the next combat.
Iron SwordMt 9 Hit 90 Wt 4
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Wrath StrikeCost 2 Mt 4 Hit 10
DestrezaCost 3 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3Continue adding through ShidoSpdandDex; after mastery, Ever Vigilant heals on critical kills.
Iron SwordMt 9 Hit 90 Wt 4
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
Swords Lv. 4Hit and Avo +7 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Victory GemEquippedWt 3
Elite HuntersGambit: Disrupting ShotUse the sword path to build Spdand crit; switch when foes have Netherworld Blessing to
Cleansing Blade, equip Astra after mastery.
Iron SwordMt 9 Hit 90 Wt 4
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
Swords Lv. 5Hit and Avo +10 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Divine MightStr+10
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Combat Arts +3Equippable combat arts +3
Axe Hit +10Hit +10 when wielding an axe
Brawl Hit +10Hit +10 with gauntlets equipped
Victory GemEquippedWt 3
Adept ArchersGambit: Disrupting ShotFollow Sword S into The Eternal; keep
Cleansing Blade, Astra, and sword-class masteries already completed; after mastering The Eternal, use Divine Might to boost Str。
Bronze AxeMt 7 Hit 70 Wt 9
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Axes Lv. 1Hit +3 when wielding an axe
ThreatenAdjacent foes: Crit -5
Avoid Fatality[Infantry] Dodge +10
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3
Iron AxeMt 13 Hit 65 Wt 10
Devil’s LuckWhen defeating an enemy,Lck+1 (up to +10, until the end of the map).
PietyLck+3
Axes Lv. 2Hit +5 when wielding an axe
RegroupAvoid +20 during combat in which the unit's attack is dodged
Attack BasicsStr+1
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3Brigand improves axe Hit, while Devil’s Luck stacks through killsLck; Piety requires separate Priest mastery, and White Magic is Simon's weakness.
Iron AxeMt 13 Hit 65 Wt 10
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
PietyLck+3
Axes Lv. 3Hit and Avo +5 with an axe equipped
RegroupAvoid +20 during combat in which the unit's attack is dodged
Practiced ArtHit +10 when attacking with a combat art
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Combat Arts +2Equippable combat arts +2
Axe Hit +5Hit +5 when wielding an axe
Brawl Hit +5Hit +5 with gauntlets equipped
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3
Silver AxeMt 23 Hit 70 Wt 9
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
PietyLck+3
Axes Lv. 4Hit and Avo +7 with an axe equipped
RegroupAvoid +20 during combat in which the unit's attack is dodged
Practiced ArtHit +10 when attacking with a combat art
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
War Master's StrikeMt 0 Hit 0
Victory GemEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Silver AxeMt 23 Hit 70 Wt 9
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
PietyLck+3
Axes Lv. 5Hit and Avo +10 with an axe equipped
RegroupAvoid +20 during combat in which the unit's attack is dodged
Practiced ArtHit +10 when attacking with a combat art
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
Combat Arts +3Equippable combat arts +3
Axe Hit +7Hit +7 when wielding an axe
Brawl Hit +7Hit +7 with gauntlets equipped
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
War Master's StrikeMt 0 Hit 0
Victory GemEquippedWt 3
Elite HuntersGambit: Disrupting Shot
Bronze AxeMt 7 Hit 70 Wt 9
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Axes Lv. 1Hit +3 when wielding an axe
ThreatenAdjacent foes: Crit -5
Avoid Fatality[Infantry] Dodge +10
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3
Iron AxeMt 13 Hit 65 Wt 10
Devil’s LuckWhen defeating an enemy,Lck+1 (up to +10, until the end of the map).
PietyLck+3
Axes Lv. 2Hit +5 when wielding an axe
RegroupAvoid +20 during combat in which the unit's attack is dodged
Attack BasicsStr+1
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Wrath StrikeCost 2 Mt 4 Hit 10
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3Train axes through Brigand first; Dragoon also requires Flying C and class unlock.
Iron AxeMt 13 Hit 65 Wt 10
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
Axes Lv. 3Hit and Avo +5 with an axe equipped
RegroupAvoid +20 during combat in which the unit's attack is dodged
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Read the WindsAvo +10 in combat against bow users
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3
Wild BauStr+2 Spd+1 Dex+2
Paired Streak+Bond 5[Flying] Movement +2Wild Bau addsStr、Dexand flying mobility; remove the battalion during Dragoon and equip Besieger after mastering it.
Iron AxeMt 13 Hit 65 Wt 10
Devil's Luck+When defeating an enemy,Lck+2 (up to +10) (until the end of battle)
Axes Lv. 3Hit and Avo +5 with an axe equipped
RegroupAvoid +20 during combat in which the unit's attack is dodged
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Read the WindsAvo +10 in combat against bow users
Close CallOwn HPis at least 2, if damage would reduceHPreturns 0 damage, withLck% chance to activate, leaving 1 pointHP
SpikeCost 2 Mt 4 Hit 10
Battleblade StrikeCost 5 Mt 7 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Victory GemEquippedWt 3
Wild BauStr+2 Spd+1 Dex+2
Paired Streak+Bond 5[Flying] Movement +2Continue as a Dragoon riding a Wild Bau. Equip each slot only after meeting its learning and acquisition requirements; do not add a final class unspecified in the original.
Build approach and suitable stages
Axe kills build Lck: Gladiator Lv7; Cai’s story, Dragoon for StrengthDex: Gladiator Lv7
First use Spike with axes or switch to
Iron SwordUse Wrath Strike to improve attack accuracy; Close Call Heal first after activation.
Axe kills build Lck: Warrior Lv35; axe-based stacking from defeating enemies: Lck: Battlemaster Lv45, Lv60
Axe classes rely onPracticed ArtProvides combat art accuracy; Devil's Luck+Build stacks through kills ofLck;
Victory GemRestores after a killHP。
DexWidely recommendedDexVery strongDexUseful for specific strategies
Simon: Recruitable in Cai's, Dietrich's, Theodora's and Leda's stories (Renown 6–8).
Cai's storyRecruitable
8
3From Chapter 4
500GCoin tossSteps
Recruitable. Encounters are recorded from Part I, Chapter 4, but joining requirements still apply. Give one gift in Dagsion to unlock recruitment, then reach renown Lv8 and support Lv3 with Cai. Pay 500G per coin toss and choose “Tails.” Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Pickled Bulbs; a purchase at 100G is recorded at Achnyu Village Market.
- NegotiatePay 500G and choose tails for the coin toss
Dietrich's storyRecruitable
7
3From Chapter 4
500GCoin tossSteps
Recruitable. Encounter recorded from Part I, Chapter 4; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv7 and bond Lv3 with Dietrich. Pay 500G for each coin toss and choose “Tails”. Complete before this route's Chapter 12 main battle; regular recruitment closes in the War Arc. Gift options:
Pickled Bulbs; a purchase at 100G is recorded at Achnyu Village Market.
- NegotiatePay 500G and choose tails for the coin toss
Theodora's storyRecruitable
7
3From Chapter 5
500GCoin tossSteps
Recruitable. Recorded from Part I, Chapter 5; must still meet the joining requirements once available. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv7 and support Lv3 with Theodora. Pay 500G per coin toss and choose tails. Finish before departure on 10/24 and before this route's Chapter 12 main battle. Gift options:
Pickled Bulbs; a purchase at 100G is recorded at Achnyu Village Market.
- NegotiatePay 500G and choose tails for the coin toss
Leda's storyRecruitableEasiest option
6
3From Chapter 4
500GCoin tossSteps
Recruitable. Contact is recorded from Part I, Chapter 4; recruitment requirements still apply after appearing. Give a gift in Dagsion to unlock recruitment, then reach renown Lv6 and support Lv3 with Leda. Pay 500G for each coin toss and choose tails. Finish before this route's Chapter 12 main battle; normal recruitment cannot be completed after entering the War Arc. Gift options include
Pickled Bulbs; a purchase at 100G is recorded at Achnyu Village Market.
- NegotiatePay 500G and choose tails for the coin toss
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 4 favorite gifts→

Favorite4 items
Likes6 items
LikesFights to the death, hometown food, chasing girlsInterestsCarving wooden figures, making preserved food
Bond partners10 characters · 6 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A combat expert who has survived countless deadly situations. He met Talimun while traveling as a mercenary and began taking work from the Vandal Trading Company. Fascinated by the tension only battle provides, he keeps seeking that thrill.
Details
| Title | A battle-hardened mercenary |
|---|---|
| Affiliation | Lies of the Moon |
| Height | 183 cm |
| Birthday | 7/22 |
| Likes | Fights to the death, hometown food, chasing girls |
| Interests | Carving wooden figures, making preserved food |
| Japanese voice | Chikahiro KobayashiWikipedia (Japanese) |
| English voice actor | David CherryVoice actor database |
Relationships
In the story
Part I: A mercenary working for the trading company
After leaving home, Simon travels as a mercenary and later meets Talimun through work. They get along well, and he starts taking trading company jobs, eventually joining the group in the Heroic Games.
Part I: attacked in the streetLight spoilers
In an additional event in Dietrich's story, Talimun and Simon are surrounded and decide to fight in the street until the guards arrive. Dietrich comes to help as promised, and together they force the attackers to retreat.
After Part III: Individual endingSpoilers
After Balor falls, Simon keeps choosing the fiercest battlefields as a mercenary, yet never feels fulfilled. On the way to another battlefield, he is bitten by a snake and dies on the journey, joking at the end about failing to die in battle.
Trivia
- Simon's interests include carving wooden statues and making preserved food.


Tempest Spear
Enrage
Mighty Fist









Supreme Flash
Fated Strike
Swordfaire
Axefaire
Spears Lv. 1
Bash
Spears Lv. 2
Vanguard Spear
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Vital Shot
Bows Lv. 1
Heavy Lead Arrow
Bows Lv. 2
Arrowcrack
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Battle Blow
Fists Lv. 2
Stunning Fist
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Knightly Senses
Timely Guard
Bowblock
Threaten+
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery









A
A
A
A
A
A
B
B
B
C