
Zarcone
Dザーコネ · ZarconeBuild Strength through Brigand and Warrior, then use axes to finish half-HP targets. Hit is already plentiful; do not sacrifice damage just to stack more accuracy.

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 30% | 20% | 35% | 60% | 30% | 25% | 30% | 15% | 285% |
| Overall rank63 characters total | Rank 36 | Rank 56 | Rank 38 | Rank 39 | Rank 1 | Rank 39 | Rank 34 | Rank 36 | Rank 62 | Rank 60 |
| Base statsGladiator Lv7 | 28 | 8 | 3 | 10 | 14 | 6 | 5 | 7 | 4 | 85 |
| Base stat ranking63 characters total | Rank 30 | Rank 46 | Rank 56 | Rank 29 | Rank 15 | Rank 39 | Rank 40 | Rank 38 | Rank 59 | Rank 47 |
| Lv60 expected statsCleansing Blade sword route into The Eternal | 60 | 29 | 14 | 42 | 58 | 22 | 18 | 25 | 14 | 282 |
| Expected rank62 characters total | Rank 36 | Rank 47 | Rank 44 | Rank 24 | Rank 3 | Rank 48 | Rank 44 | Rank 46 | Rank 61 | Rank 60 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Hatchet Man | Hit +10 when wielding an axe |
| Level skillsLv20 | DexVulgar Conduct | During combat, if the foe's remaining HPis at half or below, Hit +20. |
| Level skillsLv35 | Vulgar Conduct+ | During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3 |
Cleansing Blade to counter Underworld Boons, then qualify for The Eternal with Sword S at the divine stage.
Personal and class Axe Hit bonuses make powerful axe combat arts more reliable.
At bond level 5, boost StrDex; intermediate Brigand comes from this site’s axe build for the same character. The original text only names advanced Dragoon.
Zarcone: sword training and axe alternatives
Zarcone can train Sword from his joining class
Gladiator, progress through
Myrmidon and
Shido into
Swordmaster, then prepare
The Eternal. Dexterity 60% supports Hit and Crit, but Strength 30% and Speed 35% limit kills. To improve Strength first and use his personal axe accuracy, take the axe route to Battlemaster instead. Cai's route also offers Dragoon with a Wild Bau.
The sword route keeps Cleansing Blade for the Promised One’s story
The Beginner choice is
Gladiator, with reference level 5, Renown 1, and any one of Sword, Axe, or Gauntlet D. He joins as a level 7 Gladiator, so continue from that class. Mastering
Attack Basics improves Strength, helping his low Strength growth. His Sword and Axe strengths let him train Sword as Gladiator without first changing to a magic class he struggles with.
Intermediate
Myrmidon has reference requirements of level 20, Renown 4, and Sword C. It offers Combat Arts +1 and Sword Crit +3. Mastery skill
DexRavaging Arts adds 6 damage to critical hits. Advanced
Shido follows at level 35, Renown 8, and Sword B, with Combat Arts +2, Sword Crit +5, and mastery skill
Ever Vigilant. These stages follow one strong proficiency without spreading training into Black and White Magic.
The recommended Master class is
Swordmaster, reference level 45 and Sword A. It grants Combat Arts +3 and Sword Crit +7. Its mastery art
Astra strikes five times at 50% damage per hit. Swordmaster unlocks in Segment 3 of the Promised One's story; use Shido until then rather than assuming level alone permits the exam. Sword classes also use
Cleansing Blade to bypass the Underworld Boon, giving him an offensive answer against relevant enemies in the Promised One's story.
The recommended divine class is
The Eternal, requiring S in Sword, Axe, or Gauntlet. It grants Combat Arts +3, Axe Hit +10, and Gauntlet Hit +10; mastering
Divine Might adds 10 Strength. Divine classes also require their qualification item and story unlock, rather than a fixed character level. Finish Sword training first, then pursue the endpoint when eligible. Do not count its final Strength +10 mastery bonus in Part 1.
Axes build Strength while Dragoon uses a mount
To prioritize personal skill
Hatchet Man, go from Gladiator through
Brigand and
Warrior into
Battlemaster. Battlemaster increases HP and Strength growth, improving melee damage and the amount of punishment he can take. Its Axe Hit +7 combines with his personal Hit +10 when wielding an axe to help strong axe arts connect. This alternative addresses Strength and axe advantages, unlike the sword route's use of Cleansing Blade.
On Cai's route, switch the advanced stage to
Dragoon with a Wild Bau. At bond level 5, it grants Strength and Dexterity +2 each and growth +10% each, improving the Strength axe attacks need. Capture starts in Chapter 5 of Cai's route, with a total growth modifier of 25% at full bond. Before finding a rare individual, a wild mount of the same species has the same total growth bonus and can be used first.
Dragoon is an Advanced option. Stay mounted there or choose a later class as needed. Axe-focused Battlemaster is another route. Adjust the battalion after assigning a mount; the full infantry setup cannot be copied unchanged.
High Hit cannot replace Strength and Speed
Near the end of Part 1, around level 40, focus on Strength, Speed, Dexterity, and HP. With Strength and Speed growths of only 30% and 35%, respectively, above-average results in those two are especially desirable. High Dexterity supplies Hit and Crit, while HP gives room to take one attack. Swordmaster's Sword Crit +7 further enhances Dexterity's value, but check the enemy's remaining HP and your follow-up ability separately.
Below-average Magic, Resistance, Luck, and Charm usually do not change his physical role. Magic and Charm are not main damage tools on this route. Resistance is only 25%, so avoid enemy mages and plan attack order. Luck affects Crit and Dodge, but is no substitute for checking Strength and Speed. If Strength grows poorly, train another Zarcone on another route and use Merge Causality to retain higher individual stats.
| Stat | Personal growth |
|---|---|
| HP / Strength / Magic | 40% / 30% / 20% |
| Speed / Dexterity / Defense | 35% / 60% / 30% |
| Resistance / Luck / Charm | 25% / 30% / 15% |
Total growth is 285%, with strengths in Sword and Axe and weaknesses in Black and White Magic. High Dexterity is a clear advantage; low Strength, Speed, and total growth are the cost. Easy negotiations and low recruitment costs make him useful for filling the roster, but some targets survive his attacks from late Part 1 through early Promised One's story. His overall rating is A: swords provide value later, while early and midgame damage remains limited.
Leave half-HP targets for him to finish
His personal ability
Hatchet Man adds 10 Hit only with an axe equipped; do not count it for sword attacks. At level 35,
Vulgar Conduct+ adds 20 Hit and 3 Attack when the target has half HP or less. Let allies weaken enemies before he finishes them. Full-HP targets do not grant this bonus, and high Dexterity still needs sufficient damage for kills.
Threaten lowers adjacent enemies' Critical by 5.
Close Quarters lowers adjacent enemies' Movement by 1 while he is infantry. Both need adjacency, and the infantry restriction makes the latter inactive as Dragoon.
| Combat art | Durability and accuracy | Suitable targets |
|---|---|---|
Sunder | 2 durability, Might +4, Crit +10 | Seek a sword critical |
Destreza | 3 durability, Might +3 | Adds Attack +5 and Crit +10 when the enemy is at half HP or below |
Smash | 2 durability, Might +4, Crit +5 | Melee axe attacks |
Hurl | 3 durability, Might +3, Hit +20 | Requires a range 1–2 axe and attacks from 2 tiles |
Spear Buster | 3 durability, Might +3 | Adds Attack +7 against spear users |
Cautious Blow | 2 durability, Might +3 | Avoid +10 during combat |
Destreza and Vulgar Conduct+ both favor half-HP targets, but target state and current-weapon requirements still apply. Hurl has high Hit but still requires a range 1–2 axe. Check the forecast before spending durability on a more expensive art.
Accept the deal at ten gold
He is recruitable on all four routes: Cai Chapter 5, bond 3, Renown 8; Dietrich Chapter 4, bond 3, Renown 7; Theodora Chapter 5, bond 1, Renown 4; and Leda Chapter 4, bond 2, Renown 5. Negotiate after meeting bond and Renown requirements.
He first asks for 10000 gold. Keep refusing to lower it to 10 gold. Pay at 10; refusing again breaks off negotiations. The minimum price does not reduce his stats and has no separately listed negative cost, so there is no need to pay the initial high price.
Prioritize Secret Ghosh as a gift
He likes money, violence, beautiful women, vegetables, and drinking with compatible companions. His favorite gift is
Secret Ghosh. Liked alternatives are
Herbal Recipe Guide,
Eastern Earrings,
Gaudy Bangle,
Pickled Bulbs,
Potted Vegetables,
Strategy Manuscript,
History of a Master, and
Wing Fletching. Neutral gifts are
Garum,
Common Coffee,
Mellow Pastries, and
Jamel Milk.
His support conversation partners are the Promised One,
Gaitz,
Simon, and
Halvin. His Japanese voice actor is Akihiro Mine. Gifts build bonds, while actual negotiation is a separate step. Bargaining down the gold still happens during negotiation.
More guides
- Zarcone's growth and class choicesGameWith
- Zarcone's growth and class choicesAltema guide team
- Zarcone training and class choices (Game8 English)Game8
Site guides

Use Brigand and Warrior to improve Strength, then finish enemies at half HP or below with axes. Hit is reliable; do not neglect damage while stacking more accuracy.
His Dexterity is high and Hit reliable, but Strength and Speed growth are low. Vulgar Conduct+ at level 35 adds damage against half-HP targets. Check whether current Strength can secure the kill before deciding on further investment.
Training route by stage
Levels below are recommended exam points. Continue the current class after late recruitment instead of restarting a level 7 template.
Build Strength in Brigand in Part 1
Start Brigand → Warrior for Strength. Raise an already trained Sword or Axe to C and enter Brigand when available. High Dexterity is no reason to keep directing all training into Hit.
| Preparation | Recommended exam point | Reason |
|---|---|---|
Continue Gladiator if already eligible | Gladiator table: level 5, Renown 1, Sword, Axe, or Gauntlet D | Do not return to the starting level to complete every class |
Brigand | Level 20, Renown 4, Sword or Axe C | Builds Strength at specialty tier; use axes in story battles for personal +10 Hit |
| Prepare the advanced main weapon | Sword, Axe, or Gauntlet B prepares Warrior | Qualify through one subject instead of splitting training evenly because all three are options |

Use an axe he can currently equip and check whether the forecast can finish the target. Reliable Hit can still leave damage short against a full-HP enemy.
Keep building Strength in Warrior in Part 2
Warrior recommends level 35, Renown 8, and Sword, Axe, or Gauntlet B. Continuing Axe is simplest. Practiced Art mastery adds Hit when using combat arts, but he already has several Hit sources. Confirm sufficient damage before deciding more accuracy is worth training. Change class when qualifications allow; specialty and advanced classes need not be fixed to Parts 1 and 2.
Let teammates reduce enemies to half HP, then finish reliably with an axe. Check the target's HP and have Zarcone act after teammates.
The half-HP damage bonus helps secure kills, but Strength still needs training.
Switching to swords for Speed loses axe Hit, while the half-HP target bonus still checks enemy HP. Compare damage and follow-ups when choosing swords or axes.
Continue to Battlemaster in Part 3
The Strength-building axe route can follow the table into
Battlemaster, recommended at level 45 with Sword, Axe, or Gauntlet A after the Salvation arc's first segment. Continue axe finishes on teammates' half-HP targets. Add War Master's Strike only after actual mastery.
If damage remains insufficient, check which targets further training would let him handle. Recruitment is cheap, but catching up still costs resources. Strength growth of 30% and Speed growth of 35% are low; keep checking actual stats after changing to higher classes.
The main route stays on foot and needs no mount.
Build Strength and Speed on separate routes
With resources for multiple routes, build Strength in Warrior on one and Speed in Ranger on another, then consider merging. Add Defense or Resistance only with spare resources. Ranger needs separate Sword or Bow B training and its class unlock.
Use axes to finish enemies below half HP
Act after main attackers, prioritizing targets already below half HP that his current axe can finish. Do not make him open against full-HP armor or face multiple enemies merely because Dexterity is high. Hit and extra damage help with half-HP finishes; once Hit is sufficient, low Strength becomes the bigger constraint. Decide further training by current targets and remaining resources.
Recruitment
All four routes can recruit him. Meet route-specific Renown and bond requirements and give a gift to open recruitment. Refuse the first three expensive offers during negotiation; the final price can be 10 gold. Meet recruitment prerequisites before paying. See Zarcone's recruitment requirements.
Vulgar Conduct waits for half HP; damage needs Strength
- Once Hit is sufficient, improve Strength so each axe hit finishes wounded enemies.
- Vulgar Conduct+ waits for enemies at half HP or below; do not keep axe Hit after switching to swords.
- Ranger for Speed and Warrior for Strength are separate-route training plans, not one long mandatory chain.
- Stats after ten levels still depend on random growth. Do not calculate the gap from total growth rates alone.
Comments
Wooden AxeMt 5 Hit 70 Wt 7
Bronze SwordMt 4 Hit 90 Wt 3
Iron SwordMt 9 Hit 90 Wt 4
Zanbato
Vulnerary
Wooden ShieldWt 2
Swords Lv. 1Hit +3 when wielding a sword
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ThreatenAdjacent foes: Crit -5
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldBackupWt 2
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 2Hit +5 when wielding a swordVulgar ConductDuring combat, if the foe's remaining HPis at half or below, Hit +20.
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldBackupWt 2Follow the guide into Myrmidon, using the weapons available at this stage and skills already learned.
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
DexRavaging ArtsDamage dealt +6 on a critical hit
ThreatenAdjacent foes: Crit -5
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
Wooden ShieldBackupWt 2Follow the guide into Shido, using the weapons available at this stage and skills already learned.
Cleansing BladeMt 8 Hit 90 Wt 3
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
Silver ShieldBackupWt 4
Advanced Warriors计策「枪阵」Follow the guide into Swordmaster, using weapons available at this stage and skills already learned.
Cleansing BladeMt 8 Hit 90 Wt 3
Swords Lv. 4Hit and Avo +7 when a sword is equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
Silver ShieldBackupWt 4
Mahon Twilighters计策「骑兵扰乱计」Follow the guide into The Eternal, using the weapons available at this stage and skills already learned.
Wooden AxeMt 5 Hit 70 Wt 7
Hand AxeMt 5 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Hammer
Vulnerary
Wooden ShieldWt 2
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ThreatenAdjacent foes: Crit -5
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldEquippedWt 2
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Hammer
Vulnerary
Wooden ShieldWt 2
Axes Lv. 2Hit +5 when wielding an axeVulgar ConductDuring combat, if the foe's remaining HPis at half or below, Hit +20.
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldEquippedWt 2
Da Mina AxeMt 16 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Shielding AxeMt 13 Hit 65 Wt 12
Hammer
Vulnerary
Silver ShieldWt 4
Axes Lv. 3Hit and Avo +5 with an axe equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
ThreatenAdjacent foes: Crit -5
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
HurlCost 3 Mt 3 Hit 20
Spear BusterCost 3 Mt 3 Hit 0
Killer SpikeCost 7 Mt 10 Hit 0
Silver ShieldEquippedWt 4Follow the guide into Warrior, using weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Dagda's ClubMt 36 Hit 5 Wt 25
Vulnerary
Hammer
Silver ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
Practiced ArtHit +10 when attacking with a combat art
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
HurlCost 3 Mt 3 Hit 20
Killer SpikeCost 7 Mt 10 Hit 0
Spear BusterCost 3 Mt 3 Hit 0
Divine StrikeCost 10 Mt 30 Hit 0
Silver ShieldEquippedWt 4
Advanced Warriors计策「枪阵」Follow the guide into Battlemaster, using the weapons available at this stage and skills already learned.
Da Mina AxeMt 16 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Dagda's ClubMt 36 Hit 5 Wt 25
Vulnerary
Hammer
Silver ShieldWt 4
Axes Lv. 4Hit and Avo +7 with an axe equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
Practiced ArtHit +10 when attacking with a combat art
Surprise Attack[Infantry] Hit +15 when fighting on advantageous terrain
Attack BasicsStr+1
Hatchet ManHit +10 when wielding an axe
HurlCost 3 Mt 3 Hit 20
Killer SpikeCost 7 Mt 10 Hit 0
War Master's StrikeMt 0 Hit 0
Divine StrikeCost 10 Mt 30 Hit 0
Silver ShieldEquippedWt 4
Mahon Twilighters计策「骑兵扰乱计」Follow the guide into Battlemaster, using the weapons available at this stage and skills already learned.
Wooden AxeMt 5 Hit 70 Wt 7
Hand AxeMt 5 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Hammer
Vulnerary
Wooden ShieldWt 2
Axes Lv. 1Hit +3 when wielding an axe
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
ThreatenAdjacent foes: Crit -5
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldEquippedWt 2
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Hammer
Vulnerary
Wooden ShieldWt 2
Axes Lv. 2Hit +5 when wielding an axeVulgar ConductDuring combat, if the foe's remaining HPis at half or below, Hit +20.
Attack BasicsStr+1
Close Quarters[Infantry] Adjacent enemies suffer Movement -1
Timely Guard25% chance when attacked: protection +3
Hatchet ManHit +10 when wielding an axe
Wooden ShieldEquippedWt 2
Da Mina AxeMt 16 Hit 65 Wt 10
Hand AxeMt 5 Hit 65 Wt 10
You Sou FuMt 4 Hit 75 Wt 8
Hammer
Vulnerary
Vulnerary
Axes Lv. 3Hit and Avo +5 with an axe equipped
Vulgar Conduct+During combat, if the foe's remaining HPis at half or below, Hit +20, Attack +3
Attack BasicsStr+1
Timely Guard25% chance when attacked: protection +3
ThreatenAdjacent foes: Crit -5
Hatchet ManHit +10 when wielding an axe
HurlCost 3 Mt 3 Hit 20
Spear BusterCost 3 Mt 3 Hit 0
Killer SpikeCost 7 Mt 10 Hit 0
Wild BauStr+2 Spd+1 Dex+2
Paired Streak+Bond 5[Flying] Movement +2Follow the guide into Dragoon, using the weapons available at this stage and skills already learned.
Build approach and suitable stages
Axe Battlemaster to boost Str: Gladiator Lv7; Cai route Bau Dragoon training: Gladiator Lv7
Follow the guide into Gladiator, using weapons available at this stage and skills already learned.
Axe Battlemaster to boost Str: Brigand Lv20; Cai route Bau Dragoon training: Brigand Lv20
Follow the guide into Brigand, using the weapons available at this stage and skills already learned.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Zarcone: recruitable in Cai's, Dietrich's, Theodora's and Leda's stories (Renown 4–8).
Cai's storyRecruitable
8
3From Chapter 5
10GBargainSteps
Available from Part I, Chapter 5. Give one gift to unlock recruitment, then reach renown 8 and support 3 with Cai. Reject the first three offers of 10000G, 1000G, and 100G, then pay 10G.
- NegotiateReject the first three offers of 10000G, 1000G and 100G, then pay 10G
- Tip
Odd Vegetable SeedsBuy at Zoste Settlement Market for 50G each. Gifts or meals raise the bond with your route's protagonist; include the protagonist at the meal.
Dietrich's storyRecruitable
7
3From Chapter 4
10GBargainSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 7 and Bond Level 3 with Dietrich. Reject the first three offers of 10000G, 1000G and 100G, then pay 10G.
- NegotiateReject the first three offers of 10000G, 1000G and 100G, then pay 10G
- Tip
Odd Vegetable SeedsBuy at Zoste Settlement Market for 50G each. Gifts or meals raise the bond with your route's protagonist; include the protagonist at the meal.
Theodora's storyRecruitableEasiest option
4
1From Chapter 5
10GBargainSteps
Available from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 4 and Bond 1 with Theodora. Reject the first three offers of 10000G, 1000G, and 100G, then pay 10G.
- NegotiateReject the first three offers of 10000G, 1000G and 100G, then pay 10G
- Tip
Odd Vegetable SeedsAvailable at Zasta Settlement Market for 50G each. This route requires only Bond Level 1; check the requirements directly after the first gift.
Leda's storyRecruitable
5
2From Chapter 4
10GBargainSteps
Encounter from Part I, Chapter 4. Give a gift to unlock recruitment, then reach Renown 5 and bond 2 with Leda. Reject the first three offers of 10000G, 1000G and 100G, then pay 10G.
- NegotiateReject the first three offers of 10000G, 1000G and 100G, then pay 10G
- Tip
Odd Vegetable SeedsBuy at Zoste Settlement Market for 50G each. Gifts or meals raise the bond with your route's protagonist; include the protagonist at the meal.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Zarcone mainly favors vegetables. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 5 favorite gifts→

Favorite5 items
Likes7 items
LikesMoney, violence, good women, vegetables, drinking with friendsInterestsBullying the weak, looting
Bond partners4 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
Leader of the vicious thief band “Gaia Brigade.” Hearing rumors of the Heroic Games, he brings his followers to Dagsion. He is despicable and always targets the weak first in battle.
Details
| Title | Leader of the Gaia Brigade |
|---|---|
| Affiliation | Gaia Brigade |
| Age | Ages 28–30 (Parts I and II); 33–34 (Part III) |
| Height | 175 cm |
| Birthday | 3/11 |
| Likes | Money, violence, good women, vegetables, drinking with friends |
| Interests | Bullying the weak, looting |
| Japanese voice | Akihiro MineWikipedia (Japanese) |
| English voice actor | Jonathan FernandezVoice actor database |
In the story
Comes to the imperial capital with a bandit group
Zarcone leads the Gaia Brigade and brings his followers upon hearing about the tournament. He habitually attacks the weak, enjoys plunder and violence, and values drinking with companions.
Solo ending: returns to the former tradeSpoilers
In his individual epilogue, he returns to his base and continues leading the thieves, attracting more outlaws. His growing power brings a government crackdown; he refuses to surrender and dies fighting. His followers still fondly remember the leader who treated them well.
Trivia
- Japanese voice actor: Akihiro Mine.



Sunder
Smash
Cautious Blow
Dark Ray
Swords Lv. 5
Swordfaire
Axes Lv. 5
Axefaire
Tempest Spear
Spears Lv. 1
Bash
Spears Lv. 2
Sword Break
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Vital Shot
Bows Lv. 1
Leg Shot
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
One-on-One
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Knightly Senses
Knight’s Vanguard
Read the Winds
Flitting Flier
Armored Combat
Bld
Lend Dexterity
Threaten+
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery










A
C
C
C