
Halvin
Cハルヴィン · HalvinInitiation slows and post-combat Hit stacking provide low-investment support. Add Strength for a main attacker, counting chariot, axe, and fusion costs separately.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 35% | 35% | 30% | 45% | 60% | 30% | 25% | 40% | 35% | 335% |
| Overall rank63 characters total | Rank 50 | Rank 39 | Rank 25 | Rank 18 | Rank 1 | Rank 39 | Rank 34 | Rank 13 | Rank 30 | Rank 28 |
| Base statsHunter Lv7 | 26 | 8 | 6 | 10 | 12 | 6 | 6 | 9 | 7 | 90 |
| Base stat ranking63 characters total | Rank 44 | Rank 46 | Rank 31 | Rank 29 | Rank 20 | Rank 39 | Rank 33 | Rank 23 | Rank 34 | Rank 34 |
| Lv60 expected statsBoost Strength through axes, ending as a Bow Knight | 54 | 34 | 21 | 45 | 51 | 26 | 20 | 31 | 28 | 310 |
| Expected rank62 characters total | Rank 49 | Rank 37 | Rank 31 | Rank 19 | Rank 10 | Rank 38 | Rank 36 | Rank 20 | Rank 33 | Rank 39 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Adaptability | After combat, Hit +2 (up to +30) until the end of the battle |
| Level skillsLv20 | DexHalt Advance | After initiating combat, that foe's Spd-2 (resets after 1 combats). |
| Level skillsLv35 | Halt Advance+ | After initiating combat, the enemySpd-3 *Returns to normal after 1 combats |
Use Sword for the Forest Knight exam to avoid the weakness in Axe, then become a Bow Knight. The initial Hunter stage is filled in from the character database.
Focus on Bow and build accuracy
Qualify for a Divine class after the same mounted bow progression, then switch to weapons that class allows.
Halvin’s Strength-building mounted archer route
Original: [“[Fortune’s Weave] Halvin’s recommended classes and recruitment requirements [Fire Emblem: Fortune’s Weave] - GameWith”](https://gamewith.jp/fefw/577341); “GameWith”
Bow Knight is the recommended final class for
Halvin. Bow and Riding are strengths, and Speed has room to develop. High mobility helps him find ranged attack positions, but low Strength needs improvement during training.
Use Sword to qualify for Strength-building classes
Follow
Gladiator →
Brigand →
Forest Knight, then Bow Knight. Gladiator and Brigand improve Strength and can be entered through Sword, avoiding forced training in his weak Axe proficiency.
Bow Knight improves positioning and accuracy
Bow Knight requires Riding D and Bow A, permits swords and bows, and grants Bow Hit +10. Movement helps adjust shooting positions. Certification also requires Kalla’s request in the Promised One’s story.
Prepare ten Dates
Recruitment requires Support level 3 and ten
Dates. Renown requirements are Cai 5, Dietrich 9, Theodora 7, and Leda 7.
Growth distribution and personal ability
After each combat, Hit +2 accumulates to a maximum of +30 for the current map. High Dexterity and good Speed suit a mobile archer.
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|
| 35% | 35% | 30% | 45% | 60% | 30% | 25% | 40% | 35% |
The mounted archer routes prioritize different weaknesses
One route starts in Hunter, uses Gladiator and Brigand for Strength, then enters Forest Knight and Bow Knight. Gladiator and Brigand accept Sword for exams, so there is no need to force her weak Axe proficiency.
The other route is Hunter → Archer → Forest Knight → Bow Knight. Archer provides Crescendo, while Forest Knight provides Hunter’s Eye. The former stacks Hit through kills; the latter improves bow follow-ups. Both lead to bow cavalry: the first builds Strength early, while the second prioritizes Hit and Bow. Choose what she needs more.
Her personal Adaptability stacks Hit after combat, up to +30 until the map ends. Opening accuracy differs from accuracy after repeated fights. Even with Dexterity growth 60%, check the first shot’s forecast. Bow Knight’s mobility helps find attack positions. Hunter’s Cross later provides high Hit and Critical, but requires class mastery before equipping; changing class alone does not grant it.
The Calamity is another endgame option. This third full route develops through Archer, Forest Knight, and Bow Knight, then prepares for Divine unlock requirements. Obtain Riding D through training or guidebooks. Stay in Forest Knight until Bow Knight unlocks; recommended class-change levels are not hard requirements.
Around level 40 at the end of Part 1, focus on Strength, Speed, Dexterity, and HP. Strength growth 35% limits damage, Speed 45% supports follow-ups, and HP 35% gives room to survive hits. Forest Knight can use a Ferghanan Horse for Strength and Defense, but you must acquire the mount and raise its bond to gain full bonuses.
Growth distribution and training checks
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|
| 35% | 35% | 30% | 45% | 60% | 30% | 25% | 40% | 35% |
The table lists personal growth rates. Calculate class and mount growth separately; each level-up raises stats by chance. Check whether she can do her current job before investing further.
Train for the arts you use most
Spells, combat arts, and equipped skills each have use requirements. The ranks below apply only to this character; casting also requires a class that permits magic.
| Training | Rank | Learned entry | Effect and learning notes |
|---|---|---|---|
| Sword | D+ | Swords Lv. 1 | With a sword equipped: Hit+3 |
| Sword | C | Armor Piercer | Effective against armored units |
| Sword | C+ | Swords Lv. 2 | With a sword equipped: Hit+5 |
| Sword | B+ | Swords Lv. 3 | With a sword equipped: Hit and Avoid+5 |
| Spear | D | Gale Spear | High critical chance |
| Spear | D+ | Spears Lv. 1 | With a spear equipped: Hit+3 |
| Spear | C | Stinger | Low accuracy but high Might |
| Spear | C+ | Spears Lv. 2 | With a spear equipped: Hit+5 |
| Spear | B+ | Spears Lv. 3 | With a spear equipped: Hit and Avoid+5 |
| Spear | A+ | Spears Lv. 4 | With a spear equipped: Hit and Avoid+7 |
| Axe | D | Half Spike | Avoid +10 in combat |
| Axe | D+ | Axes Lv. 1 | With an axe equipped: Hit+3 |
| Axe | C+ | Axes Lv. 2 | With an axe equipped: Hit+5 |
| Axe | B+ | Axes Lv. 3 | With an axe equipped: Hit and Avoid+5 |
| Axe | A+ | Axes Lv. 4 | With an axe equipped: Hit and Avoid+7 |
| Bow | D+ | Bows Lv. 1 | With a bow equipped: Hit+3 |
| Bow | C+ | Bows Lv. 2 | With a bow equipped: Hit+5 |
| Bow | B | Mighty Shot | Low accuracy but very high Might |
| Bow | B+ | Bows Lv. 3 | With a bow equipped: Hit and Avoid+5 |
| Bow | A+ | Bows Lv. 4 | With a bow equipped: Hit and Avoid+7 |
| Gauntlet | D | Cautious Blow | Avoid +10 in combat |
| Gauntlet | D+ | Fists Lv. 1 | With gauntlets equipped: Hit+3 |
| Gauntlet | C+ | Fists Lv. 2 | With gauntlets equipped: Hit+5 |
| Gauntlet | B+ | Fists Lv. 3 | With gauntlets equipped: Hit and Avoid+5 |
| Gauntlet | A+ | Fists Lv. 4 | With gauntlets equipped: Hit and Avoid+7 |
| White Magic | D | A spell that heals minor wounds / Restores an ally’s HP | |
| White Magic | D+ | White Magic Lv. 1 | With White Magic equipped: Hit+3 |
| White Magic | C | Holy magic that restores normal bodily condition / Removes allied status conditions | |
| White Magic | C+ | White Magic Lv. 2 | With White Magic equipped: Hit+5 |
| White Magic | B | Holy magic that moves a distant target / Moves an ally to a space adjacent to the user | |
| White Magic | B+ | White Magic Lv. 3 | With White Magic equipped: Hit and Avoid+5 |
| White Magic | A | Inflicts confusion on an enemy. | |
| White Magic | A+ | White Magic Lv. 4 | With White Magic equipped: Hit and Avoid+7 |
| White Magic | S+ | White-Magic Mastery | With White Magic equipped: Hit and Avoid+10,Attack+3 |
| Black Magic | D | Basic fire magic that attacks with a fireball | |
| Black Magic | D+ | Black Magic Lv. 1 | With Black Magic equipped: Hit+3 |
| Black Magic | C | Basic ice magic that freezes its target | |
| Black Magic | B | Advanced fire magic that burns the surrounding area | |
| Black Magic | B+ | Black Magic Lv. 3 | With Black Magic equipped: Hit and Avoid+5 |
| Black Magic | A | Advanced ice magic that attacks enemies with blades of frost | |
| Black Magic | A+ | Black Magic Lv. 4 | With Black Magic equipped: Hit and Avoid+7 |
| Authority | D | Distraction | Adjacent enemies’ Hit −3 |
| Authority | C | Swap | [Infantry] Swaps places with an adjacent ally; cannot target large units |
| Infantry | D | Steady Shot | [Infantry] Hit +5 with a bow or magic equipped |
| Riding | C+ | Knight’s Vanguard | [Cavalry] Protection +2 when initiating combat |
| Heavy Armor | D | Timely Guard | 25% chance when attacked to grant Protection +3 |
| Flying | D | Read the Winds | Avoid +10 in combat against bow-wielding enemies |
| White Magic | S | White Magic Lv. 5 | With White Magic equipped: Hit and Avoid+10 |
| Black Magic | S | Black Magic Lv. 5 | With Black Magic equipped: Hit and Avoid+10 |
Recruitment preparation by story
| Protagonist’s story | Requirements recorded on this character’s page |
|---|---|
Cai | Recruit: Part 1, Chapter 5; Support 3, Renown 5; negotiation required, medium difficulty in the original |
Dietrich | Recruit: Part 1, Chapter 4; Support 3, Renown 9; negotiation required, medium difficulty in the original |
Theodora | Recruit: Part 1, Chapter 5; Support 3, Renown 7; negotiation required, medium difficulty in the original |
Leda | Recruit: Part 1, Chapter 4; Support 3, Renown 7; negotiation required, medium difficulty in the original |
After reaching the relevant chapter, you still need the Support, Renown, negotiation items, or prerequisite requests.
Gifts for raising Support
Give the following gifts to raise bonds. Gifts do not improve combat growth.
| Preference tier | Items |
|---|---|
| Favorites | Eastern Black Silk, Eastern Earrings, Garum, Mellow Pastries, Niiza Garum, Pickled Bulbs, Potted Vegetables |
| Likes | Crimson Ghosh, Divination Bagua, Eastern Tea Leaves, Exquisite Ring, Gaudy Bangle, Jade Panther Figure, Magic-Trick Set, Simple Pastries, Skin Balm, Southern Ghosh, Village Recipes |
His interests include growing vegetables, shopping, street performances, and cheering crowds.
Preference tiers for fish sauce and Potted Vegetables differ. The table uses the higher tier.
More guides
- Halvin training advice and joining requirementsGame8
- First-clear full cast review: Halvin's training recordYaoyasan no Neko
- Halvin training discussion: Chariots, strength and other branchesReddit r/FE_Fortunes_Weave players
Site guides

Follow bow classes and help allies finish targets with a Venin Bow and initiating Speed debuffs. Switch to Brigand and Warrior if you want him as a main attacker.
Hit builds through combat, and his Speed debuff improves after the level 35 upgrade. He can support once he has the debuff. Cai's route can also add stats through a chariot; a high-stat merged setup requires multiple routes.
Training route by stage
Check level, Renown, and proficiency separately for exams. Continue his current class until he qualifies.
Part 1: prepare Dates first
Prepare 10 Dates for recruitment. Cai's requirements are lower, but reaching the desert for materials is inconvenient. Obtain the first batch from quests and expand through farming, or get them from Vegetable Crates or exchanges before planting. Early completion depends on random results.
Continue from his joining Hunter class and Bow progress. Joining levels differ by route; level 7 is only a template. At roughly level 20 and Renown 4, choose among three options:
Maintain bow support. Take
Archer with Bow C and master Crescendo for kill-based Hit stacks. This suits teams that do not want extra weapon training yet.
Use a chariot for stats. Take
Charioteer with Bow C and Riding D. Developed, eligible mounts add Strength, Defense, and Dexterity at a Speed cost. Ornius Rider → Charioteer is another starting route, but a late recruit already qualified for Charioteer need not go back.
Brigand adds Strength. Enter
Brigand with Sword or Axe C. Axe is a weakness; if you only need the exam for Strength, use Sword rather than forcing extra Axe training. Invest in Axe if you plan to use axe arts later. :::

For bows, aim for
Sniper at level 35, Renown 8, and Bow B, or
Forest Knight with Bow B and Riding D for mobility. Sniper mastery adds Marksmanship for Hit. Forest Knight's Hunter's Eye requires follow-ups; without one, its extra Attack does not apply.
If Strength remains low and you want an attacking role, another option is
Warrior at roughly level 35, Renown 8, and Sword, Axe, or Gauntlet B. High Dexterity and accumulated Hit suit axe arts with large accuracy penalties, shifting him from Venin Bow support to damage.
For Venin Bow support, attack safely to poison and slow first, then let allies such as
Kiroc exploit the status. If the slowed enemy survives, have the teammate who most needs the slow act next. Halt Advance+ wears off after the enemy fights once; do not waste it on an arbitrary chip attack.
For chariot mounts, choose a Black Horse or an individual that adds Movement.
For low investment, stay with bows. After Segment 1, take
Bow Adept at roughly level 45 and Bow A. Bow Knight also needs Riding D and Kalla's temple side-quest unlock. Keep debuffing in the current class until qualified.
An expensive alternative is splitting training across routes, then fusing. One route uses Gladiator → Brigand for Strength, Cai's route uses a chariot and movement mounts, and another preserves Speed and Dexterity before combining them in Part 3. The example finishes as Forest Knight. This high-Strength, high-Movement setup requires extra multi-route training and fusion.

Mighty Shot at Bow B lowers Hit, so check the forecast. Before using double-hit bow arts, confirm he has learned them and check their costs. More damage needs Combat Art training and Strength.

Initiate from safe range, then let an ally who needs a follow-up attack next. Adaptability gives Hit +2 after every battle, up to +30 on the map. It starts at zero and does not increase simply as turns pass. Longer maps with more fights make it easier to cap. When Strength is low, Venin Bow and Speed debuffs contribute more than high Hit alone against armor.
All four routes need Bond 3 and 10 Dates. Renown requirements are Cai 5, Dietrich 9, and
Theodora/
Leda 7. Materials and growing cycles often delay recruitment more than meeting him does. See Halvin's recruitment requirements.
- Calculate low-Hit opening arts without Adaptability stacks.
- Check Hit, Strength, skills, and weapon durability together before attacking.
- Train Sword C if you only need Brigand; invest in weak Axe only for axe damage plans.
- High-stat merging requires multiple routes. Even learned white magic may be unusable in the current cavalry class.
Comments
Mini Bow
Bronze Bow
Da Mina Bow
Longbow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Timely Guard25% chance when attacked: protection +3
DistractionAdjacent enemies suffer Hit -3
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Timely Guard25% chance when attacked: protection +3
DistractionAdjacent enemies suffer Hit -3
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 2Hit +5 when wielding a swordHalt AdvanceAfter initiating combat, that foe's Spd-2 (resets after 1 combats).
Hunting BasicsDex、Spd+1
Timely Guard25% chance when attacked: protection +3
DistractionAdjacent enemies suffer Hit -3
Giant's RingEquippedWt 0
Da Mina Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow+3
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Hunter's CrossMt 8 Hit 20
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Mighty ShotCost 4 Mt 12 Hit -30
Leg ShotCost 2 Mt 0 Hit 0
Hunter's CrossMt 8 Hit 20
Mars's KneepadsEquippedWt 5
Ferghanan HorseStr+2 Dex+1 Def+2
Mini Bow
Bronze Bow
Da Mina Bow
Longbow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Timely Guard25% chance when attacked: protection +3
DistractionAdjacent enemies suffer Hit -3
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Da Mina Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bowHalt AdvanceAfter initiating combat, that foe's Spd-2 (resets after 1 combats).
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Giant's RingEquippedWt 0
Da Mina Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow+3
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Hunter's CrossMt 8 Hit 20
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Mighty ShotCost 4 Mt 12 Hit -30
Leg ShotCost 2 Mt 0 Hit 0
Hunter's CrossMt 8 Hit 20
Mars's KneepadsEquippedWt 5
Ferghanan HorseStr+2 Dex+1 Def+2
Mini Bow
Bronze Bow
Da Mina Bow
Longbow
Vulnerary
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Timely Guard25% chance when attacked: protection +3
DistractionAdjacent enemies suffer Hit -3
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Da Mina Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bowHalt AdvanceAfter initiating combat, that foe's Spd-2 (resets after 1 combats).
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunting BasicsDex、Spd+1
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Giant's RingEquippedWt 0
Da Mina Bow
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Bow Hit +5Hit +5 when a bow is equipped
Warning ShotCost 2 Mt 3 Hit 0
Leg ShotCost 2 Mt 0 Hit 0
Mighty ShotCost 4 Mt 12 Hit -30
Giant's RingEquippedWt 0
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow+3
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Hunter's CrossMt 8 Hit 20
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
Bow Hit +10Hit +10 when a bow is equipped
Mighty ShotCost 4 Mt 12 Hit -30
Leg ShotCost 2 Mt 0 Hit 0
Hunter's CrossMt 8 Hit 20
Mars's KneepadsEquippedWt 5
Ferghanan HorseStr+2 Dex+1 Def+2
Da Mina Bow+3
Bows Lv. 4Hit and Avoid +7 when wielding a bow
Halt Advance+After initiating combat, the enemySpd-3 *Returns to normal after 1 combats
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Hunter's CrossMt 8 Hit 20
Combat Arts +3Equippable combat arts +3
LocktouchCan open chests without a key
Ultimate SearchMakes perfect exploration results extremely likely when deployed
Mighty ShotCost 4 Mt 12 Hit -30
Leg ShotCost 2 Mt 0 Hit 0
Hunter's CrossMt 8 Hit 20
Mars's KneepadsEquippedWt 5
Twin Jewel Fans计策「火计」Build approach and suitable stages
Boost Strength through axes, ending as a Bow Knight: Gladiator Lv7; Boost Strength through axes, ending as a Bow Knight: Brigand Lv20; Boost Strength through axes, ending as a Bow Knight: Forest Knight Lv35; Boost Strength through axes, ending as a Bow Knight: Bow Knight Lv45
Use Sword for the Forest Knight exam to avoid the weakness in Axe, then become a Bow Knight. The initial Hunter stage is filled in from the character database.
Archer accuracy into Bow Knight: Hunter Lv 7; Archer accuracy into Bow Knight: Archer Lv 20; Archer accuracy into Bow Knight: Forest Knight Lv 35; Archer accuracy into Bow Knight: Bow Knight Lv 45
Focus on Bow and build accuracy
Bow Knight onward to The Blade: Hunter Lv 7; Bow Knight onward to The Blade: Archer Lv 20; Bow Knight onward to The Blade: Forest Knight Lv 35; Bow Knight onward to The Blade: Bow Knight Lv 45; Bow Knight onward to The Blade: The Calamity Lv 60
Qualify for a Divine class after the same mounted bow progression, then switch to weapons that class allows.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Halvin: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 5–9).
Cai's storyRecruitableEasiest optionSteps
Available from Part I, Chapter 4. Give a gift to unlock recruitment, then reach renown 5 and support 3 with Cai. Hand over
Dates×10。
- Negotiate
Dates×10 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
DatesRequires 10. Huge Hairy Beasts, available from Chapter 8 on 7/20, rewards 2; grow them to reach 10. The quest's 2 alone are insufficient for negotiation.
Dietrich's storyRecruitableSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 9 and Bond Level 3 with Dietrich. Hand over
Dates×10。
- Negotiate
Dates×10 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
DatesRequires 10; buy at Baina Oasis market for 30G each, or gather them by exploring the western desert.
Theodora's storyRecruitableSteps
Encounter from Part I, Chapter 5. Give a gift to unlock recruitment, then reach Renown 7 and bond 3 with Theodora. Hand over
Dates×10。
- Negotiate
Dates×10 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
DatesRequires 10; buy at Baina Oasis market for 30G each, or gather them by exploring the western desert.
Leda's storyRecruitableSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 7 and Bond Level 3 with Leda. Hand over
Dates×10。
- Negotiate
Dates×10 - Tip
Mellow PastriesBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 30G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
DatesRequires 10; buy at Baina Oasis market for 30G each, or gather them by exploring the western desert.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 7 favorite gifts→

Favorite7 items
Likes11 items
Gaudy Bangle450G · Fashion
Exquisite Ring1500G · Fashion
Skin BalmFashion
Crimson Ghosh200G · Fermented drinks
Southern Ghosh150G · Fermented drinks
Divination Bagua800G · Fortune-telling
Village Recipes200G · Cooking
Simple Pastries30G · Sweets
Magic-Trick Set200G · Mysteries
Jade Panther Figure1500G · Art
Eastern Tea Leaves2000G · DrinksLikesGrowing vegetables, shopping, street performances, cheering crowdsInterestsPracticing magic, housework
Bond partners10 characters · 4 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A young archer who ends up traveling with Anatolia and her companions by chance. Before reaching Dagsion, she was a traveling circus performer. Raised in an ordinary farming family, she is not good at fighting.
Details
| Title | An archer from a circus |
|---|---|
| Affiliation | White Raven Brides |
| Origin | An ordinary family running a farm |
| Birthday | 11/27 |
| Likes | Growing vegetables, shopping, street performances, cheering crowds |
| Interests | Practicing magic, housework |
| Japanese voice | Moe KaharaWikipedia (Japanese) |
| English voice actor | Judy Alice LeeWikipedia (English) |
Relationships
In the story
A juggler who struggles in combat
After leaving her farming family, Halvin toured with a circus, then joined Anatolia and the others by chance. She loves entertaining audiences but dislikes conflict and becomes too nervous to settle before matches.
Solo ending: buying the family farmlandSpoilers
In her solo ending, she uses her wartime earnings to buy the land her family once rented, fulfilling her wish to return home. Her family's crops later become famous for their size and quality and are sold under her name.
Trivia
- Japanese voice: Moe Kahara.
Adaptability
Swords Lv. 1
Armor Piercer
Swords Lv. 3
Gale Spear
Spears Lv. 1
Stinger
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Half Spike
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Bows Lv. 2
Cautious Blow
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White-Magic Mastery
Black Magic Lv. 1
Black Magic Lv. 3
Black Magic Lv. 4
Swap
Read the Winds
White Magic Lv. 5
Black Magic Lv. 5
Cai
Dietrich



Twin-Shot Flow
Bows Lv. 5
Bowfaire
Knightly Senses
Skysplit
Windsweep
Swords Lv. 4
Swords Lv. 5
Swordfaire
Double Throw
Ambush Charge
Spears Lv. 5
Spearfaire
Feint
Retreating Assault
Fists Lv. 5
Fistfaire
Black Magic Lv. 2
Black-Magic Mastery
Positioning
Steady Shot+
Infantry Move
Bowblock
Lend Dexterity+
Hurl
Double Attack
Triple Spike
Axes Lv. 5
Axefaire





A
A
A
A
B
B
B
C
C
C