
Adaptability
Personal skillVery strongEach combat adds 2 hit without requiring a kill, up to 30; Halvin can use frequent combat on long maps to offset low-hit combat arts.
Example5 combats grant Hit +10, reaching +30 after 15; another 5 kills with Crescendo add +15, for +45 Hit in total.
Usage
After each combat, hit stacks by 2, up to 30, lasting until the current map ends.
Very strongBuilds Hit without requiring kills, useful for inaccurate combat arts.
Suited forHalvin benefits more on long maps; 5 combats grant 10 hit without needing kills.
Pairs well withPair with Crescendo from mastering Archer. With 5 combats and 5 kills, gain a total of 25 hit.
NoteRequires 15 combats to reach the cap; short maps leave too little time to build up 30 Hit.
Personal skill of
Common pairings
AdaptabilityVery strong+
CrescendoVery strongHalvin builds Hit through participation and kills separately, then uses that Hit for powerful combat arts with low accuracy.