Ninae
Bニネ · NinaeUse spears and white magic: train White Magic B for Physic, then Guardian and Sentinel. For dedicated tanking, take Castle Knight’s Intercept before a separate Elephant Rider route.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 45% | 35% | 35% | 45% | 35% | 45% | 50% | 40% | 375% |
| Overall rank63 characters total | Rank 23 | Rank 18 | Rank 19 | Rank 39 | Rank 22 | Rank 25 | Rank 2 | Rank 3 | Rank 18 | Rank 8 |
| Base statsSoldier Lv7 | 30 | 10 | 6 | 7 | 10 | 7 | 11 | 10 | 7 | 98 |
| Base stat ranking63 characters total | Rank 23 | Rank 36 | Rank 31 | Rank 43 | Rank 28 | Rank 32 | Rank 13 | Rank 19 | Rank 34 | Rank 22 |
| Lv60 expected statsMagic route into The Trident | 64 | 38 | 32 | 30 | 42 | 28 | 47 | 41 | 30 | 352 |
| Expected rank62 characters total | Rank 28 | Rank 32 | Rank 17 | Rank 45 | Rank 27 | Rank 31 | Rank 8 | Rank 6 | Rank 27 | Rank 8 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Spirits’ Voice | Hit and Avo +10 in combat against magic users |
| Level skillsLv20 | Spirits’ Guidance | Grants adjacent allies "Spirits’ Voice」。 |
| Level skillsLv35 | Spirits' Guidance+ | Grants allies within 2 spaces “Spirits’ Voice」 |
| Bloodmark | Diadem of Reflection | 10% chance of Hit +30 when attacking |
Use the generally available Ovate at the advanced tier, train Spear to A for Sentinel, then reach Spear S for The Trident.
First improve physical bulk, then retain spears and white magic; Guardian must be unlocked first.
Bond 5 adds LckandRes growth; the early stages follow this page's Diviner and Priest training, retaining both black and white magic and mobile healing.
Training Ninae from healer to Sentinel
Ninae can begin healing in magic classes, then train Spear for
Sentinel to combine frontline anti-magic support with recovery. Her Strength growth of 45% exceeds Magic at 35%, but keep White Magic early.
Sentinel’s White Magic uses and healing bonus carry her healing role into the late game.
Start with healing and add Spear A
| Stage | Recommended class | Recommended exam timing and benefits |
|---|---|---|
| Recruitment | Soldier | The database lists her joining as a level 7 Soldier; switch to a magic class as her level allows |
| Beginner | Diviner | Recommended at level 5, Renown 1, Black Magic or White Magic D; master it for Magic Basics |
| Intermediate | Priest | Recommended at level 20, Renown 4, White Magic C; doubles White Magic uses, healing +5; master it for Piety |
| Advanced | Ovate | Recommended at level 35, Renown 8, Black Magic B; a class available on every route, with double Black Magic uses and Hit +5; master it for SpdBinding Curse |
| Master | Sentinel | Recommended at level 45, Spear A; doubles White Magic uses, healing +10, Combat Arts +3; master it for Resolute Stance |
| Divine | The Trident | Spear S and its specific Divine qualification; White-Magic Zenith, healing +10, Combat Arts +3; master it for Divine Wall |
The key to this route is to heal while preparing White Magic and Black Magic during the
Diviner and
Priest stages. For the advanced stage, use
Ovate, whose exam is available on every route, without needing to unlock
Guardian first. You must train the Spear A needed at the end separately through arena training or guidebooks; casting spells alone will not meet that requirement.
Sentinel’s Resistance growth modifier of +15 further improves
Ninae’s anti-magic strength. White Magic uses and healing bonuses keep her healing on the front line.
The Trident deepens the spear/White Magic role afterward, requiring Spear S, a Divine item, and the slot. Even after level 45, gather all conditions before switching.
Troubadour uses a mount to stay alive
On
Cai's route, you can use
Troubadour as her advanced class and ride a Monoceros. At bond level 5, the mount adds 3 Luck and +10% Resistance growth, helping your healer handle magical threats. Its purpose is to improve mobility and survival; her main role is still casting spells.
Capture unlocks in Chapter 5 of
Cai's route, and at bond level 5 the mount provides a total growth modifier of +25%. Without a rare specimen, wild individuals of the same species have the same total growth, so you can start feeding and raising one in battle right away.
Troubadour also requires separate Riding training and its class qualification. It cannot wield spears, so treat Spear A as preparation for returning to
Sentinel later, rather than part of its current attack menu.
Magic, Resistance, and HP matter more than Speed
When checking her growth around level 40 near the end of Part 1, prioritize Magic, Resistance, HP, and Strength. Her personal Magic growth is only 35%, making it a likely cause of insufficient healing. Her 45% Resistance growth, combined with
Spirits’ Voice, gives her both durability and a Hit and Avoid advantage against mages. HP helps her survive attacks that get through, while 45% Strength growth lays the foundation for using spears on the front line later.
If Speed, Luck, or Charm falls below the expected values for this route, you do not need to disrupt the build just to catch up. She is not a unit who relies on follow-up attacks for consecutive kills. Her 50% Luck growth makes it relatively easy to raise naturally, while Charm mainly improves gambit Hit. Normal expected Dexterity and Defense are enough, and her Bloodmark also provides a 10% chance of Hit +30 when attacking. This is still a chance-based bonus, so check the actual forecast before attacking. If her Magic falls behind, train her on another route and use Merge Causality to take the higher value for each stat.
Strong against mages, but healing depends on class
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm | Total |
|---|---|---|---|---|---|---|---|---|---|
| 45% | 45% | 35% | 35% | 45% | 35% | 45% | 50% | 40% | 375% |
Her value is healing from Part 1 and using spears alongside recovery once developed. Spear, White Magic, and Riding are strengths; Bow is a weakness, making the spear/White Magic endpoint natural. High Resistance and Luck, plus Hit and Avoid +10 against mages from her personal skill, are clear advantages.
Her weaknesses are a 35% Speed growth that makes follow-up attacks hard to secure, and a 35% Magic growth that limits healing without bonuses.
Magic Heal +10 and double White Magic uses from
Sentinel are important parts of the training plan. Switching to an armored mounted class that cannot cast loses those benefits for her role. Her negotiation difficulty is "High," so leave time to recruit and train her too.
Prepare a Paradise Fish before negotiating
| Protagonist route | First recruitment chapter | Support | Renown |
|---|---|---|---|
Cai | Part 1, Chapter 3 | 3 | 6 |
Dietrich | Part 1, Chapter 4 | 3 | 8 |
Theodora | Part 1, Chapter 5 | 3 | 6 |
Leda | Part 1, Chapter 4 | 3 | 8 |
Once you meet your route's requirements, give her
Paradise Fish during negotiation to recruit her. You can find this fish by exploring Lake Brontes in the south of the world map. Preparing it first saves you a trip to look for fish after meeting the thresholds.
She prefers manuscripts and travelers' sayings
She likes pitiful people, talking with spirits, commemorative necklaces, and looking at the sky.
| Preference | Gifts |
|---|---|
| Loves | |
| Likes | |
| Somewhat likes |
In Pale Raven conversations, choose "Spread your wings" when she says the spirits are interested in you; "Nod" when she wants help chasing away bugs; "Tilt your head" when she worries that her speech is strange and often misunderstood; "Nod" when she says she likes being alone and asks if you do too; and "Look at the Sky" when she invites you to watch the clouds together.
Keep two-space anti-magic support near the team
Spirits’ Voice requires the enemy to use magic and gives
Ninae Hit and Avoid +10 during that combat. At level 35,
Spirits' Guidance+ grants the same effect to allies within 2 spaces, helping nearby front-line units face mages together. These 10-point bonuses do not apply against physical weapons.
Her proficiency skills also include
Knightly Senses: Avoid +10 against enemies using spears;
Knight’s Vanguard: Protection +2 when initiating combat as cavalry;
Read the Winds: Avoid +10 against enemies using bows;
Threaten: adjacent enemies suffer Critical -5; and
Armored Move: Movement +1 for armored units. Each skill has its own weapon or unit-type conditions. You cannot apply the same set of effects unchanged to spear-and-White-Magic infantry,
Armored Ornius Rider, and armored builds.
Holy Spear trades durability for healing
White Magic includes
Nosferatu and
Heal.
Nosferatu has 8 uses, Might 1, Hit 80, Weight 8, and Range 1–2, healing half the damage dealt on hit.
Heal has 10 uses, healing Might 10, and Range 1. She cannot cast in her joining
Soldier class; learn the spells and switch to a class permitting White Magic first.
| Combat Art | Durability cost | Might / Hit / Critical modifiers | Main effect |
|---|---|---|---|
Wrath Strike | 2 | +4/+10/0 | Improves sword Hit |
Secret Sword | 2 | 0/0/0 | Deals at least 10 damage |
Smash | 2 | +4/0/+5 | Increases Critical |
Hurl | 3 | +3/+20/0 | Attacks from 2 spaces; requires an axe with Range 1–2 |
Tempest Spear | 2 | +4/+10/0 | Improves spear Hit |
Guardian Thrust | 4 | +3/0/0 | Protection +3 during combat |
Holy Spear | 6 | +8/0/0 | Restores a small amount of the user's HP after combat |
Brilliant Strike | 5 | +5/0/0 | Resilience +7 after a kill until the next player phase |
Lend Strength | 0 | — | Adjacent ally gains Strength +2 until the next player phase |
All the above actions have Range 1 except
Hurl.
Holy Spear combines an attack with healing, but costs 6 durability. Use the forecast to decide whether to finish an enemy with the cheaper
Tempest Spear or pay durability to restore HP. You do not need to use an expensive Combat Art every time.
Support conversation partners
Her support conversation partners are the Promised One,
Cai,
Peter,
Lysander,
Sirocco,
Simon,
Orchel,
Diego, and
Peppe. Her Japanese voice actor is Yu Sasahara, whose notable roles include Emilico in Shadows House, Puniru in Puniru Is a Kawaii Slime, and Yuki Kuroiwa in Diary of Our Days at the Breakwater.
More guides
- Ninae as a Sentinel and anti-magic supporterGameWith Fortune’s Weave guide team
- Ninae’s Cataphract build for physical and magical durabilityErythian_
- Special build discussion: Ninae's armor and dual-defense mergingReddit player discussions
Site guides

Train White Magic to B for Physic, then follow Guardian → Sentinel. Combining spears and healing is more dependable than chasing follow-up damage.
For dedicated tanking, use armored classes to build Defense, master Castle Knight for Intercept, then change to War Elephant. This requires more investment, and War Elephant loses spear/White Magic healing.
View the route in the simulator

Class progression by stage
Reach White Magic B first in Part 1
Focus on Spear and White Magic, reaching White Magic B first. Physic provides dependable value without waiting until she can follow up. Train Spear B for Guardian, then A for Sentinel. Around level 20, continue through an available mounted spear class; Armored Ornius Rider requires Riding D and Spear or Axe C. If recruited late, continue from her actual level and class rather than restarting as Soldier.
At level 35 with Spear B, confirm Guardian is unlocked before changing. Guardian combines spears and White Magic. Its Part 1 unlock involves Dietrich-route challenges, so do not assume it is available on a first Cai route. If locked, heal in a magic class or stay mounted and train; mounted classes cannot cast. Another option moves from Armored Ornius Rider to Wing Soldier as a magic tank, requiring Flying training and still preventing spellcasting.
For tanking, train Heavy Armor early. At level 20, Heavy Armor E+ and Spear or Axe C prepare Armored Knight; at 35, Heavy Armor D and Spear or Axe B prepare Dreadnought. Use classes to improve physical Defense while her own anti-magic strengths handle spells. Heavy Armor D teaches
Armored Move, granting Movement +1 while armored; Heavy Armor C teaches
Resistant Armor, granting Resistance +5 while armored.
Another option is long-term Charioteer training with a Ferghanan Horse from level 20. Train Bow C separately and prepare the special horse and bond. Charioteer builds stats but cannot heal with White Magic. With investment across routes, use armor training to improve Defense too.


Prioritize healing and anti-magic support in Part 2
As Guardian, prioritize Physic and anti-magic support, using spears when free. She can focus entirely on healing in Part 2; high Resistance does not justify sending her into physical enemy groups.
After level 35, her level ability shares Spirits’ Voice with allies within 2 tiles. The enemy must still use magic when the beneficiary fights. This is not permanent Hit and Avoid +10 against all enemies. Move her to cover core units about to fight magic users before those units act.
On the armor route, keep improving current Defense. For a Part 3 War Elephant, plan Spear or Axe A, Heavy Armor C, and Riding C ahead of time so both exams' requirements are ready.
Choose spear/White Magic or War Elephant in Part 3
- Path and requirements: unlocks after clearing Segment 1; level 45, Spear A, and at least White Magic B.
- What remains and changes: alternate spear combat and Physic by turn.
- Obtain Intercept before changing to War Elephant. Take the Castle Knight exam at level 45 with Heavy Armor C and Spear or Axe A, then actually reach mastery for fixed damage reduction. Passing alone is insufficient. Next meet War Elephant requirements, including Riding C.
- What remains and changes: combine Intercept's reduction with War Elephant tanking. War Elephant cannot retain ordinary weapons or spear/White Magic healing duties.
- Path and requirements: Bishop into Wiseman; level 45 and White Magic A.
- What remains and changes: focus training and duties on White Magic; spear damage is no longer a main role.
A full multiroute merge of both defenses requires greater investment.
For spear/White Magic, bring learned healing and spear arts suited to the target, choosing equipment for survival through the next round. War Elephant focuses on tanking abilities such as Intercept, with its mount determined by the class.

Support against mages or block paths as a War Elephant
Keep the spear/White Magic build near mages and outside physical enemy groups. She helps allies fight magic users and provides ranged healing when they are hurt. High Resistance alone cannot handle a mixed physical/magical surround. When advancing quickly, check that she can reach the main force next turn rather than clustering everyone just to share the aura.
The War Elephant route takes on tanking duties. Check the group's damage in combat forecasts and confirm damage reduction applies before assigning her to block the way. Keep healing and attackers behind her. She blocks the path; the back line handles kills.

Recruitment details
She is recruitable on all routes, appearing relatively early on Cai's. Recruit early for long-term training. Renown, support, and negotiation materials must all be ready. See the Ninae recruitment page for route conditions and windows. Appearing on the map does not mean immediately recruitable.

Master Castle Knight before changing to War Elephant
- The anti-magic aura requires an enemy using magic. It gives no Hit or Avoid bonus against physical attackers.
- Check Guardian access on a first Cai route. Use the current class as a bridge if it is locked.
- Obtain Intercept before War Elephant. Passing the Castle Knight exam without mastering it is insufficient.
- War Elephant cannot cast Physic. The two endpoints use different weapons and magic; reassign healing after changing class.
- Multiroute merging costs another training run. A single route lacks the extra Resistance or Defense growth from that run.

Comments
Bronze Spear
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Defense BasicsDef+1
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Resistant GauntletsMt 12 Hit 80 Wt 5
White Magic Lv. 1Hit +3 when wielding white magic
Magic BasicsMag、Res+1
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Cautious BlowCost 2 Mt 3 Hit 0
Curtail MagicCost 3 Mt 0 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Healing StaffEquippedWt 3
Resistant GauntletsMt 12 Hit 80 Wt 5
White Magic Lv. 2Hit +5 when wielding white magic
Magic BasicsMag、Res+1
Spirits’ GuidanceGrants Spirits’ Voice to adjacent allies.
PietyLck+3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
Cautious BlowCost 2 Mt 3 Hit 0
Curtail MagicCost 3 Mt 0 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
PhysicMt 8
Healing StaffEquippedWt 3
Resistant GauntletsMt 12 Hit 80 Wt 5
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Magic BasicsMag、Res+1
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
PietyLck+3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Cautious BlowCost 2 Mt 3 Hit 0
Spirit FistCost 5 Mt 7 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
PhysicMt 8
Ward
Healing StaffEquippedWt 3
Silver Spear
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Resolute StanceIn combat, if the unit'sHPis full, Protection +5
Magic BasicsMag、Res+1
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic SeekerWhite magic uses ×2
Guardian ThrustCost 4 Mt 3 Hit 0
Holy SpearCost 6 Mt 8 Hit 0
Brilliant StrikeCost 5 Mt 5 Hit 0
Healing StaffEquippedWt 3
Aragonian MagesGambit “Iceguard”
Silver Spear
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
Resolute StanceIn combat, if the unit'sHPis full, Protection +5
Magic BasicsMag、Res+1
Knightly SensesAvoid +10 in combat against spear users
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic ZenithWhite magic uses ×3
Guardian ThrustCost 4 Mt 3 Hit 0
Holy SpearCost 6 Mt 8 Hit 0
Brilliant StrikeCost 5 Mt 5 Hit 0
Healing StaffEquippedWt 3
Aragonian MagesGambit “Iceguard”
Bronze Spear
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Defense BasicsDef+1
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Iron Spear
Spears Lv. 2Hit +5 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
ThreatenAdjacent foes: Crit -5
Spirits’ GuidanceGrants Spirits’ Voice to adjacent allies.
Mount/DismountCan use “Mount” and “Dismount”
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Wild OrniusSpd+2 Dex+3
Iron Spear
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
BraceProtection +3 after defeating an enemy (until the next player phase)
Defense BasicsDef+1
Knightly SensesAvoid +10 in combat against spear users
Combat Arts +2Equippable combat arts +2
Magic Heal +10Healing allies with magic restores +10 HP
Guardian ThrustCost 4 Mt 3 Hit 0
Holy SpearCost 6 Mt 8 Hit 0
Brilliant StrikeCost 5 Mt 5 Hit 0
Healing StaffEquippedWt 3
Silver Spear
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
BraceProtection +3 after defeating an enemy (until the next player phase)
Resolute StanceIn combat, if the unit'sHPis full, Protection +5
Knightly SensesAvoid +10 in combat against spear users
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic SeekerWhite magic uses ×2
Guardian ThrustCost 4 Mt 3 Hit 0
Holy SpearCost 6 Mt 8 Hit 0
Brilliant StrikeCost 5 Mt 5 Hit 0
Healing StaffEquippedWt 3
Bronze Spear
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Defense BasicsDef+1
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Resistant GauntletsMt 12 Hit 80 Wt 5
White Magic Lv. 1Hit +3 when wielding white magic
Magic BasicsMag、Res+1
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Cautious BlowCost 2 Mt 3 Hit 0
Curtail MagicCost 3 Mt 0 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
Healing StaffEquippedWt 3
Resistant GauntletsMt 12 Hit 80 Wt 5
White Magic Lv. 2Hit +5 when wielding white magic
Magic BasicsMag、Res+1
Spirits’ GuidanceGrants Spirits’ Voice to adjacent allies.
PietyLck+3
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
Cautious BlowCost 2 Mt 3 Hit 0
Curtail MagicCost 3 Mt 0 Hit 0
Lend StrengthCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
PhysicMt 8
Healing StaffEquippedWt 3
White Magic Lv. 3Hit and Avo +5 when white magic is equipped
Spirits' Guidance+Grants “Spirits’ Voice” to allies within 2 spaces
PietyLck+3
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Mount/DismountCan use “Mount” and “Dismount”
Magic Heal +5Healing allies with magic restores +5 HP
Magic Hit +3Hit +3 when magic is equipped
FireMt 3 Hit 90 Wt 5
BlizzardMt 4 Hit 80 Wt 6
BolganoneMt 10 Hit 85 Wt 8
Ice BladeMt 12 Hit 75 Wt 10
HealMt 10
NosferatuMt 1 Hit 80 Wt 8
PhysicMt 8
Ward
Healing StaffEquippedWt 3
MonocerosSpd+1 Dex+1 Lck+3Build approach and suitable stages
Magic classes into The Trident: Soldier Lv7; Magic classes into The Trident: Diviner Lv7; Magic classes into The Trident: Priest Lv20; Magic classes into The Trident: Ovate Lv35; Magic classes into The Trident: Sentinel Lv45; Magic classes into The Trident: The Trident; Armored Ornius Rider into spear/white magic Guardian: Soldier Lv7; Armored Ornius Rider into spear/white magic Guardian: Armored Ornius Rider Lv20; Armored Ornius Rider into spear/white magic Guardian: Guardian Lv35; Armored Ornius Rider into spear/white magic Guardian: Sentinel Lv45; Cai story Troubadour healing: Soldier Lv7; Cai story Troubadour healing: Diviner Lv7; Cai story Troubadour healing: Priest Lv20; Cai story Troubadour healing: Troubadour Lv35
Follow the current training route; meet each slot’s equipment and proficiency requirements first.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Ninae: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 6–8).
Cai's storyRecruitableEasiest optionSteps
Recruitable. Contact is recorded from Part I, Chapter 3; joining requirements still apply once available. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv6 and Bond Lv3 with Cai. Give
Paradise Fish1 fish; obtained at Lake Brontes. Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Tales of Adventure, with a recorded price of 300G at Seaside City Alecto Market.
- Negotiate
Paradise Fish×1
Dietrich's storyRecruitableSteps
Recruitable. Contact is recorded from Part I, Chapter 4; recruitment requirements still apply after appearing. Give a gift in Dagsion to unlock recruitment, then reach renown Lv8 and support Lv3 with Dietrich. Hand over
Paradise Fish1 fish; obtained at Lake Brontes. Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Tales of Adventure, with a recorded price of 300G at Seaside City Alecto Market.
- Negotiate
Paradise Fish×1
Theodora's storyRecruitableSteps
Recruitable. Encounters are recorded from Part I, Chapter 5, but joining requirements still apply. First give a gift in Dagsion to unlock recruitment, then reach renown Lv6 and support Lv3 with Theodora. Hand over
Paradise Fish1 fish; obtained at Lake Brontes. Finish before leaving town on 10/24 and before this route's main battle in Chapter 12. Gift options include
Tales of Adventure, with a recorded price of 300G at Seaside City Alecto Market.
- Negotiate
Paradise Fish×1
Leda's storyRecruitableSteps
Recruitable. Encounter recorded from Part I, Chapter 4; joining requirements still apply after the character appears. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv8 and bond Lv3 with Leda. Hand over
Paradise Fish1 fish; obtained at Lake Brontes. Finish before the main battle of Chapter 12 on this route; normal recruitment is unavailable in the War Arc. Gift options:
Tales of Adventure, with a recorded price of 300G at Seaside City Alecto Market.
- Negotiate
Paradise Fish×1
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 3 favorite gifts→

Favorite4 items
Likes8 items
LikesPeople in need, talking to spirits, keepsake necklaces, stargazingInterestsDaydreaming, training
Bond partners10 characters · 2 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A mysterious girl serving at the same temple of Credna as Orchel. She is appointed an elite warrior directly under the divine office
Details
| Title | An elite warrior of Credna Temple |
|---|---|
| Affiliation | Credna Temple |
| Height | 160 cm |
| Birthday | 10/21 |
| Likes | People in need, talking to spirits, keepsake necklaces, stargazing |
| Interests | Daydreaming, training |
| Japanese voice | Yu SasaharaWikipedia (Japanese) |
| English voice actor | Kayli MillsWikipedia (English) |
Relationships
In the story
A temple warrior who hears spirits
Ninae serves Credna Temple as an elite warrior directly under the deity, sharing Orchel's temple allegiance. She can hear and sense spirits.
Ages in the rosterSpoilers
Ninae's biography lists her age as 471.
The first sin in her eyesSpoilers
Ninae's mother dies giving birth to her, leading her to view her own birth as her first sin. Her father teaches her the doctrines of Yu Fas that he learned from her mother, and she becomes a devout follower of the goddess.
After the war: Solo endingSpoilers
After defeating Balor, Ninae returns to Credna Temple. Many influential people seek the renowned warrior's service, but she rejects every offer and remains devoted to protecting the temple.
Trivia
- Japanese voice: Yu Sasahara.

Diadem of Reflection
Steel-Shield Guard(C)

Divine Wall
Cai
Dietrich
Theodora
Leda
Wrath Strike



Spears Lv. 5
Spearfaire
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Cavalry Move
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Retreating Assault
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Avoid Fatality
Emergency Avoidance
Infantry Canto
Flitting Flier
Airfighter
Flitting Flier+
Bld
Threaten+
Vital Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire

A
A
B
B
B
B
B
B
B
C