Orchel
Sオルヘル · OrchelIn Part 3, move toward Wiseman from her actual joining state and preserve her healing and self-recovery. Improve HP first, then consider Castle Knight mastery or a Sentinel branch.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 30% | 60% | 45% | 10% | 20% | 60% | 60% | 20% | 60% | 365% |
| Overall rank63 characters total | Rank 58 | Rank 1 | Rank 5 | Rank 63 | Rank 63 | Rank 1 | Rank 1 | Rank 62 | Rank 1 | Rank 12 |
| Base statsDiviner Lv3 | 22 | 16 | 9 | 4 | 3 | 13 | 12 | 5 | 11 | 95 |
| Base stat ranking63 characters total | Rank 63 | Rank 14 | Rank 17 | Rank 63 | Rank 63 | Rank 14 | Rank 10 | Rank 57 | Rank 16 | Rank 24 |
| Lv60 expected statsSacred lance, ranged healing and armored support | 49 | 54 | 40 | 13 | 21 | 49 | 59 | 23 | 48 | 356 |
| Expected rank62 characters total | Rank 60 | Rank 6 | Rank 14 | Rank 59 | Rank 62 | Rank 5 | Rank 1 | Rank 54 | Rank 1 | Rank 5 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Solid and Sturdy | Def+5, becomes armored. Cannot become a cavalry or flying class |
| Level skills | Predictive Sense | Magic Hit +20 when initiating combat |
| Level skills | Harmonic Soul | When healing an ally with magic, moderately restores the user'sHP |
| Level skills | Harmonic Soul | When healing an ally with magic, moderately restores the user'sHP |
| Level skills | Self-Repair | During Overblaze, greatly restores this unit'sHP |
| Bloodmark | Diadem of Duality | 25% chance of Attack +3 when attacking |
| Bloodmark | Diadem of the Apostle | 20% chance of Hit +20 when attacking |
| Blaze Arts | Strahl | Fires dazzling light at foes across a wide area |
| Blaze Arts | Lanze | Pierces the enemy with dazzling light. |
High Protection and Res keep Physic and wide-area magic support safe; the source gives no early class order, so Diviner, Priest, and Bishop fill the gap using the site's existing route in the same direction.
Keep Physic and use both black and white magic. The early path from the recruitment class to Bishop follows the site's existing route in the same direction, rather than a level-by-level recommendation in the original.
Complete training along the dual-magic Wiseman path, then change class after qualifying for a divine class.
Orchel’s frontline Sentinel route
Original: [“[Fortune’s Weave] Recommended classes and recruitment requirements for Orchel [Fire Emblem: Fortune’s Weave] - GameWith”](https://gamewith.jp/fefw/577374); “GameWith”
Promote
Orchel to
Sentinel to absorb hits on the front line with high Defense and Resistance while retaining white magic healing.
Spears and white magic cover tanking and healing
Sentinel requires Spear A and can use spears and white magic. The class further boosts Defense and Resistance while increasing white magic uses and healing. She can take both physical and magical attacks and heal allies from the front line.
Long-range spells expand her frontline role
Besides strong healing and long-range healing, she also has a wide-area Blaze Art attack. High durability lets her stand in front while still healing distant allies, and she also has an answer for distant enemies. Her personal ability grants the armored attribute, and she cannot become a cavalry or flying unit.
Finish her personal paralogue in Part 1
Complete Orchel’s paralogue in Part 1, and she will later join through the story in the Promised One’s story. If you missed the paralogue, return to the relevant chapter and clear it.
Growth distribution and personal ability
Her personal ability grants Defense +5 and makes her armored; she cannot become a cavalry or flying unit. HP, Speed, and Dexterity are low, while Defense and Resistance are very high. Diadem of Duality has a 25% activation chance when attacking and grants Attack +3; Diadem of the Apostle has a 20% activation chance and grants Hit +20.
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|
| 30% | 60% | 45% | 10% | 20% | 60% | 60% | 20% | 60% |
Sentinel and Wiseman serve different roles
Guardian into Sentinel puts spear damage and White Magic support in one frontline role. High Defense and Resistance help him take hits, but low HP, Dexterity, and Speed still require checking accuracy and survival against consecutive attacks. Check whether he can endure them before deciding how far to advance. Heal allies when he has spare actions.
Another route takes Bishop and Wiseman before The Avatar. Wiseman preserves White Magic uses and healing and can wield axes for melee finishing blows alongside tanking. The Avatar offers both magic types, more uses, and magic accuracy bonuses that partly compensate for low Dexterity. These endpoints serve different needs: Sentinel for a Spear/White Magic frontline, Wiseman for White Magic sustain and axes. Consider The Avatar once its endgame qualifications are ready.
The early class sequence is Diviner, Priest, then Bishop. The roster's level 3 Diviner template has no playtest record. He actually joins as a Bishop in the Promised One's story. Continue from his current class after joining instead of retraining the early stages.
Focus on HP, Defense, Resistance, Strength, and Magic. HP growth is only 30% and determines how long his high defenses remain useful. Strength supports axes or spears. Magic affects White Magic healing and Strahl and Lanze during Overblaze. Speed 10% and Dexterity 20% are very low, so do not plan around follow-ups. Diadem of the Apostle's chance-based Hit and class accuracy only partly compensate. Check the battle forecast.
Growth distribution and training checks
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm |
|---|---|---|---|---|---|---|---|---|
| 30% | 60% | 45% | 10% | 20% | 60% | 60% | 20% | 60% |
The table lists personal growth rates. Class and mount growths are separate, and gains are random each level. Check whether he can perform his current role before investing further.
Train for the moves you use regularly
Spells, combat arts, and equipped abilities have separate usage requirements. The learning ranks below apply to this character only. Casting also requires a current class that permits the spell.
| Training focus | Proficiency | Learned ability | Effect and learning notes |
|---|---|---|---|
| Sword | D | Wrath Strike | High Hit |
| Sword | D+ | Swords Lv. 1 | Hit +3 when equipped with a sword |
| Sword | C+ | Swords Lv. 2 | Hit +5 when equipped with a sword |
| Sword | B+ | Swords Lv. 3 | Hit and Avoid +5 when equipped with a sword |
| Spear | D | Tempest Spear | High Hit |
| Spear | D+ | Spears Lv. 1 | Hit +3 when equipped with a spear |
| Spear | C+ | Spears Lv. 2 | Hit +5 when equipped with a spear |
| Spear | B+ | Spears Lv. 3 | Hit and Avoid +5 when equipped with a spear |
| Spear | A+ | Spears Lv. 4 | Hit and Avoid +7 when equipped with a spear |
| Axe | D+ | Axes Lv. 1 | Hit +3 when equipped with an axe |
| Axe | C+ | Axes Lv. 2 | Hit +5 when equipped with an axe |
| Axe | B+ | Axes Lv. 3 | Hit and Avoid +5 when equipped with an axe |
| Axe | A+ | Axes Lv. 4 | Hit and Avoid +7 when equipped with an axe |
| Bow | D+ | Bows Lv. 1 | Hit +3 when equipped with a bow |
| Bow | C+ | Bows Lv. 2 | Hit +5 when equipped with a bow |
| Bow | B+ | Bows Lv. 3 | Hit and Avoid +5 when equipped with a bow |
| Bow | A+ | Bows Lv. 4 | Hit and Avoid +7 when equipped with a bow |
| Gauntlet | D | Mighty Fist | High Hit |
| Gauntlet | D+ | Fists Lv. 1 | Hit +3 when equipped with gauntlets |
| Gauntlet | C+ | Fists Lv. 2 | Hit +5 when equipped with gauntlets |
| Gauntlet | B+ | Fists Lv. 3 | Hit and Avoid +5 when equipped with gauntlets |
| Gauntlet | A+ | Fists Lv. 4 | Hit and Avoid +7 when equipped with gauntlets |
| White Magic | B+ | White Magic Lv. 3 | Hit and Avoid +5 when equipped with white magic |
| White Magic | A | Holy magic that incinerates the target with light rising from beneath their feet | |
| White Magic | A+ | White Magic Lv. 4 | Hit and Avoid +7 when equipped with white magic |
| White Magic | S | Holy magic that heals allies across a wide area / Restores HP to allies within range | |
| White Magic | S+ | White-Magic Mastery | Hit and Avoid +10, Attack +3 when equipped with white magic |
| Black Magic | D | Basic fire magic that attacks with a fireball | |
| Black Magic | D+ | Black Magic Lv. 1 | Hit +3 when equipped with black magic |
| Black Magic | C | Basic wind magic that attacks with vacuum blades. Effective against flying units | |
| Black Magic | B | High-level fire magic that burns the surrounding area to ashes | |
| Black Magic | B+ | Black Magic Lv. 3 | Hit and Avoid +5 when equipped with black magic |
| Black Magic | A | Advanced wind magic that attacks with blades of air. Effective against flying units | |
| Black Magic | A+ | Black Magic Lv. 4 | Hit and Avoid +7 when equipped with black magic |
| Black Magic | S | Magic that attacks enemies with sharp arrows of magical energy | |
| Authority | D | Defensive Formation | Adjacent allies gain Protection +1 |
| Authority | C | Lend Magic | Grants an ally Magic and Resistance +2 |
| Authority | B | Defensive Formation+ | Adjacent allies gain Protection +2. |
| Heavy Armor | C | Armored Combat | [Heavy Armor] Dexterity +5 |
| White Magic | S | White Magic Lv. 5 | Hit and Avoid +10 when equipped with white magic |
| Black Magic | S | Black Magic Lv. 5 | Hit and Avoid +10 when equipped with black magic |
Gift choices for raising Support
Give the gifts below to raise bonds. Gifts do not improve combat growth.
| Preference tier | Items |
|---|---|
| Favorite | Blue-Rose Bouquet, Dual Fish Knives, Eastern Love Story, Garum, History of a Master, Home-Recipe Book, Pegasus Panorama, Poems of the Greats, Portrait of Yu Phas, School Scandal, Smooth Garum, Strong Seasonings, Tales of the Arena, The Works of Dante, Tome from Away |
| Liked | Crimson Bull Figure, Eastern Earrings, Exquisite Ring, Herbal Recipe Guide, Horse-Grooming Kit, Jade Panther Figure, Kitten Figurine, Outdoor Cooking Set, Skin Balm, Tales of Adventure, The Knight’s Suitors, Trader’s Handbook, Village Recipes |
Her interests include animals, listening to music, cleaning, laundry, and cooking.
Preference tiers differ for Garum, Home-Recipe Book, Strong Seasonings, Tales of the Arena, and The Works of Dante. The table above uses the higher tier.
More guides
Site guides

In Part 3, move
Orchel from Bishop to Wiseman. Healing allies also restores her own HP. Fix low HP first.
Both defenses are high, but she can handle only limited frontline combat, and low Speed makes follow-ups difficult. Continue from her recruitment state; existing White Magic is enough to contribute. Castle Knight's Intercept, Sentinel, and The Avatar require extra investment.

Class progression by stage
Part 1: complete the paralogue first
Complete Orchel's paralogue in Part 1. She cannot formally join for long-term training then. The level 3 Diviner entry is a base template; do not plan controllable leveling or pre-earned Castle Knight mastery from it. Her equipment, abilities, and controllable leveling before recruitment remain unconfirmed.
Part 2: wait for Part 3 recruitment
There is no verified freely controllable training for her in Part 2, so class changes and proficiency training cannot be scheduled. Her personal ability prohibits mounted and flying classes; she needs no mount feeding. Part 3 participation depends on completing the paralogue and triggering the story event.
Part 3: become Wiseman and improve HP
- Continue from her current level and
Bishop. Check existing Heal, Physic, Recover, Seraphim, and Starlight. Plan further training from the current menu. Late recruits continue from their existing level rather than going back to “train to 35.” - Reach White Magic A, using level 45 as the reference for
Wiseman. It unlocks after clearing Segment 1, retaining advantages in White Magic uses and healing so she can heal allies and herself. It cannot use Black Magic, so teammates must take over that damage role. - Fix HP first. Low Speed makes her vulnerable to follow-ups. If total damage exceeds maximum HP, high defenses still will not save her. Seraph Robes can raise HP; quantities and acquisition routes remain unconfirmed, so allocate them according to your own damage forecasts. The 60% values are defensive growth rates; read current defenses from the status screen.
- Another option: Castle Knight before returning to healing. Around level 45, train Heavy Armor C and Spear or Axe A, unlock
Castle Knight, build HP, and master Intercept before returning to Wiseman or another White Magic class. Castle Knight cannot heal with White Magic, so another unit must cover it; building HP also requires leveling in that class.





If Spear is already trained, Sentinel is an option. With level 45 as the reference and Spear A, take the
Sentinel exam after clearing Segment 1 to retain spears and White Magic. After mastering Resolute Stance, healing allies can help her return to full HP. Whether she fully heals and whether reduction or self-healing resolves first must be checked in battle; do not assume constant reduction.

The Avatar occupies the team's single slot for that class.
With Black or White Magic S, the Lotus of Reincarnation, and a 100% pass rate, choose
The Avatar to use triple spell charges with her strong White Magic. Only one unit can hold the class.
Keep her as a regular healer and give the qualification to someone else. Wiseman remains useful.
Change for more spell uses, or keep a normal healing class to save the team's slot.
Equip White Magic and improve HP first; if Dexterity is lacking, Armored Combat C is an optional detour. She cannot ride or fly, and no reliable unified battalion, Boon, and full-equipment setup is established. If switching to pure axe/brawling, assign another main healer.
Compare healing with self-recovery against attacking
Stand where she can support the front without being focused down, then compare healing with self-recovery against attacking this turn. Use learned effective White Magic against undead. The initiating Magic Hit bonus helps accuracy, but follow-ups still depend on Speed. Against strong axe users or repeated follow-ups, calculate the whole turn's incoming damage, including during split-team battles.

Recruitment details
Complete her paralogue on any Part 1 route first. Part 3 records mention both limited participation in Segment 1 and formal recruitment in Segment 2; the permanent availability point remains unconfirmed. Do not plan free class changes during story-only participation. See Orchel's recruitment conditions.
Assign a replacement healer before changing class
- Changing to cavalry because she has an armored tag: her personal ability directly prohibits riding and flying.
- Staying in Castle Knight for Intercept without anyone covering her former healing role.
- Confusing learnable, learned, and equipped. Check each mastery even when she joins in Part 3.
- Stacking defenses without HP, leaving her unable to self-heal before high-damage follow-ups defeat her.
Comments
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +10Healing allies with magic restores +10 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Pure PriestsGambit: “Area Heal”
Pilum
Short Spear
Halberd
Healing StaffWt 3
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
Predictive SenseMagic Hit +20 when initiating combat
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic SeekerWhite magic uses ×2
Tempest SpearCost 2 Mt 4 Hit 10
Armored BlowCost 4 Mt 3 Hit 0
Holy SpearCost 6 Mt 8 Hit 0
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +10Healing allies with magic restores +10 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Pure PriestsGambit: “Area Heal”
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +15Healing allies with magic restores +15 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Aragonian MagesGambit “Iceguard”
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +5Healing allies with magic restores +5 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +10Healing allies with magic restores +10 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Pure PriestsGambit: “Area Heal”
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
White-Magic SeekerWhite magic uses ×2
Magic Heal +15Healing allies with magic restores +15 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Aragonian MagesGambit “Iceguard”
Da Mina AxeMt 16 Hit 65 Wt 10
Iron AxeMt 13 Hit 65 Wt 10
Aaron's RodWt 8
Venomous Bone ChainWt 8
Silver ShieldWt 4
Concoction
Harmonic SoulWhen healing an ally with magic, moderately restores the user'sHP
Predictive SenseMagic Hit +20 when initiating combat
Self-RepairDuring Overblaze, greatly restores this unit'sHP
Armored Combat[Armored]Dex+5
White-Magic MasteryHit and Avo +10, Attack +3 when white magic is equipped
All-Magic ZenithBlack and white magic uses ×3
Magic Hit +10Hit +10 when magic is equipped
Magic Heal +20Healing allies with magic restores +20 HP
SpikeCost 2 Mt 4 Hit 10
Lightning AxeCost 5 Mt 7 Hit 0
Lend MagicCost 0 Mt 0 Hit 0
FireMt 3 Hit 90 Wt 5
Wind
BolganoneMt 10 Hit 85 Wt 8
Cutting Gale
SagittaeMt 13 Hit 100 Wt 12
HealMt 10
RecoverMt 30
Seraphim
StarlightMt 13 Hit 90 Wt 30
AuraMt 22 Hit 70 Wt 18
FortifyMt 20
Aaron's RodEquippedWt 8
Venomous Bone ChainEquippedWt 8
Silver ShieldEquippedWt 4
Aragonian MagesGambit “Iceguard”Build approach and suitable stages
Sacred lance, ranged healing and armored support: Priest Lv20; Sacred lance, ranged healing and armored support: Bishop Lv35; Sacred lance, ranged healing and armored support: Sentinel Lv45
High Protection and Res keep Physic and wide-area magic support safe; the source gives no early class order, so Diviner, Priest, and Bishop fill the gap using the site's existing route in the same direction.
Dual-magic Wiseman for ranged support: Diviner Lv3; Dual-magic Wiseman for ranged support: Priest Lv20; Dual-magic Wiseman for ranged support: Bishop Lv35; Dual-magic Wiseman for ranged support: Wiseman Lv45
Keep Physic and use both black and white magic. The early path from the recruitment class to Bishop follows the site's existing route in the same direction, rather than a level-by-level recommendation in the original.
Wiseman into The Avatar: Priest Lv20; Wiseman into The Avatar: Bishop Lv35; Wiseman into The Avatar: Wiseman Lv45; Wiseman into The Avatar: The Avatar Lv60
Complete training along the dual-magic Wiseman path, then change class after qualifying for a divine class.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Orchel: Cannot be recruited on any of the four Part I routes; joins only in Part III.
Cai's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Dietrich's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Theodora's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Leda's storyCannot recruitCannot be recruited in Part I (may appear as a guest or enemy)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Orchel mostly favors books and cooking-related gifts. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 14 favorite gifts→

Favorite15 items
Tales of the Arena300G · Book
The Works of Dante300G · Book
History of a Master100G · Book
School Scandal200G · Book
Eastern Love Story300G · Book
Poems of the Greats300G · Book
Tome from Away500G · Book
Garum50G · Cooking
Strong Seasonings200G · Cooking
Home-Recipe Book300G · Cooking
Smooth Garum100G · Cooking
Dual Fish Knives700G · Cooking
Pegasus Panorama2000G · Painting
Portrait of Yu PhasBeautiful things
Blue-Rose Bouquet500G · Flowers
Likes13 items
Tales of Adventure300G · Book
The Knight's Suitors300G · Book
Trader's Handbook300G · Book
Eastern Earrings800G · Fashion
Exquisite Ring1500G · Fashion
Skin BalmFashion
Village Recipes200G · Cooking
Herbal Recipe Guide300G · Cooking
Outdoor Cooking Set400G · Cooking
Crimson Bull Figure1500G · Art
Jade Panther Figure1500G · Art
Kitten Figurine100G · Animals
Horse-Grooming Kit400G · HorsesLikesAnimals, listening to music, cleaning, laundry, cookingInterestsTending plants, reading
Bond partners6 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A mysterious priest hiding her face behind a strange cat mask, with many secrets. Somewhat unfamiliar with the world but pure-hearted and gentle, she cannot ignore anyone in trouble.
Details
| Title | A priest wearing a cat mask |
|---|---|
| Affiliation | Credna Temple |
| Birthday | 2/19 |
| Likes | Animals, listening to music, cleaning, laundry, cooking |
| Interests | Tending plants, reading |
| Japanese voice | Kaede HondoWikipedia (Japanese) |
| English voice actor | Erin YvetteWikipedia (English) |
Relationships
In the story
A gentle priestess and her guard
Orchel serves at Credna Temple and normally conceals her face behind a cat mask. She always wants to help those around her; Diego protects her and accompanies her.
Rescues a traveler from FódlanLight spoilers
Seteth comes to Dagda to investigate something and encounters wild beasts on his travels. Orchel saves him, leading them to meet and travel together.
Trivia
- Her English name is a purple dye, while her Japanese name relates to the Dutch word for an organ.

Solid and Sturdy
Diadem of Duality
Diadem of the Apostle
Strahl
Mons Iron Squad(C)
Wrath Strike
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Mighty Fist
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
White Magic Lv. 3
White Magic Lv. 4
Black Magic Lv. 1
Black Magic Lv. 3
Black Magic Lv. 4
Defensive Formation
Defensive Formation+
White Magic Lv. 5
Black Magic Lv. 5
Dante
Axes Lv. 5
Axefaire
Black Magic Lv. 2
Black-Magic Mastery
Radiant Blow
Spears Lv. 5
Spearfaire
Curved Shot
Heavy Lead Arrow
Bows Lv. 5
Bowfaire
Spirit Smash
Fists Lv. 5
Fistfaire
White Magic Lv. 1
White Magic Lv. 2
Close Quarters
Avoid Fatality
Close Quarters+
Infantry Move
Infantry Move+
Crit
Resistant Armor
Bld
Build +
Lend Magic +
Gambit Master
Heavy Sword Smash
Swords Lv. 4
Swords Lv. 5
Swordfaire
B
B
C
C
C
C

