Sentinel
Master classesホーリーランサー · SentinelClass requirements
Growth rate modifiersTotal +75%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 5 | 4 | 0 | 2 | 4 | 4 | 5 | 0 | 0 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Combat Arts +3 | Equippable combat arts +3 |
| Class skills | Magic Heal +10 | Healing allies with magic restores +10 HP |
| Class skills | White-Magic Seeker | White magic uses ×2 |
| Mastery skill | Resolute Stance | In combat, if the unit'sHPis full, Protection +5 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Sentinel lets a spear user also heal: white-magic uses double, and healing allies restores an extra 10 HP. Switching between spear attacks and healing is especially helpful in long Hard-mode battles. Growth modifiers are HP, Strength, and Resistance +15, and Defense +10 percentage points.

Who benefits
Eshmel,
Theodora, and
Ninae can form spear-and-white-magic mainstays, combining durability, physical damage, and healing.
Orchel can repeatedly heal herself to maintain full HP and use Resolute Stance mastery.
Ultand can also use Sentinel for adjacent healing support. Carry a Silver Shield or Healing Staff for a support focus.
Training
It opens after the Promised One's story's first segment, with recommended level 45 and Spear A.
Guardian is a common transition; train White Magic along the way. Spear A only covers the exam; learn the spells separately to heal.
It uses spears and white magic, has base Movement 5, and grants Combat Arts +3. Resolute Stance mastery requires full HP for Protection +5 in combat. If still injured next fight, the bonus is inactive; heal yourself or have an ally restore full HP before engaging.
When to use it
Keep it as a final class if the team lacks a unit who can fight and heal. Continue to
The Trident for triple white-magic uses if you want to strengthen the role further. If that slot belongs to someone else, Sentinel is sufficient.
For a gauntlet combat art followed by support magic in the same turn, switch to
War Monk to learn Strike and Heal.
If borrowing mastery only for full-HP damage reduction, prioritize reliable self-healers. Units who regularly engage while injured struggle to keep the 5-point benefit active.
Combat Arts +3
Magic Heal +10
White-Magic Seeker
Resolute Stance
Gaitz
Seteth
Sha Lan