
Peppe
Dペペ · PeppeA late finisher for wounded targets. Build Strength first, use exploration support in Part 3, and invest in Axe and Bow Adept if you want to commit to him.
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 30% | 30% | 25% | 60% | 45% | 30% | 30% | 45% | 30% | 325% |
| Overall rank63 characters total | Rank 58 | Rank 56 | Rank 32 | Rank 2 | Rank 22 | Rank 39 | Rank 26 | Rank 10 | Rank 40 | Rank 40 |
| Base statsHunter Lv7 | 24 | 7 | 6 | 14 | 11 | 6 | 6 | 9 | 5 | 88 |
| Base stat ranking63 characters total | Rank 57 | Rank 52 | Rank 31 | Rank 17 | Rank 23 | Rank 39 | Rank 33 | Rank 23 | Rank 50 | Rank 38 |
| Lv60 expected statsFast sword route into The Calamity | 51 | 27 | 19 | 61 | 48 | 22 | 21 | 35 | 23 | 307 |
| Expected rank62 characters total | Rank 54 | Rank 49 | Rank 33 | Rank 2 | Rank 15 | Rank 48 | Rank 30 | Rank 14 | Rank 52 | Rank 41 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Hunter’s Snare | During the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first |
| Level skillsLv20 | DexKing’s Majesty | Attack +2 and Crit +5 in combat if the enemy has already taken damage. |
| Level skillsLv35 | King's Majesty+ | Attack +4, Crit +10 in combat against injured enemies |
Cleansing BladeTo counter Part 3 blessings; Swordmaster requires segment 3 of the Promised One's story to unlock.
Keep sword/bow switching and use Spd and the bonus against wounded enemies to finish them off; if Ranger is not unlocked, use Shido or Sniper as the original page suggests.
Yaoya-san no Neko's first clear record: after joining as a level 31 Rogue, switch to Brigand first to improve Str; switch to Sniper in Part 2 to fight fliers, using it from level 36 to 46. This site links the character database's Hunter starting class into Brigand; the original does not verify a final Part 3 class, so the path ends at Sniper.
Also train Bow to B and Riding to D, using the mount to improve StrandDef; later return to Swordmaster and The Calamity, preserving the original sword-class endpoint.
Peppe’s sword evasion and late recruitment training
Peppe excels in Speed. Following
Hunter →
Myrmidon →
Shido →
Swordmaster, then
The Calamity, lets him make use of both evasion and follow-up attacks. His real limits are Strength and HP growth of only 30% each, plus late recruitment. During training, also check whether he can deal meaningful damage, rather than focusing only on impressive Speed.
The sword route keeps Cleansing Blade offense
Start preparing for Hunter at level 5 and Renown 1, switch to the intermediate Myrmidon at level 20 and Renown 4, then the advanced Shido at level 35 and Renown 8, and begin preparing for Swordmaster at level 45. Myrmidon, Shido, and Swordmaster all continue training swords, so you do not need to change main weapons at every tier. Peppe is already recorded as a Hunter when joining, so continue his training from Hunter. If recruited late, proceed according to his actual level and the class qualifications already obtained, without going back to low levels.
Swords retain a clear role in Part 3:
Cleansing Blade ignores Underworld Boon so attacks deal meaningful damage. Peppe’s Speed growth is 60%, with another +20 from sword-class growth, supporting both evasion and follow-ups. Swordmaster opens in Section 3 of the Promised One’s story. Keep using Shido until then; level 45 still needs the story unlock.
The mastery targets along this route are Hunting Basics,
DexRavaging Arts,
Ever Vigilant, and
Astra, followed by
Divine Will on the divine-class branch. Prepare Sword or Bow S to qualify for The Calamity. Divine Will provides a stat boost of Luck +10, but unlocking and mastering the divine class must be completed separately.
Forest Knight adds mobility and Defense
On Cai’s route, you can instead switch to
Forest Knight at the advanced tier and have Peppe ride a Ferghanan Horse. Forest Knight can use his favored swords and bows, preserving his weapon options while using the mount to improve Strength and Defense. At Bond Lv5, it grants Strength +2 and Defense +2, with Defense growth increased by 10 percentage points, easing the pressure from his low Strength and durability.
Animal capture opens in Chapter 5 of Cai’s route. Before rare individuals appear, start raising a wild individual of the same species. Both provide 25 percentage points of total growth at bond level 5. This branch improves growth and mobility while mounted. Returning to an unmounted ground class removes mount benefits.
Check Strength as well as evasion
At the end of Part 1, around level 40, prioritize comparing Speed, Luck, Dexterity, and Strength against expectations. Speed at 60% provides evasion and follow-up attacks, Luck at 45% helps Dodge, and Dexterity at 45% improves Hit. Strength growth is only 30%; how well it grows directly determines whether follow-up attacks finish enemies or simply deal low damage twice.
Hunter’s Snare requires enemy phase and an already wounded enemy, then has a 30% chance to let him strike first. It works with allied chip but is not permanent first strike against full-HP targets. Magic and Charm are lower priorities for sword evasion. Below-expected Defense and Resistance need not derail the build just to equalize every stat. But HP growth is also only 30%, so this tradeoff depends on avoiding hits where possible. Low defenses still demand avoiding heavy blows.
If his Speed grows poorly this time, you can use a Peppe trained on another route for Merge Causality, taking the higher value for each stat. The overall assessment still gives him B tier: a fast swordsman can double and evade, but low Strength often leaves enemies alive, and low HP makes mistakes costly. His recruitment prerequisites also mean few actual battles in Part 1. Sword, Bow, and Infantry are strengths, while White Magic is a weakness, so prioritize training around his existing strengths.
Complete Bertrand’s paralogue first
| Route | First appearance | Support | Renown | Shared prerequisite |
|---|---|---|---|---|
Cai | Part 1 Chapter 3 | 1 | 9 | Complete Bertrand’s paralogue |
Dietrich | Part 1 Chapter 4 | 3 | 8 | Complete Bertrand’s paralogue |
Theodora | Part 1 Chapter 5 | 2 | 7 | Complete Bertrand’s paralogue |
Leda | Cannot be recruited | — | — | — |
Gabriel issues the request for Bertrand’s paralogue. Completing it unlocks recruitment for
Gaitz and Peppe. On Cai’s route, the request window is September 17–25 in Chapter 10; on Theodora’s, it is the same date range in Chapter 11. On Dietrich’s route, it is September 17 in Chapter 9, so act that day. This paralogue does not occur on Leda’s route.
He cannot be recruited when he appears in early chapters. Prepare Support and Renown first, then handle the paralogue as soon as it opens. Missing it also loses Peppe, explaining his limited Part 1 availability. If recruited late, continue into the recommended route from his current level.
Chip enemies to activate his full ability bonuses
At level 35,
King's Majesty+ grants Attack +4 and Critical +10 against injured enemies, targeting the same kind of opponent as Hunter’s Snare. Peppe is better suited to handling wounded enemies that teammates could not finish. Chip first, then finish them to benefit from both his Speed and conditional bonuses.
Evasion is infantry-only, with a 3% chance for Avoid +100 when attacked. The effect is strong but too rare to replace Speed, weapon Avoid, and terrain. Keep training to the required proficiency for arts not yet learned on joining.
| Combat art | Durability | Might / Hit / Critical | Conditions and role |
|---|---|---|---|
Sunder | 2 | +4/0/+10 | Range 1, focused on Critical. |
Destreza | 3 | +3/0/0 | Range 1; Attack +5 and Critical +10 if the enemy has no more than half HP. |
Flash Blow | 5 | +7/0/0 | Range 1; a (Dexterity / 2)% chance to add Attack +5. |
Vital Shot | 2 | +4/0/+5 | Range 2, focused on Critical. |
Encloser | 3 | 0/0/0 | Range 2; on hit, enemy Movement -3 until the next player phase. |
Lend Dexterity | 0 | 0/0/0 | Range 1; grants an ally Dexterity +2 until the next player phase. |
Destreza likewise requires an enemy already reduced to half HP; do not count its extra Attack and Critical against a full-HP target. Encloser focuses on restricting movement to create positioning opportunities for the next teammate. Sword classes and sword/bow classes can equip different combat arts, so filter them by the current class.
Pastries and spirit-themed gifts
He likes spirits, the people of Brigid, the sun, and his homeland. You can prioritize saving his favorite Common Coffee, simple pastries, and gems for raising Support.
- Favorite:
Simple Pastries,
Common Coffee,
Coffee Pastries,
Arrowhead Gem. - Liked:
Fodlan Tea,
Board-Game Tactics,
Crimson Ghosh,
Joint-Relief Gloves,
Kitten Figurine,
Magic-Trick Set,
Outdoor Cooking Set,
Pack of Pastels,
Pastry Cookbook,
Protection Figurine,
Sharp Fishhook,
Spirit Board Game,
Sturdy Rucksack,
The Works of Dante,
Training Pillar,
Training Weights. - Somewhat liked:
Garum,
Yarc Milk.
In the Pale Raven conversation, when he says he is bored and asks what amusing entertainment you can offer, choose “Do a somersault.”
More guides
- Peppe’s practical Strength boost into SniperYaoyasan no Neko
- Peppe’s sword and bow exploration routeGameWith
- First-clear character review: Peppe's training recordYaoyasan no Neko
Site guides

Add a little Strength as needed from his recruitment state and use him to finish already wounded enemies. In Part 3, Shadow Seeker offers support; invest more if you want a main attacker.
Speed is plentiful; improve Strength and durability first. After level 35, Attack and Critical bonuses against wounded targets improve. Plan survival without the 30% first-strike proc.
Training route by stage
He arrives late, so do not calculate the training window from a level 5 template. Continue his joining class and level, then add the Renown and proficiency needed for the target class.
Part 1: improve Strength after recruitment
Complete Bertrand's paralogue and recruitment, then inspect current class, Strength, and learned masteries. If continuing to train him, prioritize HP and Strength instead of adding more Speed. A specific low-investment approach uses
Warrior for a modest Strength boost. Its exam needs level 35, Renown 8, and Sword, Axe, or Gauntlet B. Until eligible, use an existing deployable class rather than restarting at beginner tier.
Choose one of swords, archery, or exploration support according to resources; there is no need to complete all three. Test existing weapons against wounded targets, then add Strength if damage is lacking.
Part 2: weaken enemies before finishing
Continue Part 1's offensive or Strength-building job instead of switching through swords, bows, and axes to match a table. At level 20, the wounded-target bonus gives +2 Attack and +5 Crit; the level 35 upgrade gives +4 Attack and +10 Crit. Both require an already wounded enemy.
The usual order is teammate chip damage followed by Peppe's finishing blow. Compare the finishing benefit with spending another ally action. Large-HP bosses and monsters retain wounded status more easily; for ordinary soldiers, compare two-unit cooperation with a direct kill by a main attacker. Hunter's Snare still gives only 30% initiative on enemy phase. Check survival without activation before leaving him in range.
Another option is Archer → Sniper, finishing at range to reduce exposure. Archer requires level 20, Renown 4, and Bow C; Sniper requires level 35, Renown 8, and Bow B.

Part 3: choose the endpoint by resources
Choose
Shadow Seeker for lower-investment exploration support. It requires level 45, Sword or Bow A, and the Part 3 unlock. Exploration gains lack reliable statistics, so changing class alone does not guarantee a combat slot is worthwhile. If the team already has a utility unit, further investment is less necessary.
Another high-investment approach levels as
Battlemaster for Strength and switches to
Bow Adept for serious battles. Battlemaster requires level 45 and A in Sword, Axe, or Gauntlet; Bow Adept requires level 45 and Bow A. Both need their unlocks. The plan also suggests Axe S for Strength, adding training and late qualification costs. Changing the final class to Bow Adept alone does not fix his weaknesses. Exact steps and costs for the Axe S reward need further verification.
Swords are another choice. The Myrmidon line can work with Support bonuses: Myrmidon at level 20/Sword C, Shido at 35/Sword B, and Swordmaster at 45/Sword A, plus the relevant Renown and later unlocks. Shido requires level 35; level 20 permits Myrmidon first.
Before choosing a branch, calculate training needed for Strength and two high-rank weapon proficiencies, then check whether the team has a deployment slot.
Follow main attackers and finish weakened enemies
Keep him behind allies to finish weakened enemies, prioritizing reliable kills. His wounded-target bonus works both when initiating and countering. High Speed may not survive enemy phase, and low Strength can leave targets alive even after two hits. Check damage and incoming damage without a first-strike proc before remaining in enemy range.
His abilities work better once enemy groups are wounded, but late recruitment and Strength training cost time. Invest more if you like him; initially select targets according to current damage.
Recruitment
Complete Bertrand's paralogue, then meet the current route's Renown and Support requirements. Leda cannot recruit him. Dietrich must accept the paralogue on September 17; other recruitable routes have different windows. Check the recruitment page before traveling, and do not equate meeting him early with being able to recruit.
Use wounded-target damage without gambling on first strikes
- Attack wounded targets first. Full-HP targets grant no personal Attack or Critical bonus.
- The 30% first strike is unreliable. Plan essential survival without it.
- Continue from the actual late-recruit state. Schedule training around current level, proficiencies, and masteries.
- Fix Strength and durability first. More Speed alone will not solve low damage or dying in one hit.
- High-investment plans separate leveling and battle classes. Count qualification training for both.
Comments
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 1Hit +3 when wielding a sword
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Iron Sword +2Mt 13 Hit 90 Wt 4
Swords Lv. 2Hit +5 when wielding a sword
DexRavaging ArtsDamage dealt +6 on a critical hit
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attackedKing’s MajestyAttack +2 and Crit +5 in combat if the enemy has already taken damage.
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Iron Sword +2Mt 13 Hit 90 Wt 4
Swords Lv. 3Hit and Avo +5 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Adept ArchersGambit: Disrupting Shot
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 3Hit and Avo +5 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Practiced ArtHit +10 when attacking with a combat art
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting Shot
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 5Hit and Avo +10 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine WillLck+10
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting Shot
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 5Hit and Avo +10 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine WillLck+10
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting Shot
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 1Hit +3 when wielding a sword
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 2Hit +5 when wielding a sword
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attackedKing’s MajestyAttack +2 and Crit +5 in combat if the enemy has already taken damage.
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Iron Bow +2
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Iron Sword +2Mt 13 Hit 90 Wt 4
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 2Hit +5 when a bow is equipped
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Hunting BasicsDex、Spd+1
Attack BasicsStr+1
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Adept ArchersGambit: Disrupting Shot
Iron Bow +3
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 2Hit +5 when a bow is equipped
Read the WindsAvo +10 in combat against bow users
Knightly SensesAvoid +10 in combat against spear users
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Elite HuntersGambit: Disrupting Shot
Iron Bow +3
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Iron Sword +3Mt 19 Hit 90 Wt 4
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 2Hit +5 when a bow is equipped
Read the WindsAvo +10 in combat against bow users
Knightly SensesAvoid +10 in combat against spear users
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Elite HuntersGambit: Disrupting Shot
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 1Hit +3 when wielding a sword
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Iron Axe +2Mt 17 Hit 65 Wt 10
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Swords Lv. 1Hit +3 when wielding a sword
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Axes Lv. 1Hit +3 when wielding an axe
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
DeadeyeCost 5 Mt 0 Hit 30
Iron Bow +3
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Longbow
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Read the WindsAvo +10 in combat against bow users
Practiced ArtHit +10 when attacking with a combat art
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
DeadeyeCost 5 Mt 0 Hit 30
Adept ArchersGambit: Disrupting Shot
Iron Bow +3
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Longbow
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 5Hit and Avoid +10 when wielding a bow
Read the WindsAvo +10 in combat against bow users
Practiced ArtHit +10 when attacking with a combat art
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
DeadeyeCost 5 Mt 0 Hit 30
Elite HuntersGambit: Disrupting Shot
Iron SwordMt 9 Hit 90 Wt 4
Swords Lv. 1Hit +3 when wielding a sword
Bows Lv. 1Hit +3 when a bow is equipped
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attacked
Attack BasicsStr+1
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Iron Sword +2Mt 13 Hit 90 Wt 4
Swords Lv. 2Hit +5 when wielding a sword
DexRavaging ArtsDamage dealt +6 on a critical hit
Hunting BasicsDex、Spd+1
Evasion[Infantry] 3% chance of granting Avo +100 when attackedKing’s MajestyAttack +2 and Crit +5 in combat if the enemy has already taken damage.
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Iron Bow +2
Da Mina Bow+1
Horsekiller Bow +1
Tempest Bow
Concoction
Longbow
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
Bows Lv. 2Hit +5 when a bow is equipped
Hunting BasicsDex、Spd+1
CrescendoHit +3 when defeating an enemy (up to +30) (lasts until the end of the battle)
Hunter's EyeAttack +3 on follow-up attacks when a bow is equipped
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
DeadeyeCost 5 Mt 0 Hit 30
Ferghanan HorseStr+2 Dex+1 Def+2
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 3Hit and Avo +5 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Practiced ArtHit +10 when attacking with a combat art
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting Shot
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 5Hit and Avo +10 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine WillLck+10
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting Shot
Iron Sword +3Mt 19 Hit 90 Wt 4
Swords Lv. 5Hit and Avo +10 when a sword is equipped
King's Majesty+Attack +4, Crit +10 in combat against injured enemies
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Divine WillLck+10
Hunter’s SnareDuring the enemy phase, if the enemy has already taken damage, grants a 30% chance to strike first
Deadly BladeCost 2 Mt 0 Hit 0
Elite HuntersGambit: Disrupting ShotBuild approach and suitable stages
Fast sword route into The Calamity: Myrmidon Lv20; Fast sword route into The Calamity: Shido Lv35; Fast sword route into The Calamity: Swordmaster Lv45; Fast sword route into The Calamity: The Calamity Lv45, Lv60
Cleansing BladeTo counter Part 3 blessings; Swordmaster requires segment 3 of the Promised One's story to unlock.
Sword/bow Ranger into Shadow Seeker: Rogue Lv20; Sword/bow Ranger into Shadow Seeker: Ranger Lv35; Sword/bow Ranger into Shadow Seeker: Shadow Seeker Lv45, Lv60
Keep sword/bow switching and use Spd and the bonus against wounded enemies to finish them off; if Ranger is not unlocked, use Shido or Sniper as the original page suggests.
Brigand for Strength into Sniper: Brigand Lv20; Brigand for Strength into Sniper: Sniper Lv35, Lv60
Yaoya-san no Neko's first clear record: after joining as a level 31 Rogue, switch to Brigand first to improve Str; switch to Sniper in Part 2 to fight fliers, using it from level 36 to 46. This site links the character database's Hunter starting class into Brigand; the original does not verify a final Part 3 class, so the path ends at Sniper.
Ferghanan Horse transition back to swords: Myrmidon Lv20; Ferghanan Horse transition back to swords: Forest Knight Lv35; Ferghanan Horse transition back to swords: Swordmaster Lv45; Ferghanan Horse transition back to swords: The Calamity Lv45, Lv60
Also train Bow to B and Riding to D, using the mount to improve StrandDef; later return to Swordmaster and The Calamity, preserving the original sword-class endpoint.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Peppe: Recruitable on Cai's, Dietrich's and Theodora's routes (Renown 7–9).
Cai's storyRecruitable
9
1From Chapter 3Bertrand's Paralogue: Friendly Match with Brigid's KingTime limitedSteps
Clear Bertrand's paralogue, then reach Renown 9 and Bond 1 with Cai. This route's paralogue is available 9/17–9/25. Meeting Peppe early does not mean recruitment is already available.
- PrerequisiteFirst clear Bertrand's Paralogue: Friendly Match with Brigid's King
- Time limitedBertrand's paralogue is available 9/17–9/25; missing it prevents recruiting Peppe on this route. Even after clearing it, formally recruit Peppe before Part I ends.
- Tip
Select CoffeeBuy from the gift merchant in the lower tavern of the imperial capital, Dagsion, for 100G each. This route only requires support 1; check the requirements after the first gift.
Dietrich's storyRecruitable
8
3From Chapter 4Bertrand's Paralogue: Friendly Match with Brigid's KingTime limitedSteps
Clear Bertrand's paralogue first, then reach Renown 8 and bond 3 with Dietrich. This route's paralogue is available only on 9/17; plan ahead. Meeting Peppe early does not mean recruitment is already possible.
- PrerequisiteFirst clear Bertrand's Paralogue: Friendly Match with Brigid's King
- Time limitedBertrand's paralogue is available only on 9/17; missing it prevents recruiting Peppe on that route. Even after completing it, formally recruit her before Part I ends.
- Tip
Select CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Theodora's storyRecruitableEasiest option
7
2From Chapter 5Bertrand's Paralogue: Friendly Match with Brigid's KingTime limitedSteps
Clear Bertrand's paralogue first, then reach Renown 7 and support 2 with Theodora. This route's paralogue is available 9/17–9/25. Meeting Peppe early does not mean recruitment is already possible.
- PrerequisiteFirst clear Bertrand's Paralogue: Friendly Match with Brigid's King
- Time limitedBertrand's paralogue is available 9/17–9/25; missing it prevents recruiting Peppe on this route. Even after clearing it, formally recruit Peppe before Part I ends.
- Tip
Select CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Leda's storyCannot recruitLeda's route lacks Bertrand's prerequisite paralogue, preventing recruitment
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Peppe mainly favors books and coffee items. Favorite gifts show double arrows in-game and give the largest bond gains.
Find where to buy these on the map→ Where to buy all 15 favorite gifts→

Favorite17 items
School Scandal200G · Book
Tales of Adventure300G · Book
Tales of the Arena300G · Book
The Knight's Suitors300G · Book
Trader's Handbook300G · Book
Everyday ScenesBook
Common Coffee100G · Coffee
Select Coffee100G · Coffee
Orgus Coffee150G · Coffee
Southern Coffee150G · Coffee
Pastry Cookbook200G · Sweets
Coffee Pastries30G · Sweets
Shield Portrait1000G · Painting
Pegasus Panorama2000G · Painting
Arrowhead Gem1500G · Fashion
Herbal Recipe Guide300G · Cooking
Portrait of Yu PhasBeautiful things
Likes15 items
Board-Game Tactics200G · Board game
Spirit Board Game800G · Board game
Magic-Trick Set200G · Mysteries
Protection Figurine200G · Mysteries
Training Weights300G · Training
Training Pillar500G · Training
The Works of Dante300G · Book
Kitten Figurine100G · Animals
Crimson Ghosh200G · Fermented drinks
Joint-Relief Gloves300G · Bow
Outdoor Cooking Set400G · Cooking
Sturdy Rucksack500G · Travel
Pack of Pastels300G · Art
Sharp Fishhook100G · Fishing
Fodlan Tea500G · DrinksLikesSpirits, the sun, homeInterestsHunting, watching passersby in town
Bond partners4 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A boy whose speech is somewhat detached from ordinary life, even referring to himself with the royal “we.” When struggling in unfamiliar Dagsion, he receives help from the priest Ultand and remains grateful.
Details
| Title | King of Brigid |
|---|---|
| Affiliation | Brigid army |
| Origin | Brigid |
| Birthday | 8/30 |
| Likes | Spirits, the sun, home |
| Interests | Hunting, watching passersby in town |
| Japanese voice | Tomoya ItoWikipedia (Japanese) |
| English voice actor | Phil StermanVoice actor database |
Relationships
In the story
Here to study foreign cultures
Peppe, king of Brigid, came to Dagsion to learn about Dagdan culture. Unfamiliar with the foreign land, he struggled on arrival; Ultand helped him, and he has remembered that kindness ever since.
After the war: Solo endingSpoilers
His experiences in Dagda gradually make Peppe a more mature king. Back in Brigid, he applies what he learned to diplomacy and domestic affairs, leading his country toward greater prosperity.
Trivia
- Japanese voice actor: Tomoya Ito.






Cai
Bertrand
Dietrich
Theodora
Leda
Sunder
Lend Dexterity











Single Sunder
Swords Lv. 4
Swordfaire
Bows Lv. 3
Bows Lv. 4
Bowfaire
Evasion +
Gale Spear
Spears Lv. 1
Focused Throw
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Mighty Fist
Fists Lv. 1
Beatdown
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Timely Guard
Armored Combat
Swap
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
A
B
B
B