
King's Majesty+
Level skillsAttack +4, Crit +10 in combat against injured enemies
Usage
Against wounded enemies, the bonus rises from 2 attack and 5 critical to 4 attack and 10 critical.
UsefulLv. 35 doubles the benefit, making it useful for finishing enemies weakened by allies.
Suited forAfter Lv. 35, let Peppe finish enemies weakened by allies; soften them up first instead of attacking full-HP targets.
Pairs well withHunter’s Snare also requires a wounded enemy, but striking first on a counterattack still requires a 30% activation roll.
NoteInactive against full-HP enemies; checks the enemy's HP, not Peppe's.