Esmeralda
Sエスメラルダ · EsmeraldaStart with armored spear throwing to anchor the physical front line. Switch to a wyvern once Speed and Flying qualifications are ready; the level 35 Throwing Arm upgrade improves the build further.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 55% | 55% | 20% | 35% | 35% | 45% | 25% | 35% | 30% | 335% |
| Overall rank63 characters total | Rank 4 | Rank 5 | Rank 38 | Rank 39 | Rank 54 | Rank 5 | Rank 34 | Rank 26 | Rank 40 | Rank 28 |
| Base statsCommoner Lv1 | 28 | 12 | 4 | 6 | 5 | 7 | 3 | 7 | 6 | 78 |
| Base stat ranking63 characters total | Rank 30 | Rank 24 | Rank 46 | Rank 51 | Rank 60 | Rank 32 | Rank 55 | Rank 38 | Rank 40 | Rank 58 |
| Lv60 expected statsArmored Dragoon into Celestial Trooper, then The Trident | 70 | 48 | 14 | 32 | 31 | 41 | 25 | 31 | 28 | 320 |
| Expected rank62 characters total | Rank 14 | Rank 12 | Rank 44 | Rank 40 | Rank 54 | Rank 9 | Rank 27 | Rank 20 | Rank 33 | Rank 28 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Brawn | Reduces the weight of the unit's equipped weapon and equipment to 80% |
| Level skillsLv20 | Throwing Arm | In combat, if |
| Level skillsLv35 | Throwing Arm+ | In combat, if |
| Bloodmark | Diadem of Valor | 3% chance when attacking to multiply damage dealt by 1.5 |
The video primarily recommends mastering an armored class for Great Counter and Dragoon for Besieger, then staying in Celestial Trooper for Res, and explicitly says a Divine class is unnecessary. Giving her a Divine class slot should not be presented as the video's main recommendation.
The same video's flying branch: take Great Counter from an armored class and Besieger from Dragoon, then keep axes at Master tier and use Ambush on impassable terrain for more attack. Choose this separately from Celestial Trooper for Res as separate options; neither requires a Divine class.
Celestial Trooper for Res before optionally moving into The Trident. This is another author's Divine class plan; the new video explicitly says a Divine class is unnecessary.
Esmeralda’s wyvern-riding javelin build
Original video: Esmeralda’s best build · English-language video creator Jay Dunna
Esmeralda can keep the counterattacking ability learned in armor, then switch to
Dragoon to throw spears from a wyvern. She already has good HP, Strength, and Defense. Flying puts those stats where they matter: crossing obstacles, killing enemies allies cannot reach, and protecting the back line. At Master tier,
Celestial Trooper is preferred to improve Resistance. Choose
Bau Lord to retain axes and a wyvern instead.

Restore the Hit lost by throwing attacks
Her spear Combat Arts deserve a build around them.
Double Throw throws twice before the enemy counters, so damage need not depend entirely on ordinary follow-ups. A suitable light weapon and Attack Speed can also earn later attacks. But this art has a -30 Hit modifier: do not judge it only by the total damage of two hits.
At level 35,
Throwing Arm+ gives throwing attacks +20 Hit and +4 Attack, forming a permanent core of this setup. Use
Focused Throw for one reliable hit, with another 20 Hit from the art itself. Use
Yawning Throw for a heavier throw and
Tempest Spear up close. These choices address consecutive hits, accuracy, and melee combat separately. Keep more than just Double Throw.

Take Great Counter in armor before riding a wyvern
Start with
Soldier at Beginner tier and prioritize
Armored Knight at intermediate tier. The goal is mastery for
Great Counter: +3 Attack when the enemy initiates. Her HP and Defense suit receiving attacks, and this ability stays useful after changing class.
Armor is not the only intermediate option.
Wing Soldier prepares Flying earlier but sacrifices some Strength growth;
Brigand builds more Strength. Still, prioritize armor if the main goals are spears and enemy-phase counters. Charioteer is possible but is not the first choice here.
At Advanced tier, switch to Dragoon. If Flying lags behind, use subject books bought in town. Dragoon mastery
Besieger specifically addresses enemies on favorable terrain, granting +20 combat Hit. Fly over to enemies hiding in forests, and add Focused Throw when you need more reliability. Solving movement and Hit together is the reason for taking a flying path.
Dragoon’s own Strength growth modifier is modest, so let the mount help. Wild Bau adds Strength and Dexterity growth. The displayed combination gives 70% HP, 60% Strength, 55% Defense, and 35% Resistance. Those figures include class and other conditions; they are not her personal growth rates. Resistance remains weaker than her physical durability, so avoid concentrated mage fire despite the extra mobility.
Celestial Trooper improves Resistance
Dreadnought works, but she cannot learn the armored mobility improvement, making it harder to keep up. With Defense already high, using her class to add mobility brings a more direct benefit. Low Magic growth also gives little reason to make her a caster just to improve Resistance.
Celestial Trooper is preferred at Master tier. It gives +15 HP growth, +15 Resistance growth, and another +5 Defense growth, addressing her weaker side. After mastering
Lightning Reflexes, initiating with at least 10 more Attack Speed than the enemy moves her follow-up before their counterattack. She usually cannot reach that gap. Count it toward kills only against slower targets; learning the mastery does not mean two rounds of attacks before every counter.
Bau Lord is another choice. Its mastery
Ambush adds 4 Attack while on terrain that cannot be crossed on foot, converting flying positions into more damage. Both classes use her physical stats well. Choose Celestial Trooper for Resistance, or stay with Bau Lord for wyvern terrain damage and axes. This recommendation stops at Master tier and does not require another Divine qualification.

Pack for the enemies you need to kill
Use
Grasitha as a main weapon for Double Throw, or the lighter
Sinza's Trident. Neither spear must be reserved exclusively for her. This team gives the other trident to a teammate and still deals damage with the magic spear.
Bring
Ridersbane for cavalry. Flying lets her catch these mobile targets and apply effective damage where needed. Against armor, choose by class: Celestial Trooper uses
Flyssa, while Dragoon or Bau Lord can carry
Hammer. Levin Sword is an option, but not her preferred answer to armor.
Keep an upgraded
Bronze Spear or
Wooden Spear for higher Hit and lighter Weight, plus
Javelin for throwing. Wooden Spear and Bronze Spear are melee weapons. Double Throw requires a Range-1–2 spear and cannot use these light melee spears. Whether a light throwing spear earns another round depends on the actual Attack Speed in that combat. Finally, pack a Concoction for self-healing away from the group.
Build abilities around Throwing Arm+, Great Counter, and Besieger, then equip spear-related abilities she has already learned. Consider Master-tier mastery only after obtaining it, rather than treating unfinished mastery as available.
Fly to threats your teammates cannot reach
A flying frontliner’s value lies in choosing targets. Remove a dangerous enemy beyond an obstacle, or intercept an Elephant Rider threatening your healer. Flying crosses barriers even Ornius mounts cannot pass, keeping her useful on the other side of the battlefield.
High HP and Defense let her remain at the front more safely than fragile fliers, but dismount against archers. Physical durability does not let her ignore magic either. Use mobility to reduce unfavorable fights rather than fly into every enemy’s range.
In the same development showcase, replaying Part 2 with a Dragoon path produced better Strength, Defense, Speed, and Dexterity. However, the two screens differ by 5 levels and include random growth. The directly noticeable change is freedom from armored movement: she can arrive in time and choose her targets.
More guides
- Esmeralda’s heavy-spear flying build
- Esmeralda’s armored throwing-spear routeGameWith Fortune’s Weave guide team
- Esmeralda's growth recommendations and recruitment requirementsGame8
Site guides

Prioritize Soldier → Armored Knight → Dreadnought, then Castle Knight in Part 3. Use her high Strength and Defense to hold the physical front line with throwing spears.
She gains throwing-spear bonuses at level 20, with more useful Hit and damage after the level 35 upgrade. If her Speed develops well and she qualifies for flying classes, she can become a mobile spear thrower instead.

Class progression by stage
Exams require the right level, Renown, seal, proficiencies, and special class unlocks together. If recruited late, continue from her current level and class.
Part 1: train Spear and Heavy Armor first
| Milestone | Exam preparation | Purpose |
|---|---|---|
Level 5 Soldier | Renown 1, Spear or Axe D | Start with spears/axes and continue your main weapon. |
Level 20 Armored Knight | Renown 4, Heavy Armor E+, Spear or Axe C | Build physical durability; master Great Counter for more Attack when attacking second. |
Level 35 Dreadnought | Renown 8, Heavy Armor D, Spear or Axe B | Retain the high-Defense front-line role; master Focused Counter for enemy-phase accuracy. |
When spears are your main weapon, keep training Spear. You do not need both Spear and Axe at high ranks for exams. Armored throwing needs survival first, giving her chances to counter archers and ranged enemies with 1–2 range spears.
Carry two throwable spears and swap effective weapons to match enemies. Bring a Hammer against armored foes while training Axe. Prioritize Tempest Spear and learned throwing arts. Double Throw suits targets needing two hits, but lowers Hit, so check the preview first. For a slow tank, equip a heavy shield and calculate follow-ups using her Attack Speed with the shield equipped.

Part 2: armor or flight
The armored main route keeps her frontline Dreadnought role while preparing Spear A and Heavy Armor C. She has no verified readily usable armored movement skill. Deploy her near the front so she is not still catching up after combat starts.
Another approach trains armor first and switches to flight at the start of Part 2. If early Speed and Dexterity are poor, develop Defense in armor before moving to
Dragoon to solve travel problems. There is an actual example of this, but she will not automatically become a fast flier in every run. Dragoon requires level 35, Renown 8, Flying C, Spear or Axe B, and its unlock. If your save lacks access, keep her ground role instead of only training Flying while waiting.
An earlier switch to Ornius Rider or Wing Soldier prioritizes Speed and mobility at the cost of some armored durability. This is a different plan from building armor before flight. Changing the final class does not give her both routes' growth benefits.
Part 3: finish in Castle Knight or a flying class
Default to
Castle Knight. It requires level 45, Spear or Axe A, Heavy Armor C, and its Part 3 unlock. Mastery gives Intercept, reducing incoming damage by 5 when attacked. Spear proficiency adds Hit; Great Counter and Focused Counter support enemy-phase combat. High Defense pairs with Heavy Break, but calculate kills without assuming it triggers.
Flying endpoints include
Bau Lord and
Celestial Trooper. The former requires level 45, Flying C, and Spear or Axe A; the latter requires level 45, Flying C, and Spear or Sword A and is female-only. Both must be unlocked. Keep using throwing spears for her personal ability and change shields to match physical or magical threats. Flying-mounted units cannot be assigned battalions. See battalion assignment restrictions.
A more demanding option uses swords to add Speed. Take Ornius Rider → Myrmidon → Shido in Part 1, prepare Sword S, then master The Blade for Divine Insight in Part 3 before returning to Celestial Trooper. Sword is her weakness and needs extra training. Shido requires level 35 and Sword B; The Blade also has Part 3 exclusive eligibility and limited slots.
For multi-route training, divide work around her weaknesses. Develop Strength and Defense in armor on one route, then use flight, Guardian, or magic classes on another for Speed, Resistance, and other gaps. Merge in Part 3, taking the higher value for each stat. On a single route, continue your current plan without restarting.
Hold chokepoints with throwing spears
Place her in a chokepoint or on physical enemies' approach, using throwing spears to cover melee and two-space counters. If necessary, spend the turn using a defensive Combat Art and holding position rather than charging every turn. Hit-focused arts reduce misses, but still check Double Throw's actual Hit.

Her biggest problems are concentrated magic attacks and falling behind. Throwing spears can counter mages from two spaces, but calculate damage and check support range before taking several at once. Brawn reduces weight to 80%, a reduction of only 20%.

Recruitment details
She joins automatically in Chapter 2 of Dietrich's route. Other routes require “Esmeralda's Request”: Cai needs Renown 7 and support 2, Leda Renown 6 and support 3, and Theodora Renown 9 and support 3. Cross-route equipment and training windows differ from her own route. See the recruitment page.
Secure Hit before using Double Throw
- Armored movement is slow. Compensate through deployment or prepare a mobile class in advance.
- Double Throw lowers Hit. Make sure crucial attacks will connect.
- Recalculate Attack Speed with the shield equipped. Brawn removes only part of the weight.
- Recruitment may not bring her exclusive spear across routes. Use your existing throwing spears and acquired arts if you do not have it.
- Choose armor, flight, or Sword S first. Training all three directions takes extra time.
Comments
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Read the WindsAvo +10 in combat against bow users
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 2Hit +5 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Defense BasicsDef+1
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Grasitha
Sinza's Trident
Hammer
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Throwing ArmHit +10 and Attack +2 when attacking with a Pilum in combat.
Spears Lv. 2Hit +5 with a spear equipped
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Combat BasicsHit, Avoid +3
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Grasitha
Ridersbane
Hammer
Bronze Spear
Javelin
Concoction
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Great CounterAttack +3 when the foe initiates combat
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Read the WindsAvo +10 in combat against bow users
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Tempest SpearCost 2 Mt 4 Hit 10
Wild BauStr+2 Spd+1 Dex+2
Grasitha
Ridersbane
Flyssa
Bronze Spear
Javelin
Concoction
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Great CounterAttack +3 when the foe initiates combat
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Lightning ReflexesWhen initiating combat, if attack speed exceeds the foe's by at least 10, make a follow-up attack before the foe can counterattack
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
Flying Avo +7[Flying] Avo +7
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Tempest SpearCost 2 Mt 4 Hit 10
Leave No Dust
Wild PegasusSpd+3 Res+2
Paired StreakBond 3[Flying] Movement +1
Grasitha
Ridersbane
Bronze Spear
Javelin
Concoction
Hexlock ShieldWt 4
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Great CounterAttack +3 when the foe initiates combat
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Divine WallDef+10
Combat Arts +3Equippable combat arts +3
Magic Heal +10Healing allies with magic restores +10 HP
White-Magic ZenithWhite magic uses ×3
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Tempest SpearCost 2 Mt 4 Hit 10
Leave No Dust
Hexlock ShieldEquippedWt 4
Elite HuntersGambit: Disrupting Shot
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Read the WindsAvo +10 in combat against bow users
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 2Hit +5 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Defense BasicsDef+1
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Grasitha
Sinza's Trident
Hammer
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Throwing ArmHit +10 and Attack +2 when attacking with a Pilum in combat.
Spears Lv. 2Hit +5 with a spear equipped
ThreatenAdjacent foes: Crit -5
Knightly SensesAvoid +10 in combat against spear users
Combat BasicsHit, Avoid +3
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Grasitha
Ridersbane
Hammer
Bronze Spear
Javelin
Concoction
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Great CounterAttack +3 when the foe initiates combat
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Read the WindsAvo +10 in combat against bow users
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Tempest SpearCost 2 Mt 4 Hit 10
Wild BauStr+2 Spd+1 Dex+2
Grasitha
Ridersbane
Hammer
Bronze Spear
Javelin
Concoction
BesiegerHit +20 in combat if the enemy occupies advantageous terrain
Great CounterAttack +3 when the foe initiates combat
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
AmbushAttack +4 when occupying terrain impassable on foot
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Tempest SpearCost 2 Mt 4 Hit 10
Leave No Dust
Wild BauStr+2 Spd+1 Dex+2
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Read the WindsAvo +10 in combat against bow users
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Javelin
Sinza's Trident
Bronze Spear
Vulnerary
Silver ShieldWt 4
Archer's RingWt 3
Spears Lv. 2Hit +5 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Combat BasicsHit, Avoid +3
Offense BasicsStr、Mag+1
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Red MeganiusStr+3 Dex+1 Def+1
Javelin
Sinza's Trident
Bronze Spear
Short Spear
Vulnerary
Hexlock ShieldWt 4
Throwing ArmHit +10 and Attack +2 when attacking with a Pilum in combat.
Spears Lv. 2Hit +5 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
ThreatenAdjacent foes: Crit -5
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
Tempest SpearCost 2 Mt 4 Hit 10
Focused ThrowCost 3 Mt 3 Hit 20
Double ThrowCost 5 Mt 0 Hit -30
Brute ThrowCost 5 Mt 10 Hit -20
Hexlock ShieldEquippedWt 4
Red MeganiusStr+3 Dex+1 Def+1Keep
Pilumdamage; Armored Ornius Rider grants Sense Threat. Great Counter and Regroup require separate mastery.
Grasitha
Sinza's Trident
Bronze Spear
Concoction
Hexlock ShieldWt 4
Archer's RingWt 3
Knightly SensesAvoid +10 in combat against spear users
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Aegis20% chance to halve damage taken from a magic attack
Sense ThreatAvo +20 in combat if the enemy's attack is effective or super-effective against you
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Yawning ThrowCost 7 Mt 10 Hit 10
Ferghanan HorseStr+2 Dex+1 Def+2During the Bardinger stage, retain
Pilumand Great Counter, then master Aegis to cover the weakness to magic.
Grasitha
Ridersbane
Flyssa
Javelin
Concoction
Hexlock ShieldWt 4
Read the WindsAvo +10 in combat against bow users
Knightly SensesAvoid +10 in combat against spear users
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Aegis20% chance to halve damage taken from a magic attack
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Yawning ThrowCost 7 Mt 10 Hit 10
Leave No Dust
Hexlock ShieldEquippedWt 4
Wild PegasusSpd+3 Res+2
Paired StreakBond 3[Flying] Movement +1
Grasitha
Read the WindsAvo +10 in combat against bow users
Knightly SensesAvoid +10 in combat against spear users
Throwing Arm+Hit +20, Attack +4 in combat when attacking with a pilum
Spears Lv. 5Hit and Avo +10 when a spear is equipped
Aegis20% chance to halve damage taken from a magic attack
Double ThrowCost 5 Mt 0 Hit -30
Focused ThrowCost 3 Mt 3 Hit 20
Yawning ThrowCost 7 Mt 10 Hit 10
Leave No Dust
Hexlock ShieldEquippedWt 4
Elite HuntersGambit: Disrupting ShotBuild approach and suitable stages
Armored Dragoon into Celestial Trooper, then The Trident: Soldier Lv5; Armored Dragoon into Celestial Trooper, then The Trident: Armored Knight Lv20; Armored Dragoon into Celestial Trooper, then The Trident: Dragoon Lv35; Armored Dragoon into Celestial Trooper, then The Trident: Celestial Trooper Lv45; Armored Dragoon into Celestial Trooper, then The Trident: The Trident
The video primarily recommends mastering an armored class for Great Counter and Dragoon for Besieger, then staying in Celestial Trooper for Res, and explicitly says a Divine class is unnecessary. Giving her a Divine class slot should not be presented as the video's main recommendation.
Armored Counter into Bau Lord: Commoner Lv 1; Armored Counter into Bau Lord: Soldier Lv 5; Armored Counter into Bau Lord: Armored Knight Lv 20; Armored Counter into Bau Lord: Dragoon Lv 35; Armored Counter into Bau Lord: Bau Lord Lv 45
The same video's flying branch: take Great Counter from an armored class and Besieger from Dragoon, then keep axes at Master tier and use Ambush on impassable terrain for more attack. Choose this separately from Celestial Trooper for Res as separate options; neither requires a Divine class.
Route 3: Commoner Lv 1; route 3: Ornius Rider Lv 5
Use
Bronze Spearor
JavelinEases early accuracy problems; mounted transition adds mobility first.
Route 3: Celestial Trooper Lv 45; route 3: The Trident
KeepThrowing Arm+ and Great Counter, using Besieger against favorable terrain; Aegis only has a chance to reduce damage. Only consider the following with an actual Attack Speed lead of 10: Lightning Reflexes。
DexWidely recommendedDexVery strongDexUseful for specific strategies
Esmeralda: Story recruit in Dietrich's story; recruitable in Cai's, Theodora's and Leda's stories (Renown 6–9).
Cai's storyRecruitable
7
2From Chapter 5
QuestSteps
Recruitable. The recruitment quest is available from Chapter 5, 03/15; joining requires completing it and reporting back. Give a gift in Dagsion to unlock recruitment, then reach Renown Lv7 and Bond Lv2 with Cai. Accept Esmeralda's Request, defeat the ferocious sea beast at Cape Damasen, then report back in town. Finish before this route's main battle in Chapter 12; standard recruitment cannot be completed after entering the War Arc. Gift options include
Ginji Cervi, available for 150G from the gift merchant at the tavern in lower Dagsion.
Quest“Esmeralda's Request” (available 3/15–11/27)
Dietrich's storyJoins through the storyEasiest optionJoins through the story in Part I, Chapter 2
Theodora's storyRecruitable
9
3From Chapter 5
QuestSteps
Recruitable. Accept the recruitment quest from Chapter 5, 03/08; joins only after completing it and reporting back. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv9 and support Lv3 with Theodora. Accept Esmeralda's Request, defeat the ferocious sea beast at Cape Damasen, then report back in the city. Finish before departure on 10/24 and before this route's Chapter 12 main battle. Gift options:
Ginji Cervi, available for 150G from the gift merchant at the tavern in lower Dagsion.
Quest“Esmeralda's Request” (available 3/8–11/27)
Leda's storyRecruitable
6
3From Chapter 4
QuestSteps
Recruitable. Accept the recruitment quest from Chapter 4, 03/21; joins only after completing it and reporting back. In Dagsion, give one gift to unlock recruitment, then reach Renown Lv6 and support Lv3 with Leda. Accept Esmeralda's Request, defeat the ferocious sea beast at Cape Damasen, then report back in the city. Finish before this route's Chapter 12 main battle; ordinary recruitment is unavailable once the War Arc begins. Gift options:
Ginji Cervi, available for 150G from the gift merchant at the tavern in lower Dagsion.
Quest“Esmeralda's Request” (available 3/21–11/27)
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Esmeralda mainly favors sweets. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 10 favorite gifts→

Favorite10 items
Likes17 items
Strong Seasonings200G · Cooking
Village Recipes200G · Cooking
Alecto Garum300G · Cooking
Herbal Recipe Guide300G · Cooking
Home-Recipe Book300G · Cooking
Garum50G · Cooking
Smooth Garum100G · Cooking
Pastry Cookbook200G · Sweets
Saraminian Sweets100G · Sweets
Dagda Beard Grass200G · Horses
Horse-Grooming Kit400G · Horses
Smooth Garum
Kitten Figurine100G · Animals
Gaudy Bangle450G · Fashion
Training Bracelet450G · Training
Eastern Tea Leaves2000G · Drinks
Brined Fish Guts100G · FishLikesHandsome men, throwing tridents, maintaining fishing gearInterestsFishing, carving wooden dolls
Bond partners11 characters · 7 can reach A · 2 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
The daughter of a fisherman in a coastal Dagdan village. Wild by nature, she has incredible strength that belies her appearance. Dietrich saves her from being sacrificed to a sea beast, and she accompanies him afterward.
Details
| Title | A fisher girl from a coastal village |
|---|---|
| Affiliation | Laminu Family |
| Origin | Dagdan coastal fishing village |
| Birthday | 6/19 |
| Likes | Handsome men, throwing tridents, maintaining fishing gear |
| Interests | Fishing, carving wooden dolls |
| Japanese voice | Hana HishikawaWikipedia (Japanese) |
| English voice actor | Kendell ByrdVoice actor database |
Relationships
In the story
Joins the journey after being rescued
Esmeralda lived in a coastal fishing village but nearly became a sacrifice to a sea beast. After Dietrich rescued her, she traveled with him toward the Heroic Games.
Exposing the sea beast sacrifice scamLight spoilers
The many livestock bones on the shore make Fabio suspicious: someone lured the monster with livestock before presenting sacrifice as the solution. The three return to the village to find the mastermind. Esmeralda also proposes wishing for a sturdy warship as tournament champion, allowing Dietrich to face the sea monster again.
Individual ending: Returns home to fishSpoilers
In her individual epilogue, she returns to her mother and continues fishing in her hometown. She takes up her spear against any sea beast threatening the village, earning fame as a legendary fisher. She later marries a childhood friend and has five children.
Trivia
- Her name means emerald.

Brawn
Diadem of Valor
Dreadnought
Spears Lv. 3
Spearfaire
Spike
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Reflecting Dance
Axes Lv. 4
Axes Lv. 5
Axefaire
Bowblock
Heavy Break
Bld
Build +
Vital Shot
Bows Lv. 1
Heavy Lead Arrow
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Mighty Fist
Fists Lv. 1
Fists Lv. 2
Stunning Fist
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Close Quarters
Avoid Fatality
Close Quarters+
Infantry Move
Emergency Avoidance
Knight’s Vanguard
Cavalry Move
Flitting Flier
Flitting Flier+
Airfighter
Wrath Strike
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Heavy Sword Smash
Swords Lv. 4
Swords Lv. 5
Swordfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
A
A
A
A
A
A
A
B
B
B
C