Noble
Base classesNoble · NobleCommoner and Noble are starting classes with identical stats and different names. Every other class requires a Certification Exam to change into.
Class requirements
Growth rate modifiersTotal +0%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Mastery skill | Combat Basics | Hit, Avoid +3 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Noble is a starting transition class. Every class growth modifier is 0, and it has no active class abilities. Switch once a suitable beginner class is available to gain its growth and skill experience bonuses early.

Who suits the class
Characters who join as Nobles should branch by role:
Theodora: Noble →
Soldier →
Armored Knight →
Guardian for a spear-and-shield frontliner with healing. The story may switch her to Soldier early; do not specifically grind to level 10 first.
Tobias: for axe arts, take
Gladiator,
Brigand, and
Warrior, then
Battlemaster. Focus training on Axe from the start.
Bonaventure: switch to
Diviner for black magic, then Shaman, Ovate, and Druid for magic damage.
How to train
Noble is a starting class without an exam. It can use swords, spears, axes, bows, gauntlets, and both magic types, including spells already learned, but gives no specialized proficiency experience bonus. Train what the next class needs instead of spreading training across every permitted weapon.
Base Movement is 4. Combat Basics mastery gives Hit and Avoid +3 each, filling early slots once learned. Only class growth bonuses are all zero; personal growths still apply normally.
When to move on
Once exams open, switch to a suitable beginner class rather than staying for Noble mastery. Before reclassing opens, spend long free-time windows exploring instead of grinding the starting class into the teens or twenties. On carryover runs, check experience bonuses to avoid leveling too quickly in a low-tier class.
Combat Basics