Fire Emblem: Fortune's WeaveAnna's Notebook
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Blaze Art artillery: the queen’s stone throwsMinor spoilers

The queen throws stones while a healer restores the HP cost. Range solves targets in Parts 1 and 2. Separate Overblaze bonuses from Burst penalties; in Part 3, shift toward finishing enemies, Guardian support, or flying mobility.

Draft · Updated 2026-10-16
Stone throwing with healing mainly serves Parts 1 and 2

Have the queen throw stones at range while Sofia restores HP, safely weakening enemies through reach. If damage falls short on Hard in Part 3, switch to finishing or support.

The queen is durable early, stone throwing costs little HP, and Sofia can restore it. Part 2’s large maps make unlocked flying classes useful for more destination choices. On Hard in Part 3, stone throws often cannot finish enemies, so use her for finishes, tanking, or healing instead.

Leda currently has 41 HP, with the Blaze Gauge at the lower left. Her normal attack forecast shows damage segments of 21 and 25. Check gauge and this turn’s attack value before using Blaze Arts.
Leda currently has 41 HP, with the Blaze Gauge at the lower left. Her normal attack forecast shows damage segments of 21 and 25. Check gauge and this turn’s attack value before using Blaze Arts.

Prepare Earthen Throw and healing in Part 1

Earthen Throw is learned through Chapter 1’s story, costs 6 HP, and initially has 1–5 range. The long-distance throwing art learned at level 20 has 1–7 range.

Before Sofia learns Physic, use Heal beside the queen from a safe position. Spread out after learning Physic at White Magic B. Distant Healing adds healing Range +1 at level 20 and improves to +2 at level 35. Train the corresponding level and White Magic first, and plan Heal and Physic positions separately.

StageMain route and targetCurrent equipment and reasoning
Beginner, recommended from level 5Queen as Soldier: Spear D, Renown 1, Beginner permit; keep Sofia in a White Magic-capable class and train White Magic firstKeep using spears, with healing to supply HP; carry items as backup if healing cannot reach
Specialty, recommended level 20Queen as Armored Knight: Heavy Armor E+, Spear or Axe C, Renown 4, Specialty permitImproves survival margin; Earthen Throw does not require heavy armor. Carry spears and range 1–2 throwing weapons as class access allows
Recommended level 35Sofia as Bishop: White Magic B, Renown 8, Advanced permit; assign the queen’s role using the next sectionBishop preserves White Magic uses; Healing Staff improves recovery. Plan Blaze Art uses around actual remaining spell uses

Another accuracy fix: Briefly become Archer (recommended level 20, Bow C, Renown 4) for Crescendo. The older card’s alternate Chinese label refers to the same skill. It adds Hit +3 only after each kill, up to 30, rather than granting the full amount without kills. You do not need every class detour.

Add mobility in Part 2 and act according to the gauge

The queen can remain armored or become Dragoon: recommended level 35, Flying C, Spear or Axe B, Renown 8, and an Advanced License, with the relevant class unlocked on Cai’s route. Stay in the existing class until unlocked.

Gauge buildup → Overblaze buffs → Burst penalties are three stages. Overblaze strengthens her; Burst removes the buffs and lowers maximum HP. Ordinary allies’ gauge rules do not directly apply to the queen.

Check before each stone throw0/3

After stopping, finish the turn with normal attacks, healing, or positioning.

The HP panel separates base 43, class +2, and “Overload −14.” The negative modifier reduces maximum HP.
The HP panel separates base 43, class +2, and “Overload −14.” The negative modifier reduces maximum HP.

Give the queen and Eshmel different Part 3 roles

Two Part 3 roles for the queen
Flying finishes and ranged Blaze damage
  • Continue existing Dragoon qualifications first. Prepare higher flying classes requirement by requirement, carrying spears or swords allowed by the current class and ranged weapons.
  • High mobility offers destination choices. Use a normal attack if it kills rather than paying HP for a stone throw.
  • Watch bows and effective attacks.
Guardian support and ranged healing
  • Recommended level 35, Spear B, Renown 8, and the class unlock. White Magic B provides Physic.
  • Train White Magic first. Pure armor without movement skills easily falls behind.
  • Stay in the existing class until qualification unlocks. Even learned White Magic needs a class that permits casting.

Eshmel’s personal aura affects enemies only within two tiles. Ranged purifying Blaze Arts attack and clear miasma, but coverage depends on the art. A frontline Sentinel carrying the aura is another positioning role. For army-wide anti-Underworld coverage, choose unlocked Aurora level 3.

Mounts provide benefits only after assignment to a compatible current class. A Dancer’s extra action can go to ordinary damage dealers or healers.

As Eshmel uses Purifying Flash, yellow tiles on the right outline the target’s footprint, while purple miasma remains around the caster. Check this art’s actual coverage first.
As Eshmel uses Purifying Flash, yellow tiles on the right outline the target’s footprint, while purple miasma remains around the caster. Check this art’s actual coverage first.

Recheck the Blaze Gauge and throwing area after healing

Earthen Throw costs 6 HP; check other Blaze Arts individually. After healing, check the gauge too. Actual range determines throwing direction and whether enemies in front block the target. Change roles if Part 3 stone throws cannot kill, and check the queen’s gauge rules separately.